Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is entering Early Access on April 27th 2015.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Update released to Beta Branch!

Here we go - the new update is now live for the beta branch of Battle Brothers!

What’s new?

This update started out with two major goals: reworking the perk system and introducing more complex injury mechanics. Both are included in this update, and while were were at it, we’ve also included lots of other changes and additions. Here’s the shortlist of features.

  • A new contract
  • 25 new illustrated events
  • 18 new and detailed mercenary banners to pick from for your company
  • 3 new character traits
  • 2 new character backgrounds
  • An ironman mode
  • A reworked perk system, less constricted and with more perks to choose from
  • New injury mechanics with different types of injuries and usable temple buildings
  • A talent system whereby more talented characters regardless of their background can reliably reach high skill
  • More powerful but also more rare named weapons, armor, helmets and shields of every type hidden across the world
  • More tools to use in combat, like bandages and poison
  • Changed shield mechanics in combat
  • Changes to weapon progression and balance
  • New sounds for humans; every character uses one of six different voices now to shout and scream. More sounds for all voices incoming.
  • Various bugfixes and smaller improvements, such as to AI

Note that this update is not compatible with older savegames. You will have to start a new campaign!


Why put this in a beta branch first?

This update makes changes to many of the game’s mechanics with a rework of the perk system, the introduction of temporary and permanent injuries, and lots of smaller things all over. Extensive changes like these will inevitably upset the game’s balance and introduce new issues. Participating in the beta is optional for everyone that wants to experience the new content now and doesn’t mind a few hiccups - we’re thankful for your feedback and bug reports! Everyone else may want to wait a few weeks until the game is more balanced and any issues that popped up have been ironed out.

Please report any issues you encounter in the forums here. Do not leave them as comments to this dev blog, they’d only get buried and lost.

How do I access the beta branch?

In order to access the beta branch of Battle Brothers you need to do as follows:

  • Go to your Steam library.
  • Right-click on ‘Battle Brothers’ and select ‘Properties’.
  • Go to the tab labeled ‘BETAS’.
  • Select ‘beta’ from the drop down menu.


Steam should now download the beta branch and once it is finished you can normally run it via your Steam library.

Dev Blog #81: Progress Update - Other Improvements

Dev Blog #81: Progress Update - Other Improvements

News 1 comment

Progress is going well with redoing the perk system of Battle Brothers. While it’s not quite ready to go yet, we have improved the game in other aspects...

Dev Blog #80: Progress Update - New Perk System

Dev Blog #80: Progress Update - New Perk System

News 4 comments

This week we’re talking about the other major change coming with the next update: a revised perk system. We’re doing extensive changes both on how...

Dev Blog #79: Progress Update - Injury Mechanics

Dev Blog #79: Progress Update - Injury Mechanics

News 1 comment

Battle Brothers, as you know, is a game about managing a mercenary company. This week we’re talking about a new aspect to manage both on the battlefield...

Grassland and Tundra Combat environments and more

Grassland and Tundra Combat environments and more

News 0 comments

During the past two weeks we added a reworked grassland environment as well as the completely new tundra to the tactical combat of the game. At the same...

RSS feed Files
Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Demo 1 comment

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Comments  (0 - 10 of 51)

Hello.. I am not sure, whether this was a bug, or a feature, but after taking a head of a bandit leader for a contract, I was met with a surprisingly challenging band of bounty hunters. After losing half of my brothers, and grinning at some new and shiny armor, that no longer leaves rust stains on our gambensons, we strode onwards... Only to be stopped by a second equally challenging band of bounty hunters, about five steps away from our previous battle, right next to a city. Our six remaining men were grieviously injured after the last fight, and they were no match for the better numbered and armed force.

But yes.. My question is, whether or not, this impossibly spontaneous bounty hunt is intended feature.

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Men will be men! I can dance to that!

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Best game concept i've played this year.
I feel the spirit of a great RPG in this game, but i have to stop to play it now, because there will be no surprises for me when it will be released x)

Bon courage from France ! :D

Reply Good karma Bad karma+2 votes

Just bought the early access and looking forward to try it out when I have some free time. Keep up the good work, cheers.

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Hello, thanks for such a good tactic game. It's look like baby of Jagged Alliance and Battle for Wesnoth =) I usually don't believe in early-accsess games, but this got my attention. And i have one question. Would you do something with char's art? Right now they have cool portraits, wound system and etc. But will we see full-height characters?

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Hello devs...i must say that when looking for the next week games release i have a good surprise finding your game even if its only on early access wich normally would make me skip it but i am tempted to buy it breaking my own rules =p... you guys need too put the word out maybe with some youtubers to get some pub you know

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JaysenBattle Creator

Glad you like the game! Go check out Reformists LP, hes doing a great job:

Reply Good karma+2 votes

you will add cavalary in the game?
and the player can defend city and settlements?
the player can make a camp?

Reply Good karma Bad karma0 votes
JaysenBattle Creator

Cavalry will not be in the game for the player. It would just not fit in the small scale tactical battles that we are focusing on right now. Adding cavalry would make it more large scale. However, we will have enemies that use some sort of cavalry but i dont want to tell too much about them right now ;)

Yes, you can defend cities and settlements when they get attacked. All settlements have defenders (militia and soldiers) that will also try to fend of any attackers. You can even join an ongoing battle and help the (Ai-controlled) defenders.

The player can not make a camp right now but we have a lot of ideas regarding a possible camping feature in the future (after early access release). But we are not decided on that yet.

Reply Good karma+2 votes

thanks for reply and you guys are doing a good work

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Battle Brothers
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Latest tweets from @overhypestudios

New #battlebrothers LP with dev commentary showing all the features from the beta build! via @YouTube #indiegame

Aug 26 2016

Huge update to the #battlebrothers beta branch - check it out now #indiegame #gamedev #indie

Aug 24 2016

Some new event pics from the workshop to add flavor to the random events! #battlebrothers #gameart #gamedev

Aug 23 2016

New player suggested banners are ready for implementation! #battlebrothers #gameart #indiegame #gamedev

Aug 19 2016

Banner sketches for the "Scavengers" and "Forsaken Returned" mercenary bands! #battlebrothers #indiegame #gameart

Aug 17 2016

New mercenary banner "Widowmakers" - sketch from the workshop! #battlebrothers #indiegame #gameart #indiedev

Aug 16 2016

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