ESF is a fast paced, 3rd person fighter based on the hit anime, Dragonball Z. Select your favorite character and fly, power up, transform, melee, and beam your enemies into pulp. Each character is given signature moves and abilities to compliment different style of play. Some are stronger in hand to hand combat, others are better with energy attacks. Play in three different game modes, deathmatch, team deathmatch, and capture the dragonballs. There is a learning curve so newbies beware. This is not your normal Half-life mod.

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cristimario10
cristimario10

(buried)

First Comment! Also great news!

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Grega Creator
Grega

Third comment!

Remember guys its only a prototype of the thesis that Raven made for school. Depending on how much of a hit it is on the performance it may or may not be included in the final game.

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blackdragonstory
blackdragonstory

This is really great :)
Be sure to make it so the column upper part doesnt stay in air when bottom gets destroyed.

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Nightscout
Nightscout

I'm drooling just looking at it.

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AydinDubstep
AydinDubstep

******* Fawesome!!!!!!

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XEL0N0
XEL0N0

this is the power of HL1!?? :OOOOO

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Grega Creator
Grega

No thats APEX integrated inb to our map system.

Its basically PhysX.

So its the power of our coderz for putting it all in to HL1 :p

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Argoon
Argoon

I still can't entirely comprehend how without the source code for the goldsource engine you guys can change so much, and if source code is not needed why something like what you guys show was not possible before even tho other just talented developers worked with it!?

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Grega Creator
Grega

Its not that it wasnt possible, its that it wasnt tried.

Your average dev would probably laugh at the idea of manually adding systems that are already implemented in newer engines with a free such as Unity or the UE.

Adding shaders in by hand is a really roundabout way of doing things really. On the other hand it shows that the coders know inside and out how those systems work and can specxiffically taylor them to our very needs, instead of simply using given defaults.

As for how its possible on GoldSRC. Its simple. The HL1 SDK is just that open to modding. The only thing more open to moding is the engine source code itsef. Compared to this, Source is limited as all hell.

Just goes to show how rebust HL1 really was and how much controll Valve gave with the SDK back then.

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Argoon
Argoon

Thanks for the reply it makes more sense now. :)

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Cookiemann
Cookiemann

Since you change so much code and make it look more awesome, what are the requirements going to be for the game? It can't be the old standards, and also when do you plan to release? :)

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Grega Creator
Grega

We cant be 100% sure about the requirements, sicne its still WIP and not fully optimized, but you will need Shader model 3.0 on your GFX card and a SSE2 compatible CPU.

The release date is not known at this stage either. Since we work on this as we have time for it, so we kinda have a "Its done when its done" mentality towards questions about the release.

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JoaoKuch
JoaoKuch

That's awesome!

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Valkinsenn
Valkinsenn

Hats off to you guys. Seriously.

My mind is blown.

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BadXFox
BadXFox

what about the genkidama? it would freaking crash the game if everything was destroyed like that

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druidsource
druidsource

^Is not user friendly

Genkidama = Spirit Bomb

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Nassif9000
Nassif9000

i believe they can make strong attacks able to vaporize stuff...so it ain't a problem :D

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Deverz Creator
Deverz

Not everything will be destructible if this is implemented

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7game
7game

This is fucken epic.

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Twillypop
Twillypop

NICE work guys!!! ;]

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ConejoChombi
ConejoChombi

extreme makeover dbz edition

looking forwards to it :$

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Flaxicon
Flaxicon

just like the terrain, my mind is blown to peices...

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Kyle07
Kyle07

Now you guys understand why this mod isn't released yet.

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StegoSigma
StegoSigma

HNGGGG

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xwolf54
xwolf54

why is this not on the forums nor facebook?

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Grega Creator
Grega

It is on the forums. Its in the mosh pot (former forcepit)

It was a prototype for Ravens thesis ^^

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TheGodSaiyan
TheGodSaiyan

you have to put this in game esf mappers btw awesome graphics and details !!! can't wait to play this game

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LumenLumen
LumenLumen

Is the fracturing done externally or do you use your own algorithms within the GoldSource engine? I also see that you've incorporated PhysX. Will this impact ATI/AMD GPU's? I am elated that your project continues while managing hardships.

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Grega Creator
Grega

APEX was used for this. Basically the fractures are premade, but depending on the hit, not all the fractures actually break.

AS for ATI. We will only be doing this for certain visual destruction. Meaning the pieces will disappear after destroyed. That way we can simply make it vanish for AMD/ATI without the whole breaking appart thing.

But if turned on, then yes i expect ATIs to get a big performance hit.

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LumenLumen
LumenLumen

That's rather unfortunate. I managed to grab an R9 270 two weeks ago. I don't know if it's processing speed will be enough to play without having some minor fps lag. Also, is there any prerequisites or openings for the ESF team?

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Grega Creator
Grega

ATM id say we are lacking 3D/2D artists and maybe a coder who could handle gameplay related stuff.

Though its probably the best idea to simply go to our TS3 channel and ask there. Im a bit out of the loop since ive had a training course for the past few weeks which left me next to no time for ESF itself ^^;

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Guest
Guest

Why not Havok physics? Is next-gen.. is good than APEX-Physx nvidia.

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PGLzone231
PGLzone231

Why not Havok physics? Is next-gen.. is good than APEX-Physx nvidia.
Yeah.. is optimized. No decrease FPS. 2013:)

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enkas
enkas

Damn it... My wooden PC will catch on fire. Hopefully I will have a new one when this is released.

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Description

This is a video that has been shown a few month ago to the force pit member showing a w.i.p. of the destruction protoype for ESF

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-Raven-
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destruction_prototype_work_in_progress_preview720p_H.264-AAC.mp4
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