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You are trying to run the mod with Polymer, which is not supported. You either imported your cfg files form another duke folder or tried to change rendermode in the console.
Open your eduke32.cfg and set Polymer = 0.
Youre trying to run the mod with polymer which is not supported.
You surely tried to import the cfg files from other duke installation.
Thanks! We have plans for some kind of update. But we have to sit down and discuss a lot what the next thing is going to be.
Now I´m curious about your fallever mod. heh!
you should use a separate folder, and get your own binary from eduke32. The problem with dropping it in your regular duke folder is that many files will conflict with the original game, leading to undesired results (as missing voxels or textures, ****** up colors, etc.
You need to put a copy of Duke3d.grp (from your atomic edition)in the same folder and run dnf.bat
You need to put a copy of duke3d.grp file in the same folder.
Thanks. After all, I´ve been spending most of this week exclusively to finish this mod. I didn´t even spare some time to shave my face or do social life.
relax I only got tired of the site "releasing it" automatically one day prior the date i set. it´s 28th here and i put 29, yet the mod changed to "release".
What do you mean with TX making a big fuss? And we didn´t have no strategy whatsoever. We published a trailer and it lived its own life. We didn´t expect anything from it more than showing what we was doing.
Not intented to be used with the HRP
The site does that automatically. It´s not released. I´m loling at people rating already though.
Why this hasn´t been published on the forums?
I gave it a go and I was amazed by the level of detail. I saw several sprites glitching. because I was using software. I read the txt prior playing it, wish I didn´t read it at all though :( . But I just overlooked the line that said "polymost" because I was 100% sure you were a classic mode lover.
I´m giving it a 9 because it looks amazing (specially loved the radio equipment) but fails to provide a solid gaming experience due to the lack of action. I never watched the film but I played a Half life 2 mod based on The Thing too -named Black Snow- And I must admit both things looked very similar.
Also, I hope this doesn´t sound harsh but I didn´t get at all what was I supposed to do. I pressed like a dozen switches -ala Roch- and entered all rooms (based on automap) but nothing seemed to do anything related to progression.
This site changes the date according to the region where an user is viewing it from. In my browser it reads 27 (i wrote 27 in the profile) but many people sees 26.
BTW I think i have said it already but it´s not fixed date. The mod is being betatested and subject to very minor changes not related to the playable part. It´s in many ways done.
We announced the mod two weeks ago. It´s not like we´re ******* you around.
Not compatible. not intented to be used with.
1- It requires a legal copy of Duke 3d Atomic edition.
2- discover it yourself.
3- The mod is coming very soon, release dates on this site are just aproximations.
Depends on the player. It takes to me about 6 hours but i know every single corner of this mod.
Yes, what Mikko said. Today the site changed the release date automatically to "released" even when in my region april 20th comes tomorrow. I should use "TBD" but i want to let people know it´s almost done.
That´s not the point of this mod. Maybe next time, we´ll do a more accurate replica. But this is for bringing the DNF 2001 experience into the 1996 graphics.
You do need atomic edition for this, but it´s like 5 dollars on GOG or 9 on Steam (the megaton edition works too).
No. We dont want this mod to be used with the HRP because it´s supposed to look as it looks. This is not an exact imitation of the 2001 trailer but more an interpretation of how it would´ve looked if it were made with the same technology than Duke3d did.
And you don´t claim renaming rights over someone´s else work.
Yeah I´m being called out for not fulfilling a release date that I didn´t set. April 15 is tomorrow and even so I said it was just an approximation.
BTW you refer to this mod as "classic" and that name was given by someone that has no relation no right to change the mod´s name. It´s fixed now.
Haters gonna hate. I asked the admins to tell me who gave me those karma points, and got their IPs. Now I just have to ban the download link for them.
Sort of. Having the megaton edition makes you able to run this mod but you have to copy a file of your game inside this mod´s folder and that´s it.
heh i made a very similar sky the other day and had the same problem yours seem to have. That pure blue noisy strip looks bad. (the same color the weapon has). I removed it by replacing it by one of the neighbour colors.
Seems to be a common problem when converting blue gradients.