Below is a list of the new locations included in the game. In addition to these places, every old location in the game has new content as well – quests, items, NPCs, etc.

New Locations:

• EPA
• Primitive Tribe
• Abbey
• Vault Village
• Slaver's Camp
• Hubologist Stash
• Den Residential Area
• Enclave Vertibird Landing Pad
• Ranger Safe Houses

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In the upcoming 1.3 release, numerous bugs have been squashed in this version as well as fixes to a slew of bugs found in the original game. Some new content is also found in this version and the majority of it is found at the EPA. The ability to gain some new party members is the focus of this content update.

Fallout 2 Mod Roundup

Fallout 2 Mod Roundup

Feature 20 comments

Bored and waiting for Fallout 3? Download these gems for Fallout 2 to help kill the time.

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Fallout 2 Restoration Project v1.2

Fallout 2 Restoration Project v1.2

Full Version 14 comments

The purpose of this mod is to add back into the game all the content that was originally planned by the Fallout 2 devs. You will find about 6 new locations...

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KneeKapper
KneeKapper

Again a public service announcement: Anyone interested in downloading the mod better go to the main forums. Killap never updates his moddb site and there is already a version 2.3.3 out. :)

Nma-fallout.com

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General_Hoohah
General_Hoohah

Great mod. 8 out of 10. Only a few small things I'd wish they'd fix... like take 9mm ammo out of the damn P90 and give it its own 5.7x28 ammo, and leave it in some places and let the stores sell it. That has always really bugged me. Because of its design, 9mm slugs would never work with that gun, and 5.56 ammo is nearly double the length, so that doesn't work either.

Another problem is the stores stop getting new stuff after a certain period of time, and I wish they'd get rid of that problem. It wouldn't be a problem if they didn't add so much extra stuff to do in the game. Because of all the extra exploration and things to do, the game takes longer now but they didn't allow extra time in the game to compensate. So if you go over a certain amount of days in the game, no more stores. I wanted to do everything so I wouldn't have to play through it again... and it is a very long game.

Third problem is, no one has ever taken the time to make the too people you can marry worth your time. They level up and they're still weak as hell and just a nuisance. Marrying the girl for example, would be worth your time if you could train her up to be a great fighter. Maybe they could each be good at certain things? Like the girl could be great with heavy or energy weapons and grenades, and the guy could be good with sniper rifles and melee. You'd think it would be the other way around but that's why its so awesome, a hot babe wielding minigun gun is pretty hot. :D

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BrokenVegas
BrokenVegas

Ah, i just love this one.

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The_Mugsy
The_Mugsy

Well, this project wrecked my whole game. Currently troubleshooting.

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Larz1695
Larz1695

If it wasn't intended to be in the original game it will not be added in this mod. This mod puts in the things the developers did not have time to accomplish while also fixing a lot of the bugs that were still present after the final patch. This is what Fallout 2 should've been.

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GDICommander777
GDICommander777

Please tell me this mod doesn't fix the infinite money from broken hills refinery glitch, because if it doesn't this mod is absolutely awesome!

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Larz1695
Larz1695

2.1.2b is out. Just needs to be updated here.

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KneeKapper
KneeKapper

Killap doesn't seem to update his moddb site. You guys better go visiting the NMA(No Mutants Allowed) forum. There is already a version 2.0 out.

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ApornasPlanet
ApornasPlanet

He should totally upload the latest version here!

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Fallout 2
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