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The levels are nicely detailed and are quite accurate to RE2, even with the stock HL2 props and textures.
Good to hear some news, I will be patiently waiting to see what you have in store for us :)
I'm still stoked to play this, keep up the great work :)
Hey man, it's been a long time, any progress? :)
Cool, I was just about to post that.
Wonder if I will get the rebel bug. Will have to find out once I get back from work <.<
Considering how much progress you have made in the last 5 months, I take it we won't have to wait until 2015 to play this :D
Man, this mod has been in development for close to 9 damn years. I remember drooling over the screenshots for this mod on planethalflife way back in 2005!
I'm stoked to finally play this! :D
I'm digging those computers using existing HL textures to show the innards of the tower, nice work :)
Cool, take your time :)
You can't rush something like this. I can't wait to play it in August.
I've been in situations where bathrooms like this felt like a godsend D:
Nice work regardless :)
Nice work, man :)
That's good to hear. AM is a fantastic engine, but Xash3D is a little more stable IMO.
I hope not many resources are lost in the move, however.
This is a very interesting idea. I hope progress is made with this new design decision.
I was just playing the demo last night, I look forward to seeing what you have accomplished since the last release :)
Well, this certainly brightened up my day.
Consider me stoked! :D
Simply blown away by the level of detail. I honestly think it rivals Black Mesa in terms of articulate design.
Consider me stoked for the full release!
Will be looking out for it :)
I just changed the steamappid from 220 to 215 in the gameinfo.txt. Old School starts up and plays. I'm on the first level and so far, no errors :)
Looks like Gargy's on a rampage, can't wait to see him tear **** up in the mod :)
I wouldn't say furry (I like the art and comics some members of that fandom create, but I wouldn't go to a convention of fursuiters. TBH, a few of them are kind of creepy)but yeah, everything else rings right.
Never in my life have I seen such an ominous looking vending machine.
I still can't believe this is goldsource, the lighting is simply stellar!
After the disappointment of FEAR 3, I honestly cannot wait for this.
Tracking, let's hope you release this eventually :)
Got this running again with some workarounds I found on the official forums. Made NH2 2.8 gigs in size, but hey, it works :)
System - By Chester Bennington for the Queen of the Damned.
The movie was shite, but damn, did it have a cool soundtrack :)
A friend of mine, who was a hardline atheist in high-school, became an agnostic out of spite after he read some of Dickie's more extreme stuff.
I've also ran into other skeptics who panned "The God Delusion", one dude I met even said it was the only book he ever threw out. I reckon it struck a nerve with some moderate and well-rounded secularist's.
For a man devoted to his anti-theism, it's odd to see him talk like this.
I managed to get this running by downloading MOP 1.oc, placing the MOP foldier on my desktop and changing the gameinfo to 215 and then putting the MOP folder in my sourcemod folder.
I tried playing a previously stored copy of MOP and fiddled with the gameinfo several times, resulting in countless errors. But simply downloaded a fresh copy and changing one line in the gameinfo before putting it in my sourcemods folder got this bugger working, working scenes and all.
I've heard other people say the 215 fix didn't work for them. Maybe this method will work for them, it did for me.
I look forward to seeing what you can do with such a hefty project, tracking :)
Haha, wow. You can really see the difference between this and the new release :D
Ah, I've always wanted to know what happened to everyones favorite mining town. Tracking :)
I've tried the opengl.dll that came with the mod, but it doesn't work. The flashlight is a pinprick in size and is practically useless, does anyone have any suggestions or fixes?