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I can't play more than 2 minutes in without the came crashing.
What's the name of the music in the menu, in game, and victory screen?
Will this patch conflict with other mods or prevent me from playing online?
I stopped getting C&C games for the C&C experience. I really only get them now for sake of another RTS to play.
What are the system requirements for this mod at it's current stage?
My computer is fairly old and is about good enough to play Generals ZH without graphics mods. The last time I tried this mod it lagged considerably.
Doesn't look like you'll have to replace the laser.
And it's German so it fits perfectly with the Leopard.
For the most part I'm gaming on a rather dated machine, would it be possible to release an alternative for older comps? She plays Generals smoothly and most mods for it, and it can also handle C&C 3 on lower detail levels.
Is that a Delta wing F-22?
I am the Dolphin, koo koo kachoo
The original TE mod worked fine.
I'm currently running 1.5b.
Don't know the name of the map, I'm testing it with the tutorial since that's quick to get going.
Ok, I got it to run, but it doesn't zoom out as far as it's supposed to.
I'm having trouble with the New Experience add on. I need more detailed instruction than what's included in the download.
i got version 0.3 and the mines need to be manually detonated but they are called proximity mines. shouldn't they self detonate?
I'm having a lot of trouble with this mod.
First it slows my computer to a crawl and I can't play it like that.
I tried to put it on another computer on First decade and I got that Technical Difficulties error and have to reinstall the game.
I really liked this mod up until the 0.3 version... either I need help or this mod needs work to make it work.
I drew a tiberium wasteland D.facdn.net
Will the SU-25 be included?
Will there be AAA? and things like the Shilka and Tunguska?
While it would be a cool animation, wouldn't it be more practical to not eject such big casings? That's a lot of brass (or what ever material is being used to throw away. Modern gattling cannons keep the shells.
Will the game include SAM tactics like they turn their radar on and off (making it hard to get a HARM shot)? Or where one SAM will relay data to another so that the pilot sees that one is tracking him but another SAM launches from a different direction? Or SAMs won't turn on until the enemy A/C is well within their territory and fire in an ambush? Will the aircraft have Radar Warning Receivers? And will pilots get a warning if an IR missile is fired at them?
Avionics are the electronic systems in an aircraft. Things like Inertial Navigation System (INS), GPS, Radar, Fire control systems, radar warning receiver, and many other systems that one may find in an aircraft. Naturally newer fighters will have better avionics.
Maybe I'm too used to more realistic things like LockOn and FreeFalcon, but will the MiG-29 (and other Russian fighters which feature it) have the IRST functionality?
Also will the weapons be realistic, like with a Dynamic launch zone, and off bore sight targeting for certain IR guided missiles?
just get a keygen. That's what my brother and I did. Just make sure it's all the same version. (I didn't want to have to go out and buy another copy/order online and wait)
Like in Tiberium Essence?
Perhaps if there are any riflemen in the buss the turret can take their place. Just a thought, though it's probably hard to get that to work.
PS: I've been getting some serious lag with the .3 release. Are there ways to fix that or can it be fixed?
Ok, it's zoomed out too far and I'm getting serious lag on my machine.
Hey thanks! Wow I wasn't expecting the easy AI to be this tough.
The AFG Combat chinook is replaced with Blackhawk
I think there's also a glitch with the UN Airfield. The hangars don't open and close quite right.
I'm wondering about the money thing by the UN Peacekeeper's Command Center. Is that a passive steady income that just happens or does there have to be a unit on it like an occupation point?
edit never mind i figured it out
Wow. it's done. What's the next big project? I really liked this and I'll probably enjoy it for a while.
Will orcas and the like all have to be built on individual helipads as in TibSun or will there be more than one craft per building as in TibWars
Is she a naga?
Will the scout units (like wolverines and attack bikes) be able to detect stealth? or will you need a MSA?