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Comment History  (120 - 150 of 274)
Gambini
Gambini Apr 24 2013, 8:06pm says:

Why this hasn´t been published on the forums?

I gave it a go and I was amazed by the level of detail. I saw several sprites glitching. because I was using software. I read the txt prior playing it, wish I didn´t read it at all though :( . But I just overlooked the line that said "polymost" because I was 100% sure you were a classic mode lover.

I´m giving it a 9 because it looks amazing (specially loved the radio equipment) but fails to provide a solid gaming experience due to the lack of action. I never watched the film but I played a Half life 2 mod based on The Thing too -named Black Snow- And I must admit both things looked very similar.

Also, I hope this doesn´t sound harsh but I didn´t get at all what was I supposed to do. I pressed like a dozen switches -ala Roch- and entered all rooms (based on automap) but nothing seemed to do anything related to progression.

+1 vote     download: The Thing
Gambini
Gambini Apr 23 2013, 8:07pm replied:

This site changes the date according to the region where an user is viewing it from. In my browser it reads 27 (i wrote 27 in the profile) but many people sees 26.

BTW I think i have said it already but it´s not fixed date. The mod is being betatested and subject to very minor changes not related to the playable part. It´s in many ways done.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 20 2013, 8:55am replied:

We announced the mod two weeks ago. It´s not like we´re ******* you around.

+3 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 19 2013, 12:32pm replied:

Not compatible. not intented to be used with.

+3 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 19 2013, 12:31pm replied:

1- It requires a legal copy of Duke 3d Atomic edition.
2- discover it yourself.
3- The mod is coming very soon, release dates on this site are just aproximations.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 19 2013, 11:22am replied:

Depends on the player. It takes to me about 6 hours but i know every single corner of this mod.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 19 2013, 11:21am replied:

Yes, what Mikko said. Today the site changed the release date automatically to "released" even when in my region april 20th comes tomorrow. I should use "TBD" but i want to let people know it´s almost done.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 18 2013, 8:50pm replied:

That´s not the point of this mod. Maybe next time, we´ll do a more accurate replica. But this is for bringing the DNF 2001 experience into the 1996 graphics.

+4 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 18 2013, 7:54pm replied:

You do need atomic edition for this, but it´s like 5 dollars on GOG or 9 on Steam (the megaton edition works too).

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 16 2013, 7:04pm replied:

No. We dont want this mod to be used with the HRP because it´s supposed to look as it looks. This is not an exact imitation of the 2001 trailer but more an interpretation of how it would´ve looked if it were made with the same technology than Duke3d did.

+5 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 15 2013, 10:02pm replied:

And you don´t claim renaming rights over someone´s else work.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 14 2013, 8:08pm replied:

Yeah I´m being called out for not fulfilling a release date that I didn´t set. April 15 is tomorrow and even so I said it was just an approximation.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 14 2013, 8:06pm replied:

BTW you refer to this mod as "classic" and that name was given by someone that has no relation no right to change the mod´s name. It´s fixed now.

+1 vote     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 14 2013, 8:04pm replied:

Haters gonna hate. I asked the admins to tell me who gave me those karma points, and got their IPs. Now I just have to ban the download link for them.

+3 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 14 2013, 12:00pm replied:

No

-3 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Apr 13 2013, 12:30pm replied:

Sort of. Having the megaton edition makes you able to run this mod but you have to copy a file of your game inside this mod´s folder and that´s it.

+2 votes     mod: Duke Nukem Forever 2013
Gambini
Gambini Mar 29 2013, 3:53pm says:

heh i made a very similar sky the other day and had the same problem yours seem to have. That pure blue noisy strip looks bad. (the same color the weapon has). I removed it by replacing it by one of the neighbour colors.

Seems to be a common problem when converting blue gradients.

+1 vote     media: Beach Trees
Gambini
Gambini Mar 16 2013, 9:52pm says:

Tracking!

+3 votes     game: Orbital Contract Defense
Gambini
Gambini Mar 14 2013, 12:51pm replied:

It´s stalled at the moment. But I´ll come back to it. I simply can´t leave such amount of work to go waste.

+2 votes     mod: Southernmost Combine
Gambini
Gambini Mar 8 2013, 6:34pm says:

There are no new weapons AFAIK. What the mod is plenty of is of weapon upgrades. Everytime you shot you gain points to upgrade your equipment.

+1 vote     mod: Duke Nukem: Weapon of Mass Destruction
Gambini
Gambini Dec 3 2012, 10:19pm says:

Some sort of dudv map? looks too "liquid" IMO but still cool.

Can´t help but to point out that the revs counter is mirrored.

+19 votes     media: Ambush (featuring glass fx)
Gambini
Gambini Dec 3 2012, 6:43pm says:

Thanks!

+1 vote     article: Southernmost Combine is not dead!
Gambini
Gambini Dec 2 2012, 6:28pm replied:

Thanks! glad you like it.

+1 vote     media: Some shots from the trainyard and a few models
Gambini
Gambini Dec 2 2012, 6:48am says:

awesome level design in that video

+1 vote     mod: Return to castle Wolfenstein: Source
Gambini
Gambini Dec 2 2012, 6:46am says:

Hammer? looks like a fork to me.

+1 vote     media: Fork
Gambini
Gambini Dec 2 2012, 6:12am says:

I always respect the intention of creating your own custom props. Even if they are quite basic, they unstick your mod from the overused hl2 assets collection.

+5 votes     media: Few Custom Models In-Game
Gambini
Gambini Dec 2 2012, 6:06am says:

this is some fine work, oh yeah

+2 votes     media: Chinese restaurant.
Gambini
Gambini Dec 2 2012, 5:55am says:

Thanks to both for your comments. I´m not changing the light here, it´s supposed to have that old/sick feeling. Apart from that, if I learned something of experimenting with lights is that never go too far from yellow lights.

+2 votes     media: Some shots from the trainyard and a few models
Gambini
Gambini Dec 2 2012, 12:30am replied:

Yo soy de Buenos Aires, pero tengo imaginación y memoria :)

+1 vote     mod: Southernmost Combine
Gambini
Gambini Dec 1 2012, 7:15pm says:

The gas station, more or less finished.

+1 vote     media: Some shots from the trainyard and a few models
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