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I a question. Your mod features many things I´d love to have in my mod like multiple projected textures and ambient occlusion but it seems to be simplified/cut in other areas such as weapons and env_suit. If I compiled your source code as it, removing the Estranged name from it -and giving proper credit, of course- will a regular ep2 mod work within it? I mean, does it break anything from the original game or it´s just the improvements?
Yes it is!
So sad! It was a really cool concept and the demo was really cool to play. It could have been kick *** if things like splitscreen would be included. At least release what you had!
Doesn´t work and it´s not planned.
That´d be a copyright infringement. You can get the game for really cheap on GOG and Steam.
No. It utilizes Eduke32, which is a source port with many features that the Megaton Edition lacks. It wouldn´t be worth even trying to downgrade the mod for Megaton.
Just PC. It runs on Eduke32 source port, which is much more advanced than what comes for the Xbox.
Since a couple of months I´ve been working really hard on it. I don´t want to spoil the whole thing showing screenshots of every corner but I´ll think about some updates. Just for your info: The three maps the mod will include are in a state of about 80%, and done. After that I have to do some finetunning and set up the whole thing. Be glad, some of the stuff I´ve done lately beats the **** of all the media posted here.
Hell man! that video was awesome! I expect no less than 10 hours of vertiginous gameplay and a lot of new enemies, characters and weapons! I can´t wait for the MOTY for seeing this one making it to the "best upcoming".
It´d be awesome if at some point modders could use this as a base to enhace their mods. I mean, merging these cool effects with cool mods, so there are new effects and new maps to play.
No, and we strongly oppose to any attemp to make it so.
Fear is a great game. Wish people modded it more.
Good. reminds me of The silence of the lambs.
I didn´t do it alone. And yeah you´re welcome.
Are you using some kind of FOV effect? Why the scenary looks blurry at short range and sharp at the distance?
Great to know this is still on development!
But you shouldn´t use Polymost in first place. Have you read the readme?
I want this level of gore on all my mods from now on!
Not dead! Thanks for your words.
There shouldnt be dynamic lights without polymer. Would you describe your problem with more detail?
No. Those models are just for being rendered and then taken shots as regular sprites. WE ARE NOT GOING TO USE THE QUAKE ENGINE NOR ANY OTHER ENGINE. WE´LL STICK WITH EDUKE32. Apart from that, we´re not making a new mod, those images are for possible updates for THIS mod.
You only need to extract this mod inside an empty folder and copy there the file duke3d.grp (43mb) which comes with the Duke3d Atomic edition. I repeat: You only need to extract this mod inside an empty folder and copy there the file duke3d.grp (43mb) which comes with the Duke3d Atomic edition.
I can explain you how to use this with the files of the steam edition. But it will NEVER work on the steam edition (unless they pay for a commercial Eduke32) because many of the features this mod uses aren´t supported by that, Workshop or not.
Hit the minus key (not the one in the numpad).
You´re missing the point man!
Thanks for the support! We will win because our greatness is so great that the whole universe is too small for us. We make the gold look like **** and put on shame people like Chuck Norris, Leonel Messi and Saddam Hussein. In Ebay the mirrors we once passed by are now being sold for several thousand dollars. But the best of all is that we always keep our feet on the ground and are very humble guys :)