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Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.

Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).

Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.

Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.

Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)

Step 5: Open the 4gb patch and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.

Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.

Excessive campaign map lag: Some with older system might find the campaign map very laggy now, if you find it is far worse then before we have a fix for you to try. In the mods folder you will see a configuration.txt. open in notepad. find the line that says

disable_file_cache = true (make it like this, look down)

;disable_file_cache = true (the ; makes the game ignore the line)

next you will need to rebuild the map.rwm. The game does this on its own but you have to delete the old one and start a new campaign to get it to rebuild. So, go to the BOTET folder. navigate to data/world/maps/base and you will see the map.rwm (delete this or drag to desktop(just in case)

then reload the mod start a campaign and the map.rwm will rebuild. might take a while dont worry this is normal the first time. See if that helps your excessive lag issues scrolling around the campaign map.

Advice: Play only Long campaigns, not Short ones.

Advice: To play sieges in Custom Battles first select fort, then the culture level, then the settlement level.

Possible issues: Many settings that affect the game are found in the configuration.cfg file, which can be edited like a text file. If you want banners on or off, change show_banners = false to true, or true to false. Also make sure the log line looks like this: [log]
to = logs/M2TW.system.log.txt
#level = * trace
level = * error
#level=*script* trace


Installation video tutorial thanks to Stan (WarhammerWeekendTimes):

4GB Patch Link:

Advice: If you get an error 0xc000142 while applying the patch, that means you must update your .Net Framework. If you still can't apply, then use LARGE ADDRESS AWARE:

BoTET on Youtube

BoTET on Youtube

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List of channels broadcasting Call Of Warhammer: Beginning of The End Times contents



News 120 comments

Ok guys here is the google drive link to the next version. Enjoy, its still a beta so don't suspect a totally finished product but compared with 1.01...

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

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The time has come, announcing the best Mods of 2016 as selected by you.

Editors Choice - Mod of the Year 2016

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Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.

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1.5 Beta

1.5 Beta

Full Version 72 comments

Here you guys go, still in beta so lot left to add and finish up. But compared to 1.01 you guys should be happy with the progress.

Comments  (0 - 10 of 8,466)

Hey, hows the hotfix coming along

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Hobgoblin archers when rebels are silver surfers.

Ogre Kingdoms are insane, at the corner of the map they expand easily. After 50 turns there are several stacks with multiple Ogre units in them. Their economy and unit price increase for campaign should be looked at.

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I wanted to know if you would add some videos to enrich the campaign?: D

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Hey guys would really like some help with this, cant seem to get it working. when i go into Botet and double click on warhammer.bat it the says windows cannot find kingdoms.exe but it is there. any help would be much appreciated. Game looks really good.

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Hey try going into your medieval 2 folder and making a copy of the medieval executable and renaming it kingdoms.exe or you can right click on the shortcut made for botet, open it in notepad and work with the pathway, i tried those 2 options for me and got it to work, there is a good video from arachir galdohirithan (i don't know how you spell his name), he's one of the creators for Divide and Conquer, he has a youtube install vid for his mod and goes over these same problems

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Just wanted to thank the developers of this wonderful mod. I'm running 1.5 without any ctds as of now, and only minor bugs.

One thing that I don't fully understand though is the harvest/farming system. Seems like most of the year the farms have no text and does nothing, the event pops up once in a while and they get their +1-6 whatever text but then it disappears the next turn and if you build them nothing happens? Maybe someone could enlighten me about it, or do I need to remove the scripts to get farms to work? This is while playing Averland, also the summer fairground event doesn't seem to increase trade at all.

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So...I followed all the directions and when I try to launch the BAT file, it says it cannot find the kingdoms.exe. I have the game installed in my E:/ directory, and not C:/, which is where the BAT file is trying tot ake it. How do I fix this without moving the entire game?

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tomdoof Creator

sounds like you doubled up on BOTET folders, the file path needs to be mods/BOTET/data if you open your BOTET folder and see another BOTET folder that is your issue.

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Nope, there is only one BOTET folder.

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hey i have game isntaleld on drive e aswell

as i wanted separate drive for my steam data

and i havnt ran into this issue
run through the install steps ensure you have done all

steam dosnt need any special launch options so remove any if you have em

try run it as admin ?

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Medieval II: Total War: Kingdoms
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Highest Rated (31 agree) 10/10

Excellent mod. Can't wait to see what the devs will do next!

May 24 2016 by WillTheFirst

Lowest Rated (16 agree) 1/10


Aug 23 2016 by NIKI87


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