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Smitberg Modding Corporation’s BF1942 AI Mod, taking the legendary Grenademan’s equally legendary ‘AIE42’ as its inspiration, is built around the goal of helping to keep BF1942 a fun Single-Player experience; We consider this to be of the utmost importance in the world of today where good Single-Player shooters are few and far between. From adding new weapons & vehicles, to modifying the existing weapons and the way that bots handle them, this mod is already at a more than playable stage and will be updated as often as possible as we discover new things we can tinker with and improve.
For something different, I'll do a summing up at the start of the article to save those who have short attention spans from having to hey look a squirrel.
expect the Secret Weapons Of WWII version in the next week or so.
That is the summary of this article, but there is more stuff to talk about below.
Let us go there now:
I've basically got everything in place for it, so it is playable now BUT:
As things stand, our SW (Secret Weapons) version requires our RTR (Road To Rome) version installed.
(And the EA version of SW obviously - otherwise this would be illegal or so I believe)
I also want to do a double check and make sure that the Installer is running ok for people.
(I know that one person was having trouble, but they told me about it as a 'guest' so I don't have a way of finding out if they got it resolved)
And, does anyone know where I can find a PPSH model and animations (and code would be great) that I can use?
Worse case scenario, I could teach myself the mechanics of animating 1942 stuff if I could get a hold of a model, but I really don't want to have to; I really do not have the motivation (nor the time) to learn modelling for this game.
Also, how is everyone finding the 'area affect' damage of the cannons on fighters?
(Not our RTR fighters though, I haven't touched them yet)
Also (last one), if anyone has any suggestions for tweaks they'd like to see please let me know.
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