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flippedoutkyrii Jan 21 2015, 1:58pm says:

Practically played every HL mod I could get my hands on, and that is by far one of the best brushwork tanks I have ever seen.

You should play for inspiration, that mod featured an astounding level of detailed brushwork vehicles and architecture you could draw inspiration from. (Can't remember if there was a tank in it though, however, the trucks were absolutely amazing)

+2 votes   media: Vehicle Brushwork
flippedoutkyrii Jan 21 2015, 3:02am replied:

Ah, it appears that I was trying to access the forums when they were remodeling it, it currently works again and looks spiffy too :)

+3 votes   mod: Black Mesa
flippedoutkyrii Jan 20 2015, 12:30pm says:

"Mate, put your loin-cloth back on! We're in public!"

+1 vote   media: custom model feature in spirit of Half-Life
flippedoutkyrii Jan 20 2015, 12:28pm says:

Very cool, I always figured there would be multiple species of bullsquid running around black mesa :>

+1 vote   media: custom model feature in spirit of Half-Life
flippedoutkyrii Jan 19 2015, 3:28pm replied:

Pfft, next thing you'll tell me there is no spoon...

But seriously, Pepsifan did a great job.

I take it the arrows are going to be in limited supply and the bow itself is going to require patience to use properly?

As much as Crysis 3 screwed up (That short-*** campaign is unforgivably shallow and forgettable), I did like the bow mechanics. Will the bow function in similar fashion? or will it be something new?

+2 votes   media: Obligatory Bow
flippedoutkyrii Jan 18 2015, 3:58pm says:

I can't access the forums, is anyone else having this issue?

+1 vote   mod: Black Mesa
flippedoutkyrii Jan 16 2015, 11:26pm replied:

Take all the time you need, Leon.

I wouldn't mind if we saw a release in March or even April if it meant to get the mod in as good working order as possible. :)

+1 vote   mod: The Closure
flippedoutkyrii Jan 16 2015, 11:06am says:

Hey, I was thinking about playing Underhell again, but before I started, I wanted to know if there was a little fix for a certain problem I experienced the first time.

I'm not exactly the stealthiest player, so most of my time spent crawling around in the darkness turned into a one-man war against the legions of the undead. However, the chaos inflicted heavy property damage that resulted in plenty of pc gibs lying around. (I also must admit I'm not exactly a marksman...)

However, with so many pieces laying around the map, new gibs would simply disappear when objects are destroyed, as it seems I had reached the max gib limit for objects in the map (Those keyboard and pc gibs are permanent, it seems. Unlike boxes or other destructible objects).

Is there a way to increase the gib count so pc's don't simply disappear when they are struck by gunfire rather than turn into gibs? Like through a console command I am unaware of?

Help would be appreciated, I look forward to playing through underhell again on hard :)

+1 vote   mod: Underhell
flippedoutkyrii Jan 14 2015, 2:21am says:

Fantastic job, I believe you just topped fakefactory's cinematic mod! :D

I could only imagine how much work went into all of this. I wonder how many hours it took to get to this stage. Probably best not to dwell on that :P

+7 votes   article: Half-Life 2 : MMod - Year worth of update
flippedoutkyrii Jan 11 2015, 7:01pm says:

Wow, I can't believe it's been so long. I just remembered this today and was excited to hear that you have not only gotten those pesky graffiti's, but have also fixed the mod to run on the current SDK!

Can't wait for an update, MMmaster!

+1 vote   mod: Hangover
flippedoutkyrii Jan 11 2015, 6:15pm says:

Hey, I just played your contribution to Ravenholmville. It was the best of the whole lot :D

How is development on Power Struggle coming along?

+1 vote   mod: Half-Life 2 : Power Struggle
flippedoutkyrii Jan 10 2015, 10:38pm says:

Splendid news! Thanks for the head up!

+2 votes   article: Wave Sequence is Alive
flippedoutkyrii Jan 8 2015, 2:33pm says:

Damn, that looks impressive, too!

such a shame :(

+1 vote   media: "Stuff that didn't cut the mustard"
flippedoutkyrii Jan 5 2015, 1:17am says:

Honestly surprising to see a Max Payne 2 mod sprout up, tracking :)

+2 votes   mod: Mission Retrieval
flippedoutkyrii Jan 3 2015, 11:37pm says:

Hey, I heard on Planetphillip from a commenter that this is going to be released in 4 parts, is that true?

if so, would we see the first release in 2015? :)

+1 vote   mod: The Volcano
flippedoutkyrii Jan 3 2015, 12:45am says:

Damn Spaik, so much work on Dark Energy, only to disappear... :(

+1 vote   member: Spaik
flippedoutkyrii Jan 3 2015, 12:40am says:

VERY old Glock footage from the mod, back when it was still called "Blue Shift - Source" and then for a rather brief period "Barney's Tales".

Man, that brings me back to the glory days of HL2 modding...

+2 votes   mod: Guard Duty
flippedoutkyrii Jan 1 2015, 8:35pm replied:

Ah, I remember a very old demo release from years ago, I'm not sure if anyone has left your team in awhile but I remember lost stories being drastically different several years ago when it was once a mod (hell, I think they used a Niko Bellic model... or I'm just insane and I have a terrible memory).

+1 vote   article: Results of the passed year
flippedoutkyrii Jan 1 2015, 1:35pm says:

I remember your first "unfinished" mod release very well, many people said you were biting off more then you could chew and criticized what you had created so far. Nice to see you are working hard on asset creation and building on what you have.

Many other 7-hour war mods have failed to even get half-way, I look forward to seeing more updates.

Keep on trucking :)

+1 vote   article: Results of the passed year
flippedoutkyrii Dec 31 2014, 6:41pm says:

Sad to see DAV's foray into HL2 never really worked out.

Hell, there was supposed to be "Azure Stand", which would have been a sequel to both AS and POV and took place during the seven hour war.

Well, at the least, we have his original HL mods :)

+1 vote   mod: DAVSub Source
flippedoutkyrii Dec 30 2014, 2:04am says:

I decided to give the second demo another whirl, but I've run into a strange bug where a good majority of the dead scientists are standing upright in poser mode. :/

I saw a play through here and he doesn't seem to be having my issue, nor have I seen anyone else mention it.

I've deleted the file and reinstalled it, fixing the gameinfo with the "}" trick and yet, it still persists.

Should I just wait until the full release?

+1 vote   mod: Wilson Chronicles
flippedoutkyrii Dec 30 2014, 1:43am says:

Wow, this looks super!

Dumb question, but is this mod functional with the steam version?

+1 vote   mod: F.E.A.R. : MMod
flippedoutkyrii Dec 29 2014, 10:27pm says:

huh, nice work. I hope something comes out of this :)

+1 vote   media: Trying something new with weapons...
flippedoutkyrii Dec 29 2014, 3:16pm says:

I'm still looking forward to this, I hope we get a little taste of something in the next year :)

+1 vote   mod: Southernmost Combine
flippedoutkyrii Dec 29 2014, 1:44pm says:

Almost finished, and yet, never released. Hell, the mod page has been deleted :(

+1 vote   article: Nearing completion & some media
flippedoutkyrii Dec 29 2014, 1:41pm says:

Alright, got it. Nice to see it done without the hassle of downloading all those files separately.

Going to be seeding for a bit due to my work going through an early January slowdown, because I'm just nice like that.

grab it while you can :)

+2 votes   download: FF Cinematic Mod 2013 TORRENT
flippedoutkyrii Dec 22 2014, 7:34pm says:

I can't believe the day is finally coming. Having enjoyed all the demo releases, even the alpha from eons ago, I can't wait to see what you have in store for us.

Keep on trucking! And Merry Christmas!

+4 votes   media: MERRY XMAS!
flippedoutkyrii Dec 21 2014, 4:04pm says:

Marvelous work, bud! :D

+5 votes   media: Work in Progress - Global Lighting
flippedoutkyrii Dec 21 2014, 4:04pm says:

Awesome, I love how you are giving these rooms a sense of purpose :)

+5 votes   media: Pumps
flippedoutkyrii Dec 21 2014, 4:00pm says:

I was just thinking about F.E.A.R on the bus the other day, nice to see this is still alive and kicking :)

+3 votes   media: Fire exit
flippedoutkyrii Jun 23 2014, 8:38pm says:

Well, this certainly brightened up my day.

Consider me stoked! :D

+4 votes   article: *TRAILER* Half-Life 2 - ICE - Summer Update 2014
flippedoutkyrii May 11 2014, 2:13am says:

This is great to hear, glad to see another modder persevering :)

+3 votes   article: Another belated update
flippedoutkyrii Apr 15 2014, 11:53am says:

Nice to see the Nightwatch textures are being put to use after so many years.

Nightwatch may be long dead, but hey, at least we have Half-Life: Echoes :D

+3 votes   media: Ruin
flippedoutkyrii Mar 22 2014, 4:11pm says:

Nice to see the GMC Vandura is still finding work, speaking of which, there is one that has been parked behind a local bar I frequent since 1999. They use it as storage now because it's apparently cheaper to upkeep then a shed.

Regarding the mapping, it's not bad. You have a keen eye for details :)

+1 vote   media: Protocol Entrance
flippedoutkyrii Feb 26 2014, 2:29am replied:

Not at all, but perhaps if you could explain why you believe it looks odd, then people will take your opinion into consideration.

+10 votes   media: Firing Range 2
flippedoutkyrii Jan 29 2014, 10:01am says:

It's like a proper sequel to Max Payne 2, nice job :>

+1 vote   media: Testing of winter weather
flippedoutkyrii Jan 10 2014, 4:06pm says:

I've saw ideas pop up and disappear when Doom 3 first came out, you actually went the extra mile and released something.

Fantastic job, I wish you best of luck in the future :)

+1 vote   article: Doom Reborn Alpha Version 0.82
flippedoutkyrii Sep 18 2013, 12:09am says:

Incredible progress, keep it up :)

+2 votes   article: Devblog #14 - Reflections
flippedoutkyrii Feb 26 2013, 12:24am says:

Signed :)

+2 votes   article: Petition for Devyn
flippedoutkyrii Jan 31 2013, 10:51pm says:

(At the very bottom)

It seems that the next update will allow us to use a command line parameter to prevent loading the HD pack. Whether this means we'll be able to use custom models again is unclear. Only time will tell.

+1 vote   article: Gearbox HD pack now mandatory?!
flippedoutkyrii Dec 29 2012, 4:32pm says:

Keep working on this and adding more tweaks, what you have is very good :)

It's phenomenal, a nice subtle mod that does just the right things to keep the Pacing, balance and atmosphere of Max Payne intact. :)

+1 vote   mod: Ammo
flippedoutkyrii Dec 19 2012, 4:26pm says:

Fantastic! Nice to see this finally finished :)

Now to give it an obligatory spin :D

+2 votes   article: Payne Effects 3 Update 1.5 FINAL FULL
flippedoutkyrii Jan 13 2012, 12:08pm says:

Top-notch quality, mate :)

+1 vote   media: Depot radio tower
flippedoutkyrii Jan 7 2012, 2:37pm says:

Back from the dead and better then ever :D

+3 votes   media: SC-0574 [LABS]
flippedoutkyrii Jan 5 2012, 10:35am says:

Excellent attention to detail :>

+1 vote   media: Chapter 2 - Аttic
flippedoutkyrii Jan 1 2012, 3:04pm says:

Your quite determined :>

+1 vote   media: 2011: 1200 hours in SDK
flippedoutkyrii Dec 26 2011, 8:32pm says:

Impressive :)

+2 votes   article: DangerousWorld 2 Trailer Part One
flippedoutkyrii Dec 17 2011, 4:14pm says:

Love the semi-automatic Spas-12!

About time somebody got that right XD

The combat is nice and intense as well :)

+1 vote   media: Consternation - Gameplay 1
flippedoutkyrii Dec 12 2011, 12:27pm says:

Love the glock :)

+1 vote   media: Updated Glock
flippedoutkyrii Nov 20 2011, 11:35am says:

Beautiful destruction :>

+2 votes   media: Dark Interval — Intro
flippedoutkyrii Nov 20 2011, 11:35am says:

You guys are gods among men :D

+1 vote   media: Dark Interval — Intro
flippedoutkyrii Oct 25 2011, 2:16pm says:

Excellent work, and the old muscle car is a nice touch :)

+2 votes   media: Gate II 1950's Alien Abduction Scene
flippedoutkyrii Sep 11 2011, 3:58pm says:

The foreign modders always seem to bring about the best mods :D

+3 votes   mod: The Volcano
flippedoutkyrii Sep 11 2011, 3:53pm says:

The levels look fantastic!

Tracking :)

+1 vote   mod: F I N λ L V E R D I K T
flippedoutkyrii Aug 20 2011, 1:05pm says:

Great work, can't wait to see this finished :>

+2 votes   mod: Mesa-7
flippedoutkyrii Aug 8 2011, 6:43pm says:

Tracking :)

+1 vote   mod: Strange Worlds
flippedoutkyrii Jun 26 2011, 11:29pm says:

You got yourself a watcher :>

+2 votes   mod: Half-Life: Delta
flippedoutkyrii Jun 13 2011, 12:21pm says:

You've got yourself a watcher :D

+1 vote   mod: Half-Life Source : Update
flippedoutkyrii Jun 6 2011, 3:16pm says:

Great to see this back on track :D

+1 vote   article: Well...
flippedoutkyrii May 9 2011, 8:20pm says:

I'm lovin that picket fence :D

+1 vote   media: mod progress- 7.5.
flippedoutkyrii May 1 2011, 11:18am says:

Can't wait to play this :D

+1 vote   media: SP_streets01
flippedoutkyrii Feb 7 2011, 3:54pm says:

It's alright, helps liven up the scenery :3

+1 vote   media: It's Slowly Becoming a Wasteland
flippedoutkyrii Jun 30 2010, 2:08pm says:

These are the best Blood Decals I've ever seen! :D

+5 votes   media: July update
flippedoutkyrii Jun 19 2010, 10:32am says:

Well this certainly came out of the blue :)

+1 vote   mod: They Hunger: Tactical
flippedoutkyrii Apr 30 2010, 3:15pm says:

I absolutely love the detail here, I surely hope release is this year. :D

+3 votes   media: FOV 90, 100 or 110 ?
flippedoutkyrii Feb 7 2010, 10:46am says:

I played this before and I really hated how activating the console would crash the game. Plus, I had no idea what to do at times :C

+1 vote   mod: Half-Life Invasion
flippedoutkyrii Nov 17 2009, 11:34pm says:

While I did enjoy this in parts, the driving sections felt like it should have been taken on foot, the mapping was not built in those areas for driving very well. And you seemed to really give the player medkits at every turn, It seemed like you could have enough medkits to run from Half-life 1 all the way to half-life 2 episode 2 without loosing anything below 50 HP points.

You may want to create bigger spaces for driving and increase the difficulty, because it was a cakewalk.

But regardless of these bad traits, it was fun to play in many areas.

+3 votes   mod: Unexpected Conclusion
flippedoutkyrii Nov 6 2009, 3:07pm says:

Such a tease ^.^

+1 vote   media: Teaser picture 2
flippedoutkyrii Aug 24 2009, 11:26am says:

Oh my god! O_O

+1 vote   media: Sculpting the terrain
flippedoutkyrii Aug 13 2009, 11:22pm says:

You can fight a rabid bear in Condemned 2 with a shotgun with one slug and a portable propane tank...

+1 vote   article: Bears
flippedoutkyrii Jul 31 2009, 9:28am says:

Wow, this looks great!

+1 vote   mod: Quiver
flippedoutkyrii Jul 23 2009, 2:14pm says:

I would be interested in playing a demo :3

+1 vote   article: A DEMO SOON?!?!? (GamePlay Demo)
flippedoutkyrii May 31 2009, 12:14pm replied:

Hey thanx :)

+2 votes   member: flippedoutkyrii
flippedoutkyrii Mar 27 2009, 8:53am replied:

No, it says its coming out April 4th :)

+3 votes   mod: No Escape
flippedoutkyrii Mar 18 2009, 2:33pm says:

This was an excuse to play nightmare house again.

Even though you did just repackage the nightmare house again, it was refreshing playing through the game again and jumping at the scares. Especially with new and fresh weapons.

Props man :)

0 votes   download: Haunted House Full Version
flippedoutkyrii Mar 14 2009, 6:23pm says:

Looks great!

+1 vote   mod: The Howling
flippedoutkyrii Mar 14 2009, 10:32am says:

Awesome models!

+1 vote   media: Weapons Render V1
flippedoutkyrii Mar 10 2009, 3:56pm says:

This had alot of potential.

It was great at the beginning, good design, great models, good action. Then it **** the bed on the second level.

The Ninilanth boss is WAY too hard! And I can't even save because It keeps crashing on the second level! Nothing seems too work on it and it moves way too damn fast! I even nocliped through the walls out of frustration hoping to kill it from above but it followed me through the walls!

Seriously, fix it. I really enjoyed it up until that moment. Atleast remove the stupid *** barnacle tongue on the boss from killing me in a matter of seconds. You have some good skills and I really want too finish this mod.

+1 vote   mod: Half-Life: Before
flippedoutkyrii Feb 8 2009, 12:53pm says:

Excellent work! Just excellent!

This will make hacking and slashing and maybe occasionally shooting the **** out of the zombie horde even moar fun! I can't wait to play this, keep it up!

+1 vote   media: The Mortewood Plaza - Gibbed Zombies
flippedoutkyrii Jan 10 2009, 11:18pm says:

I'll give this a go when its released :)

+1 vote   mod: Dark World
flippedoutkyrii Jan 6 2009, 8:52pm replied:

Hope you keep to that deadline, if you manage to release it then, I'll give you an awesome win cookie, because not many people release things when they say they will.

And may I suggest getting some protection for future cases? I used McAfee for awhile but unfortunately it isn't compatible with Vista so Right now I'm using AVG, it works just the same.

+1 vote   mod: WarTorN
flippedoutkyrii Dec 27 2008, 2:38pm says:

There already was a postal mod for half-life 2, it's somewhere in the archives...

+2 votes   mod: POstal SOurce: Welcome to Paradise City
flippedoutkyrii Dec 24 2008, 9:22pm says:

Nice textures :)

+1 vote   media: Day 12
flippedoutkyrii Dec 21 2008, 12:37am says:

Great details :)

+1 vote   mod: Quarantine
flippedoutkyrii Dec 13 2008, 10:45am says:


I've noticed that there are alot of good mods coming out in and around the holidays!

+1 vote   media: 1187 - DEMO 02
flippedoutkyrii Dec 1 2008, 7:10pm says:

Excellent work!

+2 votes   media: WIP second map of the mod
flippedoutkyrii Nov 24 2008, 3:03pm says:

I just **** twenty bricks!!

+1 vote   mod: 7th Serpent: Genesis
flippedoutkyrii Oct 24 2008, 5:58pm says:

Great work!

+1 vote   mod: Complex
flippedoutkyrii Oct 7 2008, 1:12pm says:

Not too shabby!

This looks very nice!

+2 votes   media: Estate
flippedoutkyrii Oct 2 2008, 3:25pm says:

Cool! I can't wait to play this! It looks fantastic!

0 votes   media: Apartments
flippedoutkyrii Oct 2 2008, 3:20pm says:

Looks interesting!

+1 vote   mod: Call of Cthulhu: Dark Edges - The House
flippedoutkyrii Sep 17 2008, 4:10pm says:

Yay! another half-life 2 mod :D

+1 vote   mod: Horror House
flippedoutkyrii Sep 15 2008, 4:23pm says:

Interesting, I remember playing this months ago after I got it off Planetphillip!

It was really good! and kinda funny :D

+1 vote   mod: Half-Life Operation Nova
flippedoutkyrii Sep 8 2008, 7:43pm says:

Wow, your progress is stunning!

0 votes   media: Underground Complex - Screenshot 2
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