Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is entering Early Access on April 27th 2015.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.
This week's update adds a new combat environment: the tundra. Flat and stony plains, sparse vegetation and a unique look make it stand out among the growing collection of different environments to do battle in. Here's how it looks in the game.
Next up is a reimagined version of the forest environment. We have a pretty good idea now on what we want to do in order to have fighting there feel unique but at the same time get rid of some of the usability issues currently haunting it. While the new forest didn't quite make it in this week, a related quality of life improvement did. You can now find an optional 'Always Hide Trees' setting in the game's option menu to always hide the top part of trees, whether they occlude a character or not.
A large chunk of the last two weeks was spent discussing where we want to take the game from here, budgeting and planning things out. You can expect the result of this, a detailed blog post about what we're going to add to or change about the game during the remainder of Early Access, right here next week.
Have a nice weekend!
This update adds a range of quality of life improvements that you guys have been asking for.
There are now options for both 'Faster Player Movement' and 'Faster AI Movement'. Enabling these makes movement more or less instantaneous. Note that this only applies to actual movement and not movement skills (charge, rotation, etc).
Two more exotic new options are 'Auto-Loot' and 'Auto-End Turns'. The 'Auto-Loot' option is for those of you who can't remember to take loot after a won battle; you're still presented with the loot screen to see what you've earned, but everything not picked up by you is automatically transferred to your stash once you leave combat. The 'Auto-End Turns' option is enabled by default for the behavior you're used to. If you prefer to have to end all turns manually, and not have them end automatically as your men run out of Action Points, then disable this.
All of these options can be found in the 'Gameplay' tab of the game's options menu.
On the content-side of things, this update adds an updated and revised look for the grassland plains combat environment. Plains are now generally more flat than before, with smaller differences in height level. Hills and cliffs will, however, make a comeback with assets of their own and some usability improvements as we get to implement actual hill and mountain environments for combat. Here’s how the new grassland looks in the game.
The big worldmap update will be published on the 29th of February! In other news players will then be able to fully customize the looks of all their Battle...
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