FHR is mod based on Forgotten Hope 0.7. It brings new weapons, gameplay enhancement, graphics and sound improvement.
Current 0.16 version includes (incomplete list):
- BA-64
- BF 109 F-4, G-2
- SU-85
- SU-122
- SU-152
- BMW R75
- Ki-45

Hand weapons:
- Arisaka, K 98, M1 Garand, Mosin Nagant, No 4 bayonets
- Molotov cocktail
- M18 smoke grenade
- Eierhandgranate M39
- Nebelhandgranate 39

- Startup and regular exhaust for all tank engines
- New plane damage trails
- Added fire and smoke to vehicle wrecks
- New effects for tank treads (dust, snow, etc.)
- New flashes for hand weapons; added smoke after shot, etc.

- Added auto reload for all rifles and SMG
- Added auto throttle for all planes

8 new maps and additional singleplayer support including 128 bots.

... and much more.

Also there are two patches to allow you to play Battlefield 1942 in true widescreen mode and FH without any compatibility mode!

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Blog RSS Feed Report abuse Latest News: FHR news update

2 comments by ziba128 on Mar 4th, 2013

Battlefield 1942 lives and keeps up with the times! Check the Harlem Shake video made in game:

Visit YouTube page for credits and comments: Youtube.com

Server news

FHR mod server now accepts both CD (1.61) and Origin (1.612) versions of the game (big thanks to tuia and s[sk]!).

Mod developing news

Work on mod continued after a break. New vehicles, maps, features and more AI support coming soon.
Here is a small part what's to come:
France-1944 map

The map based on Fall Rot-1940 map and designed for 64 vs 64 air battle. View distance reaches 3000 m while planes visibility distance reaches 2000 m.
Also service ceiling was increased to 10 km for all aircraft in mod.

APC with mobile spawnpoints

Most APC have a mobile spawnpoint now what makes gameplay nonlinear and unpredictable.


German Krupp Protze truck and American M3 GMC with 75 mm antitank gun. Both vehicles were taken from SWII and RtR expansion packs. Different variants of these vehicles will be available.

Downloads RSS Feed Latest Downloads
Operation Drumbeat-1942, Run Silent Run Deep-1943

Operation Drumbeat-1942, Run Silent Run Deep-1943

Dec 4, 2012 Patch 1 comment

Operation Drumbeat-1942, Run Silent Run Deep-1943 and Solomons Air Battle-1943 crash fix Installation: 1) make a backup of objects.rfa file in ...\Battlefield...

FHR v.0.16 Full

FHR v.0.16 Full

Nov 29, 2012 Full Version 23 comments

This is a full version. If you have older version of FHR installed, delete its "FHR" folder first. It's placed in your Battlefield 1942 mods directory...

FH Fan Mappack #7

FH Fan Mappack #7

Jun 20, 2012 Patch 1 comment

Mappack for FH 0.7

FH Fan Mappack #6

FH Fan Mappack #6

Jun 20, 2012 Patch 5 comments

Mappack for FH 0.7

Widescreen, FH compatibility and 128 bots patch v2

Widescreen, FH compatibility and 128 bots patch v2

May 22, 2012 Other 31 comments

Widescreen patch allows you to play Battlefield 1942 and mods in true widescreen mode. Compatibility fix allows you to play Forgotten Hope 0.7 without...

Post comment Comments  (0 - 10 of 215)
nangiu1 Apr 13 2014, 8:07am says:

can you give me 128 bots file ? :d

+1 vote     reply to comment
ziba128 Apr 13 2014, 1:52pm replied:

Download this archive Moddb.com
and install the patch from "128 players patch" folder

+1 vote     reply to comment
nangiu1 Apr 16 2014, 1:03am replied:

how i can get 128 bots for other mod ?

+1 vote     reply to comment
ziba128 Apr 16 2014, 3:38pm replied:

Currently it works with FHR only, next version will support any mod

+1 vote     reply to comment
gb027 Apr 10 2014, 9:34pm says:

How are things going? Any news on the next update?

+1 vote     reply to comment
ziba128 Apr 12 2014, 4:49pm replied:

Unfortunately the next update is postponed indefinitely due to some reasons..

+1 vote     reply to comment
gb027 Nov 25 2013, 12:48am says:

Probably the biggest downer in the game as voted by my local LAN group, is the "long range super sniper-bot" Able to kill at long range thru trees, fog and rain! Apart from that, great game.

+1 vote     reply to comment
baganpaper Dec 5 2013, 7:00pm replied:

Yeah, its kind of risky being in places where you cant seem to find the bot, but they can still shoot you.

+1 vote     reply to comment
ziba128 Dec 3 2013, 8:55am replied:

Yes, I was thinking about defining vegetation and other objects without collision as solid to prevent that but seems it's not so easy. Need to try though.

+1 vote     reply to comment
ziba128 Nov 8 2013, 4:53pm replied:

Direct link (may not work)
If it doesn't, this is download page Moddb.com
Press red "Download now!" button

+2 votes     reply to comment
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Released Mar 29, 2012
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