Description

Big gameplay changer mod, a unique twist on overhauling old junk artefacts beyond the boundaries of simple stat changers. 30+ brand new shiny perks to try

Preview
Perk-Based Artefacts (UPDATE 25)
Post comment Comments  (0 - 50 of 228)
Hisalute
Hisalute - - 72 comments

Itโ€™s really nice to see artifacts do stuff besides giving simple stat bonuses, very cool.

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OrdinaryTrooper
OrdinaryTrooper - - 8 comments

This is a great mod idea and could go far with keeping compatibility stable. I would suggest artifact interaction with different attachments as well, similar to the battery. Well done, I will give it a test.

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[๐š›๐šž๐š‹๐šข]
[๐š›๐šž๐š‹๐šข] - - 606 comments

Interesting stuff indeed, trying asap

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KronQ
KronQ - - 277 comments

The most fun mod available for Anomaly at the moment, as far as I'm concerned. The examples posted in the preview are some of the more tame ones, there's much more wild stuff in there to spice up the gameplay.

Also, cool descriptions. ๐Ÿ˜Ž

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megamax9010
megamax9010 - - 33 comments

is it compatible with Artefact Renovation?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Lite version is compatible

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WeebSlav
WeebSlav - - 122 comments

It is and yet it's not...

Basically Artefact Renovation turns junk artefacts into useful ones, and most of them get a radiation output requiring you to place them inside a container to carry or use them.

they conflict on st_items_artefacts2 but that can be easily patched..

However. Unless the perks do work while the artifacts are inside a container, like an AAM, LLC or something, you'll have to choose between dying from radiation poisoning or placing the artifact inside a container to use their non perk properties..

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

I think it's doable to make them work inside containers, but it will make them extremely powerful due to the nature of the mod. All perks are script based and additive. So if some renovation mod gives them stats, my mod will add perks on top of that.

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WeebSlav
WeebSlav - - 122 comments

I've been trying this last night, some of the artefacts like Mincer Skull or Scar that doesn't have a radiation output work great with between both mods.

But we get to the problem you mention, some of them get very powerful.

Another thing that can be done to balance them out is making the ones inside usable containers like an AAM have no perks while preserving their stats, and make the ones inside an LLC have perks while loosing their stats, so you'll have to choose between the stats or the perk unless you build a strong radiation reduction build.

However that's just a ****** suggestion by myself it's better to not mix water with oil.

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

I don't really want to nitpick the balance, so i added the option to allow artefacts in containers to utilize perks.

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WeebSlav
WeebSlav - - 122 comments

Yeah, i guess you're right, better not to fiddle with it.

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dammets
dammets - - 130 comments

Wow this is cool. So just to confirm, this only adds these effects to junk artifacts that had no gameplay effects previously correct? So the regular artifacts don't get these bonuses?

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KronQ
KronQ - - 277 comments

Yes, it's only for junkies. It's still a lot of different perks (30+). In the full version some of the regular artefacts got rebalanced to synergize better with the mod, but they don't get special powers.

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Guest
Guest - - 690,110 comments

thank you

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templario1453
templario1453 - - 95 comments

Godzilla is approaching the generator, the generator is losing power

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WeebSlav
WeebSlav - - 122 comments

Crash while testing the mod, i was inside the debug testing map, so idk

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ....5.1/bin/..\gamedata\scripts\perk_based_artefacts.script:1767: attempt to perform arithmetic on local 't' (a nil value)

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Oops, thanks for report, fixed that

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whereismy
whereismy - - 238 comments

ะ–ะธั€ะฝั‹ะน ะผะพะด. ะกะฟะฐัะธะฑะพ.

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,165 comments

wow! I'm very impressed

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,165 comments

One note: It's conflicting with the Haruka Skill system on weight.script and speed.script.
Any chance we could somehow merge/patch it?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Weight.script is my script ;)

They are both used by modders to affect stats without conflicts, it's normal that they shown as conflicting

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,165 comments

yes, i know :)
but which should I place first in load order? or is there a way to merge them?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

they are same files so it doesn't matter.

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isalcaruz
isalcaruz - - 27 comments

is a new game needed?

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underdrown
underdrown - - 1 comments

nope

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reter
reter - - 615 comments

any hope to being converted for DLTX?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

What exactly needs to be converted

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Tegarccio
Tegarccio - - 130 comments

(buried)

oh, come on, donยดt do this. we all know how this ends. RPG dies quickly because is grind beyong recognition or fun. And Stalker already has hobbo.
really, please, think about it.
not bully or hate, just knowing how it ends

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Beg for mercy more, it's like you don't have a choice to not use the mod

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Tegarccio
Tegarccio - - 130 comments

(buried)

yeah... i guess i deserve this.
sorry.
Still, is sad this exist

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Lauta_ro
Lauta_ro - - 256 comments

just ignore it, simple lol

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Thricee
Thricee - - 142 comments

Then......don't.....download it?

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Guest
Guest - - 690,110 comments

iam curious about the Knot.... Pact with the Zone?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Play the game and see for yourself ;)

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legion23e
legion23e - - 5 comments

is it compatible with ARTEFACT OVERHAUL
Moddb.com

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

Lite version is compatible

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Valheit
Valheit - - 13 comments

Any ideas ?

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_ec64b35e8aa0aeb0970bc80bf034f482>::()::<lambda_84ef1a8812c179d2b2d7097563ce696c>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 330
[error]Description : fatal error
[error]Arguments : Duplicate section 'esc_m_trader_task_1' wasn't marked as an override. Override section by prefixing it with '!' (![esc_m_trader_task_1]) or give it a unique name.

stack trace:

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

no idea, none of files have this, you posted this in wrong mod pal

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Valheit
Valheit - - 13 comments

Caused by Artefact Renovation, my bad.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings, I have problems with the icons of the skins, since I play in DXT8

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SniperHellscream
SniperHellscream - - 981 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...omaly-1.5.1\gamedata\scripts\perk_based_artefacts.script:1226: attempt to call upvalue 'change_psy_health' (a nil value)

stack trace:

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SniperHellscream
SniperHellscream - - 981 comments

How do I uninstall it?

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

TO answer all questions:
1) What icons of what skins?
2) Reinstall the mod in MO2 and put it last in load order
3) The same way you installed it. its no different from any other mod here

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SniperHellscream
SniperHellscream - - 981 comments

Sorry for the inconvenience, I already solved the problem, the problem of the skins was another complement, but if I have the same problem with the translation into Spanish, the texts of the benefits do not appear, anyway a good complement

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Emmet.Otter
Emmet.Otter - - 1,715 comments

Very damn impressive!!!!

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isalcaruz
isalcaruz - - 27 comments

I have a problem, the descriptions of the advantages of the junk artifacts do not appear, they do not appear, there is no difference from the base game, I thought it was for some other mod but I removed all the mods and and with the debug mode it appears all the artifacts of trash and none of them showed up the benefits

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

reinstall the mod, put it last in load order

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isalcaruz
isalcaruz - - 27 comments

I already saw what the problem is, it is only a problem of compatibility with the Spanish language patch, when putting the patch and changing to the Spanish language the descriptions disappear, if I change the language to English they appear, I suppose I will leave this addon on hold until Someone give him a patch (I really don't speak English very well, I'm using the google translator)

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TheMrDemonized Author
TheMrDemonized - - 1,054 comments

You can ask the guy who made Spanish translations for some mods like Stealth here on moddb or someone else to do a translation, I'll welcome that

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AspirinSGD
AspirinSGD - - 98 comments

Best. Addon. I. Ever. Saw.

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