Does this remind anyone else of the A-Team movie?
Does this remind anyone else of the A-Team movie?
Meanwhile at the Soviet Base,
"What is that?"
"Is bird?"
"No,is small plane"
"Is coming straight at us!"
Wouldn't a random shell flying out of the thing be dangerous for anything short of a tank near it?
Will it work like mirage tanks, where the camo is horribly obvious to the user, but when enemy sees it, they see a generic ore field?
Size isn't necessarily a disadvantage, think explosives
Quick question, where on the priority list is Order Of The Talon? I've wanted to play with them so badly, since I first found this mod a long time ago in a galaxy far away.
Isn't the ConYard a bit small? It doesn't quite make sense that a biigger building is required to build vehicles than to build whole buildings
How is this sad? RA2 & 3 have same Kirovs
In Retarded Engineers had repair drone follow them and when they garrisoned a structure it would repair the building.
Those are elites? I thought they were conscripts to scream and warn nearby tank
Please tell me this mod doesn't fix the infinite money from broken hills refinery glitch, because if it doesn't this mod is absolutely awesome!
If EA had tried this they would have been scorned, but this is definitely one of the coolest spins I have seen on this game. Excellent work and can't wait to try it out.
What's the giant bus thing in front of the MLRS?
Has carnius been on within the past month?
Thats exactly what I thought, this mod would be unbelievably epic with essence
I agree basic infantry are definitely useless and the disc throwers should have the same privileges to clearing infantry that the grenadiers do
Finally beat campaign on easy, and I loved the story line.
I just have a few questions and suggestions.
1. While playing with lower settings garden of life has Identity crisis and transfers it's body to other nearby objects at random so only floating Tiberium is left in place where garden was placed. What setting should I raise so this problem stops?
2. Veinhole on lower settings causes large barrier to appear that cannot be seen through and is hard to tell what is happening in immediate battlefield area. Again what setting should go up to change this?
3. Just as a suggestion on the last few missions of campaign I personally think you should unlock at least part of enemy technology because the salvager being able to capture enemy buildings just to sell for a few credits is seemingly pointless. Also the Garden of life probably needs fixed if possible for lower settings.
Even though there are a few problems great mod definitely one of the best mods and the live action scenes for campaign are undeniably awesome. Excellent Mod masterpiece.
games great except the balance is nearly non existent especially in campaign. The infantry are too weak for the forgotten, $150 is too much for what seems like 25% of a $300 squad of GDI soldiers. The vehicle balance isn't so bad but the jeep and war camper fire way too slow.As for the campaign GDI in the first mission have access to more tiers than are manageable for average players, (I.e. the juggernaut takes out everything if your trying to manage the 30 tick tanks neccessary to take down a LIGHTLY gaurded power station, which for some reason is sporting sonic weapons while defending against aging technology and completely unarmored mutants who don't even have weapons from the current century). Oh and the garden of life appears over garrisonable buildings sometimes during skirmish
JUst one question will there be any YR characters? Not like yuri's faction units or anything I mean just like Guardian GI or siege copter things like that
It will still be slightly visible to user and allies right?
Kanes second cyborg army was not created during TS it was after firestorm,CABAL's power play made Kane realise that free will could allow for something other than complete unfaltering obedience. So he used dead bodies, the reason the Marked died in Tiberium was based around EA's lazy Tiberium replication technique, tiberium in EA's dim view was a crystal that turned all other matter into tiberium crystal, and the MoK used the human brain as their main processor, so when the brain turned to tiberium the processor died, thus the Marked died, however the encasing of the Enlightened should have prevented such occurences
Just a few quick questions, first would this be the proper place to post bugs? Second, how many bug reports have you guys had on the confed walls? Jw because the walls are the only issue I'm having a hard time getting past besides the having to make anew profile everytime before I can play the mod.
It might be from the fact that the front two have a second one under them, or the large engines.
Is there a driver in that buggy? I don't see one... other than the UAV thing, great work!
Agreed, Rev 2 with rev 1 legs, dual cannon can be upgrade maybe
I would just like to remind everyone that when a project gets rushed, it ends up like Vanilla CNC3 exciting for an hour, and bland a minute later, so please stop rushing Carnius hes putting maximum effort in Im sure
Very true if he rushes the release it will end up like an EA game
Looks awesome and I love the lighthouse, Great work!
I just had an Idea, while were waiting someone should make a new map pack to go with the mod like Rimtech did
Im having trouble w/ v1.3 i cant hear sound but on RA3 I hear it fine and in vanilla cnc3 there is sound
GDICommander777
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