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Looking cool, tracking :)
Hehe, I hope everyone has a nice Easter Monday.
Anyone get a nice collection of Chocolate this year? :)
A shame to leave a once sturdy vehicle to the unforgiving elements of nature D:
I have been waiting for this.
Every since the May 2010 fiasco I have been waiting for a SMOD standalone.
You truly are gods amongst modders, Dev.Muffin :D
I wonder if HL2: Substance will work now :)
Nice to see the Nightwatch textures are being put to use after so many years.
Nightwatch may be long dead, but hey, at least we have Half-Life: Echoes :D
Looking good man, I like the progress you've made :)
Not bad at all :)
I just played your Sprucecape mappack, phenomenal work. I hope the same level of detail is present in Domus :>
I have one word to describe this wonderful model-
This looks ******* stellar! Great work :D
Another chapter completed?
You are on a roll :D
Were there any disagreements between team-members regarding design and creative-freedom during the creation of Hazard Course?
Nice to see the GMC Vandura is still finding work, speaking of which, there is one that has been parked behind a local bar I frequent since 1999. They use it as storage now because it's apparently cheaper to upkeep then a shed.
Regarding the mapping, it's not bad. You have a keen eye for details :)
Nice work, I gave it a whirl last night and had a blast. Great selection of firearms to utilize :D
To run this mod even after patching, simply delete or rename the background map in the map folder of the mod. It should load HL2 backgrounds, but the game should still play R:TLC
It surprisingly works for me :)
I have found a potential fix for those that crash on startup even after a patch.
Simply delete or rename the background maps, and the mod should load half-life 2 backgrounds, while the game itself can be played by selecting chapters. (And for some reason, the backgrounds can be played individually via console commands :/ )
Strange, but it works for me :)
I can't even begin to count how many versions of the Air Exchange I've played from various mappers and modders, but damn, yours is perhaps the most impressive. :)
I reckon these are for Underhell?
Keep up the great work, man :)
Just yesterday I was browsing through the weapon renders, saying to myself "I wish they will show off another weapon."
I reckon I said that under a shooting star, the weapon looks awesome by the way :D
You are going the extra mile with this, keep up the great work :)
Is this seriously a one-man show?
I'm stoked to play this, your accomplishing something entire gaming companies cannot.
And, all on Goldsource :D
Fantastic work, just goes to show you Goldsource can still amaze! :)
You've got yourself a watcher.
Oh look, a wild Alpha trailer has appeared. :D
I wish I didn't need to take a bus to go to TacoBell, I'm really craving some Mexican food after watching this trailer.
Not at all, but perhaps if you could explain why you believe it looks odd, then people will take your opinion into consideration.
Almost two years since last update, glad to see you haven't abandoned this :)
The HUD looks damn good, any plans for more a third weapon slot?
It always kinda bugged me in Modern-Military shooters when the soldier has to throw away his holstered pistol for a shotgun, I always figured he could just sling his heavy weapon over his shoulder/his back and carry a second primary in his hands with the pistol still tucked away on his hip.
Regardless, this is looking damn cool. Keep up the great work, man :)
This is a really cool idea, keep up the great work :)
I can't wait to see this finished, ya'll are doing a damn good job.
Looking forward to the day I can play this, Uplink and Textfamguy1's maps along with the whole Black Mesa campaign :)
Wow, I forgot about this thing, glad to know it hasn't been abandoned :)
Wonderful progress, my friend :)