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Be sure to raise the speakers volume as much as posible. My soundcard sucks and can´t record sound unless i put the mic next to the speakers.
Yes. That´s what i plan to do, the engine is already done and full of details. I´ll likely make the player take out the battery for using somewhere else. I just didn´t want to mention it to keep the surprise.
Love the looking of your screens. Definetely the same feel i want to achieve for the powerplant part of my mod.
Thanks man, actually there are a lot more of models i´m not showing yet (mostly small models). It´s still set in the Half life universe, an alternative story though.
Yeah thanks! I´m so proud of it that now i dont want it to be there doing nothing. Currently thinking of a way to force the player to interact with it.
Nice picture, now make the model!
**** 3d Realms. Keep the work up (if you still do).
Decrease the lightmap scale in the roof and the wall that´s being lit by the window. I´d use 8 and 4 respectively.
This is an old picture, there are stalker corpses hanging in those archs at the left that´s why the blood decals are set high. And unfortunately the blue light is dynamic, and yes it hits performance. It is supposed to be the light emitted by an arch welder that a combine is using to torture the guy tied in the seat. I have managed however to avoid all kind of performance issues by enclosing this area with portals.
Exactly, placing props there would make things awkward. And increasing the brightness of the light is only an option if I desaturate the green paint in the walls texture, otherwise it is way too green!
Eh... Wrong picture? this is an underground corridor inside a powerplant, everything 30 meters away in all cardinal directions is concrete, pipes and steam generators. There´s no way a tree can grow there. The upside down displacement could work though as some kind of dirty.
The generators room. One of the maps from my mod is also inspired in the Richmond Powerstation.
The visual quality in this mod is professional-like. I have not tested the gameplay because i hate MP but just walking around the awesome levels is more worth than playing most SP mods.
Has this been written by the same person who wrote the original HL2 story concepts? It seems so, at least.
Haha i beat you on that. Decals of leaking water were alraedy added :D
Granted, i´ll add a trigger that enables props shadows when they´re taken down from the shelves. About the light spot, i don´t fully agree. light_spots are not realistic. I have similar lamps in my house and they pretty much look like these ones when turned on. I´d put both a light and a lightspot to emphatize the focus on the bottom part (As i do in some parts of the mod too) but won´t remove the regular light effect. Thanks for your feedback, it´s really appreciated.
Plenty. Right now i´m focusing on design but I´m thinking ahead of how the battles will be set in those scenarios.
Thanks to you too!
Thanks I like it too :D
Thanks. Will start updating this site often then :)
Why nobody rated this map yet? it´s very good looking (at least by the screenshots). I hate L4D (both) and its empty unsatisfying gameplay system. But I will try this out just for having the chance of walking around the map.
OMG TIS SO COOL I WANT PLAY BATYLEWARBATTLEWAR!!!!!!BESTMODFUCKINGAWESOMEVER!
No idea about the mod (didn´t test it yet) but the 70´s style video is super duper kick ***!!
Thanks for the comments
The quality of the model is superb. But i think there are a few things that look wrong.
The cremator in the concept images looks taller and thin. Its arms don´t look like human arms at all. so i assume they didn´t have a human skin color.
The forearms for example are too long, look again at the concept art, the elbow is a lot closer to the arm than to the shoulder. Also, the wrist is like curved.
I really admire your skills modeling and think you´re great for bringing this thing back to life, but you took the wrong path at some point and removed most of its scary identity. I also sum to that guy who says that the clothes should be like black leather.
looks badass! trackin´
hehe looks cool!
It´s me or the cell shading is applied differently according to the scenarios? in the desert/canyon locations is barely noticeable but here it´s more evident. Cool contrast nonetheless.
This looks awesome.