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Mod Review on Dec 9th, 2014
Stumbling upon this while moving old files onto an external hard-drive, I'm at a loss as to how I acquired this, seeing as how the mod is no longer in development (saves indicate I last played this in april 2012) and after giving it a go again, it was a mixed bag.
Most of the levels are obviously unfinished, buggy and misaligned, with most requiring console commands to run.
What story there is, isn't something to brag about. However, the large number of custom mapping assets, textures and models really show how dedicated the team was trying to assemble a mod, with plenty of new special effects and even some very impressive scripted events and cinematic physics at work!
However, it is incomplete and cobbled together. If you really want to see what could have been an interesting mod, drop me a line, I can see if I can upload the file somewhere :)
Mod Review on Dec 3rd, 2014
Rife with poor mapping choices (Did the doors REALLY need to take several minutes to open once starting the map?) and dotted with poor enemy placement in such a little mod, it still offers a small bit of decent gunplay with a nice little deathtrap for a small unit of grunts.
Play it on your lunch break :)
Mod Review on Dec 3rd, 2014
Rough around the edges, chock-full of amateur mapping and rife with a few unbalanced spots, Tokami island is still a nice romp through waves of grunts with plenty of firepower.
Just don't expect too much from this overlooked HL mod from years past.
Mod Review on Dec 2nd, 2014
This series simply got better and better with every installment.
While it's unfortunate that not nearly enough games tackle the idea of time-travel as much as alternate history scenarios, it does make Timeline a lot more memorable for being so.
While the first installment was engaging and ambitious, it was rather clunky around the edges, this con was stamped out with the next couple of speedy released that grew longer and contained plenty of new ideas and locations with some nice inspiration and nods to great songs.
The gameplay is basic for a hL mod, but there is no need to fix something that isn't broken, and many fights can become quite frantic yet still fair.
My only complaint about the entire series is the large number of backtracking sequences, and there are times where fast-paced players will simply get lost.
For me, this is a small blemish on an otherwise great series with plenty of memorable sequences that are still fresh in my mind all these years.
No true HL fan should miss this timeless series :)
Mod Review on Nov 19th, 2014
While it's a joyous romp with plenty of nice details and scripted events, it ends rather abruptly with a sequel planned but ultimately scrapped with no announcement or even another word from the devs :(
Not to mention the voice-work for some characters is heavily accented to the point it's hard to hear what they are saying, especially our two main leads. Which is a shame, because it's decent for the most part.
Give this a gander, once you apply the fix that is.
Go kick some rebel butt (For as long as that lasts, anyway :) )
Mod Review on Nov 18th, 2014
Surpassing even Valve in terms of detail, I have never really seen such a detailed recreation of the final hours of City 17.
With just one level, I was stunned by how much you can accomplish in such a short amount of time, whether you are crawling through head-crab infested garbage dumps, dodging barnacles, manning a combine sniper (!!) to pick off CP's and even blowing up a tricky APC with hopper mines, Overflow was my favorite level in the Forgotten Journey compilation and is perhaps one of the best FPS experiences I've had since Underhell.
Great job, Marnamai! :)
Mod Review on Nov 13th, 2014
Confusing and somewhat unpolished, there was still a lot of eye-candy and the design wasn't bad considering how it was assembled in such a short amount of time.
But alas, it is still very short and much of the combat was very disorienting and far too tight, especially with the speed boost power-up.
Still, not bad overall. :)
Mod Review on Oct 14th, 2014
Straight forward, wonderfully scripted and tightly design, the masked prisoner was a wonderful romp from beginning to end.
While the first release turned me off with orange-mapping, and the latest release is missing some details in the levels, the eye-candy is nothing without solid gameplay, something TMP makes up for ten-fold. With great enemy placement and tight and frantic combat, TMP is just long enough to keep your attention and short enough to refrain from becoming dry.
Simply stunning, I had a blast. :D
Mod Review on Aug 17th, 2014 - 2 people agree 4 people don't
Watching this mod grow since 2005 has been quite an adventure, with many ups and downs and a near cancellation thanks to the ego of a certain French modder. However, The Gate 2 has finally been released.
And I think I will get the negatives aside right now.
The story for this mod is beyond silly and convoluted and the game seems to skip from action to horror to sci-fi to fantasy and adventure like the whole 15 gigabyte file was thrown into a genre blender.
The locales are equally varied and misplaced, with prehistoric earth, Area 51, Korea, ancient Egypt and world war 2.
And I think that's why I like it so much.
Each level is very detailed and articulate right down to the papers on the desks, the wreckage in the corners, the crowded kitchens, the blood-stained hallways and even the detailed car dealership that you zoom past in two seconds during the best chase sequence in a half-life 2 mod.
With all this being said, TG2 is quite long at almost 60 levels and unfortunately, has quite a lot of bugs with questionable voice-acting and prolonged cutscenes that either explain little or nothing at all.
Regardless, CJB has spent years working on TG2 and should be complimented for his one-man-show in terms of design and mapping. It's buggy, hard and sometimes quite obnoxious (Seeing jabs at George Bush in 2014 is super awkward and VERY dated), but, The Gate 2 is one hell of a ride.
It's not for everyone and the size alone is quite a turn-off, but those who enjoy detailed levels, varied themes and aren't afraid to avoid bugs, then The Gate 2 is right up your alley :)
Mod Review on Aug 15th, 2014
While it's not going to win awards for the most eye-catching mod available on HL, I have to admit, I have seen far worse ventures by more experienced modders and worse first attempts by amateurs.
The gameplay was straightforward for the most part but the enemy placement felt random, making most firefights chaotic.
I hope the modder has learned some valuable lessons while creating sky mesa, and as a HL mod, it's far from terrible, but unless you are desperate for a HL mod, you might be disappointed.