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Firstly, make sure you have a working install of Medieval II: Total War with the Kingdoms expansion. Also make sure none of your kingdoms expansions have been changed in any way(so if you run a mod by renaming say the Americas campaign you will have issues) Both Steam and retail versions work. If you have a pirated version or cracked version of the game, go and purchase medieval 2 with the kingdoms expansions.

Step 1: Download the latest version of Beginning of The End Times on this page (the 1.5 Beta).

Step 2: Unrar the mod using either WinRar, 7zip, or an equivalent extraction program able to handle .rar files. You should end up with a folder named BOTET containing more folders and the files warhammer.bat and configuration.cfg. If it contains another folder called BOTET, use the one that contains the warhammer.bat and configuration.cfg files.

Step 3: Drag that folder into your Medieval II Total War/mods folder, so it ends up Medieval II Total War/mods/BOTET.

Step 4: (Steam only) If you don't have a kingdoms.exe in your medieval 2 folder, copy medieval2.exe and rename the copy kingdoms.exe(do not put .exe in the name, the files are already an executable)

Step 5: Open the 4gb patch and direct it to your medieval2.exe in your Medieval II: Total War folder. If it patches correctly it will create a backup file in the same folder. Do the same thing for kingdoms.exe. Make sure you run the program as administrator.(right click on the patch, properties, compatibility and at the bottom you will see "run this program as an administrator" If you get an error trying to launch the game, delete the .exe files and rename the backup files to medieval2.exe and kingdoms.exe, then try "Large Address Aware" instead. It's the same as the 4gb patch, but might not cause that error.

Step 6: Run the game by double clicking warhammer.bat(it will just be called warhammer) in the BOTET folder. If you want, you can right click on warhammer.bat and make a shortcut to put anywhere you want, so you don't have to navigate to the mod folder everytime.

Excessive campaign map lag: Some with older system might find the campaign map very laggy now, if you find it is far worse then before we have a fix for you to try. In the mods folder you will see a configuration.txt. open in notepad. find the line that says

disable_file_cache = true (make it like this, look down)

;disable_file_cache = true (the ; makes the game ignore the line)

next you will need to rebuild the map.rwm. The game does this on its own but you have to delete the old one and start a new campaign to get it to rebuild. So, go to the BOTET folder. navigate to data/world/maps/base and you will see the map.rwm (delete this or drag to desktop(just in case)

then reload the mod start a campaign and the map.rwm will rebuild. might take a while dont worry this is normal the first time. See if that helps your excessive lag issues scrolling around the campaign map.

Advice: Play only Long campaigns, not Short ones.

Advice: To play sieges in Custom Battles first select fort, then the culture level, then the settlement level.

Possible issues: Many settings that affect the game are found in the configuration.cfg file, which can be edited like a text file. If you want banners on or off, change show_banners = false to true, or true to false. Also make sure the log line looks like this: [log]
to = logs/M2TW.system.log.txt
#level = * trace
level = * error
#level=*script* trace

----------------------------------------------

Installation video tutorial thanks to Stan (WarhammerWeekendTimes):

4GB Patch Link: Ntcore.com

Advice: If you get an error 0xc000142 while applying the patch, that means you must update your .Net Framework. If you still can't apply, then use LARGE ADDRESS AWARE: Techpowerup.com

BoTET on Youtube

BoTET on Youtube

News 7 comments

List of channels broadcasting Call Of Warhammer: Beginning of The End Times contents

1.5 BETA RELEASED!

1.5 BETA RELEASED!

News 177 comments

Ok guys here is the google drive link to the next version. Enjoy, its still a beta so don't suspect a totally finished product but compared with 1.01...

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 81 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Editors Choice - Mod of the Year 2016

Editors Choice - Mod of the Year 2016

Feature 48 comments

Welcome to the 2016 Award Presentation, while the old computer crunches the votes, we highlight our favourites from the year.

RSS Files
1.5 Beta

1.5 Beta

Full Version 58 comments

Here you guys go, still in beta so lot left to add and finish up. But compared to 1.01 you guys should be happy with the progress.

[OUT OF DATE] Patch 1.01

[OUT OF DATE] Patch 1.01

Patch 133 comments

[OUT OF DATE] Patch version 1.01 for Call of Warhammer: Beginning of The End Times

[OUT OF DATE] 1.0

[OUT OF DATE] 1.0

Full Version 93 comments

[OUT OF DATE] Version 1.0 of Beginning of The End Times. It's still rough in some places, and it might need more work, but it's a pretty solid experience...

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bentfender
bentfender

I have downloaded and installed Beta and 4GB patch. Unfortunately, this is all on my D: drive and the BAT file keeps looking for the game on C: drive. Any suggestions? I think I need to change the path somehow.

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QueenOfGore
QueenOfGore

You could try editing the bat and cfg files with Notepad.

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Guest
Guest

Everyone who worked on this mod and the update, you are amazingly beautiful human beings. Thanks for taking the hundreds upon hundreds of hours to deliver a product that most development studios can't push out.

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J.J.R
J.J.R

Hello, can someone please explain to me why the cheat code, e.g
create_unit "blank" "blank" 1 1 1 1.
only works for single name units... I can't create units with spaces like Empire Archers etc, etc. Is there a way to create units with spaces and multiple spaces? Thank you.

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QueenOfGore
QueenOfGore

You need to actually use the quotation marks.

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MAJOR_BASTARD_
MAJOR_BASTARD_

Try using underslash instead of space.

This >>>> _ <<<<

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J.J.R
J.J.R

still not working.

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QueenOfGore
QueenOfGore

You need the quotation marks, and the internal name of the unit from export_descr_units, not the in-game name.

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Fosgrim
Fosgrim

Is there a discord for the mod ? Someone told me about it but I can't find it

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kallaikoi Creator
kallaikoi Reply Good karma+2 votes
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Highest Rated (30 agree) 10/10

Excellent mod. Can't wait to see what the devs will do next!

May 24 2016 by WillTheFirst

Lowest Rated (16 agree) 1/10

CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH, CRASH.

Aug 23 2016 by NIKI87

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Some new Chaos Herald models for Beginning of The End Times. T.co

Jan 23 2017

Onward and upward, it's only getting better from here! T.co

Jan 1 2017

RT @ModDB: Congratulations to Call of Warhammer: Beginning of The End Times our editors pick for Creativity Award Moddb.com

Dec 31 2016

One is an ancient Champion of Khorne resurrected to serve Nagash, the other is an insane Master Necromancer. Togeth… T.co

Dec 31 2016

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