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Eegah
Eegah @ Gang Beasts (prototype)

I love that street level. It feels like one of the brawliest brawlers I've ever played.

Good karma+4 votes
Eegah
Eegah @ The Sleeping Genre: Cthulhu's Time Has Come

What a great synopsis, that's an interesting bit about Pacific Rim. I'm excited what Frogware will do with Call of Cthulhu, they seem to have a great passion for Lovecraft.

If you're at all interested in Roguelikes, Infra Arcana involves trying to get your hands on something of the non-Euclidean variety.

Good karma+2 votes
Eegah
Eegah @ Pioneer

Wow, it already appears fixed in the 201309.33 build. I really appreciate the work you're all doing on this.

Good karma+2 votes
Eegah
Eegah @ Pioneer

It's an amazing game for me as long I stay clear of Sol for the time being.

Whenever I get near or start in the Sol system the game crashes on me. My stderr.txt says "libpng warning: iCCP: known incorrect sRGB profile" and I believe it has to do with the heightmaps for Earth and Moon. I'm on Win 7 64-bit.

Good karma+2 votes
Eegah
Eegah @ Dawn of Fantasy: Kingdom Wars

How can I but issue you karma but once? Happy Holidays!

Good karma+1 vote
Eegah
Eegah @ Blockade Runner

Wow, this has really started to shape up the last few months. Glad to see it coming along so nicely.

Good karma+3 votes
Eegah
Eegah @ Mysterious Castle

This really looks amazing, glad I found it as you seem to be releasing a new version soon.

Good karma+3 votes
Eegah
Eegah @ Project Zomboid

Sorry to hear they ran into yet more misfortune. It's great that most of the team still seems hopeful to recover from this.

Good karma+3 votes
Eegah
Eegah @ Doom 3 Source Code Released

It's downvoted for outright taking a **** on those companies for offering anything to work with, the entitlement issues are pure douche chills.

Good karma+16 votes
Eegah
Eegah @ E.Y.E release

The tutorial videos actually have text subtitles to tell you what keys to press and such, just keep an eye below the video as it plays.

Good karma+2 votes
Eegah
Eegah @ Fort Zombie on Desura!

Kerberos Productions developed this game. It's from the Sword of the Stars people, they're a much smaller team than the entirety of Paradox.

Good karma+1 vote
Eegah
Eegah @ Who would you rather be?

I'm Notch's hat. Suck it!

Good karma+1 vote
Eegah
Eegah @ RavenShield 2.0

This is most awesome, the AI plays more like previous Rainbow games.

Good karma+1 vote
Eegah
Eegah @ Zombie Mode Unleashed & Key Giveaway!

PSP (besides PC) and classic RPG/Adventure games.

Good karma+2 votes
Eegah
Eegah @ 0.5.1 Beta and Vega Ogre

That was a great idea, and a great pairing, considering the shared open source philosophy. Also less time trying to maintain your own engine and more work on actual gameplay and such.

Good karma+1 vote
Eegah
Eegah @ Resistance & Liberation

I have to agree, the game mechanics would shine no matter if it was multiplayer or singleplayer.

Good karma+2 votes
Eegah
Eegah @ Boo! Coming October 31!

It's settled then, I'm carving a creeper pumpkin this year.

Good karma+1 vote
Eegah
Eegah @ ZM2 Appetizer!

Well, isn't that something. It's good to see a semi-official update happening for ZM.

Good karma+1 vote
Eegah
Eegah @ Minecraft Alpha 1.0.5

I love the winter updates, I made an ice house after building a mold of sand and filling it with water. It sure doesn't like torches, though. :)

Good karma+2 votes
Eegah
Eegah @ I prefer news posts that

If it's news about an already long running project, I don't mind reading over walls of text about technical hurdles and such, that's all part of following the history of it's progress. If it's broken up with some example media, that's just extra gravy.

If it's news about a new project, go heavy on media that shows it's already working somewhat, to instill some faith that the project already has some steady momentum. Also, don't announce anything before that stage. I think a lot of us are familiar with projects that show a lot of conceptual eye candy that doesn't add up to any sort of overall progress. It isn't news if the parts aren't even fitting together yet.

Good karma+3 votes
Eegah
Eegah @ Deus Ex - 10 Years of sunglasses at night.

I didn't derp da derp da diddily derp, either.

Good karma+1 vote
Eegah
Eegah @ Infdev water and save-breaks

No problem to me, I'll just be glad to see infdev streaming more smoothly. I don't know why anyone would have started a big building project in an infdev save. On top of that, anyone who's done any building in multiplayer should have learned by now not to get too attached to anything they've built; it's very Zen garden in a way.

It's also good to see features like working water coming back, it looks even better than the earlier version, I can see more detailed flow to it, very cool, notcho.

Good karma+2 votes
Eegah
Eegah @ L.U.R.K. 1.1 - Prerelease Major Announcement

Nice new interfaces and HUD, I like the visual cues, much more instant feedback. Are they going to be compatible with older aspect ratios like 4:3 though? It won't affect me, but some may be.

Good karma+1 vote
Eegah
Eegah @ Introducing the Humble Indie Bundle (pay what you want)

Good deal, don't think I had Linux versions for some of these, I'm liking this option to install on any platform.

Good karma+1 vote
Eegah
Eegah @ When I buy stuff online, I prefer

Chickens and small polished rocks.

Good karma+32 votes
Eegah
Eegah @ Rogue Reborn: Killhouse Two-Story

Good times, I'll just keep an eye on updates until then. It sounds like you're off to a good start having a clan player consulting.

Good karma0 votes
Eegah
Eegah @ Rogue Reborn: Killhouse Two-Story

I certainly do, I have the feel of this game tattooed on my brain. Just let me know what hours are convenient, if you're scheduling playtests.

Good karma+1 vote
Eegah
Eegah @ Rogue Reborn: Killhouse Two-Story

Weapon imbalance didn't really matter if you could keep cool, out maneuver or recover in time from a hit. The higher power weapons tended to have big accuracy penalties. I think that's what made the game exciting, you could get near mortally wounded yet still had a chance to recover and pepper someone's head with a few lighter rounds. I also liked the damage effects on the player; the limping, speed and accuracy impairment.

Oh, and can't forget kit restrictions, for pistols only and such. That was a pretty important part of the game.

As for problems, grenade accuracy always seemed kind of glitchy, the ammunition counter didn't seem entirely reliable, either. I also recall some random glitches in climbing objects, picking locks, etc..

Good karma+1 vote
Eegah
Eegah @ Rogue Reborn

Oh my, this is very exciting..

What I liked most was the difference it made in armor selections. You could tank around in heavy armor absorbing everything, or ninja around at light speed in light armor.

Good karma+1 vote
Eegah
Eegah @ The Rising MOD - $40 Steam game competition! (Two possible winners!)

Idea: Telltale Wounding
Ability Type: Passive
Pro: Alerts other Necrotrophs with a flash display of your blood spray when wounded, painting a brief snapshot of where the enemy is positioned and firing from.
Con: Stamina will drain when damaged.

Good karma-2 votes
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