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Comment History
fabito95
fabito95 - - 23 comments @ Perk-Based Artefacts (UPDATE 25)

Hello, seem like i ran into some kind of error related to Artefact effeciency.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly\gamedata\scripts\perk_based_artefacts.script:3922: attempt to perform arithmetic on local 'sec' (a string value)

This is the line that caused the crash.

function degradate_artefact(obj, timed_degradation)
local sec = obj:section()
if degradation_valid_artys[sec] then local c
local new_c - timed_degradation * 0.001
trace("%s is valid for degradation, cond %s, new_cond %s", sec, cond * 100, new_cond * 100)
obj:set_condition(new_cond)
if obj:condition() < 0.01 then
trace("%s is critical, releasing, cond %s", sec * 100, obj:condition() * 100) <<< THIS
alife_release(obj)
CreateTimeEvent("refresh_artefacts", "refresh_artefacts", 0.15, refresh_artefacts_time_event_func, true)
end
end
end

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Combat music

Aaa i ****** up!! w8 ill fix it

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Combat music

You have to activate "dynamic music" at the sounds settings first. I dont know about the heartbeat, this mod changes literally nothing, it just places back removed files which are 100% 9 sound files with no code at all.

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Combat music

Ever played the base games? Thats your preview.

Good karma+3 votes
fabito95
fabito95 - - 23 comments @ Combat music

Exactly!

Good karma+6 votes
fabito95
fabito95 - - 23 comments @ S.T.A.L.K.E.R. Anomaly

Hello, is there a way to activate combat music?

The dynamic music option only activates ambient music.

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Call of Warhammer: Beginning of The End Times

I Agree as well. This has alot more flavours and passion too it. The official one felt too arcade like imo.

Good karma+4 votes
fabito95
fabito95 - - 23 comments @ Warsword Conquest

Yes! its cool. You guys are awesome!

Good karma0 votes
fabito95
fabito95 - - 23 comments @ Ray of Hope

Is there a way to join the testing group?

Good karma+3 votes
fabito95
fabito95 - - 23 comments @ Ray of Hope

Will this mod have its own server browser and such or be connected to the old ones?

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

What can we expect from the next awaited update??? Ive been longing for it.

Good karma+2 votes
fabito95
fabito95 - - 23 comments @ Ray of Hope

I guess me and my friends wont be able to play the expanded story line of the SGM mod for COP? :) Will this mod be like some kind of left 4 dead where you cooperate through the stalker story line? or like a huge rp where people just run around and troll? >.<

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ SmitBerg Modding Corporation BF1942 AI Mod

Can i get this to work with other mods? bold question xD

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Underhell

This f***ing mod ks the greatest game i have played this year! Went for hard and havent finnished yet omg this game really gets me! Alive characters, intressting listening what they have to say, such a mysterious atmosphere! Im in love xD i dont wanna finnish the chapter... Just want i to go on forever :( Good job gonna green light this! Gonna force all my friends to do it as well! Where do i donate??!! :D when im done this will be my next smod victim x)

Good karma+3 votes
fabito95
fabito95 - - 23 comments @ OFPWH40K

So if this mod aint dead what status are you guys on?? When will there be a next update. And also do you need any kind of testers? :)

Good karma+3 votes
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

Well i saw this one and only ai mod which would make the ai more agressive but i suppose its better to let you improve it! Otherwise this is the best mod for bf1942! :)

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

Does anyone know any good AI mods for this? :S

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

Well now it worked all of the sudden >> yeah there were no problems with the signs of it working. It just didnt work. But now the 65 players limit have been breached :)

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

Once again i ask help about my 128 bots problem. When starting the .bat file i get this.

Starting Forgotten Hope Revisited v0.16...

C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\FHR>cd ..\..\

C:\Program Files (x86)\EA GAMES\Battlefield 1942>fhr_128.exe +game FHR

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

No! :/ but its needed.

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

Then please give me a tip when you have access :c thx!

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

yes! i use that .bat file that auto start FHR, as they say in the read me :c

Good karma+1 vote
fabito95
fabito95 - - 23 comments @ Forgotten Hope Revisited

When i use the 128 player bat file and make a local game with 128 bots there are only like 64 of them + me which makes it a 65 player game :S is there anything i did wrong? really wanna play a 64 vs 64 bot game :c

Good karma+1 vote