Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is entering Early Access on April 27th 2015.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Worldmap Update 0.6.0.17

This week's update adds a new combat environment: the tundra. Flat and stony plains, sparse vegetation and a unique look make it stand out among the growing collection of different environments to do battle in. Here's how it looks in the game.

tundra

Next up is a reimagined version of the forest environment. We have a pretty good idea now on what we want to do in order to have fighting there feel unique but at the same time get rid of some of the usability issues currently haunting it. While the new forest didn't quite make it in this week, a related quality of life improvement did. You can now find an optional 'Always Hide Trees' setting in the game's option menu to always hide the top part of trees, whether they occlude a character or not.

A large chunk of the last two weeks was spent discussing where we want to take the game from here, budgeting and planning things out. You can expect the result of this, a detailed blog post about what we're going to add to or change about the game during the remainder of Early Access, right here next week.

Have a nice weekend!

Changelog

  • Added tundra combat environment.
  • Added optional 'Always Hide Trees' setting.
  • Changed smaller trees and boulders to only have their top part translucent when a character is positioned behind them, and no longer turn translucent as a whole, in order to make things more clear.
  • Changed noble house contracts to be bound to a single settlement once they've been fully negotiated in order to avoid some potential issues if the player accepts them at a different location later on.
  • Changed durability of some two-handed weapons and bows to be slightly higher.
  • Changed 'Wolfriders' scenario to take place on tundra terrain.
  • Fixed rare crash after loading a game from the worldmap.
  • Fixed potentially wrong 'Bought for' values in the tooltip of food and trading goods after looting them or loading a game.
  • Fixed issue with 'Armed Courier' contract.
  • Fixed another issue of characters sometimes appearing as injured after loading when having certain character traits.
  • Fixed barber missing a hair style.
  • Fixed various text errors.

Worldmap Update 0.6.0.17

This update adds a range of quality of life improvements that you guys have been asking for.

There are now options for both 'Faster Player Movement' and 'Faster AI Movement'. Enabling these makes movement more or less instantaneous. Note that this only applies to actual movement and not movement skills (charge, rotation, etc).

Two more exotic new options are 'Auto-Loot' and 'Auto-End Turns'. The 'Auto-Loot' option is for those of you who can't remember to take loot after a won battle; you're still presented with the loot screen to see what you've earned, but everything not picked up by you is automatically transferred to your stash once you leave combat. The 'Auto-End Turns' option is enabled by default for the behavior you're used to. If you prefer to have to end all turns manually, and not have them end automatically as your men run out of Action Points, then disable this.

All of these options can be found in the 'Gameplay' tab of the game's options menu.

On the content-side of things, this update adds an updated and revised look for the grassland plains combat environment. Plains are now generally more flat than before, with smaller differences in height level. Hills and cliffs will, however, make a comeback with assets of their own and some usability improvements as we get to implement actual hill and mountain environments for combat. Here’s how the new grassland looks in the game.

grassland

Changelog

  • Added optional 'Faster Player Movement' and 'Faster AI Movement' settings for combat.
  • Added optional 'Auto-End Turns' setting (enabled by default). Disabling this will result in turns no longer ending automatically as your guys run out of Action Points.
  • Added optional 'Auto-Loot' setting. Enabling this will result in automatically taking everything you didn't already take on leaving the loot screen. Note that this may fail if you run out of space.
  • Added additional information to tooltip of warning about weapons that are about to break.
  • Added automatic configuration of laptops to use their Nvidia cards instead of integrated Intel HD Graphics when running Battle Brothers. Requires starting the game two times to take effect. You can override this in the Nvidia Control Panel.
  • Added two new twists to 'Escort Caravan' contract.
  • Changed combat environment for grassland plains to an updated and more detailed look.
  • Changed 'Escort Caravan' contract to have the caravan provide provisions for the duration of the journey. The player's own provisions won't be consumed while on the road but may still turn bad with time.
  • Changed relation mechanics slightly. Losing relations with a noble house due to player actions now also has a minor effect on the relation to all settlements owned by that noble house, and vice versa.
  • Changed name of 'Even Difficulty' to 'Normal Difficulty'.
  • Fixed potential crash after combat ends.
  • Fixed several issues with how faction relations work when more than one faction is present at a single settlement.
  • Fixed wrong hitpoints in combination with certain traits and status effects after loading.
  • Fixed camping button being greyed out still after reloading an earlier save during an active 'Escort Caravan' contract.
  • Fixed issue with 'Secure Cemetery' contract.
  • Fixed issue with 'Raze Location' contract.
  • Fixed issue with AI use of Rotation skill.
  • Fixed issue with AI potentially switching between weapons unnecessarily.
  • Fixed armorer and blast furnace missing three helmets.
  • Fixed display of some attributes changed by events not updating immediately.
  • Fixed game not ending gracefully when quitting via Alt+F4.
  • Fixed potential exploit when killing allied troops with AoE attacks.
  • Fixed caravan donkey being a valid target for the 'Rotation' skill.
  • Fixed various text errors.
Worldmap Update - Patch Version 0.6.0.16

Worldmap Update - Patch Version 0.6.0.16

News 0 comments

We fixed and added a lot of smaller things since the launch of the worldmap update and have recently been adding more content to the game like for example...

Worldmap Update Released!

Worldmap Update Released!

News 2 comments

Finally, the big worldmap update has arrived! Battle Brothers has made a huge step towards completion and to how the finished game will play. Below you’ll...

Taverns, Tracking and Tutorial!

Taverns, Tracking and Tutorial!

News 2 comments

More features join the list for the update on February 29th this week. We implemented a completely new Tutorial, added Taverns and Tracking. Taverns are...

Update date announcement, customizeable appearances and more!

Update date announcement, customizeable appearances and more!

News 3 comments

The big worldmap update will be published on the 29th of February! In other news players will then be able to fully customize the looks of all their Battle...

RSS feed Downloads
Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Demo 1 comment

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Comments  (0 - 10 of 51)
enkas
enkas

Hello.. I am not sure, whether this was a bug, or a feature, but after taking a head of a bandit leader for a contract, I was met with a surprisingly challenging band of bounty hunters. After losing half of my brothers, and grinning at some new and shiny armor, that no longer leaves rust stains on our gambensons, we strode onwards... Only to be stopped by a second equally challenging band of bounty hunters, about five steps away from our previous battle, right next to a city. Our six remaining men were grieviously injured after the last fight, and they were no match for the better numbered and armed force.

But yes.. My question is, whether or not, this impossibly spontaneous bounty hunt is intended feature.

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bluewario
bluewario

Men will be men! I can dance to that!

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CoyoteLosange
CoyoteLosange

Best game concept i've played this year.
I feel the spirit of a great RPG in this game, but i have to stop to play it now, because there will be no surprises for me when it will be released x)

Bon courage from France ! :D

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Arethrid
Arethrid

Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.

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ArlekinV
ArlekinV

Hello, thanks for such a good tactic game. It's look like baby of Jagged Alliance and Battle for Wesnoth =) I usually don't believe in early-accsess games, but this got my attention. And i have one question. Would you do something with char's art? Right now they have cool portraits, wound system and etc. But will we see full-height characters?

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Guest
Guest

Hello devs...i must say that when looking for the next week games release i have a good surprise finding your game even if its only on early access wich normally would make me skip it but i am tempted to buy it breaking my own rules =p... you guys need too put the word out maybe with some youtubers to get some pub you know

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JaysenBattle Creator
JaysenBattle

Glad you like the game! Go check out Reformists LP, hes doing a great job: Youtu.be

Reply Good karma+2 votes
getfreurr
getfreurr

you will add cavalary in the game?
and the player can defend city and settlements?
the player can make a camp?

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JaysenBattle Creator
JaysenBattle

Cavalry will not be in the game for the player. It would just not fit in the small scale tactical battles that we are focusing on right now. Adding cavalry would make it more large scale. However, we will have enemies that use some sort of cavalry but i dont want to tell too much about them right now ;)

Yes, you can defend cities and settlements when they get attacked. All settlements have defenders (militia and soldiers) that will also try to fend of any attackers. You can even join an ongoing battle and help the (Ai-controlled) defenders.

The player can not make a camp right now but we have a lot of ideas regarding a possible camping feature in the future (after early access release). But we are not decided on that yet.

Reply Good karma+2 votes
Guest
Guest

thanks for reply and you guys are doing a good work

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Battle Brothers
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