Download link and Information on the Gang Beasts 0.0.3 Fixes and Modifications
Gang Beasts is a silly local multiplayer party game with doughy ragdoll physics and horrific environmental hazards. In the current pre-alpha players can grab, push, pull, punch, and throw their friends from wrestling rings, speeding trucks, and suspended platforms.
Gang Beasts supports mouse, keyboard, and game controllers as inputs, to map the inputs press the 'Tab' key in game or click the large oscillating yellow text that reads "PRESS TAB TO REMAP CONTROLS" on the game menu.
The Gang Beasts 0.0.3 pre-alpha build can now be downloaded from the links below.
Since we posted the last pre-alpha build on IndieDB approximately 10 days ago, we have been working on a number of fixes and optimisations for the game and prototyping the Beef City subway system (that we plan to make the hub from which each stage and mode of the game is accessed).
We have made a lot of the planned modifications but still have several weeks of work to go to complete the changes we set out for the pre-alpha stage of the games development.
The key modifications in the next build are:
The key additions in the next build are:
We can't set a specific date for when we plan to make the 0.0.3 build available as we have a very busy end to the Month moving into the first Boneloaf office and promoting Gang Beasts at the three day EGX Rezzed event). We plan to make the last changes to the 0.0.3 build in the week following the Rezzed event and expect to submit the build to IndieDB on or before the 5th April.
The 0.0.3 build ends the public pre-alpha stage of the Gang Beasts development and should be the first build to have working versions of each of the key game mechanics (punching, grabbing, pushing, pulling, throwing, ducking, jumping, health, and stamina).When the Gang Beasts 0.0.3 pre-alpha build has been released we plan to take the next 6 - 8 weeks to make the 0.1.0 alpha build of the game, the alpha build will have Steam compatibility and a number of new game modes, stages, character body shapes and sizes, and miscellaneous props to play and fight with (and Linux support).
If the transition from the 0.0.3 pre-alpha to the 0.1.0 alpha has no significant issues we plan to release the 0.1.0 alpha through Steam Early Access at a discounted price for the first week to fund the development of the full Gang Beasts game.
Thank you to the IndieDB, Steam, Giant Bomb, Nerd3, YouTube, Friend Zone, ‘Rock, Paper, Shotgun', Reddit, Cinelinx, Facebook, Twitter and other communities for playing and promoting Gang Beasts and helping us to promote Gang Beasts and get it Greenlit, we have had over 200,000 visitors to the IndieDB page and close to 100,000 downloads of the PC and Mac builds.
We would like to give special thanks to Teesside Game Developers Network (@TeessideGDN), Milo Keeble (@Ragepyro), Bruce Slater (@RadForgeBruce), Olly Bennett (@OllyOllyBennett), Richard Tongeman (@Chard6), Giant Bomb (@giantbomb), Matthew Rorie (@frailgesture), Jemma Cropper (@LightningJem), NerdCubed (@OfficialNerdCub), DadCubed (@DadNerdCubed), Daley Johnson (@Daley_Snaily), Samuel Read (@samread5), HyperSloth Games (@HyperSlothGames), GoPlayThat (@GoPlayThat), Diana Entwistle (@dianaentwistle), Graham Smith (@gonnas), Ga-Ma-Yo (@Ga_Ma_Yo), Andrew Crawshaw (@andrewcrawshaw), Dozenbeer (@Dozenbeer), Concon Madman (@conconjawa), Turn Based Attack (@TurnBasedAttack), Deborah Bestwick( @djbteamsters), Jamie Sefton (@Seffers007), Andrew Bennison and Update (@UpdateShow), Alex Wallace (@Stomach_Bug), Joe Robins (@Joe_Robins), Aaron Baker (@tk_aza), Jeremy Ndure (@jeremyndure), Dead Pixel (@OhNoesDeadPixel), Robert Larder (@HearNoEvilAudio), Mike Holton (@OriginsOfMo), ladermom (@ladermom), Phillip Profitt (@PProfitt), MattBodega (@MattBodega), and Dad Brown (@snoggarogga).
Jul 26 2014, 7:20am by boneloaf
Jul 26 2014, 4:39am by gangbeasts
Jul 24 2014, 3:28am by boneloaf
@will_at_amiqus, we're working to get next build finished for the end of the month and will submit to Steam Early Access as soon as we can
Jul 22 2014, 11:11am by boneloaf
Jul 22 2014, 4:10am by boneloaf
Jul 21 2014, 3:27pm by boneloaf
Jul 21 2014, 7:20am by boneloaf
@aWildWaterMelon, we haven't set a date for the full game but are working to finish and submit the next build before the end of the month
Jul 18 2014, 7:09pm by boneloaf
Jul 18 2014, 7:24am by boneloaf