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Mod Review on May 31st, 2014
I can't really say anymore then what has already been said.
Just play this now, after applying a nice gameinfo fix of course :)
Mod Review on May 31st, 2014
Surprisingly effective in relieving stress.
I recall making similar setups in garrysmod when I was younger, although these are FAR more entertaining to play :D
Not very long nor is it very large, but Modular therapy is fun to relieve stress after a long day :)
Mod Review on May 29th, 2014
Not a bad little mod if you ask me, but it is in serious need of polish in level design.
The gameplay itself is very straightforward, until it ends abruptly. Give this a go if you need another half-life fix, but otherwise, your time is better spent elsewhere.
Game Review on May 8th, 2014
Now this is what I call an expansion pack! :D
Bringing us back to the trenches of the Somme also brought new enemies, weapons and a much larger variety in gameplay!
While we do no return as Simon, we do, however, return with a familiar character, one of the main antagonists of the first game!
I was enthralled to play as a German soldier (A very rare opportunity, especially today) who sounded realistic and even likeable, with the lines of dialogue being considerably better written then the first game.
My biggest gripe with the first NecroVisioN was the lack of dual wielding past level six. This has changed, with the opportunity to dual wield ever more weapons for most of the game, before returning to Vampire weapons and the shadowhand :)
The level design is also much tighter and higher quality the first, and once again rewards players who have keen perception.
It goes without saying that this is one of the best expansion packs I've played in many years. While somewhat shorter then the first game, I won't lie I had more fun playing Lost Company over the first game.
Give this a go, if the first game caught your interest :)
Game Review on May 8th, 2014
Seeing the trailer for this game left me in an ecstatic state, the premise was just so surreal!
Granted, I've always wanted a realistic WW1 shooter, but Necrovision got a few things on my wishlist.
But, I have to admit, playing it for the first time in 2012 left me very disappointed. The game just wasn't optimized very well for ATI cards! Alongside a framerate that chugged, I was surprised by gameplay glitches and other snags, including a bug that prevented a bridge from extending, stopping me from crossing a dangerous railroad!
However, I couldn't deny the fun I was having with the game.
Dual wielding shovels, knives, grenades and other weapons with pistols was just ingenious, letting me take on enemies with whatever I damn well pleased alongside ww1 weapons that sounded powerful and gave me a surprisingly realistic kickback.
The enemies themselves were varied and the massive level design was dotted with secrets and little tidbits that rewarded keen explorers!
The story itself was very scatterbrained and many of the voice actors did a pathetic job in some areas, ruining some already silly dialogue. It also didn't help that upon entering level six, you loose a lot of dual wielding options :(
However, I have to give props to the VA behind the main character, Simon Bukner. His voice sounded genuine and his character development was very believable and likeable. Seeing a protagonist who went into a war for glory only to be horrified by what he sees before denouncing his choices and declaring all he cares about now is going home, was honestly very rare in FPS shooters at the time.
It also helped that Simon had some of the best dialogue in the game. There were even some poetic moments that I didn't think would ever occur in such a zany shooter.
NecroVisioN may not be for everyone, playing it a second time with a better rig and some helpful commands smoothed the FPS so be prepared before buying. Those looking for a satisfying shooter should be pleased. :)
Mod Review on May 8th, 2014 - 1 person agrees 1 person doesn't
The whole mod is unbalanced, both in terms of gameplay and design.
Many models are blocky while others are higher resolution (The same same goes for the textures) and the whole mod itself is rather unstable, having succumbed to a couple of crashes amongst a difficulty scale that goes up and down like a roller-coaster, especially on medium.
Which is a shame, the spooky first minutes of this mod were very effective at keeping me on edge and the level design isn't that bad either.
Give it a go if you need a half-life fix, otherwise, it's not worth the effort. :(
Mod Review on Apr 21st, 2014
It's a shame this will never be completed, but for what has been finished, I can honestly say I have never had so much fun playing a game this year.
The levels, while graphically glitchy, were fun to blast through with such a large magnitude of weapons and different enemies to confront and the nice graphical enhancements show that the Max Payne 2 engine still has plenty of life left in it!
While not entirely finished, the few levels that are BETA will give the player plenty of enemies with a nice dosage of challenging gameplay.
Ten out of ten :D
Mod Review on Apr 10th, 2014
While the writing was superb, the atmosphere was foreboding and the tension was very present during much of my time spent playing this mod, the design was very bland and lacked detail.
Not to mention I couldn't help but think Bubbles from Trailer Park Boy's was trying to kill me the entire time I spent in the hospital levels.
Besides that, there is some genuine talent present here, it just needs to be polished. Keep working on this, you are on the right path :)
Mod Review on Apr 1st, 2014
Mod Review on Mar 21st, 2014
There are glitches, such as certain ragdolls falling through the map upon death and the knife attack phases through the weapon you are holding, but for the most part, Smod: Realism lives up to it's name.
The fighting is tense and the AI is very pinpoint and brutal, not to mention the weapon limit made the initial Route Canal levels some of the most intense fighting I've had in a Smod release (Running around with a magnum and only a couple spare cylinders had me making haste like Chow Yun-fat).
While the attack damage and vision blur got on my nerves at tense moments and may put people off from playing for extended periods, the amount of work in Smod: Realism shows and shouldn't be disregarded.
I'll be sure to revisit this Smod Release with community maps very soon :)