This member has provided no bio about themself...
Mod Review on Apr 12th, 2013 - 1 person agrees 1 person doesn't
Chaos Theory is from a simpler time, and should be judged as so. Doing otherwise is quite frankly, unfair.
The mapping was certainly eye-catching for the time (A nice change from generic kill-boxes) and the pacing and combat was well done and balanced, if not odd in some areas.
Give this a try if you are dying for some old-school fun :)
Mod Review on Apr 12th, 2013
While it was a very unique idea and is done very well in terms of custom content and design, it suffers from lag and occasional crashing bugs.
Otherwise, it is still very much playable :)
Mod Review on Apr 6th, 2013
Short, but it does a marvelous job of portraying the close-quarters combat of city-17 during the uprising and the total chaos that came with it :)
Give it a try, it's worth your time :)
Mod Review on Apr 1st, 2013
It says what it has to offer in the first paragraph of the main page.
It's a copy of COD zombies on source, and to be honest, it's nicely done.
While some bugs exist, it shouldn't stop people from indulging in mindless zombie killing. For awhile, anyway. The mod quickly gets rather old after a couple of hours.
Regardless, those who liked COD zombies should expect to have some fun. Those looking for more may need to look elsewhere.
Mod Review on Mar 31st, 2013
Once again you find yourself in the shoes of some lucky shmuck who found an H.E.V suit ready for the taking.
And by golly is it a fun little adventure.
While there are some bugs to be found and getting the scenes to work can be a bit of a pain, not to mention the voice acting ranges from s'okay and average to grating and 'Oh my god, they didn't even TRY!, what good there is far outweighs the negatives.
I greatly enjoyed the action and scripted events as well as the level design, stealth and infiltration gameplay and the pacing of the mod overall.
It's far from perfect, but it's a great example of what source mods can offer :)
Game Review on Mar 31st, 2013
While it's nice to see WW2 again in the FPS genre, this entry in the long-running MOH series is not without it's flaws.
For starters, you can beat the dang thing in 4 to 5 hours. And while it is challenging, there are many times where I just couldn't see who was killing me. Not to mention that some of the checkpoints are spread thin in some areas.
However, the attention to detail is good, the score is excellent, the weapons can be upgraded and the levels are surprisingly non-linear for the most part. Also, the idea of jumping from a plane and choosing where to start the level is a very unique idea I haven't seen before.
Give this a go for some good ol' fashioned WW2 action, it's very cheap nowadays and for the most part, it is a good-quality shooter :)
Mod Review on Mar 15th, 2013 - 1 person agrees
Very rarely do you play from another POV, such as the combine. And very rarely is such a mod done with great attention to detail.
And that is what makes it all the more tragic that the mod is now dead D:
Combine Combat is much like Combine Destiny, as much of the fighting is between you and zombies, but Combine Combat offers far more interesting fights with the rebels.
A few extra weapons and even a new car liven up the action, a new geiger counter makes ventures into radiated zones a deadly adventure and the level design is also quite a treat to the eyes.
Give Combine Combat a go, it is very much worth your time :)
Mod Review on Mar 9th, 2013
Very short, while very well detailed in the beggining.
However, the level design gets rather clunky once you descend into the mines.
But, I am looking forward to future installments, and I hope they are much longer :)
Mod Review on Mar 7th, 2013 - 1 person agrees 1 person doesn't
Not a bad addition to the Quake mapping library. While the level design is clunkier then others, it has a nice old-school vibe going for it.
Not bad, keep practicing :)
Mod Review on Mar 6th, 2013 - 2 people agree
One of many mods for half-life 2 that should have been finished.
The demo itself has tremendous effort put into textures, models and atmosphere.
While there is one scare in the mod, the atmosphere is what held it together.
And then it ends.
It's a shame, really, even for a demo it is abruptly short.
But what it had to show was amazing, if only the mod team continued development :(