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Gambini
Gambini Nov 12 2014, 5:57pm says:

This is looking promising. I like all the hud elements although they take quite a bit of screen space.

+1 vote   media: Cyberspace
Gambini
Gambini Nov 12 2014, 5:56pm says:

that´s cool! have you managed to remove the tilting?

+2 votes   media: Driving a car
Gambini
Gambini Nov 5 2014, 6:55pm replied:

I´ve answered this question many times. Here´s once again: No, but you can play this mod as it is if you have the megaton edition. You only need to borrow one file from it.

+1 vote   download: Duke Nukem Forever 2013 1.0 version
Gambini
Gambini Oct 22 2014, 7:06pm replied:

In Eduke32 you can have up to 10 different savegames, and there´s no autosave on this mod. So: No, it won´t mess with your savegames unless you mess with them.

+1 vote   download: First DLC Level Pack
Gambini
Gambini Oct 22 2014, 7:05pm replied:

This DLC has been made by Davox and Micky C. They haven´t worked on the original mod but wanted to contribute to it with these great maps. I think Davox got an artist to do that music you mention specially for his level. About future DLCs, I doubt that´s gonna happen, I personally have made some little work for a future update for the mod, but it´s far from being worth an update.

+1 vote   download: First DLC Level Pack
Gambini
Gambini Sep 29 2014, 8:32pm replied:

Half life 2

+2 votes   mod: Duke Nukem Forever 2013
Gambini
Gambini Sep 15 2014, 7:27pm says:

I never tried FEAR´s level editor but it looks a lot like Duke3d´s one :D

+3 votes   media: Interval_05_03
Gambini
Gambini Sep 6 2014, 11:37am replied:

The update has been put on hold for indefinite time. I´m working on a big mod for another game and Mikko has been busy with his own stuff too.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Jul 17 2014, 6:50pm replied:

Hit the minus key

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Jul 17 2014, 12:28am says:

Incredible visuals and breadth of vision. Loved the shinny textures and models, the concept is awesome too. Unfortunatelly it doesn´t play as well as it looks. Also it should be "Earth do you hear me?" or "Earth do you copy me?".

+1 vote   download: Mining Complex
Gambini
Gambini Jun 20 2014, 8:32pm replied:

This mod is not suppored by Megaton. It only runs on Eduke32, which is what we provide with the mod.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Jun 1 2014, 7:17pm replied:

I said this many times, but it´s ok because I´ll say it in another way: The goal of this mod was to stand on the spike of Duke3d´s oldschool mechanics and graphics while telling the story of DNF as it was going to be in 2001. We made the graphics to look oldschool on purpose, we could have used a lot of modern looking things that are available in Eduke32 but we choose to make it look and make it play like Duke3d.

+2 votes   mod: Duke Nukem Forever 2013
Gambini
Gambini May 31 2014, 1:56pm replied:

No. It comes with its own executable and you need the Atomic Edition duke3d.grp file to run with it.

+1 vote   download: Duke Nukem Forever 2013 1.0 version
Gambini
Gambini May 31 2014, 1:55pm replied:

It´s on hold until I´m done or bored with my other project.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 30 2014, 7:31pm replied:

Sure. It´s named Southernmost Combine. You can see it on my profile. But I haven´t updated the mod´s page in ages. Most of the media posted there is very outdated.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 29 2014, 6:41pm replied:

I will.

+2 votes   mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 23 2014, 6:52pm replied:

No DLC is planned but a big update may be possible. I´ve been busy working on another mod for HL2. Once I´m done with that, I MAY begin to work on this big update.

+2 votes   mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 20 2014, 10:04pm replied:

Thanks for your answer. I have no experience with hl2 coding. I was hoping to find someone to compile your codebase for me. But this isn´t something I have thought well enough.

+1 vote   article: Act I Full Source Code Now Available
Gambini
Gambini Apr 19 2014, 4:46pm says:

I a question. Your mod features many things I´d love to have in my mod like multiple projected textures and ambient occlusion but it seems to be simplified/cut in other areas such as weapons and env_suit. If I compiled your source code as it, removing the Estranged name from it -and giving proper credit, of course- will a regular ep2 mod work within it? I mean, does it break anything from the original game or it´s just the improvements?

+3 votes   article: Act I Full Source Code Now Available
Gambini
Gambini Apr 15 2014, 8:45pm replied:

Yes it is!

+2 votes   mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 11 2014, 7:19pm says:

So sad! It was a really cool concept and the demo was really cool to play. It could have been kick *** if things like splitscreen would be included. At least release what you had!

+6 votes   article: Cancelled
Gambini
Gambini Apr 7 2014, 1:01pm says:

Voted!

+2 votes   article: Our New Game
Gambini
Gambini Apr 1 2014, 6:31pm replied:

Doesn´t work and it´s not planned.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 16 2014, 5:54am replied:

That´d be a copyright infringement. You can get the game for really cheap on GOG and Steam.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 11 2014, 7:34pm replied:

No. It utilizes Eduke32, which is a source port with many features that the Megaton Edition lacks. It wouldn´t be worth even trying to downgrade the mod for Megaton.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 11 2014, 7:32pm replied:

Just PC. It runs on Eduke32 source port, which is much more advanced than what comes for the Xbox.

+1 vote   mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 9 2014, 4:48pm replied:

Since a couple of months I´ve been working really hard on it. I don´t want to spoil the whole thing showing screenshots of every corner but I´ll think about some updates. Just for your info: The three maps the mod will include are in a state of about 80%, • and  done. After that I have to do some finetunning and set up the whole thing. Be glad, some of the stuff I´ve done lately beats the **** of all the media posted here.

+4 votes   mod: Southernmost Combine
Gambini
Gambini Mar 8 2014, 4:44pm says:

Hell man! that video was awesome! I expect no less than 10 hours of vertiginous gameplay and a lot of new enemies, characters and weapons! I can´t wait for the MOTY for seeing this one making it to the "best upcoming".

+3 votes   mod: Raising The Bar
Gambini
Gambini Mar 3 2014, 2:09pm replied:

Nothing yet

+2 votes   mod: Duke Nukem Forever 2013
Gambini
Gambini Feb 19 2014, 6:18pm says:

It´d be awesome if at some point modders could use this as a base to enhace their mods. I mean, merging these cool effects with cool mods, so there are new effects and new maps to play.

+4 votes   mod: Half-Life 2 : MMod
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