Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is currently in Early Access.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Here we go - the new and final major update is now live on the beta branch of Battle Brothers!

What’s new?

As this is the final major update, our focus was on general polish, balance and quality of life improvements as much as on the remaining major features. Here’s the shortlist.

  • Three different ‘Greater Evil’ late game crises for you to get involved in – a war between noble houses, a greenskin invasion and an undead invasion. Each comes with their own set of contracts, events and changes to the world.
  • The Ancient Dead - an entire faction with new enemies to fight, new lootable weapons and armor, and unique tactics on the battlefield.
  • A new system for mood and desertion - your men will react to how things are progressing, and it’s your job to keep them content.
  • Ambitions - set goals for your company to pursue on their way to become legendary.
  • Obituary - honor the brave men that have fallen under your command.
  • Retirement - retire from your mercenary company when you’re ready to start a new life, and see how the company and its members fare without you.
  • A complete overhaul of Ghouls into the new and more challenging Nachzehrer.
  • New mechanics for morale to make resolve and initiative more important.
  • 11 new contracts.
  • 54 new illustrated events.
  • 2 new music tracks.
  • 70 Steam Achievements.
  • Lots and lots of smaller improvements, changes and additions.

Patchnotes 0.9.0.20:

  • Added Broken Pike as an additional weapon for Ancient Legionnaires.
  • Added information about time left to complete an ambition, if there is any time limit, to tooltip.

  • Changed Ancient Dead to have slightly less initiative.
  • Changed impact of some mood events.
  • Changed a few things about ambitions.

  • Fixed potential issue with saves being corrupted.
  • Fixed potential issue with campaigns not loading properly.
  • Fixed potential crash as settlements get destroyed.
  • Fixed 'Secure Cemetery' contract not starting in some cases.
  • Fixed 'Secure Cemetery' contract sometimes having an objective that is too far away.
  • Fixed player characters dying right before their turn sometimes resulting in the game not continuing properly.
  • Fixed noble house patrols not spawning properly.
  • Fixed ambition success/failure events sometimes not triggering properly.
  • Fixed player not being able to enter settlements while escorting a caravan.
  • Fixed wrong number of days required for healing light wounds shown in combat result overview.
  • Fixed turns not ending automatically sometimes.
  • Fixed some hotkeys working even when they shouldn't.
  • Fixed ironman saves not being deleted after retirement.
  • Fixed issue with worldmap AI sometimes being stuck for a few seconds.
  • Fixed issue with caravan hands AI.
  • Fixed displayed money not being updated when having an item repaired at a shop.
  • Fixed player banner being subject to events where it can be lost or destroyed like other items.
  • Fixed issue with characters that wear surcoats being raised as undead.
  • Fixed various minor issues.

Steam Trading Cards will be unlocked at a later time.

Note that this update is not compatible with older savegames. You will have to start a new campaign!

What’s still to come?

While this beta version is very close to the final release, there’s still things yet to come over the next few weeks.

  • Bugfixes
  • Balancing
  • More events
  • A few legendary items hidden across the world
  • One more music track

Any saves created with the beta version will be compatible with the release version, but some additions or late changes may require a new campaign in order to take effect. If that’s a problem for you, don’t opt into the beta.

Why put this in a beta branch first?

This update makes changes to many of the game’s core mechanics. Extensive changes like these will inevitably upset the game’s balance and introduce new issues. Participating in the beta is optional for everyone that wants to experience the new content now and doesn’t mind a few hiccups - we’re thankful for your feedback and bug reports! Everyone else may want to wait a few weeks until the game is more balanced and any issues that popped up have been ironed out.

Please report any issues you encounter in the forums following the instructions there. Do not leave random complaints as comments to this news post, they’d only get buried and lost.

How do I access the beta branch?

In order to access the beta branch of Battle Brothers you need to do as follows:

  • Go to your Steam library.
  • Right-click on ‘Battle Brothers’ and select ‘Properties’.
  • Go to the tab labeled ‘BETAS’.
  • Select ‘beta’ from the drop down menu.


Steam should now download the beta branch and once it is finished you can normally run it via your Steam library.

Dev Blog #97: Getting There

Dev Blog #97: Getting There

News 4 comments

With all major features now in place, we’re making sure that everything works as it should and is properly balanced for you to play. At the same time...

Dev Blog #96: Wrapping Things Up

Dev Blog #96: Wrapping Things Up

News 1 comment

We’re beginning to wrap things up this week by finishing the last remaining items on our roadmap of things to make it into the final major update. The...

Dev Blog #95: Contract Changes

Dev Blog #95: Contract Changes

News 1 comment

Time to take a look at some changes on how contracts work this week. Negotiations have changed, and we’re introducing a new minor feature to make contracts...

Dev Blog #94: New Weapons & Tools

Dev Blog #94: New Weapons & Tools

News 2 comments

Work is progressing well on the late game crises - all new contracts and twists are in the game now, and next up is implementing events and some remaining...

RSS Files
Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Demo

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Demo 1 comment

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Comments  (0 - 10 of 55)
DemonsWrath
DemonsWrath

You should give the ability to allow your merc squad to attack caravans etc. Since, mercenary bands often did what they wanted when it suited them. And I often feel that the choice to maybe be a less than decent mercenary squad is lacking. Especially since if you have murderers and cowards in your band that sort of thing would be more likely.

However, it's a fabulous game. I've been playing since it first came out on Steam as Early Access.

The only other thing I wish is more units, although, I know that won't ever come because of the mass of micromanagement that would occur.
It just seems to me, that when you eventually get battles involving 20ish enemy. It becomes almost guaranteed you'll lose.

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DonBre
DonBre

I love this game!
the graphics are awesome but i wish you could add a feature where you can create your own village and expand it into a city,declare independence or make an kingdom.
Maybe make a mercenary village or something like that xD

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baspatolivas
baspatolivas

Mount & Blade 2D version, This looks awesome, good work!

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DonBre
DonBre

strongly agree!

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enkas
enkas

Hello.. I am not sure, whether this was a bug, or a feature, but after taking a head of a bandit leader for a contract, I was met with a surprisingly challenging band of bounty hunters. After losing half of my brothers, and grinning at some new and shiny armor, that no longer leaves rust stains on our gambensons, we strode onwards... Only to be stopped by a second equally challenging band of bounty hunters, about five steps away from our previous battle, right next to a city. Our six remaining men were grieviously injured after the last fight, and they were no match for the better numbered and armed force.

But yes.. My question is, whether or not, this impossibly spontaneous bounty hunt is intended feature.

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bluewario
bluewario

Men will be men! I can dance to that!

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CoyoteLosange
CoyoteLosange

Best game concept i've played this year.
I feel the spirit of a great RPG in this game, but i have to stop to play it now, because there will be no surprises for me when it will be released x)

Bon courage from France ! :D

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Arethrid
Arethrid

Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.

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ArlekinV
ArlekinV

Hello, thanks for such a good tactic game. It's look like baby of Jagged Alliance and Battle for Wesnoth =) I usually don't believe in early-accsess games, but this got my attention. And i have one question. Would you do something with char's art? Right now they have cool portraits, wound system and etc. But will we see full-height characters?

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Guest
Guest

Hello devs...i must say that when looking for the next week games release i have a good surprise finding your game even if its only on early access wich normally would make me skip it but i am tempted to buy it breaking my own rules =p... you guys need too put the word out maybe with some youtubers to get some pub you know

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JaysenBattle Creator
JaysenBattle

Glad you like the game! Go check out Reformists LP, hes doing a great job: Youtu.be

Reply Good karma+3 votes
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Battle Brothers
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Overhype Studios
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Medieval
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Twitter

Latest tweets from @overhypestudios

RT @BrkdwnEpiphany: Now this is a #battlebrothers endorsement that made me smile. Thanks @jesawyer and @Obsidian, all the best for Dead… T.co

Feb 26 2017

First patch for the #battlebrothers beta branch is out with the most urgent fixes. Check the changelog here:… T.co

Feb 24 2017

RT @Sunburned_Games: One small monastery of indomitable Franks and its heroes - the second storyline for @WhaleRoadGame. #indiegame #TGWR T.co

Feb 23 2017

Let's play #battlebrothers part 6 is here! This time we face the new ancient dead in combat! Youtu.be via @YouTube

Feb 23 2017

RT @jesawyer: the new beta branch of #battlebrothers adds a lot of nice new features. starting a new crew. T.co

Feb 23 2017

Ich habe ein Video zu einer @YouTube-Playlist hinzugefügt: Youtu.be Let's Play Battle Brothers (Final Update) -

Feb 23 2017

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