Gang Beasts

Gang Beasts is a silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms.

Gang Beasts supports mouse, keyboard, and game controllers as inputs, to map the inputs press the 'Tab' key in game or click the large oscillating yellow text that reads "PRESS TAB TO REMAP CONTROLS" on the game menu.

Big WheelWindow-cleaning GondolasUnspecified Hazardous Industrial MachineryIncinerator 01Subway width=Trucking

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Kigurumi customistation tests Gang Beasts Customisation Pre-viz #2 Gang Beasts Customisation Pre-viz #1
Blog RSS Feed Report abuse Latest News: Gang Beasts 0.0.3 Pre-alpha Build Information

150 comments by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Gang Beasts 0.0.3 (Mac)

Gang Beasts 0.0.3 (Mac)

Apr 5, 2014 Demo 279 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 (Windows)

Apr 5, 2014 Demo 821 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

Mar 7, 2014 Demo 66 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

Mar 7, 2014 Demo 141 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

Feb 16, 2014 Demo 17 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

Feb 16, 2014 Demo 142 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

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AntonicBomb
AntonicBomb 2hours 35mins ago says:

Does anyone know when it comes out or how much it will cost?

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williamadamson2
williamadamson2 46mins 32secs ago replied:

Its Still being Developed. Why would they make such a great game, and then rip everyone off? They have some great plans, and Everyone is soon to find out. They're busy getting it on steam, so everyone can buy it, and play.

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JohnstonOctober
JohnstonOctober 9hours 46mins ago says:

Any news on a early access release date? I have been playing this game since it first got on indiedb, I cant wait to get 0.1.0 on steam, I am hoping for over the internet multiplayer, but I have been streaming it with my friends how it is now so no rush on that.

+1 vote     reply to comment
Defaulty
Defaulty Jul 28 2014, 11:15am says:

I have been playing Gang Beasts since it was first available on Indie DB. One of the only things I would add to the game would be a replay option. Me and a mate of mine play this for hours and hours on end and often pull off these amazing takedowns or perform like freerunning-esque tricks on wheel but cant replay them. It would be a great feature I was just wondering if there are any plans for this to be added in a later stage.

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KoalaKatie
KoalaKatie Jul 27 2014, 7:31pm says:

is gang beasts supposed to take a long time to download wtf

0 votes     reply to comment
Trogidy
Trogidy 1hour 28mins ago replied:

When you first start the game and the launcher window appears, click on the input button and change it back, there is a reason that that's there.

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Gang Beasts
Developer & Publisher
Boneloaf
Engine
Unity
Contact
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Official Page
Gangbeasts.com
Release Date
TBD
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Style
Genre
Fighting
Theme
Fighter
Players
Single, Multiplayer & Co-Op
Project
Indie
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Boxshot
Twitter

Latest tweets from @boneloaf, @gangbeasts

£4,270 to go & 32 hrs left on @TerraTechGame Kickstarter, good luck @_higekun, @KrisSkellorn, @SaiWunPoon, & @jovaweb T.co

Jul 26 2014, 7:20am by boneloaf

@PutzerDude iMac's use integrated graphics also (see T.co for reference), send info on GPU model to us & we'll try to help

Jul 26 2014, 4:39am by gangbeasts

@newmonkeyboy @gangbeasts, we're working to get the resources, equipment, and licences to make Gang Beasts for PS4

Jul 24 2014, 3:28am by boneloaf

@will_at_amiqus, we're working to get next build finished for the end of the month and will submit to Steam Early Access as soon as we can

Jul 22 2014, 11:11am by boneloaf

RT @TerraTechGame: Hurrah! We've broken £19k but we still need your help. Please share and RT and help us over the line! T.co

Jul 22 2014, 4:10am by boneloaf

@fatknack @gangbeasts, that is a guilty face, is RED celebrating because YELLOW, GREEN, and BLUE are missing?

Jul 21 2014, 3:27pm by boneloaf

@carlbergsdorf, \o/

Jul 21 2014, 7:20am by boneloaf

@aWildWaterMelon, we haven't set a date for the full game but are working to finish and submit the next build before the end of the month

Jul 18 2014, 7:09pm by boneloaf

@forcehabit @v21, Yes please! if BVGS doesn't clash with events we've previously committed to we'll come down to Bristol wearing party hats

Jul 18 2014, 7:24am by boneloaf

@juliangaona3 @brandonjohns96 @polaristweets, we plan to announce which platforms we can develop for as we secure the necessary licences

Jul 17 2014, 4:25pm by gangbeasts

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Gang Beasts
Gang Beasts
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