Just your average hardcore gamer who enjoys playing games (probably a bit too much :O), if you need help or just want to ask questions im always happy to help those in need... ive played enough games to aquire a library of information.
Its a cool feature but from what i've tried you cant have more than one mutant tamed at the same time (had a tamed chimera, tried to tame a pseudogiant but it wouldnt register). I havent tried to tame 2 of the same species though so it might be doable, the only problem is you'd have to tame the mutant in the level you want to use it in since they cant follow you to other places.
But i'd ignore the pseudogiant, too slow and the fact that they make the ground shake with every fricken step is annoying as hell lol, chimera is the best by far, took out that squad of mercs that ambush you in jupiter plant.
owch, saying this will be more buggy than L'Aigle is a bad sign... that mod is awful in its current state, L'Aigle looks promising it has a long way before its playable.
I mean L'Aigle looks nice n everything but mount and blade is not about fancy graphics imo, if it plays well then i dont care if it looks like ****.
Russians make da best mods.
A warning for all wannabe mutant hunters/tamers... even though taming a pseudogiant sounds great, just remember you will be walking around with that thing messing up your screen and causing all kinds of headaches lol, still worth it though (took o'l giganticus into the warehouses in jupiter and let him losoe on all those unfortunate bandits, lets just say they had a bad day that day of days.
RIP giganticus, you will/wont be missed.
nvm, you translated the mod so in my view you mayaswell have created it lol.
Just wondering, is there anything to do in the extra areas? (warehouses/dark valley etc) in terms of quests n stuff?, i've avoided going to those places until ive finished the main plot.
hey dude sorry bout late reply, i've never posted a save before so if you could give us a quick tutorial on how to i'd be glad to.
It was a one off crash though and those 2 are the only ones i've had, i'm currently in pripyat and have done (i'm pretty sure) all possible missions available up until that point (apart from faction quests).
I know this isnt your creation but I have to thank you for posting this mod... i've played most mods (MISERY included) and this one is by far the most fun, "having a chimera as a pet?! F*** yeah I will" and all the little gadgets n **** is just cheeki breeki :)
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\ sources\trunk\xrServerEntities\ script_storage.cpp
[error]Line : 748
[error]Description : ...call of pripyat\ gamedata\scripts\vs_send_news.script:578: attempt to concatenate local 'SndName' (a nil value)
wow sorry bout the mess and multiple posts but here it is lol
im guessing this is something to do with the dynamic news system, happened just after i chased and killed the last sniper from the quarry.
other mods have done it quite well (floris pack, brytenwalda) im sure he could do it but i suppose we will have to be happy with following lords around like some scrub.
and its not like the ai cant use commands, all they need to do is tell the soldiers to form up... hold ground and shoot, cav to flank etc... its been done so theres no excuse.
can you give me a rough estimate of how many guns will be in the game? when you said a few assault rifles and 1 sniper rifle did you really mean it?... im pretty sure there would have been more than 1 type of sniper rifle and it is fiction after all.
I get that its your opinion but im sure a lot of ppl will be sad to see such a lovely arsenal of weapons go. will it at least be relatively easy to add weapons to it?.
fair enough m8, I suppose I have been spoilt by your previous version and other mods... I do like the direction you are taking making it a more realistic survival/researchy game... in the end im still gonna play the **** out of this mod.
its lasted so long because of dedicated ppl such as yourself and other great modders.
you really sound like you have a major dislike towards these other mods that add in weapons.. why?
in the end isnt it all about having fun and having as much options available to the player?
I understand adding in lots of weapons requires time and effort but stop trying to justify it by saying all you need is a couple of assault rifles... 1 sniper rifle?!? (seriously?) and a semi automatic shotgun.
hopefully some enthusiasts will end up adding in more weapons for us to play with.
I have to agree with the ppl moaning about the dramatic cut in weapons, one of the best things about stalker for me was the amount of weapons and the joy of finding new ones and testing them out, yes its not call of duty but its a fricken 1st person shooter first, rpg second imo... you're saying it as if a lot of weapons would be unrealistic in the zone... are you saying the zone is realistic to begin with?! (what about mercenary equipment, specialist weapons coming into the zone etc). dont get me wrong everything you have done with this mod looks amazing but cutting the weapons list because of some personal belief was a bad decision, at least please tell me others can add in guns in the future hopefully?.
and to be honest the one weapon you keep saying is the end all weapon "saiga" is the one weapon i always avoided just because it was boring to use... please dont see this as a negative comment, i just think ppl would much rather have a nice list of weapons to choose from than a few personal weapons.
Dont want to bug you even more but are we talking a week? a month?.... MORE?!? the north calls me... my head, I cannot take thi... must reach the nor... must....
beautiful yes... but oh so dangerous :0
I knew it was the aliens all along... dam them and their ever expanding mind control!
yeh ik its alpha and all that but when it rains without a single rain cloud in the sky it kinda ruins the already lacking immersion... small things that im sure will be fixed over time :)
And then when they finally do make formations... a cannon shot kills one of the ally soldiers and they all fricken charge because of it.
whilst writing this i also noticed how in the trailer the flags move fluidly (or at least give the impression of it) so why are they not doing that atm? again just the small things.
how long do you think the english translation will take? been looking forward to another stroll through the zone for quite some time :)
So does anyone know why in some big battles the allies always attack instead of making formations? it seems to be a warband issue overall but surely theres a way to make sure they always use formations...(otherwise wtf is the formations mod for?) every big battle should involve formations unless its against some bandits or watever, just annoying really when 300 ally troops charge the enemy.
Give it another year and a half and it will be up to par to most peoples expectations hehehe... I for one did not expect an early alpha but at least this way he will get a lot of bug feedbacks and ideas, lets just hope he listens to the majority (add freelancer and make sure every battle no matter how small involves ai formations and tactics...)
SO MUCH FOR THE HYPE TRAIN!
(where you can actually join the lords army as a soldier) for now though you can simply just right click on them and accompany them around.
Yeh theres no actual freelancer it just lets you join the country in question as a lord/vassal... he really needs to add freelancer imho cause thats such a good mod.
They are bugged atm and will be fixed shortly.
Go to one of the major cities and look for a recruiter (looks like an ordinary soldier), unfortunately there is no freelancer atm (whre you can actually join a lords army as one of his/her? army)
Turn OFF pixel shaders in the options when you launch warband (the options in the menu before you select which module to pick)
The "full" version wont be released for a while yet since its in alpha but it should be up on moddb in a few hours maybe less maybe more.
Like "ThisNameIsTaken" you should all just wait until it gets released officialy on moddb.
I can confirm that if you are seeing troops all covered in a ghastly white hue then make sure to turn the pixel shaders OFF in the options when you launch warband.
Yeh I do hope the one on moddb is slightly more updated... the siege of sheffield was both forces spawning opposite eachother (way to close) in an open field.. and everyone looked like ghosts, maybe its the pixel shader option.