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There are glitches, such as certain ragdolls falling through the map upon death and the knife attack phases through the weapon you are holding, but for the most part, Smod: Realism lives up to it's name.
The fighting is tense and the AI is very pinpoint and brutal, not to mention the weapon limit made the initial Route Canal levels some of the most intense fighting I've had in a Smod release (Running around with a magnum and only a couple spare cylinders had me making haste like Chow Yun-fat).
While the attack damage and vision blur got on my nerves at tense moments and may put people off from playing for extended periods, the amount of work in Smod: Realism shows and shouldn't be disregarded.
I'll be sure to revisit this Smod Release with community maps very soon :)
For an unfinished beta, this is a stunning lost gem.
I recall downloading this off of an obscure HL forum years ago, and I'm glad to see it has not been totally forgotten and lost to the void of dead mods.
The first batch of levels are equisitely detailed and are a joyous romp to blast through with new weapons at your disposal and plenty of enemies to fight.
While the mod dips in quality near the end and becomes unplayable after a certain point in the adventure, it is still a marvelous overlooked mod that should keep your attention for some time :)
While it is fun to play through, there really isn't anything original to show, most of the assets have been cobbled together from other resources and the fact that saving functionality is broken is unacceptable.
At the state it is in, just play Missing Information :/
Back in 2003 when my parents imposed strict gaming rules to follow (IE, no M-rated games), TSH&R was my answer to the GTA series back when I owned that cheap dell computer we all called the Xbox.
And what followed set me on a crash course for sandbox and open-world games.
But does it hold up after a whole decade, and, on a brand new gaming rig?
While the levels themselves are surprisingly linear, they are jam-packed with content that is showed off and hidden for players to find, not to mention the action is top-notch and the driving is surprisingly fluid on the keyboard as it is on the console.
The worlds are as packed with humor as they are with content as well, not to mention a plethora of gags and references to older episodes of the Simpsons both devote fans and casual watchers can laugh at.
If you can nab a copy, by all means go for it! This is a game no fan of the Simpsons or of open-world games in general should miss!
While offering plenty of levels with unique and interesting level design (With plenty of challenge), they are very hard to navigate and one may find themselves running around a level for almost half and hour before finding the right keycard to exit the maze.
Only bother if you have PLENTY of patience.
Out of all the wacky shooters of the late 90's, Duke was the leading star of all the Build Engine games and it's plethora of wannabes and knock-offs.
Thriving with detail and overloaded with tons of fun weapons, plenty of gore, expansive levels filled with secrets and a massive modding community that is still thriving to this day, Duke Nukem 3D is a must have for any fan of the FPS genre!
Wow, this turned out to be one hell of a hornets nest.
I'm just going to throw this out right now-
-The story in this mod unbelievably stupid and poorly told. Nevermind the fact that Purple Smart found herself in the middle of Nowhere, New Mexico and end up captured by scientists with the gman following her as she tries to escape the facility when everyones favorite resonance cascade crashes the party, it only get's worse when our Purple Equine realizes that the invading Xen and Military forces aren't particular fans of her.
You see, I don't mind set-ups like this (I've played mods with equally stupider settings) if they have the environment tell us the story as much as the scrolling text or an NPC does, I just didn't feel immersed here. Besides the unearthly magical glow holding up weapons (Which also raises the question why the Unicorn has great knowledge of how they work and operate), there isn't enough hints or even subtle clues to who you are. The players average height is that of a human being yet in a cut scene, Twilight is obviously rather short, and she doesn't seem to even acknowledge her environment, which also doesn't seem to acknowledge HER, besides one little scripted event with a scientist and security guard.
So, why the hell did I give this a 6?
I just found the level design strikingly well detailed for an unknown mapper, and the high-quality textures, prefabs and models are well used.
I just want to see the mapper make something with a better impact. Something great could have been done here, with a scared otherworldy unicorn using violence to escape from an alien facility and going against every moral she held dear to survive. And perhaps the levels could refer to her, with notes left by scientists and chatter by soldiers.
But again, as far as I know, this is the mappers first mod.
Keep trying man, you got a lot of negativity for the subject matter, but don't give up, you have a keen eye for details :)
Possibly one of the last true tactical shooters to be released.
SWAT 4 is a breathe of fresh air in a day and age of Call of Duty and countless clones trying to follow the leader. Ammo is limited, the enemies are a real danger, team-work and careful coordination and leadership of your team is an asset and a slow and steady pace is required to survive even the first few levels.
The guns, while at times feeling clunky, offer a level of realism in varying environments thriving in detail and atmosphere. Speaking of which, many weapons can be utilized in door-breaching and even non-lethal takedowns (Something that is very rarely used in games, especially FPS's). For an 8 year old game, the graphics themselves are also quite eye-catching!
There were times where I wanted to punch my screen, and other times where I wanted to punch my fist in the air after beating a level. SWAT 4 is a challenging game and is certainly not for everyone, but those looking for a real change from today's FPS's will find a lot of fun in this gem.
Give it a wonderful gander, it's a very rare example of a real tactical shooter :)
The game that practically started the 3D sandbox genre.
Well detailed and full of life at the time of it's release, the game was a hard, blood-soaked romp through a pseudo-New York City at a time where America and much of the world was experiencing untold Paranoia and Anger the likes of which the world hadn't seen since the cold war.
Reception from gamers was staggeringly positive and the negative response from rights-groups, politicians, parents and big-brother alike was out of this world.
GTAIII officially kicked off the GTA series as a best-seller with new methods of gameplay and atmosphere not many folks had seen before and a level of exploration that kept players glued to their controllers and PC's for hours on end.
But has it aged well?
After playing the previous games, coming back to GTAIII was a punch to the gut. I simply forgot how hard the game was and how wonky the car physics were!
And while the game offers a lot to do, the player is given buckets of money with not a whole lot to spend it on.
These little cons don't change that fact the game is a blast, even though most players today will be begging for a break from the hard difficulty and the wonky physics can ruin a mission at the last minute and incite rage in the most hardened GTA fans.
One hell of a blast down memory lane!
While it does have some nice touches in level design, there are some occasional bugs that may hinder the progress of most players.
Not bad, but not anything special either.
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