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I have discovered a strange bug. During quest where thieves stole an item, and were about to sell it to the necromancer, a bunch of ancient dead joined the fray, hostile to both groups. Now, the weir part was when the necromancer started raising dead skeletons, they became useless, harmless, unattackable skeletons with twisted heads, that were just shambling around tge battlefield, instead of making my life hell
Amazing as always. Can't wait for the glorious Wildhammer griffin riders.
Nanananana - hah! ME!
Add Garithos as a playable character, so that I can murder INHUMAN elves in glorious style!
Hello.. I am not sure, whether this was a bug, or a feature, but after taking a head of a bandit leader for a contract, I was met with a surprisingly challenging band of bounty hunters. After losing half of my brothers, and grinning at some new and shiny armor, that no longer leaves rust stains on our gambensons, we strode onwards... Only to be stopped by a second equally challenging band of bounty hunters, about five steps away from our previous battle, right next to a city. Our six remaining men were grieviously injured after the last fight, and they were no match for the better numbered and armed force.
But yes.. My question is, whether or not, this impossibly spontaneous bounty hunt is intended feature.
Not like you can actually compare their size to anything in this screenshot :^)
Will there be any one-headed ogres though? Lorewise, after all, the two headed thing is mostly seen on the magi and shamen
There is a bug, where if you drop a Lithuanian flag, it turns into a Roman one.
Horn? What horn? It's broken off. Either the character did it for practicality reasons, or he just broke it off when swinging that totem
Early WoW style was close to WC3. For a time, only difference was the polygon count, and texture resolution.. All changed, until blizzard started implementing gigantic pauldrons and stupidly glowy swords... Things, that this mod does not have..
Now.. I may respect your opinion, but it doesn't mean I agree with it
How will the player housing work? Will it be in the open world, or phased, like the garrisons in WoW? If not phased, when how is it all going to work? I mean, I really like this all stuff, but the things with the castles and towns seem a bit overambitious.
Wouldn't a more wise option be to drop the spear and draw a shorter weapon in that case?
Unless the enemies will be using that shield-bashing, the combat may be a bit too easy D:
I've tried it before you replied, because I am an impatient prick.
Anyways, my wooden laptop appears to be running it perfectly, and I am loving it besides the lack of single-player. Keep up the good work!
Though different language for each different nation would be nice.
I have a serious question. Is the animated world possible to disable? I mean, I do love how it looks on the videos, but my computer is old, and I fear that it may not be able to handle that strain.
Would have been harder to notice if you placed him not in the middle D:
So basicly, it's With Fire and Sword on steroids? And I mean LOTS of steroids?
Anyways, keep up the good work, I am waiting for this.
This looks amazing. But I have a thing to tell about the vehicles.
First of all, to make it more realistic and immersive, you should have to collect or buy fuel to keep your cars running. I suggest they would spend in a similar way as food is and perhaps being more rare and more expensive. And when the fuel is out, the cars should be left behind, or pulled (which would slow the walking people even more or even lower their morale)
As for helicopters, I'd say they should be ridiculously rare. Like one or two for a whole faction and for a player to get a one it would require a some sort of long chain quest. And as obvious as it may be, they'd need fuel as well.
Weird dancing skeletons? :D
Anyways, a lot of the outcomes were hilarious, while some of the later others were not as funny. I especially loved the blue knight's poking to Mario bros or his pondering about exsistance.. I also was laughing my arse off at the yellow knight's canibalism. However, the two last knigh-- Okay, red was slightly amusing, but the last (Black?) one was really pale (Oh the irony) comparing to the rest of them.
Anyways, I liked it for a few hours, was amusing, but unfortunately it doesn't have any replay value.
If possible, I'd like this custom variation of Warrior Priest's armor
Yes, thank you very much C:
This mod is awesome... But one weird thing, one of the tavern tracks reminds me very much of an old pop song (forgot the artist and the name of the song) and I can't pay any attention to dialogue text while listening to that :D
Not sure how it is in 1.3, but in the previous version, you were usually played as a man, while playing a female character. I mean, sure the people call you lady, but all the random things involving sex treats you as a man. For example, in the quest where I looked for wildligs, a farmgirl asked to sleep with her. After that, I got a text "You are wondering if you got her pregnant"or something like that.
Any possibility to make him.. Well bigger?
But besides that, the armour looks amazingly realistic.
It is a really cool mod. Though it had some hilarious moments. For instance, I went to a Tomb Lord town, and since it was rich, a quote included that "The people are well fed", however, after I walked in and seen all those bony people, I wasn't convinced :D
Damn it... My wooden PC will catch on fire. Hopefully I will have a new one when this is released.
I am being nice. Just complimenting how sexy it was, while quoting Homer Simpson :D
Stupid sexy Flanders...