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Eegah
Eegah Mar 29 2014, 1:00am says:

I love that street level. It feels like one of the brawliest brawlers I've ever played.

+4 votes     game: Gang Beasts
Eegah
Eegah Mar 5 2014, 7:27am says:

What a great synopsis, that's an interesting bit about Pacific Rim. I'm excited what Frogware will do with Call of Cthulhu, they seem to have a great passion for Lovecraft.

If you're at all interested in Roguelikes, Infra Arcana involves trying to get your hands on something of the non-Euclidean variety.

+2 votes     article: The Sleeping Genre: Cthulhu's Time Has Come
Eegah
Eegah Sep 16 2013, 2:55pm replied:

Wow, it already appears fixed in the 201309.33 build. I really appreciate the work you're all doing on this.

+2 votes     game: Pioneer
Eegah
Eegah Sep 10 2013, 4:12pm says:

It's an amazing game for me as long I stay clear of Sol for the time being.

Whenever I get near or start in the Sol system the game crashes on me. My stderr.txt says "libpng warning: iCCP: known incorrect sRGB profile" and I believe it has to do with the heightmaps for Earth and Moon. I'm on Win 7 64-bit.

+2 votes     game: Pioneer
Eegah
Eegah Dec 27 2012, 3:51pm replied:

How can I but issue you karma but once? Happy Holidays!

+1 vote     game: Dawn of Fantasy: Kingdom Wars
Eegah
Eegah Aug 3 2012, 10:11am says:

Wow, this has really started to shape up the last few months. Glad to see it coming along so nicely.

+3 votes     game: Blockade Runner
Eegah
Eegah Nov 25 2011, 1:54pm says:

This really looks amazing, glad I found it as you seem to be releasing a new version soon.

+3 votes     game: Mysterious Castle
Eegah
Eegah Oct 16 2011, 5:47am says:

Sorry to hear they ran into yet more misfortune. It's great that most of the team still seems hopeful to recover from this.

+3 votes     game: Project Zomboid
Eegah
Eegah Aug 11 2011, 3:31pm replied:

It's downvoted for outright taking a **** on those companies for offering anything to work with, the entitlement issues are pure douche chills.

+16 votes     article: Doom 3 Source Code Released
Eegah
Eegah Aug 11 2011, 4:29am replied:

The tutorial videos actually have text subtitles to tell you what keys to press and such, just keep an eye below the video as it plays.

+2 votes     article: E.Y.E release
Eegah
Eegah Jun 29 2011, 2:47am replied:

Kerberos Productions developed this game. It's from the Sword of the Stars people, they're a much smaller team than the entirety of Paradox.

+1 vote     article: Fort Zombie on Desura!
Eegah
Eegah Jun 2 2011, 1:06pm says:

I'm Notch's hat. Suck it!

+1 vote     poll: Who would you rather be?
Eegah
Eegah Jun 2 2011, 1:04pm says:

This is most awesome, the AI plays more like previous Rainbow games.

+1 vote     mod: Rainbow Six 3® Raven Shield 2.0
Eegah
Eegah Jun 1 2011, 6:28pm says:

PSP (besides PC) and classic RPG/Adventure games.

+2 votes     article: Zombie Mode Unleashed & Key Giveaway!
Eegah
Eegah Jun 1 2011, 4:41am says:

That was a great idea, and a great pairing, considering the shared open source philosophy. Also less time trying to maintain your own engine and more work on actual gameplay and such.

+1 vote     article: 0.5.1 Beta and Vega Ogre
Eegah
Eegah Mar 30 2011, 10:33pm replied:

I have to agree, the game mechanics would shine no matter if it was multiplayer or singleplayer.

+2 votes     mod: Resistance & Liberation
Eegah
Eegah Oct 4 2010, 8:58pm says:

It's settled then, I'm carving a creeper pumpkin this year.

+1 vote     article: Boo! Coming October 31!
Eegah
Eegah Sep 9 2010, 5:13am says:

Well, isn't that something. It's good to see a semi-official update happening for ZM.

+1 vote     article: ZM2 Appetizer!
Eegah
Eegah Jul 14 2010, 5:57am says:

I love the winter updates, I made an ice house after building a mold of sand and filling it with water. It sure doesn't like torches, though. :)

+2 votes     article: Minecraft Alpha 1.0.5
Eegah
Eegah Jun 30 2010, 9:40am says:

If it's news about an already long running project, I don't mind reading over walls of text about technical hurdles and such, that's all part of following the history of it's progress. If it's broken up with some example media, that's just extra gravy.

If it's news about a new project, go heavy on media that shows it's already working somewhat, to instill some faith that the project already has some steady momentum. Also, don't announce anything before that stage. I think a lot of us are familiar with projects that show a lot of conceptual eye candy that doesn't add up to any sort of overall progress. It isn't news if the parts aren't even fitting together yet.

+3 votes     poll: I prefer news posts that
Eegah
Eegah Jun 23 2010, 9:16pm replied:

I didn't derp da derp da diddily derp, either.

+1 vote     article: Deus Ex - 10 Years of sunglasses at night.
Eegah
Eegah Jun 14 2010, 3:42pm says:

No problem to me, I'll just be glad to see infdev streaming more smoothly. I don't know why anyone would have started a big building project in an infdev save. On top of that, anyone who's done any building in multiplayer should have learned by now not to get too attached to anything they've built; it's very Zen garden in a way.

It's also good to see features like working water coming back, it looks even better than the earlier version, I can see more detailed flow to it, very cool, notcho.

+2 votes     article: Infdev water and save-breaks
Eegah
Eegah Jun 14 2010, 11:34am says:

Nice new interfaces and HUD, I like the visual cues, much more instant feedback. Are they going to be compatible with older aspect ratios like 4:3 though? It won't affect me, but some may be.

+1 vote     article: L.U.R.K. 1.1 - Prerelease Major Announcement
Eegah
Eegah May 7 2010, 3:30pm says:

Good deal, don't think I had Linux versions for some of these, I'm liking this option to install on any platform.

+1 vote     article: Introducing the Humble Indie Bundle (pay what you want)
Eegah
Eegah May 2 2010, 1:36pm says:

Chickens and small polished rocks.

+32 votes     poll: When I buy stuff online, I prefer
Eegah
Eegah Mar 8 2010, 1:40pm replied:

Good times, I'll just keep an eye on updates until then. It sounds like you're off to a good start having a clan player consulting.

0 votes     article: Rogue Reborn: Killhouse Two-Story
Eegah
Eegah Mar 8 2010, 1:21pm replied:

I certainly do, I have the feel of this game tattooed on my brain. Just let me know what hours are convenient, if you're scheduling playtests.

+1 vote     article: Rogue Reborn: Killhouse Two-Story
Eegah
Eegah Mar 8 2010, 3:09am says:

Weapon imbalance didn't really matter if you could keep cool, out maneuver or recover in time from a hit. The higher power weapons tended to have big accuracy penalties. I think that's what made the game exciting, you could get near mortally wounded yet still had a chance to recover and pepper someone's head with a few lighter rounds. I also liked the damage effects on the player; the limping, speed and accuracy impairment.

Oh, and can't forget kit restrictions, for pistols only and such. That was a pretty important part of the game.

As for problems, grenade accuracy always seemed kind of glitchy, the ammunition counter didn't seem entirely reliable, either. I also recall some random glitches in climbing objects, picking locks, etc..

+1 vote     article: Rogue Reborn: Killhouse Two-Story
Eegah
Eegah Mar 8 2010, 1:52am says:

Oh my, this is very exciting..

What I liked most was the difference it made in armor selections. You could tank around in heavy armor absorbing everything, or ninja around at light speed in light armor.

+1 vote     game: Rogue Reborn
Eegah
Eegah Jan 10 2010, 4:47pm says:

Idea: Telltale Wounding
Ability Type: Passive
Pro: Alerts other Necrotrophs with a flash display of your blood spray when wounded, painting a brief snapshot of where the enemy is positioned and firing from.
Con: Stamina will drain when damaged.

-2 votes     article: The Rising MOD - $40 Steam game competition! (Two possible winners!)
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