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Mod Review on Mar 7th, 2013 - 1 person agrees 1 person doesn't
Not a bad addition to the Quake mapping library. While the level design is clunkier then others, it has a nice old-school vibe going for it.
Not bad, keep practicing :)
Mod Review on Mar 6th, 2013 - 2 people agree
One of many mods for half-life 2 that should have been finished.
The demo itself has tremendous effort put into textures, models and atmosphere.
While there is one scare in the mod, the atmosphere is what held it together.
And then it ends.
It's a shame, really, even for a demo it is abruptly short.
But what it had to show was amazing, if only the mod team continued development :(
Mod Review on Mar 6th, 2013 - 1 person agrees
Wonderfully detailed and even somewhat challenging yet it ends before it really picks up any momentum.
Still, it's a great mod and those looking for marvelous level design should not be disapointed :)
Mod Review on Mar 6th, 2013 - 1 person agrees 1 person doesn't
While it ends rather too quickly, Spherical Nightmares is chock full of great action pieces and incredible level design and superb atmosphere.
Get it while it's still hot :)
Mod Review on Mar 1st, 2013
While on the short side and somewhat unbalanced, with odd enemy placement and monotonous button pushing to advance into the next area, TEW has a nice setting which isn't used nearly enough in shooters and has some decent amount of detail and texture work.
Not Martin Schultz's best work, but it was a nice try, and above all, it was something I somewhat enjoyed :)
Mod Review on Jan 30th, 2013
This isn't even an alpha, considering how badly it's been done. Why anybody would consider releasing a mod like this in such a state is baffling.
Mod Review on Jan 30th, 2013
Despite what everyone has said and from my initial impressions (Which resulted in tons of crashes and noclipping) I decided to give it a second chance.
And who would have thought that it would have been better? Especially me of all people?
The creator went above and beyond with the mod, with very subtle directions and free-exploration in a surprisingly non-linear and well detailed map with custom assets and prefabs sounds great on paper but. And when I cleared my head and began to pay attention more-so then normal players, I found what I needed more easily and progressed to the end, which, to be honest, was a bit of a mess and one-sided fight that would result in countless deaths for even the most hardcore players, with a series of jump puzzles at the end and a confusing button pusher that required simple guessing to beat.
Not a perfect mod, and it may offer a myriad of problems to other players. This mod is not for everybody, but it sure as hell is not a bad mod.
I hope the creator learns from these mistakes and that his next mod is better then the last :)
Mod Review on Jan 29th, 2013
It can be very difficult and at times it isn't the most balanced or well designed mod out there, but those looking for some old school fun should look no further. Edge of Darkness should have you on the Edge of your seat :)
Mod Review on Jan 20th, 2013 - 1 person agrees
Triage was a mod I pretty much followed from the beginning and seeing it released brought my hopes up.
It wasn't the second coming nor was it the bane of our existence. It was fun and fast paced, but could use a lot of work.
Simply put, some more detail could have been put into the first few levels, the audio could use subtitles over the monotonous LOUD noises on the battlefield and to be honest, the respawn rate for the combine could use some serious reduction.
The mod is trying to emulate the frantic style of the initial COD games, such as the first and second in the series, before it became more of a summer blockbuster in the MW series then an actual game.
And to be honest. it does this very well. Too many times in COD I feel rather insignificant, like I'm a bystander watching a bunch of manly men do manly stuff and blow things up. It's not like that in Triage. I really feel like what I'm doing is amounting to something, and it really captures the chaos and intensity of an all out revolution unlike any other mod I have ever seen before in the HL universe.
And while the regenerating health isn't my cup of tea, it too is well integrated amongst the various fighting throughout the city. The two weapon slots are also surprisingly shrug-worthy instead of being a pain in the *** with most Modern Military shooters, very carefully giving the player the chance to swap weapons for an upcoming battle that deems their current weapons moot.
Amongst the game files are more, unfinished maps which I can't wait to play when they are truly finished, as the combine hospital was marvelously grisly.
in a TL;DR format, Triage is a wonderful, yet flawed treat that came up out of nowhere for some people and is short yet sweet. Give it a try.
Thank you for your hard work, Team Triage, I look forward to your next release :)
Mod Review on Jan 18th, 2013
Well designed yet sparse on information regarding navigation and problem solving, many of the puzzles had to be traversed via noclip.
Simply put, there was far too much puzzle solving in this mod and it really broke the flow of the gameplay. Even though I did figure things out on my own near the end, I still felt like I was backtracking far too much.
Overall, it's not terrible as the modder has a keen eye and definitely a talent for modding, it's just that Hellsound missed the mark gameplay wise.