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Mod Review on Apr 21st, 2014
It's a shame this will never be completed, but for what has been finished, I can honestly say I have never had so much fun playing a game this year.
The levels, while graphically glitchy, were fun to blast through with such a large magnitude of weapons and different enemies to confront and the nice graphical enhancements show that the Max Payne 2 engine still has plenty of life left in it!
While not entirely finished, the few levels that are BETA will give the player plenty of enemies with a nice dosage of challenging gameplay.
Ten out of ten :D
Mod Review on Apr 10th, 2014
While the writing was superb, the atmosphere was foreboding and the tension was very present during much of my time spent playing this mod, the design was very bland and lacked detail.
Not to mention I couldn't help but think Bubbles from Trailer Park Boy's was trying to kill me the entire time I spent in the hospital levels.
Besides that, there is some genuine talent present here, it just needs to be polished. Keep working on this, you are on the right path :)
Mod Review on Apr 1st, 2014
Mod Review on Mar 21st, 2014
There are glitches, such as certain ragdolls falling through the map upon death and the knife attack phases through the weapon you are holding, but for the most part, Smod: Realism lives up to it's name.
The fighting is tense and the AI is very pinpoint and brutal, not to mention the weapon limit made the initial Route Canal levels some of the most intense fighting I've had in a Smod release (Running around with a magnum and only a couple spare cylinders had me making haste like Chow Yun-fat).
While the attack damage and vision blur got on my nerves at tense moments and may put people off from playing for extended periods, the amount of work in Smod: Realism shows and shouldn't be disregarded.
I'll be sure to revisit this Smod Release with community maps very soon :)
Mod Review on Feb 21st, 2014
For an unfinished beta, this is a stunning lost gem.
I recall downloading this off of an obscure HL forum years ago, and I'm glad to see it has not been totally forgotten and lost to the void of dead mods.
The first batch of levels are equisitely detailed and are a joyous romp to blast through with new weapons at your disposal and plenty of enemies to fight.
While the mod dips in quality near the end and becomes unplayable after a certain point in the adventure, it is still a marvelous overlooked mod that should keep your attention for some time :)
Mod Review on Jan 15th, 2014
While it is fun to play through, there really isn't anything original to show, most of the assets have been cobbled together from other resources and the fact that saving functionality is broken is unacceptable.
At the state it is in, just play Missing Information :/
Game Review on Dec 18th, 2013 - 1 person agrees
Back in 2003 when my parents imposed strict gaming rules to follow (IE, no M-rated games), TSH&R was my answer to the GTA series back when I owned that cheap dell computer we all called the Xbox.
And what followed set me on a crash course for sandbox and open-world games.
But does it hold up after a whole decade, and, on a brand new gaming rig?
While the levels themselves are surprisingly linear, they are jam-packed with content that is showed off and hidden for players to find, not to mention the action is top-notch and the driving is surprisingly fluid on the keyboard as it is on the console.
The worlds are as packed with humor as they are with content as well, not to mention a plethora of gags and references to older episodes of the Simpsons both devote fans and casual watchers can laugh at.
If you can nab a copy, by all means go for it! This is a game no fan of the Simpsons or of open-world games in general should miss!
Mod Review on Oct 13th, 2013
While offering plenty of levels with unique and interesting level design (With plenty of challenge), they are very hard to navigate and one may find themselves running around a level for almost half and hour before finding the right keycard to exit the maze.
Only bother if you have PLENTY of patience.
Game Review on Sep 25th, 2013 - 1 person agrees 1 person doesn't
Out of all the wacky shooters of the late 90's, Duke was the leading star of all the Build Engine games and it's plethora of wannabes and knock-offs.
Thriving with detail and overloaded with tons of fun weapons, plenty of gore, expansive levels filled with secrets and a massive modding community that is still thriving to this day, Duke Nukem 3D is a must have for any fan of the FPS genre!
Mod Review on Aug 31st, 2013 - 1 person agrees 2 people don't
Wow, this turned out to be one hell of a hornets nest.
I'm just going to throw this out right now-
-The story in this mod unbelievably stupid and poorly told. Nevermind the fact that Twilight Flopple found herself in the middle of Nowhere, New Mexico and end up captured by scientists with the gman following her as she tries to escape the facility when everyones favorite resonance cascade crashes the party, it only get's worse when our Purple Equine realizes that the invading Xen and Military forces aren't particular fans of her.
You see, I don't mind set-ups like this (I've played mods with equally stupider settings) if they have the environment tell us the story as much as the scrolling text or an NPC does, I just didn't feel immersed here. Besides the unearthly magical glow holding up weapons (Which also raises the question why the Unicorn has great knowledge of how they work and operate), there isn't enough hints or even subtle clues to who you are. The players average height is that of a human being yet in a cut scene, Twilight is obviously rather short, and she doesn't seem to even acknowledge her environment, which also doesn't seem to acknowledge HER, besides one little scripted event with a scientist and security guard.
So, why the hell did I give this a 6?
I just found the level design strikingly well detailed for an unknown mapper, and the high-quality textures, prefabs and models are well used.
I just want to see the mapper make something with a better impact. Something great could have been done here, with a scared otherworldy unicorn using violence to escape from an alien facility and going against every moral she held dear to survive. And perhaps the levels could refer to her, with notes left by scientists and chatter by soldiers.
But again, as far as I know, this is the mappers first mod.
Keep trying man, you got a lot of negativity for the subject matter, but don't give up, you have a keen eye for details :)