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Game Review on Mar 31st, 2013
While it's nice to see WW2 again in the FPS genre, this entry in the long-running MOH series is not without it's flaws.
For starters, you can beat the dang thing in 4 to 5 hours. And while it is challenging, there are many times where I just couldn't see who was killing me. Not to mention that some of the checkpoints are spread thin in some areas.
However, the attention to detail is good, the score is excellent, the weapons can be upgraded and the levels are surprisingly non-linear for the most part. Also, the idea of jumping from a plane and choosing where to start the level is a very unique idea I haven't seen before.
Give this a go for some good ol' fashioned WW2 action, it's very cheap nowadays and for the most part, it is a good-quality shooter :)
Mod Review on Mar 15th, 2013 - 1 person agrees
Very rarely do you play from another POV, such as the combine. And very rarely is such a mod done with great attention to detail.
And that is what makes it all the more tragic that the mod is now dead D:
Combine Combat is much like Combine Destiny, as much of the fighting is between you and zombies, but Combine Combat offers far more interesting fights with the rebels.
A few extra weapons and even a new car liven up the action, a new geiger counter makes ventures into radiated zones a deadly adventure and the level design is also quite a treat to the eyes.
Give Combine Combat a go, it is very much worth your time :)
Mod Review on Mar 9th, 2013
Very short, while very well detailed in the beggining.
However, the level design gets rather clunky once you descend into the mines.
But, I am looking forward to future installments, and I hope they are much longer :)
Mod Review on Mar 7th, 2013 - 1 person agrees 1 person doesn't
Not a bad addition to the Quake mapping library. While the level design is clunkier then others, it has a nice old-school vibe going for it.
Not bad, keep practicing :)
Mod Review on Mar 6th, 2013 - 2 people agree
One of many mods for half-life 2 that should have been finished.
The demo itself has tremendous effort put into textures, models and atmosphere.
While there is one scare in the mod, the atmosphere is what held it together.
And then it ends.
It's a shame, really, even for a demo it is abruptly short.
But what it had to show was amazing, if only the mod team continued development :(
Mod Review on Mar 6th, 2013 - 1 person agrees
Wonderfully detailed and even somewhat challenging yet it ends before it really picks up any momentum.
Still, it's a great mod and those looking for marvelous level design should not be disapointed :)
Mod Review on Mar 6th, 2013 - 1 person agrees 1 person doesn't
While it ends rather too quickly, Spherical Nightmares is chock full of great action pieces and incredible level design and superb atmosphere.
Get it while it's still hot :)
Mod Review on Mar 1st, 2013
While on the short side and somewhat unbalanced, with odd enemy placement and monotonous button pushing to advance into the next area, TEW has a nice setting which isn't used nearly enough in shooters and has some decent amount of detail and texture work.
Not Martin Schultz's best work, but it was a nice try, and above all, it was something I somewhat enjoyed :)
Mod Review on Jan 30th, 2013
This isn't even an alpha, considering how badly it's been done. Why anybody would consider releasing a mod like this in such a state is baffling.
Mod Review on Jan 30th, 2013
Despite what everyone has said and from my initial impressions (Which resulted in tons of crashes and noclipping) I decided to give it a second chance.
And who would have thought that it would have been better? Especially me of all people?
The creator went above and beyond with the mod, with very subtle directions and free-exploration in a surprisingly non-linear and well detailed map with custom assets and prefabs sounds great on paper but. And when I cleared my head and began to pay attention more-so then normal players, I found what I needed more easily and progressed to the end, which, to be honest, was a bit of a mess and one-sided fight that would result in countless deaths for even the most hardcore players, with a series of jump puzzles at the end and a confusing button pusher that required simple guessing to beat.
Not a perfect mod, and it may offer a myriad of problems to other players. This mod is not for everybody, but it sure as hell is not a bad mod.
I hope the creator learns from these mistakes and that his next mod is better then the last :)