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Gambini
Gambini Jul 17 2014, 6:50pm replied:

Hit the minus key

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Jul 17 2014, 12:28am says:

Incredible visuals and breadth of vision. Loved the shinny textures and models, the concept is awesome too. Unfortunatelly it doesn´t play as well as it looks. Also it should be "Earth do you hear me?" or "Earth do you copy me?".

+1 vote     download: Mining Complex
Gambini
Gambini Jun 20 2014, 8:32pm replied:

This mod is not suppored by Megaton. It only runs on Eduke32, which is what we provide with the mod.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Jun 1 2014, 7:17pm replied:

I said this many times, but it´s ok because I´ll say it in another way: The goal of this mod was to stand on the spike of Duke3d´s oldschool mechanics and graphics while telling the story of DNF as it was going to be in 2001. We made the graphics to look oldschool on purpose, we could have used a lot of modern looking things that are available in Eduke32 but we choose to make it look and make it play like Duke3d.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini May 31 2014, 1:56pm replied:

No. It comes with its own executable and you need the Atomic Edition duke3d.grp file to run with it.

+1 vote     download: Duke Nukem Forever 2013 1.0 version
Gambini
Gambini May 31 2014, 1:55pm replied:

It´s on hold until I´m done or bored with my other project.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 30 2014, 7:31pm replied:

Sure. It´s named Southernmost Combine. You can see it on my profile. But I haven´t updated the mod´s page in ages. Most of the media posted there is very outdated.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 29 2014, 6:41pm replied:

I will.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 23 2014, 6:52pm replied:

No DLC is planned but a big update may be possible. I´ve been busy working on another mod for HL2. Once I´m done with that, I MAY begin to work on this big update.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 20 2014, 10:04pm replied:

Thanks for your answer. I have no experience with hl2 coding. I was hoping to find someone to compile your codebase for me. But this isn´t something I have thought well enough.

+1 vote     article: Act I Full Source Code Now Available
Gambini
Gambini Apr 19 2014, 4:46pm says:

I a question. Your mod features many things I´d love to have in my mod like multiple projected textures and ambient occlusion but it seems to be simplified/cut in other areas such as weapons and env_suit. If I compiled your source code as it, removing the Estranged name from it -and giving proper credit, of course- will a regular ep2 mod work within it? I mean, does it break anything from the original game or it´s just the improvements?

+3 votes     article: Act I Full Source Code Now Available
Gambini
Gambini Apr 15 2014, 8:45pm replied:

Yes it is!

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 11 2014, 7:19pm says:

So sad! It was a really cool concept and the demo was really cool to play. It could have been kick *** if things like splitscreen would be included. At least release what you had!

+6 votes     article: Cancelled
Gambini
Gambini Apr 7 2014, 1:01pm says:

Voted!

+2 votes     article: Our New Game
Gambini
Gambini Apr 1 2014, 6:31pm replied:

Doesn´t work and it´s not planned.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 16 2014, 5:54am replied:

That´d be a copyright infringement. You can get the game for really cheap on GOG and Steam.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 11 2014, 7:34pm replied:

No. It utilizes Eduke32, which is a source port with many features that the Megaton Edition lacks. It wouldn´t be worth even trying to downgrade the mod for Megaton.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 11 2014, 7:32pm replied:

Just PC. It runs on Eduke32 source port, which is much more advanced than what comes for the Xbox.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 9 2014, 4:48pm replied:

Since a couple of months I´ve been working really hard on it. I don´t want to spoil the whole thing showing screenshots of every corner but I´ll think about some updates. Just for your info: The three maps the mod will include are in a state of about 80%, • and  done. After that I have to do some finetunning and set up the whole thing. Be glad, some of the stuff I´ve done lately beats the **** of all the media posted here.

+4 votes     mod: Southernmost Combine
Gambini
Gambini Mar 8 2014, 4:44pm says:

Hell man! that video was awesome! I expect no less than 10 hours of vertiginous gameplay and a lot of new enemies, characters and weapons! I can´t wait for the MOTY for seeing this one making it to the "best upcoming".

+3 votes     mod: Raising The Bar
Gambini
Gambini Mar 3 2014, 2:09pm replied:

Nothing yet

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Feb 19 2014, 6:18pm says:

It´d be awesome if at some point modders could use this as a base to enhace their mods. I mean, merging these cool effects with cool mods, so there are new effects and new maps to play.

+4 votes     mod: Half-Life 2 : MMod
Gambini
Gambini Feb 4 2014, 5:51pm replied:

No, and we strongly oppose to any attemp to make it so.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Jan 25 2014, 12:24am says:

Fear is a great game. Wish people modded it more.

+2 votes     media: F.E.A.R. Resurrection: K3-BT Grenade Launcher test
Gambini
Gambini Jan 25 2014, 12:22am says:

Good. reminds me of The silence of the lambs.

+1 vote     article: Let's go again!
Gambini
Gambini Jan 20 2014, 4:41pm replied:

I didn´t do it alone. And yeah you´re welcome.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Jan 7 2014, 8:09pm says:

Are you using some kind of FOV effect? Why the scenary looks blurry at short range and sharp at the distance?

+1 vote     media: MCS 2014 DemonWars / Campaign Screenshot 5
Gambini
Gambini Jan 7 2014, 8:08pm says:

Whaaaa!!

+1 vote     media: MCS 2014 DemonWars / Campaign Screenshot 8
Gambini
Gambini Jan 6 2014, 10:11pm says:

Great to know this is still on development!

+3 votes     media: VES Advanced Rifle test
Gambini
Gambini Dec 22 2013, 11:26am replied:

But you shouldn´t use Polymost in first place. Have you read the readme?

+1 vote     mod: Duke Nukem Forever 2013
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