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Gambini
Gambini @ Duke Nukem Forever 2013

No DLC is planned but a big update may be possible. I´ve been busy working on another mod for HL2. Once I´m done with that, I MAY begin to work on this big update.

Good karma+2 votes
Gambini
Gambini @ Act I Full Source Code Now Available

Thanks for your answer. I have no experience with hl2 coding. I was hoping to find someone to compile your codebase for me. But this isn´t something I have thought well enough.

Good karma+1 vote
Gambini
Gambini @ Act I Full Source Code Now Available

I a question. Your mod features many things I´d love to have in my mod like multiple projected textures and ambient occlusion but it seems to be simplified/cut in other areas such as weapons and env_suit. If I compiled your source code as it, removing the Estranged name from it -and giving proper credit, of course- will a regular ep2 mod work within it? I mean, does it break anything from the original game or it´s just the improvements?

Good karma+3 votes
Gambini
Gambini @ Duke Nukem Forever 2013

Yes it is!

Good karma+2 votes
Gambini
Gambini @ Cancelled

So sad! It was a really cool concept and the demo was really cool to play. It could have been kick *** if things like splitscreen would be included. At least release what you had!

Good karma+6 votes
Gambini
Gambini @ Our New Game

Voted!

Good karma+2 votes
Gambini
Gambini @ Duke Nukem Forever 2013

Doesn´t work and it´s not planned.

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

That´d be a copyright infringement. You can get the game for really cheap on GOG and Steam.

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

No. It utilizes Eduke32, which is a source port with many features that the Megaton Edition lacks. It wouldn´t be worth even trying to downgrade the mod for Megaton.

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

Just PC. It runs on Eduke32 source port, which is much more advanced than what comes for the Xbox.

Good karma+1 vote
Gambini
Gambini @ Southernmost Combine

Since a couple of months I´ve been working really hard on it. I don´t want to spoil the whole thing showing screenshots of every corner but I´ll think about some updates. Just for your info: The three maps the mod will include are in a state of about 80%, • and  done. After that I have to do some finetunning and set up the whole thing. Be glad, some of the stuff I´ve done lately beats the **** of all the media posted here.

Good karma+5 votes
Gambini
Gambini @ Raising The Bar

Hell man! that video was awesome! I expect no less than 10 hours of vertiginous gameplay and a lot of new enemies, characters and weapons! I can´t wait for the MOTY for seeing this one making it to the "best upcoming".

Good karma+3 votes
Gambini
Gambini @ Duke Nukem Forever 2013

Nothing yet

Good karma+2 votes
Gambini
Gambini @ Half-Life 2 : MMod

It´d be awesome if at some point modders could use this as a base to enhace their mods. I mean, merging these cool effects with cool mods, so there are new effects and new maps to play.

Good karma+4 votes
Gambini
Gambini @ Duke Nukem Forever 2013

No, and we strongly oppose to any attemp to make it so.

Good karma+2 votes
Gambini
Gambini @ F.E.A.R. Resurrection: K3-BT Grenade Launcher test

Fear is a great game. Wish people modded it more.

Good karma+3 votes
Gambini
Gambini @ Let's go again!

Good. reminds me of The silence of the lambs.

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

I didn´t do it alone. And yeah you´re welcome.

Good karma+1 vote
Gambini
Gambini @ MCS 2014 DemonWars / Campaign Screenshot 5

Are you using some kind of FOV effect? Why the scenary looks blurry at short range and sharp at the distance?

Good karma+1 vote
Gambini
Gambini @ VES Advanced Rifle test

Great to know this is still on development!

Good karma+4 votes
Gambini
Gambini @ Duke Nukem Forever 2013

But you shouldn´t use Polymost in first place. Have you read the readme?

Good karma+1 vote
Gambini
Gambini @ Update

Simply amazing

Good karma+2 votes
Gambini
Gambini @ BD19 new blood effects

I want this level of gore on all my mods from now on!

Good karma+8 votes
Gambini
Gambini @ Southernmost Combine

Not dead! Thanks for your words.

Good karma+3 votes
Gambini
Gambini @ Duke Nukem Forever 2013

There shouldnt be dynamic lights without polymer. Would you describe your problem with more detail?

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

No. Those models are just for being rendered and then taken shots as regular sprites. WE ARE NOT GOING TO USE THE QUAKE ENGINE NOR ANY OTHER ENGINE. WE´LL STICK WITH EDUKE32. Apart from that, we´re not making a new mod, those images are for possible updates for THIS mod.

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

You only need to extract this mod inside an empty folder and copy there the file duke3d.grp (43mb) which comes with the Duke3d Atomic edition. I repeat: You only need to extract this mod inside an empty folder and copy there the file duke3d.grp (43mb) which comes with the Duke3d Atomic edition.

Good karma+1 vote
Gambini
Gambini @ Duke Nukem Forever 2013

I can explain you how to use this with the files of the steam edition. But it will NEVER work on the steam edition (unless they pay for a commercial Eduke32) because many of the features this mod uses aren´t supported by that, Workshop or not.

Good karma+1 vote
Gambini
Gambini @ First DLC Level Pack

Hit the minus key (not the one in the numpad).

Good karma+1 vote
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