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A small news to announce the game has been released on Steam, feel free to visit the store page.

Posted by StreumOnStudio on Aug 5th, 2011

A small news to announces the game has been released on Steam, feel free to visit the store page:

E.Y.E: Divine Cybermancy medias E.Y.E: Divine Cybermancy medias

E.Y.E: Divine Cybermancy medias

To remind you the system requirements

Minimum System Requirements:
Operating System: Windows 7 32/64-bit / Vista 32/64 / XP
CPU: Pentium 4 3.0GHz, Athlon 64 3000+ or better Processor
RAM: 1 GB for XP / 2GB for Vista
Video Card: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
Hard Drive: At least 6 GB of free space
DirectX 9.0c compatible sound card

Recommended System Requirements:
Operating System: Windows 7 32/64-bit / Vista 32/64 / XP
CPU: Intel core 2 duo 2.4GHz ou AMD Athlon 64 X2 4600+ Processor
RAM: 1 GB for XP / 2GB for Vista
Video Card: DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
Hard Drive: At least 6 GB of free space
DirectX 9.0c compatible sound card

Post comment Comments  (0 - 50 of 89)
medve Aug 5 2011, 1:17am buried:


i know my camrma gonna instanly gonna go down, but i downloaded the pirated version. why? cause theres no ****** demo for the game. how the hell should i try it out for the love of god?

anyways the game looks good (for an source based indie!) but still feels like a mod.
-the AI is stupid like hell, i shot the guys next to him and stood still.
-the C menu is the most annoying thing in the game, and the hacking sounds can really make ppl crazy. i must be too stupid for the game but i tried 15 ways to hack the first door but i cant pass it. i dont want to lockpick all day, i want to battle cool creatures ive seen in the trailer.
-the tutorials and conversations has no 2011...u must be kidding me
-anyways, the graghics are "rather" well optimised, and the style is very unique, but the characters seems a bit random to me. some parts are very dark and have to use max brightness.

-33 votes     reply to comment
ninjadave Aug 5 2011, 1:54am replied:

I didn't pirate the game but I think a demo would be nice.

+51 votes     reply to comment
SimonDenton Aug 5 2011, 2:02am replied:

Apparently demos are "more expensive" to make for some developers. But that is coming from the industry itself, indie games ftw!

+16 votes     reply to comment
AnthonyHJ Sep 14 2011, 1:04pm replied:

It's been a while, so I have next to no chance of finding the link, but I was reading an interview with one of the 'big' UK developers like Molyneux or Braben explaining why they hate demos.

They were suggesting that people in some random study had spent more time playing game demos than games they had bought, which made the publishers reluctant to continue the practice. The theory was that players were too busy playing demos to play 'full' games, but I would be surprised if the decision improved sales at all.

That said, I remember Molyneux gave an interview where he suggested episodic / freemium gaming (i.e. a basic game / episode to play and then pay for the rest of the game) is just a re-skinned version of the old demo / full-game dynamic.

+1 vote     reply to comment
TheUnabridgedGamer Aug 5 2011, 10:53am replied:

The only response you had was to pirate the game? I was even going to post here "give me a demo, then we'll see about me buying", just like Pseudo here. Pirating and indie game is... it's just sad. And then you had the indeceny to say it on the game's -release- page? And also insult (I say insult, because from what I understand on his comment, he hasn't even gotten that far into the game) the game while you're at it. Excuse me, but when did the game devs do something bad to you?

+12 votes     reply to comment
Camorak Aug 9 2011, 1:57am replied:

He's only pirated it to try it out... If he likes it he's morally obliged to purchase it, and if he dislikes it why would he continue playing it? If he wasn't planning on buying it without playing it, the pirating would make no difference if he wan't going to buy it anyway. At least by playing it they will have some chance to make money off him, rather than none. They haven't lost any money then... Either the consumer or developer.

+13 votes     reply to comment
DARKDESTROYER Aug 12 2011, 12:41am replied:

He has the right idea,by pirating to try it you don't get put on a random level that could be in the middle of the game like demos tend to do often, and pirating is a good way to try out a game you are unsure of instead of buying it and finding out if you like it,95% of all the games I have pirated I ended up buying,I would say that without pirating I would have never bought my favorite pc games.

+3 votes     reply to comment
Yams Aug 12 2011, 6:14pm replied:

lol bunch of ******* karma do-good whores.

-2 votes     reply to comment
Moss Aug 5 2011, 2:13am replied:

Hey numnuts, you're playing a pirated version, just maybe it's not the same as the real thing?

-AI is fine in fact they've actually managed to surprise me once or twice with smart grenade throws and flanking movements.
-What hacking sounds? Also, hacking is easy and pretty straight forward. If you can't hack there's always a different way around. Like in the bit you apparently got stuck, as it says right in your mission log, you can just shoot out the door lock.
-The tutorials don't need a voice unless you're illiterate, all of the conversations are voiced, excepting I guess when you pirate.
-The brightness issue is a known bug, turning off the Colour Correction in the graphics options will fix it.

As for demos, they're a lot of time and effort to make, especially for an indie company. Maybe next time try watching a let's play or reading some reviews instead of pirating it then complaining about the quality.

+17 votes     reply to comment
medve Aug 5 2011, 12:03pm replied:

i know that you guys are kind of take this game as your own since its adwertised on moddb, and we seen news about it several times here...but its still a game, and still suffers from a bunch of basic things. i have to be crusified by saying what other hypocrites didnt had the guts to say. im not a ****** criminal, i have over a hundred games over steam, i just want to know that i get a decent game for a decent price here...and NO, im not gonna search for a review cause i can download the real thing and try it out.

+6 votes     reply to comment
Reanimator Aug 11 2011, 2:05pm replied:

You are a criminal, and what's really sad is that you are pirating an indie game. How can we expect you to show "morality" and buy the game if you like it if you've already shown no morality by pirating an indie game.
When people say they are pirating it to "try" it out, more often than not they are just stealing it. They won't buy it.

-1 votes     reply to comment
Anderan Aug 5 2011, 10:45pm replied:

I'll admit it would have been nice if the tutorials were voiced. Playing the game at a 1440x900 resolution I couldn't really make out what everything said in the tutorial video because it didn't go fullscreen (unless I started the video incorrectly and it does go fullscreen)

+2 votes     reply to comment
purgations Aug 6 2011, 1:23am replied:

sigh when you torrent games some people like to cut out "unneccesary" articles to cut down on dl time. and pirating isnt wrong if you actually intend to buy the game if you llke it. granted you shouldnt post it like this but everyone is entotled to their opinion just like you are of them. there is no need to get butthurt. also steam is a bitch. they like to be all "mother hen" about games you get that they can **** with... anyway i will prolly be checking this game out on steam.

+6 votes     reply to comment
Eegah Aug 11 2011, 4:29am replied:

The tutorial videos actually have text subtitles to tell you what keys to press and such, just keep an eye below the video as it plays.

+2 votes     reply to comment
SterileProphet Aug 12 2011, 8:35pm replied:

I didn't know you could do anything about the brightness. Thanks for the heads up.

+2 votes     reply to comment
B.R.V Aug 5 2011, 2:13am replied:

"-the tutorials and conversations has no 2011...u must be kidding me"

So, you think every dev MUST place voiced conversations in his game just beacause its 2011?

+9 votes     reply to comment
Armageddon104 Aug 5 2011, 2:42am replied:

I actually kind of enjoyed reading the dialogue, I usually don't in games. The game is a lot of fun and it's HUGE so far, worth the $17. I had no problem with the hacking, it was kind of like a turn based RPG or something. The menus were clunky and unintuitive though.

+4 votes     reply to comment
TheUnbeholden Aug 5 2011, 8:01am replied:

STALKER had no voice in conversations except once in the beginning, and that game was awesome. Same goes for Morrowind. Its no indicator for a bad game.

+11 votes     reply to comment
TheUnabridgedGamer Aug 5 2011, 11:08am replied:

I prefer dialogue. Makes you -not- feel like some random guy, sitting alone at the computer. Hence why I prefer the ME dialogue system to KotOR.

+4 votes     reply to comment
SPTX Aug 5 2011, 3:36am replied:

"the tutorials and conversations has no 2011...u must be kidding me"

Well this is bioware quality level, and... we all know "quality" of bioware games.

-4 votes     reply to comment
claytonian Aug 5 2011, 4:18am replied:

I had never seen this game on ModDB or IndieDB and I bought it the second I saw it. As for the buried comment above, I have the following insight to add:
The AI has it's flops, but it normally can keep me on my toes. A lot of the monsters seem to want to run to a point before taking on their attacking roles, which is to be expected in most Source games. (For anyone saying, OMFG U NOOB PIRATED GAMES ARE BORKEN LOL BUYT EH REAL THING. Get educated.)

I also have a disdain for the C menu. It does what it needs to do, and the ability to customize it is quite nice, but the menu itself is kind of annoying.

Hacking is remotely easy, you just need to try it out a few times and figure out the system, the noises are quite annoying though.

Voice conversions? I was missing those as well. It would be nice if there was full English voice acting for the entire game, but that's a pretty big task.

Lastly, yes. The lighting is a bit random at times. The flashlight doesn't seem bright enough, and you're kind of squinting to see what's going on.

But my entire comment isn't negative. The game itself is very engaging and I've just now stopped playing. I've just hit level 13 and am having a blast. The RPG elements are very well done, and the mapping is spectacular. My MAIN complaint is the inventory system. You get a pretty sizable amount of slots, yet they're randomly scattered about on your player model, causing you to get one main weapon, and a few sidearms, or something similar, with an extreme amount of ammo/grenade storage. It would be so much nicer if you had a singular box to store all of your items, and that was it. Hell, even if you had a weight limit (ala Elder Scrolls) that you had to maintain, that would be great.

For the price, this is one of the best games I've picked up. I salute you in your future endeavors and have my fingers crossed for some patches to fix up my insignificant complaints with the game. Bravo.

+7 votes     reply to comment
TheUnbeholden Aug 5 2011, 8:16am replied:

Yeah the only Indie game I've ever bought the second I saw it is Amnesia: the dark descent not to long ago. But now E.Y.E is the second... I don't regret it, the games awesome. Doesn't look like a Source game at all which is a big complement, and plays like a different game. RPG elements add to the game and the setting and story are engaging.

+2 votes     reply to comment
NOOBITO Aug 10 2011, 6:04am replied:

"Doesn't look like a Source game at all which is a big complement"
you havent played to many source games then, I could tell the second it loaded the first map that I was playing a source game. But that aside I pirated it to try it out and I loved it soon as I get paid Im going to purchase it on steam.

+1 vote     reply to comment
josemlopes Aug 16 2011, 1:30pm replied:

Actually the inventory boxes arent randomly scattered, each part represents a part of your body, you can take a pistol in your leg but not a rifle and that makes sense, in coop you can see where the guns are stored.

+1 vote     reply to comment
TheUnabridgedGamer Aug 5 2011, 11:04am replied:

Got a problem with Bioware? *takes the safety off his N7 rifle*

+3 votes     reply to comment
scottellison92 Aug 5 2011, 7:26am replied:

you do realize you just confessed to a crime?
and a demo would be good to test the game out but its not mandatory, ypu dont have to try out a game to see if you like it, maybe have a look at it read some things about it first, i didnt play a demo of dead space 2 but i still bought it and loved it, only lost my head twice haha :)

-2 votes     reply to comment
Shoelip Aug 5 2011, 7:49am replied:

Yeah dude! What the hell! Don't they know that because it's 2011 voice actors and recording studios don't cost money?

+17 votes     reply to comment
scottellison92 Aug 5 2011, 8:32am replied:

hahaha karma +

+5 votes     reply to comment
GrampsHiro Aug 5 2011, 12:27pm replied:

When a game doesn't have a demo and you're unsure of a purchase, pirating is fine as long as if you like it you buy it.

+6 votes     reply to comment
dukka Aug 5 2011, 6:26pm replied:

Sorry you hate good games.

0 votes     reply to comment
cW#Ravenblood Aug 6 2011, 1:29pm replied:

Do what you want because than the game is free.
You are a pirate!
Yar har, fiddle di dee,
Being a pirate is alright to be,
Do what you want ‘cause a pirate is free.
You are a pirate!

-3 votes     reply to comment
Twitwi Aug 7 2011, 6:28am replied:

I will suggest watching the Extra credits episode on The Escapist.

Go 5 minuets in if you want to see your argument, (e.i "No demo, means go pirate.")
Basically he/they are saying instead of downloading the thing, write to the devs, flod their inbox.
And if you downloaded the game for other reasons; it was apparently good enough that you wanted to play it, despite it's flaws.

Total Biscuit (Totalhalibut) and The Jimquistion (DTOID), on youtube, both made some very good videos, regarding the topic, I can give you links if you want.

+1 vote     reply to comment
scottellison92 Aug 5 2011, 2:07am buried:


Steam only?, gay well it looks like me my brother and a whole lot of other people who dont have permanent internet wont be buying this game -.-

-15 votes     reply to comment
R3bornSh4dow Aug 5 2011, 2:11am replied:

you know that you can play steam games with steam set to offline mode?

+10 votes     reply to comment
scottellison92 Aug 5 2011, 2:33am buried:


and unless its being sold on disk i cannot download it off steam because of small download cap and when ever i try play one offline the game has to be fully updated otherwise it says it is not ready to be played offline? am i missing something or what?

-11 votes     reply to comment
lambda462 Aug 5 2011, 2:48am replied:

You are missing that Steam is an aid for Indie developers, they can publish their games without needing to pay money.

+13 votes     reply to comment
scottellison92 Aug 5 2011, 5:22am buried:


true, but it is annoying when full on AAA companies release steam only

-5 votes     reply to comment
claytonian Aug 5 2011, 4:20am replied:

You kind of need to download an entire game before you can play it, but that's just common sense talking, not your internet.

Protip: Get a real internet connection, whether you have to move out of BFE, get your own job or work some corners.

+2 votes     reply to comment
scottellison92 Aug 5 2011, 5:30am replied:

well yea thats kind of obvious?
Move out of bum **** Egypt?
i have my own job -.-
we dont have a landline where we are living so we have the biggest wireless internet we can get but that is shared with everyone in the house.

my 'protip' is be a little more considerate who are not in such a good situation as you and cant afford these luxuries.

+9 votes     reply to comment
Joe_Shmoe Aug 5 2011, 7:57am replied:

I have to agree... Good to know its not just me that are plaqued by the "Capped" internet... I too have this issue, I pay around 50 bux a gig, so if I download a 10 gig game I have to pay 500 bux, then I still have to pay for the game itself which is another 500 - 700 bux, in total I pay over a grand for a single game, which is why I prefer to buy a game off the shelf, pay my 500 bux and I get the legit game data and licence...

If publishers dont distribute via media disks and only do online distribution via steam, well in my case I would rather pay 500 bux to download the pirate version, than pay 1000 bux for the game and download from Steam... Publishers fault, not mine. I Dont like supporting Piracy anymore than anyone else, but the figures speak for themselves. I do check local stores for legit copies on the shelves, but if I cant get it off the shelf, second best option is to download the pirate version.

And yes I do confess to the odd piracy crime here and there, but the real crime is publishers assuming everyone has unlimited internet access, and uses steam. Not every countries internet infrastructure is up to scratch with the rest of the world -sigh-

+3 votes     reply to comment
Fib Aug 5 2011, 11:14am replied:

A game costs 500? In what currency?

+4 votes     reply to comment
Joe_Shmoe Aug 5 2011, 12:37pm replied:

Rands, ZA currency... Thats like $70? So basically I am paying $140 for a game...

+5 votes     reply to comment
kritzrix22 Aug 5 2011, 11:22am replied:

If i were in that situation i would probably do the same thing or save my money.

+4 votes     reply to comment
Dekaku Aug 5 2011, 7:54pm replied:

It is kind of interesting that you think, that only because you are interested in the game, the publisher have to make a physical copy of it available, so that you are willing to buy it. Its a bad situation for you that you have to pay around 500 rand to just download a game, and although i too prefer a physical object over a pure license, i must say that in my opinion paying 500 for a pirated copy is not the right way either. If they do not release the game on a physical object, then get a game which is available at your local stores and support those developers/publishers who made a copy for you to get at your local store.

+3 votes     reply to comment
Joe_Shmoe Aug 6 2011, 7:45am replied:

"It is kind of interesting that you think, that only because you are interested in the game, the publisher have to make a physical copy of it available, so that you are willing to buy it."

Yes I think so... Infact, if I were a publisher and I would want consumers to buy my product, I would make sure I cater for them on their terms, since after all, my sales are dependant on them... otherwise I just end up shooting myself in the foot, because if they want the game, they will get it one way or another, so to fight piracy, you have to make sure there is no reason for them to justify piracy by accomodating for them yes?

There are "other" piracy justifications, for example "sharing", which in every perspective is valid, though at the same time, not fair... Like I buy a game, then that game is my property, I may burn it, smash it, or even loan it to a friend, in that sense, I can upload it to the internet and "share" it with others, as it is my property since I paid for it... Not that I do it, but making an example, and that is probably the most dificult justification to combat, every other reason can be dealt with by the publishers.

So for the most part, Indies are going to suffer piracy bigtime, and unfortunately they cannot afford it, so for them it is rather imperative to accommodate for the public in everyway possible, otherwise they wont be able to get sales.

If you look at it smartly, piracy really just equals zero sales, if I pirate a game, that equals to me not buying the game... So there is no loss for the publisher whichever way, but if the publisher accommodates for me the consumer to buy their product, they could win a sale. So to win my sale, digital distrobution shouldnt be their only form of distrobution. Mount and Blade distributed their game on media discs, and guess what... I baught it

+2 votes     reply to comment
Dekaku Aug 6 2011, 2:07pm replied:

I doubt that it is always feasible for a publisher to offer a game at every medium available. I mean for example E.Y.E. is not a game that many people know of. I think that the cost to get EYE into the local store may have overlapped the income by the additional sales because most of the people would have looked at the game, shrugged their shoulders and then moved on. Those some thousand (at best i think even one thousand copies may be a very optimistical estimation) additional sales would in no way have covered the costs to just bring the game into stores worldwide.

I do agree, that indie developers have it hard but i cannot see how you are getting to your point of view. In my opinion your "solution" would just end in the financial exodus of the indie games (except some one hit wonders like angry birds - seriously why do people even buy that peace of software? its not even an original idea for a game, those kind of games where already there for years, for free) and that wouldnt serve anyone.

For the sharing part. . . i agree that it is not fair, neither for the paying customer nor for the developer/publisher, but i highly doubt that it is legal to share something online by uploading.

I cant even agree with you saying that piracy equals zero sales, there are too many researches on the wide field that state that people who pirated a game (or a movie depends on the focus of the research) have bought pirated games later (maybe not all, i guess that this depends from person to person). But that is to say for people who have at least the slightest intend to buy a game, not for those who blame others for their actions. You are responsible for what you do not a third person, you have the choice. If you choose to pirate a game you are to blame not the publisher or the developer, no matter what excuses you have to offer.

+1 vote     reply to comment
Dekaku Aug 6 2011, 2:13pm replied:

oh and i wonder why you say 500 rand for the game - the game itself didnt cost that much. . . if you have to pay the same i had to that would be 200 rand top (196.36 to be more precise).

+1 vote     reply to comment
Joe_Shmoe Aug 6 2011, 7:24pm replied:

I say R500 because im referring to AAA games in general... this discussion has nothing to do with this game, I just checked out the game as it was on the front page of moddb and followed comments till I got to the comment where I started this whole thing.

+1 vote     reply to comment
Joe_Shmoe Aug 6 2011, 7:22pm replied:

Actually i need to correct you here, when I say piracy equals zero sales, its geared towards my sale not meaning anything. Put it this way, I want a game on disc, its the only way you will get me to pay for your game... Now say I am the minority of your sales, perhaps its just me that wants a hard copy... Fact is your not going to distribute a single hard copy just for me, because its 1 sale, you couldnt care less if I didnt buy the game... So inadvertedly, you dont care if I pirate your game, because you never cared about my sale in the first place. In that aspect, the piracy did equal zero sale inadvertedly, however that same act of piracy equaled 1 sale, but you didnt care, for me to scratch your back, you have to scratch my back... get what I am saying?

For indie games, not always feasable to distribute hard copies, and I would consider purchasing it and downloading it if it were reasonably small in terms of data... basically if the price and size of download will cost me more than a AAA game, its a no go.

and amen to angry birds... seriously whatsup with that?

+1 vote     reply to comment
Dekaku Aug 7 2011, 8:18am replied:

I think i finally get what you're saying, but saying that i dont care ybout you as a customer / about you pirating a game just because i have to make a financial based choice is a bit harsh (Who wouldn't want to live in a land where games and flatrate flows and all gamers unite under the same hobby, living and gaming peacefully blowing their brains out in the most brutal way a game has to offer?). And i remembered a third option, which was purchasing a hard copy from the developers side which then gets send to you (without all the cartonage and fancy manuals, just a copy made by the developers (burned by them, with a label printed on the disk) and send to you personally (which would still mean, that you had to wait for 1 or 2 weeks? after paying for it until you can play since international post delivery and stuff, plus you would probably need to pay more to cover the transportation fees) - which bring me to the question if you would accept things like 1 to 2 week long waiting time plus higher price for the initial game? (probably at least the last one, since you would probably still pay less than by downloading the 5 gig ~ or maybe not depending if you can cover international package with 50 rand which i kind of doubt - edit: at least where i am living it should be possible with around 34 rand, but i have no idea if the sizes and the weight i chose where in any way representational plus i do not really have thought about the things like additional costs for package material and so on) - well it might be at least worthy to think about it as a hypothetical possibility?

I thought that we are specially talking about non AAA titles since those should naturally be covered by your local store (or do we have here just a different definition of AAA?)

+2 votes     reply to comment
Joe_Shmoe Aug 7 2011, 10:05am replied:

Well good to see that you get my understanding =]

Nah I started a thread for the non AAA issues, for example I want to buy the humble bundle (seriously I do) but I cant, since I dont have a credit card... I mailed the guys at the humble bundle support requesting some assistance in an alternative method of paying but no response yet... But as far as these comments go, its geared towards a few AAA titles that only distribute online... ****** me off =/ As for indies, well indie games in general are small in terms of data and cheap, so overall the purchase and download is affordable for me... Although I might think twice on certain indie games that use UDK etc, the data size itself may be too big to download =(

+1 vote     reply to comment
JCD-Bionicman Aug 20 2011, 1:00am replied:

Im having a really hard time understanding your comment, but the other guy made a really, really, really, really good point and now one of your main arguments is that the the producer of a product is under no obligation to make a product easily available (in other words be considerate and respectful to others)? And that international shipping makes prices just as high anyways? Well you should know that the price of mailing just one game of course will undoubtedly be inefficient for sales, but mailing many copies of a game at a time will save money and net the maker a profit. Its like when you buy one get one half off or buy 20 get 15 half off. Shippers, like any other service/good maker, will lower the price for mass of things because they will still make profits and promote their service consequently, meaning more people will ship with them because they like their customers and take care of them. On a smaller note, the publisher of any videogame has just as much of a responsibility to make their game available to all audiences as a gamer has a responsibility to not pirate a game. Just because the "law" says otherwise doesnt mean that isnt true. People should really stop treating laws as if they were gods. Thats what communism is after all. When people put the laws above themselves, they are really just putting freedom below them. Just to correct, Im not saying that its okay to break the law, what Im saying is there are some things that are above the law. People who watched Law Abiding Citizen will know what Im talking about.

+1 vote     reply to comment
jag648 Aug 15 2011, 2:36am replied:

Im buying this when my mom stops trying to control my money and no I don't live in my moms basement im 16 to young to move out.

+1 vote     reply to comment
claytonian Aug 7 2011, 5:35pm replied:

If you can only get wireless internet, you're in BFE. Go get an apartment.

Second protip: Don't post like a retard and maybe everyone won't bury your comments. I can't stand people that post incomprehensibly and then cry when they get negged. Either grow up, or start posting like a real person.

+2 votes     reply to comment
scottellison92 Aug 6 2011, 2:40am buried:


why did i get negative for that?

-5 votes     reply to comment
medve Aug 5 2011, 11:45am replied:

its a shame it does not work

+1 vote     reply to comment
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E.Y.E: Divine Cybermancy
E.Y.E: Divine Cybermancy Single & Multiplayer First Person Shooter
Related Engines
Source Commercial Released Oct 31, 2004