Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is in pre-alpha stage right now. There is a combat demo available for download.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Snow Terrain on Worldmap New worldmap look New armors in Battle Brothers
Blog RSS Feed Report abuse Latest News: Strategic Worldmap Presentation Video

2 comments by JaysenBattle on Dec 19th, 2014

Dev Blog #36: Strategic Worldmap Presentation Video

For the first time we present you a video of our strategic worldmap in action. In the video we explain all the core features and mechanics of our Battle Brothers worldmap and show how the different factions act and behave. It took us a little longer than expected to get this done as we completely reworked all worldmap tiles and the way they are combined to achieve a more natural look.

We hope to show you a full gameplay video in the near future where all elements from the worldmap and the tactical combat come together.
If you have any questions or suggestions let us know!

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Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Apr 25, 2014 Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Apr 18, 2014 Demo 0 comments

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Post comment Comments  (0 - 10 of 34)
Karion Nov 24 2014, 10:03am says:

I have to say i instantly fall in love with the art style you are making for the game, specially the armors and weapons, but i feel it like a waste to just show the upper half of the equipment during tactical battles when you are putting such effort and detail

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Nov 24 2014, 1:59pm replied:

There are various reasons for the reduced bust-artstyle, mainly our lack of resources. Have a look at this blog post were we explain why we decided to go this way (also, screenshot of an early version with full body characters included ;) ):

+2 votes   reply to comment
Karion Nov 24 2014, 6:14pm replied:

Fair enough, thank you for your answer; and congrats to your artist for the excellent work.

+1 vote     reply to comment
Guest Nov 13 2014, 1:14am says:

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JaysenBattle Creator
JaysenBattle Nov 13 2014, 3:20am replied:

Its not available yet but we are planning on releasing an Early Access version in January 2015!
You can go and download the tactical combat demo though to get an idea how the game feels:

+2 votes   reply to comment
brokergp Oct 3 2014, 2:49pm says:

This game is so addictive, I can't wait next update! :)

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Sep 10 2014, 12:01pm says:

Glad you like the demo!

We put a lot of thought into the armor system and we have to admit that it is tricky to model the way armor works. We decided against a system where the armor rating is a flat amount that reduces damage and where armor does not detoriate. Besides other issues this leads to a heavily armored fighter being nearly invulnerable. Also, we wanted to give armored fighters a real "security layer" where you can anticipate the point in combat where it is necessary to withdraw.
In our current system all weapons have an "effectiveness against armor" that makes a lot of difference. For example a mace or warhammer will do less damage against an unarmored opponent but will do huge damage against armor.
Actually now that i talk about it, maybe this topic deserves a developers blog entry of its own ;)

+1 vote   reply to comment
***Geroj*** Sep 10 2014, 12:37pm replied:

I dont really have solution, but I must say i dont like "flat amount that reduces damage" either
Maybe you can look on Darklands combat system (seriously, if you never tried Darklands, that game is very similar to yours and can be huge source of ideas for your game)

anyway, from what I tried in demo armor work just like another health bar, it goes down, sometime chainmail in two hits and boom, your trusty soldier have suddenly nothing to protect him, whole armor just disintegrate, its game-ish solution, but as I said it somehow do not fit into this game

+1 vote     reply to comment
***Geroj*** Sep 10 2014, 11:04am says:

I played demo missions like 2x and must say this game is great!
Only thing I have problem with is that armor and how it is working as another "health layer", it somehow do not fit this game

+1 vote     reply to comment
Wezurii Jul 4 2014, 1:11pm says:

Lookin' solid! Can't wait to check it out for real

+4 votes     reply to comment
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Battle Brothers
Windows, Mac, Linux
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Release Date
Coming Q2 2015
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Turn Based Strategy
Single Player

Latest tweets from @overhypestudios

More worldmap tiles in the works: The swamp! #screenshotsaturday #battlebrothers #indiegame #indiedev

Dec 20 2014, 3:46pm

Finally! The first video of the Battle Brothers worldmap: via @YouTube #indiegame #gamedev #indiedev

Dec 19 2014, 5:54am

@tomme25 Yes, it will be possible to have three-way battles with other parties in any possible constelations

Dec 18 2014, 3:17am

@tomme25 @Snakefoy haha you live in Copenhagen?

Dec 18 2014, 3:16am

@Gizarma Thanks! Its actually hexes but it took us a lot of effort/ time to get it look this natural with the hexes being barely noticable

Dec 17 2014, 10:45am

RT @Snakefoy: @tomme25 @OverhypeStudios It's working more like this haha

Dec 17 2014, 2:39am

@tomme25 Well explain more about the worldmap in an upcoming video, probably thursday with the first actually moving worldmap footage

Dec 16 2014, 3:19am

@tomme25 Not in the way that they all had a concussion and dont remember anything ;) Its more an exploration standard to keep it interesting

Dec 16 2014, 3:19am

@tomme25 Its two fold: You have to uncover the map and also the vision around your party is limited by terrain. Video coming this week ;)

Dec 15 2014, 5:24am

Screenshot from the reworked, more organic worldmap #screenshotsaturday #battlebrothers #indiegame #indiedev #gamedev

Dec 13 2014, 5:54am

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