Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is in pre-alpha stage right now. There is a combat demo available for download.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Blog RSS Feed Report abuse Latest News: Looking for UI Programmer & Game Preview (German)

0 comments by JaysenBattle on Jan 26th, 2015

Due to a recent change in our team we are now looking for a UI programmer to support us in the development of our project. If you are an experienced UI programmer, this can be a chance for you to become a part of Overhype Studios and develop Battle Brothers together with us! See below for more information.

Also, the venerable Writing Bull was nice enough to sit down with our very own Jaysen yesterday and do a guided Let’s Play while interviewing about the game, our development and our future plans. The interview is in German only and well worth a listen. Take a look at the first of three parts here:

Also, you may want to check out his Blog (German) on game culture and strategy gaming. Thanks again!

Hiring a UI Programmer - HTML5/JS/CSS, C/C++ a plus

Join us to work on Battle Brothers - a turn-based strategy RPG mix developed for PC, Linux and Mac. The gameplay and setting are inspired by such classics as Mount & Blade, Warhammer: Shadow of the Horned Rat and X-Com.

We are Overhype Studios, a small indie company based in Hamburg, Germany. The three of us, an artist, a programmer and a producer, all have previous professional experience in working on games. Now, the first game we’re developing as a team is Battle Brothers. You can find more information, including gameplay videos and a developer’s blog, at

Battle Brothers is close to ready for an Early Access release, scheduled for the end of February 2015. The game was successfully greenlit on Steam back in autumn of 2014 and has received press coverage from several online magazines, including Rock, Paper, Shotgun where it made the Best Games of 2015 list. We have a fully playable combat demo available here which was met with very favourable reviews.

What we’re looking for in you is a programmer mainly responsible for the game’s UI. The game is based on our engine written in C++, using Squirrel for scripting most of the gameplay and Awesomium for a HTML driven UI. As such, you’d need advanced knowledge of HTML5, JavaScript and CSS to create the UI for Battle Brothers. A good part of the game’s UI is already done, but as our former UI programmer will be unable to continue his work, you’d have to take over and work with an existing code base. Further, knowledge of C/C++ would be a huge plus and would allow for possible other programming tasks beyond the UI in the future.

We’re interested in a longterm relationship with you, a professional and reliable individual, for the development of the game for the whole Early Access period and also beyond. Although we can not offer much compensation up-front, with the game close to public release, monetary compensation is not just an idle promise. Currently, only one of us works fulltime on the game, the other two doing it in their spare time, and we’re flexible in discussing with you how much time you can invest into the game at this point and how best we can compensate you.


  • Advanced knowledge of HTML5, JavaScript and CSS
  • Experience in UI Development
  • Experience in Game Development
  • Ability to quickly learn new C-style languages
  • Ability to quickly get your bearings in an existing code base
  • Fluency in English and/or German
  • Advanced knowledge of C/C++ would be a huge plus
  • Knowledge of Awesomium is a plus
  • Knowledge of the Squirrel Scripting Language is a plus
  • Knowledge of Linux and Mac development is a plus

What’s in it for you

  • Valuable experience from working with a professional team
  • The opportunity to work on a great game that actually gets finished
  • The opportunity to have creative input on the game
  • Monetary Compensation

If you feel you are the right man or woman for this job, send us your résumé to - we look forward to hearing from you!

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Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Apr 25, 2014 Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Apr 18, 2014 Demo 0 comments

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Post comment Comments  (0 - 10 of 36)
Arethrid Jan 3 2015, 7:01pm says:

Battle Brothers keep exceeding my expectations on each development update. Your enthusiasm and attention to detail can be seen in every aspect of the development phase and that's what keeps me excited to see the final version of the game. It's great that you actually take time to really communicate with the people that type comments here and answer their questions to your best. I really appreciate that.

And about the update:
I simply loved the world map update video. Tons of great ideas. The world map reminds me the one seen in Mount&Blade; and that's a great thing because M&B's world map was pretty good. But in addition you are using procedural maps which is even better but a little harder to achieve from a technical perspective -more work for programmers! :) To be brief: The world map mechanics look awesome, can't wait to see the world map in action in the final version.

+3 votes     reply to comment
JaysenBattle Creator
JaysenBattle Jan 4 2015, 7:18am replied:

Glad you like the worldmap!
We are adding new stuff by the day like rivers and lakes and so on. Mount and Blade is definitely a big inspiration to us and we aim to also create that feeling of an open world where the player can decide what to do next but we felt that M&B was giving a little short on guidance. We want to improve on that by adding mercenary contracts. More on that in the upcoming update!

+2 votes   reply to comment
Karion Nov 24 2014, 10:03am says:

I have to say i instantly fall in love with the art style you are making for the game, specially the armors and weapons, but i feel it like a waste to just show the upper half of the equipment during tactical battles when you are putting such effort and detail

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Nov 24 2014, 1:59pm replied:

There are various reasons for the reduced bust-artstyle, mainly our lack of resources. Have a look at this blog post were we explain why we decided to go this way (also, screenshot of an early version with full body characters included ;) ):

+2 votes   reply to comment
Karion Nov 24 2014, 6:14pm replied:

Fair enough, thank you for your answer; and congrats to your artist for the excellent work.

+1 vote     reply to comment
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JaysenBattle Creator
JaysenBattle Nov 13 2014, 3:20am replied:

Its not available yet but we are planning on releasing an Early Access version in January 2015!
You can go and download the tactical combat demo though to get an idea how the game feels:

+2 votes   reply to comment
brokergp Oct 3 2014, 2:49pm says:

This game is so addictive, I can't wait next update! :)

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Sep 10 2014, 12:01pm says:

Glad you like the demo!

We put a lot of thought into the armor system and we have to admit that it is tricky to model the way armor works. We decided against a system where the armor rating is a flat amount that reduces damage and where armor does not detoriate. Besides other issues this leads to a heavily armored fighter being nearly invulnerable. Also, we wanted to give armored fighters a real "security layer" where you can anticipate the point in combat where it is necessary to withdraw.
In our current system all weapons have an "effectiveness against armor" that makes a lot of difference. For example a mace or warhammer will do less damage against an unarmored opponent but will do huge damage against armor.
Actually now that i talk about it, maybe this topic deserves a developers blog entry of its own ;)

+1 vote   reply to comment
***Geroj*** Sep 10 2014, 12:37pm replied:

I dont really have solution, but I must say i dont like "flat amount that reduces damage" either
Maybe you can look on Darklands combat system (seriously, if you never tried Darklands, that game is very similar to yours and can be huge source of ideas for your game)

anyway, from what I tried in demo armor work just like another health bar, it goes down, sometime chainmail in two hits and boom, your trusty soldier have suddenly nothing to protect him, whole armor just disintegrate, its game-ish solution, but as I said it somehow do not fit into this game

+1 vote     reply to comment
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Battle Brothers
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Coming Q2 2015
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Turn Based Strategy
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Jan 25 2015, 7:01am

@Writing_Bull @tomdotio Ist super geworden! An dieser Stelle nochmal vielen Dank für das Video und die Möglichkeit, das Spiel vorzustellen!

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Jan 25 2015, 6:52am

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