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Smitberg Modding Corporation’s BF1942 AI Mod, taking the legendary Grenademan’s equally legendary ‘AIE42’ as its inspiration, is built around the goal of helping to keep BF1942 a fun Single-Player experience; We consider this to be of the utmost importance in the world of today where good Single-Player shooters are few and far between. From adding new weapons & vehicles, to modifying the existing weapons and the way that bots handle them, this mod is already at a more than playable stage and will be updated as often as possible as we discover new things we can tinker with and improve.

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Bots using grenades FG 42 Anti-Tank class with SMG
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1 comment by AUS_Doug on Nov 20th, 2013

For something different, I'll do a summing up at the start of the article to save those who have short attention spans from having to hey look a squirrel.


expect the Secret Weapons Of WWII version in the next week or so.

That is the summary of this article, but there is more stuff to talk about below.

Let us go there now:

I've basically got everything in place for it, so it is playable now BUT:

As things stand, our SW (Secret Weapons) version requires our RTR (Road To Rome) version installed.
(And the EA version of SW obviously - otherwise this would be illegal or so I believe)

  • I like it like this, as it makes it easier for me to carry certain features across the various versions of my mod.
  • But, as it requires our RTR version, it also requires the EA version of RTR installed.
  • No problem for me, nor everyone else who has the BF1942 WWII Anthology.
  • But, there are potentially some people who have SW but don't have RTR.
  • Thus I need to hear from people who have SW but do not have RTR, otherwise I'll assume that everyone is OK with having to have EA versions of RTR and SW (as well as our RTR) installed before our SW can be installed.

I also want to do a double check and make sure that the Installer is running ok for people.
(I know that one person was having trouble, but they told me about it as a 'guest' so I don't have a way of finding out if they got it resolved)

And, does anyone know where I can find a PPSH model and animations (and code would be great) that I can use?

Worse case scenario, I could teach myself the mechanics of animating 1942 stuff if I could get a hold of a model, but I really don't want to have to; I really do not have the motivation (nor the time) to learn modelling for this game.

Also, how is everyone finding the 'area affect' damage of the cannons on fighters?
(Not our RTR fighters though, I haven't touched them yet)

Also (last one), if anyone has any suggestions for tweaks they'd like to see please let me know.


Downloads RSS Feed Latest Downloads
SMC AI Mod - Secret Weapons Expansion 1.0

SMC AI Mod - Secret Weapons Expansion 1.0

Nov 27, 2013 Full Version 3 comments

The first release of EA's 'Secret Weapons Of WWII' BF1942 Expansion, modified to the style of the SMC AI Mod

SMC AI Mod - Road To Rome Expansion (1.0)

SMC AI Mod - Road To Rome Expansion (1.0)

Oct 27, 2013 Full Version 1 comment

This is the first release of the 'Road To Rome' expansion for the SmitBerg Modding Corporation BF1942 AI Mod

SMC AI Mod v2.0

SMC AI Mod v2.0

Oct 23, 2013 Full Version 3 comments

2.0 version that contains various tweaks and will be NECESSARY to use the upcoming 'Road To Rome' and 'Secret Weapons' versions of the mod.

SMC AI Mod v1.0

SMC AI Mod v1.0

Jun 5, 2013 Full Version 1 comment

The first public release of the mod; as the the mod summary says it is perfectly playable at this stage. The exe is a self-extracting archive containing...

Post comment Comments  (0 - 10 of 45)
modmakin Mar 7 2015 says:

That destroyer-sniper in Omaha literally destroyed the epicness.

+1 vote     reply to comment
fabito95 Nov 22 2014 says:

Can i get this to work with other mods? bold question xD

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Dec 28 2014 replied:

Depends on what you're asking really;

If you mean 'Will this mod work if there are other mods installed?' then it is a 'Mostly-yes'.

Provided a mod doesn't alter the base game in such a way as to break something that my mod relies on (I've not come across any) then you shouldn't have a problem.

If you mean to ask 'what will happen if you start combing various mods?', then I honestly don't know.

By all means, try it and see what happens.

+1 vote   reply to comment
modmakin Sep 5 2014 says:

So will the bots know what are their objectives?
For example, German bots fire all machine guns at charging Americans at Omaha Beach rather than going down hills to fight.

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Sep 18 2014 replied:

It's not so much that bots recognise their objectives but, from your example, bots place a higher priority on MG nests, and use them much more effectively; With the bot difficulty cranked up full, charging over open ground on Omaha Beach is a bad idea.

Unfortunately for the AI though, it is now not uncommon for the guns on the destroyer to fire shells through the firing port of those bunkers.

And sorry it took so long to reply; If you don't get a response to a question in a few days, PM me.

+1 vote   reply to comment
modmakin Jan 27 2015 replied:

Remove destroyers then. Replace with only landing crafts.

+1 vote     reply to comment
modmakin Sep 28 2014 replied:

NO, It's me who didn't see your reply for days/weeks!
Anyway, thanks for saying.

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Jul 12 2014 says:

Addressed to the guest(s) comments:

Sorry it took so long to reply, but I forget to check this page sometimes.

Regarding Operation Sealion;

Nothing I can do about the bot pathfinding unfortunately, as I can't get the map editor to work for me.

I keep meaning to put a plane at the axis base, but until I do just avoid spawning there.

Never noticed the British spawning on the gun, I'll see what I can do.

Regarding Engineer kits;
I keep getting caught in two minds about how to handle them, but I think I'll have something in the works by the next update.

Regarding the game crashing;
Without a bit more detail I can't really help you; Some system specs would be good - particularly what operating system you have - and telling me where you installed the game.

Again, sorry I took so long to reply; If I haven't responded to a question you ask in a couple of days, just send me a message.

+1 vote   reply to comment
Mickapicka Mar 1 2014 says:

So does this mod just enhance AI and make some kit tweaks/modifications or does it add bots to maps that are only playable on multiplayer as well?

+1 vote     reply to comment
AUS_Doug Creator
AUS_Doug Mar 11 2014 replied:

Just AI Enhancement and vehicle/weapon/kit modifications at this stage; I've never been able to get the map editor to work on my system, so no addition of bots to what were originally Multi-player only maps.

+1 vote   reply to comment
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Released Jun 4, 2013
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