Roguelike-like redefined! This graphical adventure pits a party of characters against a procedurally generated world made up of treacherous forests, caves and, of course, a mysterious castle! Turn based combat based on (but not limited by) the award winning and ubiquitous SRD 3.5 standard provides endless tactical possibilities, as you go up against parties of Orcs, Undead, Dark Elves, Demons and more! Collect amazing items to wield in battle, study old tomes to increase your skills, and gather mushrooms to brew into powerful spells. An incredibly minimal interface devoid of the clutter so common to roguelikes lets you perform both simple and complex actions with ease. Lighthearted coffee-break combat or meticulous powergaming, the choice is yours. Fast paced, Turn based. Simple interface, Complex possibilities.

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1.13 1.13 1.13
Blog RSS Feed Post news Report abuse Latest News: Mysterious Castle 1.9, a Tactics-Roguelike.

0 comments by eclectocrat on Mar 1st, 2012

Mysterious Castle is emerging as a genre-breaking game, one that mixes tactical combat, roguelike exploration, and RPG elements. First and foremost watch the new trailer:


I'm going to be posting a few more videos in the near future, keep an eye on www.mysteriouscastle.com for those.

The game has come so far from it's humble roots, yet it still has so much room for growth. I'm very happy with what 1.9 offers, a fresh experience every time you play, a minimal and simple (albeit unconventional) interface, challenging tactical combat, hidden treasures, a really fun world to explore. Now is the time to reflect and consider the future of this game, and it has a bright future. I'm overflowing with ideas, and not nearly enough time to implement them all. Here is a tiny sampling of what to expect:

Better and larger world generation.
Each game generates a unique forest, with a unique topography. But it's going to get more epic. There are going to be more landmarks, such as rivers, cliffs, islands, fields.

Real people (err... monsters) with real history.
The RPG elements are sparse right now, but the possibilities are huge. Why do Kobolds hang out in the forest? The motivation and relationships of forest denizens will be greatly expanded on.

More items, crafting, spells, everything.
Items are fun. Spells are fun. Discovering is fun. I'd like to expand the realm of discovery by adding so much more to discover.

Bigger parties, clans, factions.
When you help someone out, they tend to remember that kind of thing, and they try to help you out in turn. Why not have some temporary additions to your party? Perhaps a guide, a ranger, a wizard.

Money, trading.
I'm going to approach this one cautiously, because I don't want to put too much emphasis on cash, but a good economic system is plain fun (for some folks).

If I had to write out all my ideas, it'd end up being a novel. Besides, I'd like to keep my best ideas secret *wink*. The bottom line remains, Mysterious Castle has so much room for growth, and it's exciting. Where will the game be in a years time? Somewhere awesome.

I'm very interested in hearing your comments and suggestions, what do you want from Mysterious Castle? Feel free to reach me via www.mysteriouscastle.com or go ahead and comment here on IndieDB, I'm always dropping by.

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Mysterious Castle 1.13 Windows BETA

Mysterious Castle 1.13 Windows BETA

Feb 28, 2015 Full Version 5 comments

Only two years late, Windows 1.13 BETA has arrived. Explore a procedurally generated forest filled with castles, monsters, caves, and treasure! Now includes...

Mysterious Castle 1.9 for Mac

Mysterious Castle 1.9 for Mac

Mar 1, 2012 Demo 0 comments

Here you go, the latest version in demo form. Get the full version at www.mysteriouscastle.com.

Mysterious Castle 1.9 for Windows

Mysterious Castle 1.9 for Windows

Mar 1, 2012 Demo 1 comment

Here's the demo version of 1.9! Visit www.mysteriouscastle.com to get the full deal-e-oh!

Post comment Comments  (0 - 10 of 28)
jedrbp
jedrbp Mar 31 2015 says:

May i give suggestions?

1. there should a press and hold for mouse for movement or, highlight ground and single click on the ground for movement.

2. equipment comparison for highlights

3. when, activating an offensive spell, make allied units transparent and unselectable

4. when activating a supportive spell, make enemy units transparent and unselectable

+2 votes     reply to comment
nicklemarr
nicklemarr Aug 6 2013 says:

Android version in the pipeline?

+2 votes     reply to comment
AUG_DUDE
AUG_DUDE Jan 21 2013 says:

I would like to tell you all that I'm satisfied with this incredible piece of gaming that blends good and serious roleplay with good visuals and content.

+3 votes     reply to comment
StefanRomanHosch
StefanRomanHosch Mar 13 2012 says:

Isometric is so cool. A bit like Darkmere for Amiga your game. I like!

+3 votes     reply to comment
Autavic
Autavic Mar 4 2012 says:

Any plans for a Linux version? (After the current versions get ironed out, of course)

+3 votes     reply to comment
eclectocrat Creator
eclectocrat Mar 23 2012 replied:

Apparently the game runs well under WINE. No native linux support yet. Having compiler issues.

+2 votes   reply to comment
eclectocrat Creator
eclectocrat Mar 7 2012 replied:

Yeah, I've had plans since the beginning, but I've had to eat my words more than once, so no promises. That said, I was just installing dev tool for linux last night, so... *fingers crossed*

+2 votes   reply to comment
eclectocrat Creator
eclectocrat Mar 1 2012 says:

Ok! 1.9 is out now on www.mysteriouscastle.com. Just waiting for moderator approval on a few tidbits here on IndieDB.

+4 votes   reply to comment
eclectocrat Creator
eclectocrat Feb 24 2012 says:

Version 1.9 final is now in moderator limbo.

+3 votes   reply to comment
eclectocrat Creator
eclectocrat Feb 1 2012 says:

Just uploaded 1.9 for OSX. Highly recommended update, lots of new goodies + real castles/dungeons.

+4 votes   reply to comment
IkeVanDyke
IkeVanDyke Feb 10 2012 replied:

When can we expect a good ol' windows release? ^^

+4 votes     reply to comment
eclectocrat Creator
eclectocrat Feb 19 2012 replied:

Almost done 1.9 final. I should be ready by this friday the 25th.

+3 votes   reply to comment
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Mysterious Castle
Platforms
Windows, Mac, iPhone
Developed By
eclectocrat
Engine
Custom Built
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Official Page
Mysteriouscastle.com
Release Date
Released 2011
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9.5

15 votes submitted.

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Style
Genre
Roguelike
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @eclectocrat

CoreMIDI to ECWave on the iPad... It's alive!

Jun 9 2015

@The_Unflattered More or less. The small world is more difficult in general though, because there are fewer fruit and mushrooms to grab.

May 26 2015

@The_Unflattered That's a lot of demons! Your best bet is using your fastest guy to lead them into an ambush. Draw one out at a time.

May 25 2015

@The_Unflattered Thanks for the report.

May 7 2015

@The_Unflattered In the latest version I added a slow reduction of light as the game goes on. I guess it doesn't work with the light setting

May 7 2015

@The_Unflattered Sorry dude.

May 6 2015

@The_Unflattered I can fix the save, you probably can too though since they are plain text, otherwise avoid two characters of same race :(

May 6 2015

@The_Unflattered Dang, I thought I fixed that bug :( If you want me to fix your save-game (don't know how long you played it)...

May 6 2015

@The_Unflattered If you use iTunes to get the save games from your iPad I can take a look at fixing it for you.

May 6 2015

@The_Unflattered Sorry about the late reply, do you by any chance have two characters of the same race in your party?

May 6 2015

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