Half-Life 2: Wars developer. Past modding projects include World War I: Source and Ballmen. Also founded CounterStrikeGO.com and Battlefieldo.com.
Mod news because this is ModDB.
Feature articles are few and far between and often rather boring to anyone already invested / familiar with their favorite modding scenes (note I don't include the MOTY stuff in that, which I love!). Tutorials are better found elsewhere in more specific / niche communities for the various engines and if I wanted indie news I'd go to IndieDB!
Sad this is dead :(
Yeah, it can take anywhere from 5-20 minutes to get a game going - you just have to make a public game and be patient! Hopefully once we are on Steam later this year the player base will be a bit more substantial :)
You could always organize a game through our community forums on the website!
"Fauna" race (zombies, antlions, etc) is something we've talked about, but not realistic in a gameplay sense. If you wanna make some great OP4 or HL1 HECU models and animations we'll talk about it ;)
Next time you can try our mirror - its in the news post, or just go to lambdawars.com/getlatest.php - we prefer people use ModDB mirror because we don't have unlimited bandwidth, but our mirror tends to be faster.
This is a large part of the reason we're hoping for Greenlight - auto updates and Steam content servers and all that.
Well-deserved congrats to everyone in the Top 100!
Those of us on the Lambda Wars (formerly called Half-Life 2: Wars) dev team appreciate your votes and support!
We are gearing up to put the mod on Greenlight for free and the name change is in hopes of avoiding any IP conflict with Valve (for instance you'll remember they asked Black Mesa to remove "Source" from their name).
It was done in hopes of avoiding any conflict with Valve's IP as we are going to be up on Greenlight very soon. Hopefully you get used to it!
If you use Desura you can patch the normal way.
It's just beta testing gameplay. ModDB generally won't publish news posts to the front page unless they have some sort of media. This release was pretty much all gameplay / code stuff, so we don't have specific visual features to show off, but we include screenshots all the same to show the state of things and because we want people to see the updates :)
We have plans to submit the mod to Greenlight a little bit down the road. We need to tidy up some things first and get ourselves situated so that we can ensure our Greenlight bid is as polished as possible! Definitely something to look for in 2013 though :)
I'm not sure if I'll ever get to a point where making games is a profession and not a hobby, but it sure would be nice!
Good job sailing right past the whole point and content of the interview there champ! So what if Team Meat ****** up on some network security issues - what in the hell does that have to do with game design?
That's the plan eventually but for now we only have the Resistance one finished.
The lambdas are intentionally large because they change color based on what team color the owner has, so you can tell buildings apart in team games :)
Why can't you get on the forum? If you are stumped by the anti-spam registration question (what genre is HL2: Wars?) the answer is RTS.
Glad to see you guys are still active! Best of luck!
Glad that Potteh didn't manage to murder this mod completely. I used to work on WWI:S back in 2009, mostly just doing news posts and testing... glad to see you guys are still kickin' some *** and I can't wait to play with the new bullet modeling.
3d modelers. Especially good 3d modelers. Even more especially 3d modelers who can texture, and even MORE especially 3d modelers who can animate... and the rarest of all are those who can do all three... with character models.
Awesome. LONG LIVE INDIE GAMES!
Looks fantastic. I've been following you guys since you first launched your website many years ago, cannot WAIT to finally get my hands on this mod!
I might get in touch with you guys and interview you for Halflife2.net - what's an email address I can contact you with?
Soldat is AWESOME. We used to play this on LAN back in computer classes in high school. Fantastic for LAN play or even just online multiplayer if 2d shooters are your thing. Great deathmatch.
Now that the Source SDK is free to anybody due to TF2 going F2P, we've discussed making Half-Life 2: Wars essentially a standalone game, since you would be able to play it for free without owning anything, just downloading Source SDK Base and installing the mod.
However, we would need to eliminate some EP2 dependencies we have (environment textures, some static props, and most importantly stuff like the Combine Hunter, etc), so we're not sure whether we will or not yet. I voted "planning to" anyway because in an ideal world we would do that so that anybody can play our mod for completely free.
Some of the best outdoor mapping I've ever seen with Source! I have to wonder how it runs though :P I'm guessing you had to optimize the crap out of it.
Great custom content though. Good news post, lots of progress in every area!
Woohoo! I want to thank you for crediting BATTLEFIELDO.com as your source. In addition to being a Source modder I am also a founder and admin of that site, and although we broke the news about this yesterday very few of the sites who have clearly reposted the news based on ours (quoting our transcript of the interview etc) bothered to source us... hooray for journalistic integrity!
Finally! So many years of waiting are now over. Congrats and all the best!
Just buy Episode 2. Or don't buy anything. We are thinking about removing EP2 dependency.
And yeah, in his opinion I should hope the mod is worth it. He's the coder :)
What an egomaniacal, self-absorbed fuckbag. Luckily people with that massive of a chip on their shoulder tend not to get far in life.
Potteh causing more drama?
Wow, that's a ******* surprise.
Take as much time as you guys need. I've been waiting for this mod for five years now, I can stand to wait a couple of weeks or months longer. Can't wait to play it!
R&D so deserves to be the winner though...
work independently, communication via email, steam and forums, and SVN of course
different for each team I work on, but usually some combination of forums and steam chat.
I played the **** out of this, love it immensely. I had a brain flash the other day and realized that the name refers to Freeman Dyson and his asteroid space-tree/flower idea. Keep up the great work :)
This is only one piece of advice, when beginning modders could use several, but I would argue that the point made in this little article is the most important one for noobs to know. Modding is 5% thinking of cool ideas and 95% doing work.
so thats what wiredgear's been up to
Downloading it now :) Reminds me of the old FPS "Outlaws"
what's the song in the trailer?
excellent newspost :)
Good to see :)