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Tilting es cuando la moto se tumba para doblar, no quedaria nada bien en autos (aunque llevarlo a un valor negativo y muy tenue podria simular la suspension del coche).
This is looking promising. I like all the hud elements although they take quite a bit of screen space.
that´s cool! have you managed to remove the tilting?
I never tried FEAR´s level editor but it looks a lot like Duke3d´s one :D
So sad! It was a really cool concept and the demo was really cool to play. It could have been kick *** if things like splitscreen would be included. At least release what you had!
Fear is a great game. Wish people modded it more.
Are you using some kind of FOV effect? Why the scenary looks blurry at short range and sharp at the distance?
I want this level of gore on all my mods from now on!
Of course it is!
That´s a rare problem that some people suffered. You should be able to reload the map by going to "new game" "usermap" and selecting damtop.map. You will lose all weapons you came with but there´s enough of them on the map to survive.
lol yeah. Reducing graphics doesn´t seem to fix the lag at all.
Thanks! The name is completely random.
Why this hasn´t been published on the forums?
I gave it a go and I was amazed by the level of detail. I saw several sprites glitching. because I was using software. I read the txt prior playing it, wish I didn´t read it at all though :( . But I just overlooked the line that said "polymost" because I was 100% sure you were a classic mode lover.
I´m giving it a 9 because it looks amazing (specially loved the radio equipment) but fails to provide a solid gaming experience due to the lack of action. I never watched the film but I played a Half life 2 mod based on The Thing too -named Black Snow- And I must admit both things looked very similar.
Also, I hope this doesn´t sound harsh but I didn´t get at all what was I supposed to do. I pressed like a dozen switches -ala Roch- and entered all rooms (based on automap) but nothing seemed to do anything related to progression.
heh i made a very similar sky the other day and had the same problem yours seem to have. That pure blue noisy strip looks bad. (the same color the weapon has). I removed it by replacing it by one of the neighbour colors.
Seems to be a common problem when converting blue gradients.
Some sort of dudv map? looks too "liquid" IMO but still cool.
Can´t help but to point out that the revs counter is mirrored.
Thanks! glad you like it.
The gas station, more or less finished.
This is a turntable and a roundhouse where locomotives are "parked"
This screenshot is already outdated, but someone liked it when I showed it to explain some technical problem it´s suffering.
This is a moped, part of the decoration, on which i was working on sometime ago too. It´s finished and sitting next to a ice dispenser.
This is a tires repair shop, at the right side you can see part of that car model i was working on sometime ago. it´s still unfinished, lacks some skin details and a glass model.
This is a desk. Desks are furniture that people use for writting, or any other office related task. I was sad Hl2 stock assets didn´t include a desk and i saw there was a good one in Left 4 Dead. But this model made from scratch took me less work than what would have taken me to rip the one from that other game.
I rolled in the floor laughting and kicking when I walked this area and saw that those soldiers were actually white. lolololol
Well had to maximize the image to see them. Still, I think you could use some small snow displacements in the roof and in that shed. And maybe in the truck too just to avoid editing a model for such tiny detail.
Some chances of snow and stalactites in the truck and building´s roofs?
Thanks for the suggestion. I want indeed to use weapons from the era. but the AR2 will stay because combine still have all their top notch technology. I´m using a sort of AK47 in replacement of the SMG, I´d go with the model you suggested if i knew how to create a weapon. I can model it, but i have very little experience in animating and rigging models. And I´m the only developer here.
I don´t see why he should.
whoa love those libraries!
You say that because you´ve not been in the Phantom Express
And not a **** was given that day about color schemes :P
Heh the scene where this prop is going to be used will have a small humour touch although subtle.
This shot looks quite good
Are those beams brushwork?
I love this shot, it´s so inspirational.
Never said it is. You can see in the credits of the video i uploaded yesterday where i mention that it´s made by damage inc.
Good job. I´d tone down the normal map in the tiles material a little bit, though.
Oh and remove that red circle in the left side, unless it is a game element of some sort.
Yes sir! I love classic stuff, specially cars :)
I was driving a chevy around when slammed my brakes and had to struggle my eyes because i could not believe what i was seeing. THE VERY SAME PETERBILT FROM DUEL!!!! And it was stopped at the side of the road just like... Would you believe it began to chase me as soon as i passed by?
******* best easter egg i have ever seen in a Source mod (and probably in the whole gaming history :D )
You should say boy because i´m the only one working on this :D
Well, i´m not a boy either, more like a mister, by my age i mean :P
Now, this looks like crap, I should ******* remove old screenshots!
Thanks! I hope i can keep the quality up!
what you don´t get? it is a mod, a very good looking one!
Be sure to raise the speakers volume as much as posible. My soundcard sucks and can´t record sound unless i put the mic next to the speakers.
Yes. That´s what i plan to do, the engine is already done and full of details. I´ll likely make the player take out the battery for using somewhere else. I just didn´t want to mention it to keep the surprise.
Yeah thanks! I´m so proud of it that now i dont want it to be there doing nothing. Currently thinking of a way to force the player to interact with it.
Decrease the lightmap scale in the roof and the wall that´s being lit by the window. I´d use 8 and 4 respectively.
Granted, i´ll add a trigger that enables props shadows when they´re taken down from the shelves. About the light spot, i don´t fully agree. light_spots are not realistic. I have similar lamps in my house and they pretty much look like these ones when turned on. I´d put both a light and a lightspot to emphatize the focus on the bottom part (As i do in some parts of the mod too) but won´t remove the regular light effect. Thanks for your feedback, it´s really appreciated.
Thanks I like it too :D
hehe looks cool!
It´s me or the cell shading is applied differently according to the scenarios? in the desert/canyon locations is barely noticeable but here it´s more evident. Cool contrast nonetheless.
So you was able to upload a map in moddb. Didn´t know that was possible. Great map
Thanks! Better too early than too late! Maybe the fact of keeping this page updated pushes me to work on the mod a little more.
Totally agree. But as i said somewhere, screenshots are mostly outdated. The funny thing is that the Gman is there just because i wanted to put a human to get measure of the building´s scale. I will bear in mind that about the surreal lighting, definetely adds atmosphere.
Thanks. He is the town grocer.
Haha, nice :)
Oh I remember that machine. It still gives me chills!
Not only small, his arm is terribly big!
HL2 Vortigauts have a friendly face. It will be a shame to kill them again with my 357
The tank could have used a few more polys! Even the wire that locks the lever has more detail! Other than that, great model.
Thanks. I´m really glad you liked it. Wasn´t you who emailed me about this map? I think i recognize your name. The ending is rather obvious on purpose because in the 1.00 version lots of people got stuck... So i had to make it easier. About the amount of enemies, I wish I´d had put less of them, at least in the beginning. But well, that´s the way it ended up being. With "texture galore" i assume you mean "texture combinations" because there´s no additional content on this map.
This is what i posted in the review:
This is an improvement over previous works by Aspik. At least there are some hints about what to do. Until some point where all becomes confusing again. Design is good although, again, very cramped.
For next mods I´d suggest to get somebody with more experience in english to check the grammar. Some lines were very bad translated.
I looove how the awesome can be improved.
Downloading but considering it was made by Aspik, I already foresee irresolvable puzzles and lot of frustration.
And I thought my mod was taking too long :D I´ve been working on it for about the same time than you, the difference is that im a single guy doing everything.
Congrats anyway. Lets hope it doesnt become five in this same state.
I think the floor looks great, like if it were phong reflection.
Would you share your vmt details? is that made out of a high contrast reflection?
No money to take care of the paint but two air conditioners!
Looks great BTW but i doubt a house like that would have two split air conditioners!
Best mod ever!
Yeah, i got scared but actually the model doesnt impact on performance at all, you can see another screenshot where it is put in the middle of a rather complex scenario and nothing changes whether it is there or not.
Thanks for your comment
heh good question. This mod is actually set in the southernmost country of the world, which is Argentina, where I live. You may be thinking of the southernmost part of Argentina or Chile with snow and such. Well, that´s not exactly what I was aiming to.
What I hope this mod will resemble the place I´m being inspired by is the amount of referencial elements I´m putting into it. I have modeled desk phones like the ones used here in 80´s, public phones, gas pumps; cars, a moped and a bus; bottles, shovels, a guitar, water closets, money, a complete train, train signals, ads, cookies crates, benchs, punchclocks, fans, fire extingishers, magazines, manhole covers and some other stuff i may be forgetting. Everything has been inspired by real objects from the aforesaid country and era. The powerplant instead (that large indoor building with archs in the roof) is inspired by a north american power plant, but i love that building so much that i wanted to put it there anyway. The landscapes though, are limited to what can be done with Source (and my skills). You know here are all kind of landscapes from snow montains to sand deserts, so it is not easy to remain consistent.
Ah, and finally the mod is not alpha, i´d say it is about 70% done but it´s just that I barely take screenshots or care to keep updates of every progress I do.
I don´t know what is all about this but the screenshots look fantastic!
Cool tip about the blob effect I hate when the light is so bright that literally hides the lightsource.
About the saturated red it´s just a small part and the red has been toned down already with a little bit of green and blue. Pink would look silly methinks-
It´s Argentina but I´m leaving room for speculation so people can think it is the country they want.
Well I´m working on the southernmost mod and you in the northern resistance. We have all flanks covered :P
can´t get out of chair in the first level WTF
Who releases a mod with such a stupid bug and without building nodes BTW?
Finished. Loved all the easter egs and jokes, and surprisingly the level design was pretty good. Considering most joke mods always overlook that aspect.
Does anybody know why my character has the neck broken?
I play the mod but the screen is rotated about 45%. never saw that before.
Also, in the intro Santa´s face is completely black.
Not dead! Thanks for your words.
This looks awesome.