Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is entering Early Access on April 27th 2015.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Blog RSS Feed Report abuse Latest News: Recap: One week of Early Access

0 comments by JaysenBattle on May 7th, 2015

Recap: One week of Early Access

Battle Brothers launched into Early Access just about a week ago and so far it has been quite a ride!

First of all, a big thank you to all who have supported us by buying the game, giving feedback and suggestions, and reporting bugs! Please keep it up and keep spreading the word and help us getting people to know about Battle Brothers!

It’s now possible to upgrade your game to the Supporter Edition directly on Steam if you’ve enjoyed yourself playing the game and want to further support the development of Battle Brothers.

During the past week we were busy mainly with answering questions and fixing the most urgent of bugs. Nevertheless, we managed to squeeze in some smaller balancing changes and quality-of-life improvements based on your requests. Now that the dust of the launch is slowly settling we’ll soon change our focus again on adding new features to the game.

What’s next on the list?

We’ll soon start working on our first new feature: The event system.

While traveling the world a lot of unforeseen things can happen and surprise you. These events can occur anytime and anyplace and will force you to make tough decisions outside combat. Just to give you random example of what might be; if there is a Battle Brother with a criminal background in your mercenary company, a passing guard patrol might recognize that character and demand you hand him over as a prisoner or face the consequences. Similarly, individual characters in your group might interact depending on their backgrounds and traits - will the adventurous noble get along with the lazy sluggard beggar?

Events like this will not be entirely random but depend on what happens in the world and which characters are in your company. Their outcomes will be partially randomized for the sake of replayability. The possibilities for creating interesting, challenging and morally ambiguous events are limitless.

The event system is also much more than just the events themselves. It lays the foundation for a dialogue system that allows the player to interact with all parties on the worldmap like caravans or patrols. This will open up a lot of opportunities to create interesting encounters and make the player feel a lot more like a part of the world. Depending on how the event system works out, the whole contract system may also see a complete overhaul in the future to make for something more engaging than the current wall of text.

At this point it’s difficult to estimate how long it will take to get the event system into the game so we won’t give an ETA here. Make sure to follow our developer’s blog to always get the latest updates and we will tell you about our weekly progress.

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Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Apr 25, 2014 Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Apr 18, 2014 Demo 1 comment

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Post comment Comments  (0 - 10 of 46)
Guest Apr 23 2015, 7:00pm says:

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JaysenBattle Creator
JaysenBattle Apr 24 2015, 3:29pm replied:

Glad you like the game! Go check out Reformists LP, hes doing a great job:

+1 vote   reply to comment
getfreurr Mar 11 2015, 2:56am says:

you will add cavalary in the game?
and the player can defend city and settlements?
the player can make a camp?

0 votes     reply to comment
JaysenBattle Creator
JaysenBattle Mar 12 2015, 4:47am replied:

Cavalry will not be in the game for the player. It would just not fit in the small scale tactical battles that we are focusing on right now. Adding cavalry would make it more large scale. However, we will have enemies that use some sort of cavalry but i dont want to tell too much about them right now ;)

Yes, you can defend cities and settlements when they get attacked. All settlements have defenders (militia and soldiers) that will also try to fend of any attackers. You can even join an ongoing battle and help the (Ai-controlled) defenders.

The player can not make a camp right now but we have a lot of ideas regarding a possible camping feature in the future (after early access release). But we are not decided on that yet.

+2 votes   reply to comment
Guest Mar 12 2015, 8:53am replied:

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LordGuido Feb 8 2015, 6:52am says:

Jaysen I read somewhere in the comments that mount & blade is a big inspiration for you guys. Does that mean that the factions will have a leader, lords and other characters we can interact with? (battles, quest, etc.)

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Feb 8 2015, 12:12pm replied:

There will be named characters within factions like Oc Warlords or other unique characters but in the current state of the game you wont be able to negotiate with them.

Within the human faction we have people in villages and cities that offer contracts for you but the interaction is not as sophisticated as in M&B. As you are a mercenary you do not thrive to become a lord and settle down and politics are not really your kind of thing. But i agree that there could be a lot more interaction within the human faction but right now we focus on the core elements of the game.

A lot will be added if the early access is successful enough to give us some spare resources.

+1 vote   reply to comment
Derpp_ Feb 7 2015, 11:58am says:

Damn, this looks good! What engine did you use? Or did you use any engine?

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Feb 8 2015, 3:46am replied:

We use our own engine programmed in C++ and Squirrel and then we render a html UI over it with awesomium :)

+2 votes   reply to comment
anumen Feb 2 2015, 10:36am says:

Very interesting concept.

Tracked !

+2 votes     reply to comment
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Battle Brothers
Windows, Mac, Linux
Overhype Studios
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Release Date
Released Apr 26, 2015
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Turn Based Strategy
Single Player

Latest tweets from @overhypestudios

RT @BrkdwnEpiphany: Here is a playlist of a good chunk of the titles currently in the game: #battlebrothers @Overhy

May 19 2015, 4:05am

Check out the awesome Battle Brothers soundtrack on soundcloud by @BrkdwnEpiphany !

May 18 2015, 9:44am

RT @BrkdwnEpiphany: Making progress on the music update for @OverhypeStudios #Battlebrothers. New tracks for battles vs bandits and beast e…

May 18 2015, 9:43am

RT @kingtoko: I appreciate the new weapons and the improved map movement in #battlebrothers

May 15 2015, 4:37pm

New Patch with ton of fixes and three new weapons, one is the pike! Full changelog here:

May 15 2015, 11:06am

RT @BumpyMcSquigums: Let's Play Battle Brothers - EA - Ep. 39 - Behold The Power Of F! via @YouTube #BattleBrothers

May 15 2015, 9:03am

RT @Sheepdog42: #BattleBrothers - Caravan Guarding & Level Up

May 15 2015, 8:53am

@HughSJ hehe nice one, did that with my brother back in the day with heroes of MM 1-2 and 3. Long live the hot-seat!

May 13 2015, 4:14am

RT @HughSJ: Highly recommend couch coop playing @OverhypeStudios' Battle Brothers-- always someone else to blame for getting your men kille…

May 13 2015, 4:13am

@MerlinCross Sure thing, you do whatever you like! It would be great if you included a link to our website or Steam page somewhere ;)

May 13 2015, 4:13am

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