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Ehm... It was very good but i´d had shown something more. For me it was just like the first demo. Yeah, there were a few new things but i could not tell what. Keep up the good work though, i´m looking forward to play more.
I love this shot, it´s so inspirational.
I´m 30 but I love classic stuff, like that movie.
My comments were posted here: Moddb.com and here Moddb.com
It was funny because i saw the truck while driving one of the vehicles, so the situation could not have been more similar to the movie´s scene!
Never said it is. You can see in the credits of the video i uploaded yesterday where i mention that it´s made by damage inc.
I´m sorry after uploading the video Youtube said it wouldn´t be watchable for people in Germany. I´ve also reuploaded it as a moddb regular video but for some reason isn´t working.
Just came back to say that i will vote for this mod even when i dont play multiplayer. Only the design is worth winning the award.
BTW you never replied to my message about the Piterbilt from The Duel. I must be the only person around here that recognized it inmediatly (and that´s because i´m old :D ).
Good job. I´d tone down the normal map in the tiles material a little bit, though.
Oh and remove that red circle in the left side, unless it is a game element of some sort.
The whiteboard you mean? I didn´t understand what to do. I realized that, first activating the green lightning button and then the explosion button would lit the fire next to the gate but that didn´t help because the thing was still closed.
"When I saw this mod in PlanetPhillip´s hall of fame, i thought it was going to be something different.
Nothing outside the box, a strange looking feel. It makes you remember that the engine has been running since 2004. Most props are lit in the dark and are dark under the light. The lag is terrible even when efforts for improving performance are noticeable.
But what is worse is that there´s no ******* clue about how to advance in the first map. I´ve been playing without an EV suit for minutes being forced to use the last picked weapon and not being aware of my health. There´s nothing that hints about how to open the damn gate. I´ve been playing with the basement buttons and I had a motherboard that could not tell if it should be used somewhere. But nothing I did worked and ended giving up with a bitter taste. Would not recommend this mod to anybody, unless I want them to feel frustrated, sorry.
ah, also tried the forest bonus map. That one seemed a little better than the house in the coast IMO."
Sorry if that sounds harsh but that´s what i wrote when Moddb asked for a review when rated this mod, i gave it five points.
Just wondering what is wrong with it, the first Source thing that lags in my computer. And: Why everybody is saying it´s such a great mod when I could not even open the gate with fire around? Do great mods put the player in combat and later give them the EV suit? I must be missing something.
Yes sir! I love classic stuff, specially cars :)
Ah, here´s a better angle. A lot of people in this community is considerably young to know about this. The model is plain perfect, I just didn´t like the tires because they have a sort of metal scratches. I bow at you for this.
I was driving a chevy around when slammed my brakes and had to struggle my eyes because i could not believe what i was seeing. THE VERY SAME PETERBILT FROM DUEL!!!! And it was stopped at the side of the road just like... Would you believe it began to chase me as soon as i passed by?
******* best easter egg i have ever seen in a Source mod (and probably in the whole gaming history :D )
Well that´s up to the cpu. What are your specs? There´s no way I could compile a map big like those using those commands in less than two/three hours.
You should say boy because i´m the only one working on this :D
Well, i´m not a boy either, more like a mister, by my age i mean :P
Now, this looks like crap, I should ******* remove old screenshots!
I understand it is inconsistent in time and space. But I really wanted to catch the 80´s vibe and wanted combines to be around. I think it´s worth raping hl2´s original story for a chance.
Thanks! I hope i can keep the quality up!
what you don´t get? it is a mod, a very good looking one!
Be sure to raise the speakers volume as much as posible. My soundcard sucks and can´t record sound unless i put the mic next to the speakers.
Yes. That´s what i plan to do, the engine is already done and full of details. I´ll likely make the player take out the battery for using somewhere else. I just didn´t want to mention it to keep the surprise.
Love the looking of your screens. Definetely the same feel i want to achieve for the powerplant part of my mod.
Thanks man, actually there are a lot more of models i´m not showing yet (mostly small models). It´s still set in the Half life universe, an alternative story though.
Yeah thanks! I´m so proud of it that now i dont want it to be there doing nothing. Currently thinking of a way to force the player to interact with it.
Nice picture, now make the model!
**** 3d Realms. Keep the work up (if you still do).
Decrease the lightmap scale in the roof and the wall that´s being lit by the window. I´d use 8 and 4 respectively.
This is an old picture, there are stalker corpses hanging in those archs at the left that´s why the blood decals are set high. And unfortunately the blue light is dynamic, and yes it hits performance. It is supposed to be the light emitted by an arch welder that a combine is using to torture the guy tied in the seat. I have managed however to avoid all kind of performance issues by enclosing this area with portals.
Exactly, placing props there would make things awkward. And increasing the brightness of the light is only an option if I desaturate the green paint in the walls texture, otherwise it is way too green!