Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is entering Early Access on April 27th 2015.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Dev Blog #62: Progress Update - Contracts, Part 2

In last week’s update we talked about what we feel needs to be improved regarding contracts in the game, and introduced new mechanics to do just that. This week we’ll walk through one of the new contracts together to get a better feel for how those may branch out and how you can affect their outcome. Onwards!

Your Reputation

The contract we’re taking a closer look at today is the ‘Raid Caravan’ one. For a long time there have been requests from you guys to be able to raid caravans yourself - and now, you can. It’s not the same as living as bandits, but it’s the shadier side of mercenary business where your employer cares little for the life of a few peasants if it furthers their agenda.

Because we want to also portray the less chivalrous side of mercenary life, and give you options on how to lead your own company, we have a bunch of darker-themed contracts and decisions available. Being hired to slaughter a bunch of peasants, let no one escape alive and burn down their homes, may not appeal to everyone, and that’s ok, but it’s a way to earn some easy crowns because those peasants will hardly put up a fight against hardened mercenaries.

Your inclination towards actions such as these are now measured with a new ‘moral reputation’ scale, which reflects how people know you to act. If you’re particularly bloodthirsty, people may fear you just for your reputation, which may even unlock some additional actions in contracts and events, while being known as kind and merciful may garner you the goodwill and support of the people.

Raid Caravan

Because we’ve covered contract negotiations in last week’s update, we’re jumping straight to the action. Your employer hired you to raid a caravan, kill everyone and burn everything - their motivations for doing so vary throughout the game, the specifics will differ, but the general structure of the contract remains the same. You’re given information on a caravan travelling from one settlement to another and have to intercept it on your own terms. Predict the way it’s going to take, pick a good spot, pick a good time, and attack.


As you close in to attack, several things can happen. You may be spotted, and the caravan leader may seek a parley to offer you a bribe. You’d just have to return to your employer and tell him that you failed to catch up to the caravan. If you accept, he may even offer you a second bribe to name your employer. Failing to destroy the caravan will hurt your reputation either way, but naming your employer is a betrayal - and if your employer were to find out, he might seek revenge, and will certainly not want to trust you with contracts for the foreseeable future. But then, how should he find out? And it’s a lot of crowns you’re offered.

The caravan may have also taken up travellers along the way. One of them could be a swordmaster, a dangerous opponent that now threatens you to leave alone the caravan that so graciously took him along. Is fighting him at the risk of losing good men worth it for what you’re paid?

Closing in on the caravan successfully, you have several options. You may choose to encircle the caravan for different starting positions in battle - helpful when your orders are to leave noone alive. So are wardogs, of course, to catch up with anyone attempting to flee. If it is night time, you may try to close in even further. Note that while these actions allow you to adjust your approach to the situation, they’re not meant as a replacement for a potential deployment phase, preset formations, or similar.

The battle is done, you’re victorious! Time to report to your employer. Again, several things can happen. Maybe this time, while looking for valuables and burning the rest, your men find some delicate papers about your employer that make for an interesting read. Turns out that this was the reason he wanted to have the caravan burned in the first place. You may choose to burn the papers with the rest, or take them along. As you return to your employer, you can blackmail him with the papers for a large sum of crowns, but at the cost of your relations. Or you can just hand them over. Or keep them for a later time.

And did you let anyone escape alive to tell the tale of your attack? If so, then you better hope they didn’t know who you were, or they didn’t make it, because if the trail leads back to your employer, he probably won’t be happy about being incriminated. And neither will whoever owned that caravan appreciate your involvement.

And that’s a day in a mercenary’s life.

How contracts will work - part 1

How contracts will work - part 1

1 week ago News 0 comments

This week we’re talking mercenary contracts. They are a core feature for a game about managing a mercenary company, so we’re redesigning how they...

Introducing Standard Bearers & Knights

Introducing Standard Bearers & Knights

3 weeks ago News 2 comments

Work on factions in the world of Battle Brothers continues and ties into the tactical combat part of the game this week, as noble houses get lots of nifty...

Factions explained part two

Factions explained part two

1 month ago News 2 comments

Last week we’ve talked about the introduction of different human factions to the world of Battle Brothers, another important feature that will change...

Developers Blog on Factions in the game (1/2)

Developers Blog on Factions in the game (1/2)

1 month ago News 0 comments

Things are progressing nicely on our end. Many mechanics of the new worldmap are already in place - albeit largely with placeholder visuals and still...

RSS feed Downloads
Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

1 year ago Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

1 year ago Demo 1 comment

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Post comment Comments  (0 - 10 of 49)
CoyoteLosange Jul 27 2015 says:

Best game concept i've played this year.
I feel the spirit of a great RPG in this game, but i have to stop to play it now, because there will be no surprises for me when it will be released x)

Bon courage from France ! :D

+2 votes     reply to comment
Arethrid Online
Arethrid Jul 6 2015 says:

Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.

+2 votes     reply to comment
ArlekinV Jun 20 2015 says:

Hello, thanks for such a good tactic game. It's look like baby of Jagged Alliance and Battle for Wesnoth =) I usually don't believe in early-accsess games, but this got my attention. And i have one question. Would you do something with char's art? Right now they have cool portraits, wound system and etc. But will we see full-height characters?

+1 vote     reply to comment
Guest Apr 23 2015 says:

Hello devs...i must say that when looking for the next week games release i have a good surprise finding your game even if its only on early access wich normally would make me skip it but i am tempted to buy it breaking my own rules =p... you guys need too put the word out maybe with some youtubers to get some pub you know

+1 vote     reply to comment
JaysenBattle Creator
JaysenBattle Apr 24 2015 replied:

Glad you like the game! Go check out Reformists LP, hes doing a great job:

+2 votes   reply to comment
getfreurr Mar 11 2015 says:

you will add cavalary in the game?
and the player can defend city and settlements?
the player can make a camp?

0 votes     reply to comment
JaysenBattle Creator
JaysenBattle Mar 12 2015 replied:

Cavalry will not be in the game for the player. It would just not fit in the small scale tactical battles that we are focusing on right now. Adding cavalry would make it more large scale. However, we will have enemies that use some sort of cavalry but i dont want to tell too much about them right now ;)

Yes, you can defend cities and settlements when they get attacked. All settlements have defenders (militia and soldiers) that will also try to fend of any attackers. You can even join an ongoing battle and help the (Ai-controlled) defenders.

The player can not make a camp right now but we have a lot of ideas regarding a possible camping feature in the future (after early access release). But we are not decided on that yet.

+2 votes   reply to comment
Guest Mar 12 2015 replied:

thanks for reply and you guys are doing a good work

+1 vote     reply to comment
LordGuido Feb 8 2015 says:

Jaysen I read somewhere in the comments that mount & blade is a big inspiration for you guys. Does that mean that the factions will have a leader, lords and other characters we can interact with? (battles, quest, etc.)

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Feb 8 2015 replied:

There will be named characters within factions like Oc Warlords or other unique characters but in the current state of the game you wont be able to negotiate with them.

Within the human faction we have people in villages and cities that offer contracts for you but the interaction is not as sophisticated as in M&B. As you are a mercenary you do not thrive to become a lord and settle down and politics are not really your kind of thing. But i agree that there could be a lot more interaction within the human faction but right now we focus on the core elements of the game.

A lot will be added if the early access is successful enough to give us some spare resources.

+1 vote   reply to comment
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Battle Brothers
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Overhype Studios
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Released Apr 26, 2015
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Latest tweets from @overhypestudios

Nov 27 2015

We take you an exemplary contract in this weeks dev blog: #indiegame #gamedev #indiedev

Nov 20 2015

New blog on how contracts will work is out: #battlebrothers #indiegame #gamedev #gamedesign

Nov 20 2015

@WeirdWizardDave The "market" is one building but you can get other goods at the armor smith or weapon smith (another building)

Nov 19 2015

@WhaleRoadGame Legs are overrated ;) No, but seriously, here is a blog article on why the busts:

Nov 18 2015

Now people start populating our buildings - no they are not animated ;) #battlebrothers #gameart #indiegame #gamedev

Nov 16 2015 Always wanted to enjoy a Turkish Let's Play of Battle Brothers? Well, wait no more :) #battlebrothers #LetsPlay

Nov 15 2015

RT @Vynxar: "Let's play Battle Brothers - a medieval fantasy turn-based sellswords management game" #BattleBrothers...

Nov 13 2015

Getting work done on the settlements: #battlebrothers #gameart #gamedev #indiegame

Nov 9 2015

@Almunther_1999 Yes, humans will be added later as well as some more details to help identify the kind of building better and to liven it up

Nov 6 2015

Presenting Standard Bearers and Knights: #battlebrothers #indiegame #gamedev #indiedev

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