Gang Beasts

Welcome to Beef City, Population: 1,334,575


Gang Beasts is a Multiplayer Co-op Party Game influenced by classic mêlée fighting games, specifically Capcom's Final Fight series, Sega's Streets of Rage and Golden Axe games, Konami's Crime Fighters, and Technos Double Dragon and Renegade titles, the cartoon violence of Chuck Jones, John Kricfalusi, William Hanna and Joseph Barbera, and the stylised aesthetics and music of Walter Hill's The Warriors, and John Carpenter's Escape from New York.

Gang Beasts is a stupidly silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms, and into mechanical grinders, additional levels will include fiery incinerators, chemical vats, and moving trains.

We currently plan to support Windows, OS X, Linux, and select Android Consoles (if hardware performance is sufficient). We will publish version for the Xbox One, PlayStation 4, and Wii U consoles if we can secure the necessary licences.

Big WheelWindow-cleaning GondolasIncinerator 01Unspecified Hazardous Industrial MachinerySubway width=Trucking

* referred to locally as Meatropolis

Image RSS Feed Latest Screens
Gang Beasts Customisation Pre-viz Trucking Subway
Blog RSS Feed Report abuse Latest News: Gang Beasts 0.0.3 Pre-alpha Build Information

67 comments by glumjamesbrown on Mar 19th, 2014

The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.

Gang Beasts 0.0.3 pre-alpha Windows
Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 pre-alpha Mac
Gang Beasts 0.0.3 (Mac)

Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).

We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.

The key modifications in the next build are:

  • a fix for the ‘Trucks' stage to making Trucks ramp up to speed more slowly (and less erratically)
  • a fix for the falling state (making it easier to gain momentum when swinging and making falling characters fall in less rigid postures)
  • improvements to the articulation of the characters hip joints (for more immediate lateral character movement)
  • improvements to the characters foot placement when walking / running
  • optimised character colliders (see the embedded video for a demonstration, the optimised character test is on the right side of the frame)
  • improvements to the character turning circle (for more immediate changes of direction)
  • miscellaneous additional toys in the ‘Sandbox' stage

The key additions in the next build are:

  • a subway platform with a moving escalator, an elevator, and moving subway trains (with automated doors)
  • a stamina system for limiting the force of successive punches after a specified number of punches have been thrown (to make protracted fights more balanced and strategic)
  • an improved throwing / pushing mechanic
  • a ducking move to allow players to duck under some punches and squat to start uppercut punches (and to let other players jump onto and from their backs to other gain access to higher platforms etc.).
  • limits to the grabbing duration (linked to the character stamina)
  • additional small objects to grab and throw

We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.

Trucking

The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).

If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.

Subway

Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.

We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Gang Beasts 0.0.3 (Mac)

Gang Beasts 0.0.3 (Mac)

Apr 5, 2014 Demo 58 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

Gang Beasts 0.0.3 (Windows)

Gang Beasts 0.0.3 (Windows)

Apr 5, 2014 Demo 138 comments

Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Mac)

Mar 7, 2014 Demo 50 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.2 (Windows)

Mar 7, 2014 Demo 120 comments

Here is the third pre-alpha of Gang Beasts (0.0.2) it has numerous bug fixes and three new stages.

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Mac)

Feb 16, 2014 Demo 13 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

[OLD DO NOT DOWNLOAD] Gang Beasts 0.0.1 (Windows)

Feb 16, 2014 Demo 126 comments

The second Gang Beasts pre-alpha build (version 0.0.1) with keyboard and generic USB controller support (and some minor character improvements).

Post comment Comments  (0 - 10 of 1,134)
Guest
Guest 2mins 11secs ago says:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest 34mins 48secs ago says:

This comment is currently awaiting admin approval, join now to view.

Michll
Michll 5hours 47mins ago says:

Congratulations for reaching the first place on IndieDB.
Rock the Steam guys :D

+1 vote     reply to comment
LikeB0ss
LikeB0ss 7hours 15mins ago says:

My Friends and I had a ton of fun playing the pre-alpha, and ended up inventing our own mini-games after getting board (which we do for every game). Some suggestions from us to you for mini-game creation should include: A run to the other end of the pier (on Wheel), a series of gondola jumps until there is only one (on Gondola), and a race to climb over a wall before the train gets to you (on Grind?), and finally a race to climb inside the trucks and battle with the doors (on Trucks). Hope you take some of these suggestions to heart.
-Dillan McDonald

+1 vote     reply to comment
Guest
Guest 10hours 25mins ago says:

This comment is currently awaiting admin approval, join now to view.

gruntmastr
gruntmastr 10hours 5mins ago replied:

Run the game in administrator mode, you should be able to change the controls by pressing tab when the game is loaded.

+2 votes     reply to comment
glumjamesbrown
glumjamesbrown 2hours 39mins ago replied:

gruntmastr, thank you for helping us answer questions, we are currently at the Multiplay Insomnia Gaming Festival (http://insomniagamingfestival.com) so it is sometime difficult to get online.

+1 vote     reply to comment
penzxce2
penzxce2 11hours 30mins ago says:

Their should be a toggle ai for each level incase you want to play alone or have no one to play with plz reply

+2 votes     reply to comment
glumjamesbrown
glumjamesbrown 2hours 41mins ago replied:

we have not added AI to the other stages yet as the AI can't grab, pull, push, lift, throw, or jump yet, when we have improve the AI we will add AI enemies to the other stages.

+1 vote     reply to comment
Blade312
Blade312 10hours 50mins ago replied:

There are NPCs in the street level and in sandbox, in the truck

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Gang Beasts
Developer & Publisher
Boneloaf
Engine
Unity
Contact
Send Message
Official Page
Gangbeasts.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Fighting
Theme
Fighter
Players
Single, Multiplayer & Co-Op
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @boneloaf, @gangbeasts

RT @YogscastLalna: Tonight is party night! T.co T.co

1hour 59mins ago by boneloaf

RT @bad_media: Absolutely fantastic evening with the @boneloaf crew, @OfficialFR and the other guys I can't find the twitters of! Thanks gu…

2hours 58mins ago by boneloaf

@Nosehairman, plan to add ad-hoc weapons i.e. chairs, TVs, bricks, bottles etc, AI will be in other maps in full game; next build is 0.1.0

3hours 56mins ago by boneloaf

@Nosehairman there is a man with a very long arm in the street level, we don't know what his name is, it could be Larry

4hours 1min ago by boneloaf

@capncupcake23, @gangbeasts is in pre-alpha, we need to get 360 dev kits & test the performance of Gang Beasts on 360 before we can confirm

4hours 4mins ago by boneloaf

@OnlyRouby removing the corrupt file should fix the issue, if you can tell the OS you are using I can send you instructions for removing it

20hours 16mins ago by gangbeasts

@OnlyRouby Jonathan, if you can let us know which OS and game controller you are using we will try to get hold of one & identify the issue

22hours 2mins ago by gangbeasts

@OnlyRouby what you describe suggests the bindings file is corrupted, have you edited the bindings from the grey launch window previously?

22hours 22mins ago by gangbeasts

@cameraguyalex Happy Birthday Alex (we missed your message from yesterday)

22hours 41mins ago by boneloaf

RT @JackPoint74: EL TREN! | Gang Beasts #2 (Versión 0.0.3): T.co vía @YouTube

22hours 52mins ago by boneloaf

Embed Buttons

Promote Gang Beasts on your homepage or blog by selecting a button and using the HTML code provided (more).

Gang Beasts
Gang Beasts
Statistics
Rank
1 of 20,555
Last Update
3 days ago
Watchers
553 members
Files
8
News
11