Report poll Have you turned your mod into a stand-alone game?

Poll started by feillyne with 1,973 votes and 36 comments. Browse the poll archive.

 6%

Yes (128 votes)

 11%

No (219 votes)

 7%

Planning to (138 votes)

 9%

Considering it (174 votes)

 4%

Never will! (87 votes)

 62%

Ain't a developer (1227 votes)

Post comment Comments
Tynan0
Tynan0 Aug 14 2011, 8:56pm says:

Im not a developer, but I have seen some pretty amazing mods out there that have been turned into stand-alone games.

+16 votes     reply to comment
moci
moci Aug 14 2011, 9:01pm replied:

And pretty not so amazing mods as well! Not a dev here.

+19 votes     reply to comment
DarkPivot
DarkPivot Aug 14 2011, 9:14pm says:

Recently I've seen most of the polls having the option "Not a developer" and it's always the highest rated one. ._. I said never will because I'd rather just make something new than promise something free for so long and then charging people for it suddenly.

+9 votes     reply to comment
SteveZombie
SteveZombie Aug 15 2011, 5:33pm replied:

I can readily believe there are more users here that haven't actually done anything yet than there are those that have, personally.

+3 votes     reply to comment
tymaxbeta
tymaxbeta Aug 14 2011, 9:51pm says:

I switched to Unity to be honest, I was on the Source train till death, and if they release the engine for indy use[and it looks like they are just about to] I'm going to hop back onto that train, but in my humble opinion Unity takes out UDK in several ways, sure, it doesn't have that nifty Steam API built in, but its graphics always look unique[because its not the same shader set used by EVERY game these days] and the ability to embed in browser without sacrificing graphical quality is pretty darn cool too, and useful for payed indy games that have a fine demo lined up, you can't beat the convenience of simply having it in browser for the players to load...

+6 votes     reply to comment
DIDHOT
DIDHOT Aug 15 2011, 3:25am says:

i choose yes because actually my indie project is a mod for call of duty, but i have another dreams and hope whispering from inside #o rly?

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Aug 15 2011, 3:54am says:

I chose "Planning to", even though that's not quite right. My old Jedi Academy mod(One that I never created a page for) became to...Big(?) for the JKA engine, so I now have plans to make it in UDK. Still too early in the development stages to really count though...

My current JKA mod is staying in JKA though.

+3 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Aug 15 2011, 6:29pm replied:

Same goes for me. I'll consider it for some of my ideas in the future.

Still, the mod should at least be released, even if unfinished because it's being converted to a better format.

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Aug 16 2011, 2:41am replied:

If you're referring to my unfinished mod, I didn't get far enough in development to release it at all. I just have a few unfinished maps, scripts and skins laying around...It didn't take long to realize that to achieve my goals, the JKA engine just wouldn't cut it.

+2 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Aug 16 2011, 9:55am replied:

No, I was referring just to mods in general.

+2 votes     reply to comment
Tanshaydar
Tanshaydar Aug 15 2011, 4:27am says:

Purchasing the license for the engine and every asset is not something easy like people could have thought. Actually many people out there think that making a mod is a 'click click done' easy job, so is making a game, so is going indie.

+5 votes     reply to comment
FILM_Smartson
FILM_Smartson Aug 15 2011, 5:18am says:

i say NO coz its too hard to download a stand alone mod for example:
your mod is almost 9 gb plus the game is 8 gb and you can put it on a torrent but it will take so long to wait (if no seeders)

(note: recommended for peoples who cant install the mod correctly)

-1 votes     reply to comment
shroomman
shroomman Sep 21 2011, 7:10am replied:

not to forget the license issue!!

+1 vote     reply to comment
FILM_Smartson
FILM_Smartson Aug 15 2011, 6:42am says:

ok, im not a developer

+4 votes     reply to comment
hogsy
hogsy Aug 15 2011, 12:01pm says:

Usually if I start off working on it as a mod then it'll stay as a mod.

+3 votes     reply to comment
ElderPredator
ElderPredator Aug 15 2011, 1:04pm says:

I Consider it. Some mods starts new ideas and result the game.

+3 votes     reply to comment
JoshZemlinsky
JoshZemlinsky Aug 15 2011, 1:39pm says:

I havn't, i aint much of a developer lol.
Guess it could be fun to. But meh, too much work.

+1 vote     reply to comment
Chrissstrahl
Chrissstrahl Aug 15 2011, 1:59pm says:

Never will!
- Have no Star Trek license
- Can't license the required Engine for the Mod (Id-Tech3 with Übertools)
- Would have to droop the existing Singleplayer campaign
- Don't have the team to create a completely new Campaign based Multiplayer Co-op game from scratch

+2 votes     reply to comment
altercuca
altercuca Aug 15 2011, 3:22pm says:

I'd rather start off as a mod and see where it goes from there. Good response, consider turning into stand alone, bad response don't even think about it. GREAT response = sign up with Valve :P, but o well, i'm just a level designer :/

+2 votes     reply to comment
MrMattWebb
MrMattWebb Aug 15 2011, 11:51pm says:

planning to. might as well use game tools with the amount of time spent using mod tools.

+2 votes     reply to comment
Sclera
Sclera Aug 16 2011, 12:33am says:

I think there's a tendency to look at these poll results negatively. What they say to me is that this site is a pretty good resource for non-modder players to find new content.

+2 votes     reply to comment
Dragon93
Dragon93 Aug 16 2011, 11:40pm replied:

Simply amazing how many PC players don't even patch games; let alone the extreme mass that have never downloaded anything from a map to a mod for a game. That's one of the great things about Steam (for example); it's practically bringing PC gaming to the 21st Century by giving the basic PC gamers what the Xbox and PS3 players get - patches, achievements, games, friends, communities etc.

Got to hate all you UDK and Source guys xD - such easy access to stand-alone. Worst part about majority of modding is the fact that you are just editing a game; too many/most companies aren't up for opening up even the smallest of things from their games so that we might improve it (and most definitely not so that we might go standalone/official). We all know how many shitloads of people bought Half Life 1/2, Battlefield, Total War etc. all for their mods.
Shame marketing never notices. - Marketing being one of those great things however that don't limit mods; we make it because we want it; no matter how small "we" is. Modders always find a way to make things better (or worth buying).

+2 votes     reply to comment
shroomman
shroomman Sep 21 2011, 7:14am replied:

"this site is a pretty good resource for non-modder players to find new content. "
is that bad???

+1 vote     reply to comment
EclipseStardestroyer
EclipseStardestroyer Aug 16 2011, 5:29pm says:

Not a developer, but I have played mods for games that so good that I consider them a separate game

+2 votes     reply to comment
l0p
l0p Aug 17 2011, 8:57am says:

I iz liek standalones :)

+2 votes     reply to comment
n5p29
n5p29 Aug 17 2011, 9:38am says:

yeah, only if the original game developer allowing it.
especially ZH. so you don't need to install vGen, vZH, patch them, and install the mod. just install mod at once.

+2 votes     reply to comment
feihaiwuxian
feihaiwuxian Aug 17 2011, 11:52am says:

hmm~ my os is not support edit tools ,so I have to wirte code in the txt
document,for that I would check them again and again when testing

+2 votes     reply to comment
Nathanius Online
Nathanius Aug 17 2011, 5:17pm says:

The IP of my team's mod would make it too expensive to turn into a stand alone game! That and we don't have our own game engine

+2 votes     reply to comment
Ennui
Ennui Aug 17 2011, 11:38pm says:

Now that the Source SDK is free to anybody due to TF2 going F2P, we've discussed making Half-Life 2: Wars essentially a standalone game, since you would be able to play it for free without owning anything, just downloading Source SDK Base and installing the mod.

However, we would need to eliminate some EP2 dependencies we have (environment textures, some static props, and most importantly stuff like the Combine Hunter, etc), so we're not sure whether we will or not yet. I voted "planning to" anyway because in an ideal world we would do that so that anybody can play our mod for completely free.

+2 votes     reply to comment
FILM_Smartson
FILM_Smartson Aug 18 2011, 3:50am says:

someone just send a bad message to me and i dont want to tell you the name

"You ******* moron... you really know, how to twist "Have you turned your mod into a stand-alone game?" - question, dont you?
Tell your parents to give brains to next kid they have."

and my reply is

"im a moron? i am NOT!!!, this what i mean:
NO cause
i have a mod and almost 235 mb + the game is 8 gb and some people's internet speed is too slow, (mine too)
and its also hard to upload it to the internet

(my comment is only an example and i dont want to make an indie game only modding so i pick NO)

Note: please give respect to the other people like me and i am not english i am a "filipino" having a vacation around the antartica"

you will all know who is the bad guy and the good guy(like me)soon
(note: i dont know how to make my own engine for my mod)

+2 votes     reply to comment
TheNodCommander
TheNodCommander Aug 18 2011, 4:21am says:

No. Im making it directly into a full game.

Sidenote: There is no word such as "Aint". Sorry, couldnt help it.

+3 votes     reply to comment
arieas
arieas Aug 18 2011, 10:28pm says:

Doing so right now. Not for any commercial reason, just can't let my creations out to as many as I'd like if its reliant upon a game, which those interested may not have.

+3 votes     reply to comment
The-Light
The-Light Aug 19 2011, 8:59am says:

Nope, but plan is to make my own engine to build the standalone version of it.

+2 votes     reply to comment
OrdinaryMagician
OrdinaryMagician Aug 19 2011, 7:57pm says:

I have plans to make standalone remakes of all my mods.

+2 votes     reply to comment
sbseed
sbseed Aug 20 2011, 2:35pm says:

my team is working on doing exactly this... it would be nice if we had more people on the team tho. the hardships of having a dev team lol

+3 votes     reply to comment
Jazzbyte123
Jazzbyte123 Aug 21 2011, 6:13pm says:

Ah I like this poll, I had a second thought about what to click on this.

My mod Out Of Earth is going to stay a mod I believe but I have considered about making it standalone so I could have some more customisation and make it a more thrilling in depth story. Even though I have planned every chapter of the mod and it was quite long, I still would of liked to make something more personal and independent, espiecally developing it on newer technologies.

I am currently learning C++ for future projects but may consider making Out Of Earth a new project. Who know's what the future holds, but yes, considered it to quite an extent :)

+2 votes     reply to comment
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