Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is currently in Early Access.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Dev Blog #90: Retirement

Following up to last week’s dev blog about ambitions, this week we’re taking a look at the second upcoming feature that’s there to give your campaigns more purpose and in this case also closure: retirement. Let’s find out what that’s about!

Retirement

As mentioned last time, different players approach the game differently. For some, the journey is the reward, and the game doesn’t ever have to end. Others want to work towards a goal and then have definite closure to their game. We’re introducing the ability to retire from your company so that you can end your campaign, and have that closure, at any time of your choosing. The game won’t ever just end as you defeat an end game crisis, like the Greenskin Invasion, but it will only end when you choose to end it, or everyone is dead. Depending on the state you leave your company and the world in, and the ambitions you have or have not fulfilled, you’ll be presented with one of five different outcomes to your retirement. If you’ve already played Battle Brothers, you can probably imagine that not all of them are happy ends.

retirement_03_final

The image above is the illustration for one of those five endings, and it’s accompanied by a short bit of text recounting your exploits and telling you how the company continued to fare without your leadership. Does the company still exist? Who is their new captain? How is the company doing? All these depend on the state you leave your company in as you retire, and the more successful your campaign, the better the ending you get when you finally finish it.

Take a look at the video to see the painting process of the illustration in a time-lapse video of a few minutes, accompanied by an entirely new music track we’ll be adding to the game with the next update. It’s the second track that plays when fighting against a noble house in tactical combat - which may be happening more often now that a feud between nobles can escalate to open war as one of the three late game crises. If you want to listen to more music of Battle Brothers, you can do so on the SoundCloud page of Breakdown Epiphanies here.

Dev Blog #89: Ambitions

Dev Blog #89: Ambitions

News 2 comments

This week we’re talking ‘ambitions’, a new feature and part of the overarching campaign goals as announced on our roadmap to the finish line. What...

Dev Blog #88: The Key Visual

Dev Blog #88: The Key Visual

News

This week we present to you our final key visual for Battle Brothers and dive a bit into the visual evolution of our game over the last four years. Why...

Dev Blog #87: Ghoul Rework

Dev Blog #87: Ghoul Rework

News

With the rework of all things skeleton done, we’ve moved on to do the last enemy rework announced in our roadmap to the finish line - that of the ghoul...

Dev Blog #86: The Ancient Dead, Part II

Dev Blog #86: The Ancient Dead, Part II

News

This week we conclude our presentation of the ancient dead with the reimagined vampire and an entirely new opponent. If you haven’t read the first part...

RSS Files
Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Demo

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Demo 1 comment

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Comments  (0 - 10 of 52)
baspatolivas
baspatolivas

Mount & Blade 2D version, This looks awesome, good work!

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enkas
enkas

Hello.. I am not sure, whether this was a bug, or a feature, but after taking a head of a bandit leader for a contract, I was met with a surprisingly challenging band of bounty hunters. After losing half of my brothers, and grinning at some new and shiny armor, that no longer leaves rust stains on our gambensons, we strode onwards... Only to be stopped by a second equally challenging band of bounty hunters, about five steps away from our previous battle, right next to a city. Our six remaining men were grieviously injured after the last fight, and they were no match for the better numbered and armed force.

But yes.. My question is, whether or not, this impossibly spontaneous bounty hunt is intended feature.

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bluewario
bluewario

Men will be men! I can dance to that!

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CoyoteLosange
CoyoteLosange

Best game concept i've played this year.
I feel the spirit of a great RPG in this game, but i have to stop to play it now, because there will be no surprises for me when it will be released x)

Bon courage from France ! :D

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Arethrid
Arethrid

Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.

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ArlekinV
ArlekinV

Hello, thanks for such a good tactic game. It's look like baby of Jagged Alliance and Battle for Wesnoth =) I usually don't believe in early-accsess games, but this got my attention. And i have one question. Would you do something with char's art? Right now they have cool portraits, wound system and etc. But will we see full-height characters?

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Guest
Guest

Hello devs...i must say that when looking for the next week games release i have a good surprise finding your game even if its only on early access wich normally would make me skip it but i am tempted to buy it breaking my own rules =p... you guys need too put the word out maybe with some youtubers to get some pub you know

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JaysenBattle Creator
JaysenBattle

Glad you like the game! Go check out Reformists LP, hes doing a great job: Youtu.be

Reply Good karma+3 votes
getfreurr
getfreurr

you will add cavalary in the game?
and the player can defend city and settlements?
the player can make a camp?

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JaysenBattle Creator
JaysenBattle

Cavalry will not be in the game for the player. It would just not fit in the small scale tactical battles that we are focusing on right now. Adding cavalry would make it more large scale. However, we will have enemies that use some sort of cavalry but i dont want to tell too much about them right now ;)

Yes, you can defend cities and settlements when they get attacked. All settlements have defenders (militia and soldiers) that will also try to fend of any attackers. You can even join an ongoing battle and help the (Ai-controlled) defenders.

The player can not make a camp right now but we have a lot of ideas regarding a possible camping feature in the future (after early access release). But we are not decided on that yet.

Reply Good karma+3 votes
Guest
Guest

thanks for reply and you guys are doing a good work

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Battle Brothers
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Windows
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Overhype Studios
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Latest tweets from @overhypestudios

RT @InfamousSirH: Streaming a new game I found, come chill Twitch.tv @OverhypeStudios

Dec 5 2016

We are adding a "retirement" mechanic to #Battlebrothers! Details in the dev blog: Battlebrothersgame.comT.co

Dec 2 2016

RT @BigBossBattleUK: It's time to get the band together in BATTLE BROTHERS! #gamers #battlebrothers #indiedev @OverhypeStudios T.co

Nov 29 2016

Just added some stats to your #battlebrothers character tooltip! Will be live with the next update. #gamedevT.co

Nov 28 2016

Introducing a whole new mechanic to #battlebrothers in this weeks blog: Ambitions! Battlebrothersgame.comT.co

Nov 25 2016

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