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8 Review

Mod Review on Oct 28th, 2015

A mod I bought UT2004 just to play.

And I have to say, it was worth the purchase.

The atmosphere just oozes a sense of dread and foreboding that doesn't once lighten up until the very end. This is helped by a grimy asthetic, engrossing sound effects and some of the most depressing and anxiety inducing musical score I have heard in a game.

For an old game, the graphics look splendid and at times I stood in awe at the beauty of a once living world now falling part under a storm of autumn leaves and decay.

The combat is also nerve-racking, even with a full arsenal of shotguns with their own ammo pools, an SMG, grenades a sizable handgun, I felt nearly defenseless against the tide of undead and demons that lurked behind every corner.

That being said, finding ammo can be hard and unfair at times, especially when some crates yield no ammo at times when you are in desperate need of a refill. The level geometry can also snag around your ankles and traversing some of the more prop-heavy levels can be annoying to traverse at times.

One of my greatest complaints, however, is the instability of it all. Even on my beefy system it can chug heavily and at times, level changes will crash! I could never get past the first level without bypassing it with a level skip code (to the next level of course) and the lack of any real manual saving is infuriating on the harder levels.

All and all, Out of Hell was a great surprise and a pleasant way to get in the Halloween spirit, there are just a few large kinks that keep it shy from perfection and it is a blast if you can navigate the bugs and crashing with a calm head.

Transmissions - Element 120
10 Review

Mod Review on Oct 21st, 2015

Quality that even Valve would bow down to.

The game-play, design, flow, detail, everything was unbelievable. This was perhaps my most enjoyable modding, if not my favorite and most unique gaming experience all year!

Simply stunning work!

Hopeless Night
5 Review

Mod Review on Oct 20th, 2015 - 1 person agrees

I can see a lot of effort went into the level design, as the detail levels are quite eye-catching, and darting around hordes of zombies with little ammo is quite pulse pounding.

I just feel it relies too much on cliche, and it can be quite frustrating at times when you are forced to melee zombies with an infective pipe, as they do incredible damage in a short time.

Direction was also pretty crap, the constant key hunting and the jarring cutscenes sucked me out of the tension and gameplay very often.

Not to mention the ending comes out of nowhere, with characters that were never mentioned beforehand suddenly being the only reason for the main characters drive through the apocalypse.

It's well made, and I might play it again for sightseeing, it is just flawed :/

5 Review

Mod Review on Oct 14th, 2015 - 1 person agrees

Great mapping and excellent use of textures aside, the gameplay is WAY to difficult with little resources, an over-abundance of enemies and way too many cheap death-traps to ensnare even the most perceptive players.

It's not entirely unplayable, however. But the only people I can really recommend this game to are masochists and those looking for one hell of a challenge.

I hope the mapper doesn't take this the wrong way, as he has a keen eye for details. I just hope his next map or mod takes it easy on the enemy placement, and leaves a little more resources for the player to use :)

Station 51
9 Review

Mod Review on Jun 18th, 2015

Excellent layout and splendid attention to detail, Station 51 is a nice, short romp through familiar locals with a nice touch of decay and secrets to find.

The combat is quite tight and the enemy placement is sensible. While it ended too quickly for me, I believe the pacing made it more worthwhile, and seeing your objective from afar in the last level is something not a lot of HL2 mods do :)

Give this mod a gander, it's a blast!

7 Review

Mod Review on Apr 14th, 2015

For what it's worth, the level itself is detailed and the combat is tight and close, so those looking for a challenge should be in for a treat.

It's over before you know it and the voice acting could have been better, but it's still got some charm. I just wish the author continued with a decent follow-up.

FakeFactory Cinematic Mod
8 Review

Mod Review on Feb 22nd, 2015

I feel as if Cinematic mod has garnered very vocal critics and quite a devoted group of fans. Both of whom have a very intense love it/hate mentality that initially made Cinematic Mod in general feel unapproachable, another thing that kept me away was the initially cumbersome installation that turned me away, not to mention the ungodly size of the files.

However, after finally caving in to downloading a torrent when I watched a playthrough on youtube, I wasn't necesarilly disapointed, and I found myself having fun playing through a new version of Half-Life 2 with general ease.

The new graphical effects can be tuned to ones liking, and the new level details really bring a new level of realism to the levels that I particuarly enjoyed, heck, I even liked the optional orchestra music that has drawn some ire from critics.

As a big fan of Half-Life, I understand some finding many of the options to be rather blasphemous regarding the skins and design choices in the game (some of which I happen to agree with, I didn't like the additional crude graffiti that had nothing to do with City-17 or the combine) and playing through some levels left a sour taste in my mouth after finding some routes changed for the worse rather then for the better.

For the most part, it is still Half-Life, just with plenty of changes that may be rather divisive. While I liked the attention to detail (Highway-17 featured some of my favorite changes, with old Latvian military bunkers dotting the countryside) there are some blemishes here and there regarding design and I can't help but feel turned off the the perverted skin-choices for Alyx (I do like how FakeFactory finally caved in and made a more lore-friendly Alyx in the end of his long run). In the end, this mod started as a personal pack and ended up as a 52Gigabyte mod file that pushed Source to it's limits, and it was something I was finally glad to play from start to finish.

Some may be turned away from the changes (many of whom are optional), but others may find another excuse to play Half-life once more like I did :)

10 Review

Mod Review on Jan 21st, 2015

Quite literally one of the most detailed HL modding experiences I have ever had.

Everything from the brushwork to the texture placement and even the scripted events are breathtaking for such an old game such as Half-Life. The vents, the pipes running along the walls, the shattered glass, the overgrown labs, everything is so articulately detailed it left me in awe. I literally just stared at some maps for over 15 minutes in some places.

That being said, the game-play feels more like an adventure then a shoot-em-up, which I feel is right at home with the level of detail present. Not to mention the flow, the enemy placement and the pacing is top-notch.

Once I was finished, I was left wanting more. I sincerely hope the modder is still working on the modding scene, his skills are one of a kind.

Any fan of Half-Life should not miss Focal Point!

Boreality Part 1
9 Review

Mod Review on Jan 20th, 2015

Going into this mod, I immediately fell in love with the level design. Not only was it splendid for the time of it's release, but I adored how the ice and snow had taken over the entire complex I found myself in.

Ontop of this, the combat is tight and close quarters most of the time, featuring slower weapons to take out pesky Xenians instead of heavy firepower.

It's a shame this was never finished, as what is playable is just screaming for more.

Give this a go if you are looking for interesting level design and some tight combat on harder difficulties, you won't be disappointed :)

USS Darkstar
10 Review

Mod Review on Jan 6th, 2015

For the time of release, we hadn't really seen such a mod with a high level of detail, and coming from the once great Neil Manke, it was a taste of what he had in store for us in "They Hunger".

The pacing was stellar, the gameplay was smooth and the enemy placement was just right. While today it may not seem like much, it set a level of standards for modders to aspire to in the years to come.

A certain must-play for any half-life fan :)

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