Battle Brothers is a challenging turn based strategy RPG mix for PC, Mac and Linux. The gameplay is inspired by such classics as X-com: UFO Defense and Jagged Alliance. It is being developed by Overhype Studios and is in pre-alpha stage right now. There is a combat demo available for download.
You take on the role of a leader of a band of mercenaries and adventurers on the hunt for treasure, fame and legendary artifacts. As you journey onwards, an epic scale invasion unfolds that leaves nothing but burning rubble in its wake. You and your Battle Brothers emerge as the people’s last hope to unravel the source of the invasion and strike at its heart. Will you turn out to be an able commander using cunning tactical outfits to emerge victorious, or will you fail miserably sending your men into a futile bloodbath? It is up to you, but be careful – every decision matters.

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Blog RSS Feed Report abuse Latest News: Progress Update: New Perks, Weapon Durability and Clouds

3 comments by JaysenBattle on Mar 23rd, 2015

Dev Blog #41: Progress Update - Weapon Durability, New Perks, Clouds

So much work! Our current focus is on getting the balance right for our upcoming Early Access release and hunting down all those pesky bugs. Over the last two weeks we had two major changes: We’ve added durability of weapons and did a rework of all 42 perks in the game. Also, we managed to squeeze in moving clouds on the worldmap.

Weapon Durability

When playtesting the game and focusing on progression, difficulty and overall balance, we realized that the game is in need of more challenges in the later stages. The player would reach a point where money is obtained too easily through looting lots of weapons and selling them, and there aren’t enough ways to spend the money once you have 12 mercenaries and decent equipment.

To remedy this, we implemented ‘weapon durability’ for all weapons similar to how armor condition already works in the game. Every weapon has a certain amount of durability points which deteriorate on hitting armor as the weapon gets damaged. Hitting unarmored or lightly armored opponents will not deteriorate a weapon’s durability, so a sword won’t ever break from hitting cloth armor. If the durability reaches zero, the weapon will be permanently destroyed. Above that, weapons will be repaired over time on the worldmap just like armor, at a cost of some resources.

weapon durability battle brothers falchion

We were originally hesitant to add a mechanic like this as we wanted to avoid unnecessary micromanagement. As it turned out, however, equipping Battle Brothers was one of the most fun aspects for many people playing the game, and actually not done all that often between battles, so its something we could expand on.

Here is a rundown of further things to know:

  • Weapons don’t break randomly, their current and maximum durability can be seen in the game.
  • Different weapons have different durability, further reinforcing their specialties. While swords inflict more damage against unarmored targets, they’ll break much sooner against well-armored targets than a warhammer does.
  • Weapons don’t usually break in a single battle unless in really drawn-out engagements, against highly-armored opponents or if the weapon in question is seriously ill-suited for making forceful impact with armor (such as a simple knife).
  • There is now more incentive to equip your Battle Brothers with spare weapons and to pick up dropped weapons mid-battle, which was a rare occurence before.
  • Damaged weapons, just as damaged armor, will be sold for a reduced price. Looted equipment will now generally bring less money and no longer be the primary source of income. This makes fulfilling contracts more rewarding over just fighting and looting randomly. It’s a good thing because we don’t want to lose focus on the player being a mercenary.
loot durability condition battle brothers

In conclusion we keep the way of letting you loot what you can see your opponents using, including the odd high tier weapon early in the game. However, these weapons may be damaged now and thus require some investment of resources and time to get to a good condition unless you want to run the risk of them breaking permanently in combat. You’ll still be rewarded for taking on well-equipment opponents, just not as much that it completely turns over balance and progression in the long-run.

This new mechanic seems to work out nicely so far, but we’ll keep a close eye on it for potential further adjustments.

New Perks

We’ve gone through with a complete rework of all 42 perks in the game because the old ones weren’t really cutting it. We really want choosing a perk on levelup always be something to look forward to, a tough decision because there are just so many good looking options. The new perks should give the player more of a reason to really think about how they want to use a certain Battle Brother and what role to specialize in.

Perks are still divided into offense, defense and utility and each tree is divided into three tiers that are unlocked as more points are invested into them. In the third and final tier are two especially powerful perks of which only one can be unlocked. It’s up to you to decide whether to concentrate on one tree to unlock the powerful third tier as soon as possible or go with more of a generalist build with your Battle Brothers.

Previously, all perks were passive and this made for a clean separation between active skills from weapons and passive skills from perks. After some discussion we’ve changed our minds and now there are several active skills that can be unlocked within the perk trees. These skills provide different utility missing before and open up new tactical options - like the ‘Taunt’ skill described below. None of them are attacks, however. Those are still exclusive to the weapons you equip your Battle Brothers with.So how do these new perks look like? Here’s three examples, one from each tree.

Berserk berserk icon battle brothers(Passive). RAAARGH! Upon killing an opponent, 4 Action Points are immediately regained. Characters can not gain more than their maximum action points, but this perk allows for a rampage especially against fragile opponents.

Nine Lives 9lives icon perk battle brothers (Passive). Has this character survive with a few hitpoints left on taking a killing blow once every battle. A good insurance for your favorite Battle Brother.

Taunt taunt perk icon battle brothers (Active). How appropriate, you fight like a cow! Using this skill increases the chance for opponents to take offensive actions instead of defensive ones (such as covering behind their shields), and to attack this character over another, potentially more vulnerable one. The higher this character's bravery, the more effective the taunting is. This also means that characters with the ‘Cocky’ character trait are better at taunting their opponents.

Not all is good, however. Many enemies in the game make use of those very same perks available to you. It shouldn’t come as a surprise then to hear that an Orc Berserker has the ‘Berserker’ perk as well and can go on a true killing spree through your ranks if he ever gets started.


While balancing and bug hunting is our focus, we also did a little cosmetic upgrade to the worldmap to have it look more alive and give it some more depth. That upgrade is clouds that gracefully pass over the lands. We’re still working on the exact look but here is a first impression for you.


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Battle Brothers Combat Demo 0.1.1

Battle Brothers Combat Demo 0.1.1

Apr 25, 2014 Demo 0 comments

Battle Brothers Combat Demo - play the tactical combat mode of the game in a row of procedurally generated scenarios, equip you troops and find the best...

Battle Brothers Combat Demo 0.1.0

Battle Brothers Combat Demo 0.1.0

Apr 18, 2014 Demo 0 comments

It’s done. Finally! Get out your party hats as it’s time to celebrate the release of the Pre-Alpha Combat Demo of Battle Brothers!

Post comment Comments  (0 - 10 of 44)
getfreurr Mar 11 2015, 2:56am says:

you will add cavalary in the game?
and the player can defend city and settlements?
the player can make a camp?

+1 vote     reply to comment
JaysenBattle Creator
JaysenBattle Mar 12 2015, 4:47am replied:

Cavalry will not be in the game for the player. It would just not fit in the small scale tactical battles that we are focusing on right now. Adding cavalry would make it more large scale. However, we will have enemies that use some sort of cavalry but i dont want to tell too much about them right now ;)

Yes, you can defend cities and settlements when they get attacked. All settlements have defenders (militia and soldiers) that will also try to fend of any attackers. You can even join an ongoing battle and help the (Ai-controlled) defenders.

The player can not make a camp right now but we have a lot of ideas regarding a possible camping feature in the future (after early access release). But we are not decided on that yet.

+2 votes   reply to comment
Guest Mar 12 2015, 8:53am replied:

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LordGuido Feb 8 2015, 6:52am says:

Jaysen I read somewhere in the comments that mount & blade is a big inspiration for you guys. Does that mean that the factions will have a leader, lords and other characters we can interact with? (battles, quest, etc.)

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Feb 8 2015, 12:12pm replied:

There will be named characters within factions like Oc Warlords or other unique characters but in the current state of the game you wont be able to negotiate with them.

Within the human faction we have people in villages and cities that offer contracts for you but the interaction is not as sophisticated as in M&B. As you are a mercenary you do not thrive to become a lord and settle down and politics are not really your kind of thing. But i agree that there could be a lot more interaction within the human faction but right now we focus on the core elements of the game.

A lot will be added if the early access is successful enough to give us some spare resources.

+1 vote   reply to comment
Derpp_ Feb 7 2015, 11:58am says:

Damn, this looks good! What engine did you use? Or did you use any engine?

+2 votes     reply to comment
JaysenBattle Creator
JaysenBattle Feb 8 2015, 3:46am replied:

We use our own engine programmed in C++ and Squirrel and then we render a html UI over it with awesomium :)

+1 vote   reply to comment
anumen Feb 2 2015, 10:36am says:

Very interesting concept.

Tracked !

+2 votes     reply to comment
Arethrid Jan 3 2015, 7:01pm says:

Battle Brothers keep exceeding my expectations on each development update. Your enthusiasm and attention to detail can be seen in every aspect of the development phase and that's what keeps me excited to see the final version of the game. It's great that you actually take time to really communicate with the people that type comments here and answer their questions to your best. I really appreciate that.

And about the update:
I simply loved the world map update video. Tons of great ideas. The world map reminds me the one seen in Mount&Blade; and that's a great thing because M&B's world map was pretty good. But in addition you are using procedural maps which is even better but a little harder to achieve from a technical perspective -more work for programmers! :) To be brief: The world map mechanics look awesome, can't wait to see the world map in action in the final version.

+3 votes     reply to comment
JaysenBattle Creator
JaysenBattle Jan 4 2015, 7:18am replied:

Glad you like the worldmap!
We are adding new stuff by the day like rivers and lakes and so on. Mount and Blade is definitely a big inspiration to us and we aim to also create that feeling of an open world where the player can decide what to do next but we felt that M&B was giving a little short on guidance. We want to improve on that by adding mercenary contracts. More on that in the upcoming update!

+3 votes   reply to comment
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Battle Brothers
Windows, Mac, Linux
Overhype Studios
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Coming Apr 2015
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Turn Based Strategy
Single Player

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New #battlebrothers LP is out with a Early Access preview build: via @YouTube #indiegame #letsplay #indiedev

3hours 41mins ago

@P911Magazine Great stuff, now we got it - and thanks again! Quick reminder: We will be on steam Early Access pretty soon...!

15hours 50mins ago

@P911Magazine could you shoot me that link again, somehow it does not work for me %)

15hours 57mins ago

@P911Magazine Hey there, thanks for the shoutout! Unfortunately our french is a bit rusty lately ;)

16hours 11mins ago

Stumbling across a ruined farmhouse in the dawn - should we enter? #screenshotsaturday #battlebrothers #indiegame

Mar 28 2015, 7:23am

@tomme25 Hi Tomme, no they cant for now but we are thinking about it. The AI has to learn a whole set of new behaviors to make that work.

Mar 25 2015, 9:44am

#battlebrothers dev blog 41 is out on new perks, weapon durability, clouds: #indiedev #gamedev

Mar 23 2015, 10:07am

Experimenting with some new clouds for the worldmap to add some depth #screenshotsaturday #battlebrothers #indiedev

Mar 21 2015, 6:39pm

@BreakdownEpipha @tomme25 and just wait for the orc fighters and the warlord. Those are way worse than the young orcs ;)

Mar 19 2015, 3:26am

@tomme25 no, ots the witchhunters 'flavour' item and works pretty much like a normal cowl but with way more styleeeee ;)

Mar 19 2015, 3:25am

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