It's just beta testing gameplay. ModDB generally won't publish news posts to the front page unless they have some sort of media. This release was pretty much all gameplay / code stuff, so we don't have specific visual features to show off, but we include screenshots all the same to show the state of things and because we want people to see the updates :)
We have plans to submit the mod to Greenlight a little bit down the road. We need to tidy up some things first and get ourselves situated so that we can ensure our Greenlight bid is as polished as possible! Definitely something to look for in 2013 though :)
Good job sailing right past the whole point and content of the interview there champ! So what if Team Meat ****** up on some network security issues - what in the hell does that have to do with game design?
Glad that Potteh didn't manage to murder this mod completely. I used to work on WWI:S back in 2009, mostly just doing news posts and testing... glad to see you guys are still kickin' some *** and I can't wait to play with the new bullet modeling.
3d modelers. Especially good 3d modelers. Even more especially 3d modelers who can texture, and even MORE especially 3d modelers who can animate... and the rarest of all are those who can do all three... with character models.
Soldat is AWESOME. We used to play this on LAN back in computer classes in high school. Fantastic for LAN play or even just online multiplayer if 2d shooters are your thing. Great deathmatch.
Now that the Source SDK is free to anybody due to TF2 going F2P, we've discussed making Half-Life 2: Wars essentially a standalone game, since you would be able to play it for free without owning anything, just downloading Source SDK Base and installing the mod.
However, we would need to eliminate some EP2 dependencies we have (environment textures, some static props, and most importantly stuff like the Combine Hunter, etc), so we're not sure whether we will or not yet. I voted "planning to" anyway because in an ideal world we would do that so that anybody can play our mod for completely free.
Some of the best outdoor mapping I've ever seen with Source! I have to wonder how it runs though :P I'm guessing you had to optimize the crap out of it.
Great custom content though. Good news post, lots of progress in every area!
Woohoo! I want to thank you for crediting BATTLEFIELDO.com as your source. In addition to being a Source modder I am also a founder and admin of that site, and although we broke the news about this yesterday very few of the sites who have clearly reposted the news based on ours (quoting our transcript of the interview etc) bothered to source us... hooray for journalistic integrity!
Take as much time as you guys need. I've been waiting for this mod for five years now, I can stand to wait a couple of weeks or months longer. Can't wait to play it!
Looking great as per usual. Love the plethora of excellent custom content. You've managed to do what almost no HL2 mod can and make it look and feel like it's not just a HL2 mod.
Sweet, I've been in Desura since the beginning of the closed beta. Cannot WAIT to finally get my hands on this game. 2005 seemed like yesterday for sure... but god damn Off Limits has come a long way. The media these days compared to back then is just phenomenal. Great job :)
I don't really use MSN any more, but you can drop me an email at ennuinin@gmail.com when you go into beta or release, and I'll give you a nice big plug on the Halflife2.net frontpage just like old times :) I never newspost these days but I still have the ability to.
edit: whoops, meant to reply to your comment, but I imagine you'll figure it out anyway :D
Really looking forward to checking it out. I haven't played it since it was still called Berimbau and I got to playtest the alpha with Zanboo for an hour or two. I'm sure it's come a really long way since, I can't wait to see what you guys have done with it!
It's gotta be about 2 years since I played the alpha, and the team has changed completely since then, so I bet it's barely recognizable :D
Hear, hear. Glad to see that things are being sorted out and dealt with in a mature fashion. There's plenty of petty drama in the modding world without adding any more to it!
Long live WW1:Source :) If you'd like me to come back on and do PR for you guys again, just drop me a line. It's amazing what you've done with the mod since release.
I hope everyone involved can resolve their differences, put aside their egos (on both sides of the table!) and do what's best for the mod.
If you use Desura you can patch the normal way.
It's just beta testing gameplay. ModDB generally won't publish news posts to the front page unless they have some sort of media. This release was pretty much all gameplay / code stuff, so we don't have specific visual features to show off, but we include screenshots all the same to show the state of things and because we want people to see the updates :)
We have plans to submit the mod to Greenlight a little bit down the road. We need to tidy up some things first and get ourselves situated so that we can ensure our Greenlight bid is as polished as possible! Definitely something to look for in 2013 though :)
I'm not sure if I'll ever get to a point where making games is a profession and not a hobby, but it sure would be nice!
Good job sailing right past the whole point and content of the interview there champ! So what if Team Meat ****** up on some network security issues - what in the hell does that have to do with game design?
That's the plan eventually but for now we only have the Resistance one finished.
The lambdas are intentionally large because they change color based on what team color the owner has, so you can tell buildings apart in team games :)
Why can't you get on the forum? If you are stumped by the anti-spam registration question (what genre is HL2: Wars?) the answer is RTS.
Glad to see you guys are still active! Best of luck!
Glad that Potteh didn't manage to murder this mod completely. I used to work on WWI:S back in 2009, mostly just doing news posts and testing... glad to see you guys are still kickin' some *** and I can't wait to play with the new bullet modeling.
3d modelers. Especially good 3d modelers. Even more especially 3d modelers who can texture, and even MORE especially 3d modelers who can animate... and the rarest of all are those who can do all three... with character models.
Awesome. LONG LIVE INDIE GAMES!
Looks fantastic. I've been following you guys since you first launched your website many years ago, cannot WAIT to finally get my hands on this mod!
I might get in touch with you guys and interview you for Halflife2.net - what's an email address I can contact you with?
Soldat is AWESOME. We used to play this on LAN back in computer classes in high school. Fantastic for LAN play or even just online multiplayer if 2d shooters are your thing. Great deathmatch.
Now that the Source SDK is free to anybody due to TF2 going F2P, we've discussed making Half-Life 2: Wars essentially a standalone game, since you would be able to play it for free without owning anything, just downloading Source SDK Base and installing the mod.
However, we would need to eliminate some EP2 dependencies we have (environment textures, some static props, and most importantly stuff like the Combine Hunter, etc), so we're not sure whether we will or not yet. I voted "planning to" anyway because in an ideal world we would do that so that anybody can play our mod for completely free.
Some of the best outdoor mapping I've ever seen with Source! I have to wonder how it runs though :P I'm guessing you had to optimize the crap out of it.
Great custom content though. Good news post, lots of progress in every area!
Woohoo! I want to thank you for crediting BATTLEFIELDO.com as your source. In addition to being a Source modder I am also a founder and admin of that site, and although we broke the news about this yesterday very few of the sites who have clearly reposted the news based on ours (quoting our transcript of the interview etc) bothered to source us... hooray for journalistic integrity!
Finally! So many years of waiting are now over. Congrats and all the best!
Just buy Episode 2. Or don't buy anything. We are thinking about removing EP2 dependency.
And yeah, in his opinion I should hope the mod is worth it. He's the coder :)
What an egomaniacal, self-absorbed fuckbag. Luckily people with that massive of a chip on their shoulder tend not to get far in life.
Potteh causing more drama?
Wow, that's a ******* surprise.
Take as much time as you guys need. I've been waiting for this mod for five years now, I can stand to wait a couple of weeks or months longer. Can't wait to play it!
its coming....
YES :D
I love everything about this! The music, the setting, the art style... can't wait to see more!
Looking great as per usual. Love the plethora of excellent custom content. You've managed to do what almost no HL2 mod can and make it look and feel like it's not just a HL2 mod.
Can't wait to play it :)
Sweet, I've been in Desura since the beginning of the closed beta. Cannot WAIT to finally get my hands on this game. 2005 seemed like yesterday for sure... but god damn Off Limits has come a long way. The media these days compared to back then is just phenomenal. Great job :)
I don't really use MSN any more, but you can drop me an email at ennuinin@gmail.com when you go into beta or release, and I'll give you a nice big plug on the Halflife2.net frontpage just like old times :) I never newspost these days but I still have the ability to.
edit: whoops, meant to reply to your comment, but I imagine you'll figure it out anyway :D
Woot! Long Live C&C Renegade! Most underrated FPS ever. I love you guys so much for remaking it on a modern engine.
Cool, got it!
Really looking forward to checking it out. I haven't played it since it was still called Berimbau and I got to playtest the alpha with Zanboo for an hour or two. I'm sure it's come a really long way since, I can't wait to see what you guys have done with it!
It's gotta be about 2 years since I played the alpha, and the team has changed completely since then, so I bet it's barely recognizable :D
Hear, hear. Glad to see that things are being sorted out and dealt with in a mature fashion. There's plenty of petty drama in the modding world without adding any more to it!
Long live WW1:Source :) If you'd like me to come back on and do PR for you guys again, just drop me a line. It's amazing what you've done with the mod since release.
I hope everyone involved can resolve their differences, put aside their egos (on both sides of the table!) and do what's best for the mod.