Just your average hardcore gamer who enjoys playing games (probably a bit too much :O), if you need help or just want to ask questions im always happy to help those in need... ive played enough games to aquire a library of information.

Comment History  (0 - 30 of 147)
Dwarfishjoe
Dwarfishjoe Jul 1 2014, 6:30am replied:

you should publish story... "the rantings of a mad salker", shouldbe aa diary in a hidden place in-game... you read it then you die from brain implosion anomaly thingy.

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jun 18 2014, 6:42am says:

Just read through changes again and didnt even see the fact that you are adding in guides (similar to CoP im guessing?), that is a welcome addon if i ever saw one.. i always hated travelling to the cordon from the bar for example.

+2 votes     mod: Old Good STALKER Evolution
Dwarfishjoe
Dwarfishjoe Jun 18 2014, 6:35am says:

Quick question, this is nothing game breaking but is sure annoying, will the AI (especially in combat situations) still be able to push the player out of the way indefinately, an example is if im using cover and i have a friend with me... will he still be able to push my character out of the way?
And say if i have a companion with a flamethrower... will he be wary of his surroundings or would he just spray that **** all over the place including his allies?, many a times have allies died at their own friends bullets.

+1 vote     mod: Old Good STALKER Evolution
Dwarfishjoe
Dwarfishjoe Jun 18 2014, 1:04am says:

Is the northern tribsmen invasion inspired from the wildlings? or is it more like brittania barbarians... either way its about dam time because those gauls need an overhaul imo... too much chainmail and not enough squishy parts.

+4 votes     mod: Full Invasion 2
Dwarfishjoe
Dwarfishjoe Jun 18 2014, 1:01am replied:

In terms of fun and replayability then yes this is the best mod out imo.

+3 votes     mod: Full Invasion 2
Dwarfishjoe
Dwarfishjoe Jun 18 2014, 12:59am says:

I can feel the legendary no-dachi clawing its way back to the full invasion multiverse.

+1 vote     media: New Samurai in next release
Dwarfishjoe
Dwarfishjoe Jun 11 2014, 9:30pm replied:

Much love russia x x x

+1 vote     mod: Old Good STALKER Evolution
Dwarfishjoe
Dwarfishjoe Jun 11 2014, 12:35am says:

hopefully this will take a few of the rome freaks away from full invasion 2 lol.
fricken rome freaks.

+3 votes     mod: Bellum Imperii
Dwarfishjoe
Dwarfishjoe Jun 11 2014, 12:25am replied:

Wasnt logged in, this message was mine :)

+1 vote     mod: Old Good STALKER Evolution
Dwarfishjoe
Dwarfishjoe May 30 2014, 8:35am says:

this is a custom battle, what does this have to do with the mod?

+2 votes     media: 200 vs 200 battle
Dwarfishjoe
Dwarfishjoe May 22 2014, 11:33pm replied:

i like the changes but having those heralds of khornes on horses is a bit overkill for immserion especially since the horses are basically invivisble (no occlusion), couldnt you have just made them overall tougher?

+1 vote     mod: Warsword Conquest
Dwarfishjoe
Dwarfishjoe May 17 2014, 5:31pm replied:

I understand where your coming from but you do realise this mod already has formations right? and i think i need to be a little more clearer in what im suggesting... im not saying add anything in from blood and steel like weps or area effects or any of that (this mod has area effect weapons already) im just saying the battle AI/formations in blood and steel are far superior to those in this mod one example is in Blood and steel you can make ranks like 2 ranks 3 ranks etc whereas in this mod you cant... just a small example, you cant deny this fact if you've played blood and steel and this mod, im not being a **** or anything but i think you misunderstand what im trying to say lol... the way i see it if your gonna have AI formations you may aswell make em the best kind not the "everyone scrunch up together" formations that cause lag and crappy mob battles + playing most mods that have ever come out for warband i must say the blood and steel formations are the best ive seen, if i could i would do it myself but alas im no modder.
P.S. no disrespect or any bad intentions.

+1 vote     mod: Warsword Conquest
Dwarfishjoe
Dwarfishjoe May 17 2014, 1:47am says:

Another suggestion.
Theres a LOTR mod (cant remember name) that has an area effect attack for large enemies ie cave trolls... they actually strike multiple ppl in one attack and it works extremely well, if its possible, it would make the larger enemies in this mod much more immersive and deadly... and again im not comparing the 2 mods so please dont reply with something like "oh i dont like that mod so nahh"

+4 votes     mod: Warsword Conquest
Dwarfishjoe
Dwarfishjoe May 17 2014, 1:35am replied:

please read it again and realise im not asking for anything in particular to be put in, im just saying this mod would benefit greatly with the same AIformations/tactics that are in that mod... i know that blood and steel is a mishmash of crap (some good) but the battles in that mod are epic. just because you hate the mod doesnt take away that fact.
The only reasons im suggesting this is because i love this warhammer setting and i only want to see it grow.

+1 vote     mod: Warsword Conquest
Dwarfishjoe
Dwarfishjoe May 16 2014, 10:55am says:

Do me a huge favour and go play a mod called "blood and steel" and tell me how awesome this warhammer setting would be with that mods battle formations/AI tactics, my only gripe with this mod atm is how the AI (infantry) scrunch up into mobs even with formations on... not only does it create uneccesary lag it also makes the battles less exciting and this being a warhammer mod i think the battles should be more spread out instead of mob on mob because lets face it a chaos mob vs an empire mob always ends the same way BLOOD FOR THE BLOOD GOD!.
Im not comparing the 2 mods in any way but in my honest opinion if this mod had open field battles like blood and steel... i would most likely have an ******

+1 vote     mod: Warsword Conquest
Dwarfishjoe
Dwarfishjoe Mar 20 2014, 12:30am replied:

from the sounds of it you have a corrupt download or yeh some strange configuration anomaly... try downloading the full version if you didnt and keep trying stalker!.

+3 votes     mod: MISERY
Dwarfishjoe
Dwarfishjoe Mar 20 2014, 12:28am replied:

This was me sorry didnt realise i wasnt signed in.

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jan 23 2014, 11:41pm replied:

hard yes... but fun? really? your forcing yourself to miss like 80% of this game by only using that pistol, this to me just goes to show how easy this mod actually is (if you know what your doing obviously)... ive heard of people trying to do without to make the game feel more realistic but to me hearing you say that you've completed misery multiple times with that pistol just seems ******** :)

are you seriously saying that you only used that pistol even in all the scenarios where that seems so unlikely?

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jan 20 2014, 3:27am replied:

your right about the zombification, this mod is walking on the fringes of playable as it is let alone having legions of dead wandering around.

0 votes     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jan 19 2014, 7:38pm says:

concerning the change in textures to better optomise the game... to be honest i would rather have at least an option for the older more beautiful textures because imo the vanilla textures suck *** big time, and the game hasnt become more stable in terms of mini freezes etc at least for me anyway.

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jan 19 2014, 7:32pm says:

speaking of blowouts, are you adding in options for the blowouts in how they kill people? (i dont like to compare) for instance in the complete mod i think? you could either have them completely obliterate people/kill them like normal or it would turn them into zombies... because honestly i still have no idea what effects the blowouts have on npc's.
and for some more clarification do mutants spawn more after blowouts or not?
sorry if this has alread been posted but im the kinda stalker that would be smoking pot with noah talking crazy **** all day (lazy).

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jan 19 2014, 12:08am replied:

you should have a pair of red tongs in your inventory, just use that and it will show a list of all the artifacts you have currently stored... the rest is history.

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Jan 18 2014, 6:49pm says:

ok so far everything has run smoothly, not quite as smooth as the last stable version for instance (could be on my side but i doubt it) when noah shows you the path through the fire anomalies he bugs out when he gets to the end, he keeps jumping off to the side and it loops until i actually jump in myself (nothing gamebreaking).
2nd thing i noticed is that in the 2nd half of jupiter the floor texture glitches out and goes quite dark (as if its got 2 textures mixed) i can clearly see this as the difference between the 2 textures is ugly and detail draw distance seems to effect how far you can see it.
3rd thing i noticed (i figured out that this beta is poorly done lol, no disrespect after all it is a beta...) is that the traders kinda seem messed up in terms of them updating their inventory, it seems like it has everything to do with savs so you probably know that already.

gameplay:
honestly i havent really noticed much difference from the last version except the obvious added features, the game is still ridiculously easy imo (i completed every mission including mercs/iron forest all in a sunrise suit and a 2nd grade helmet before even going to jupiter), obviously i will hold my final judgement until i get my hands on your full version which for the love of god please hurry up :) i cant stand knowing that im going to have to start again no matter what.

Im sure ive missed a couple of other small bugs but nothing gamebreaking, ive had no crashes or save corruptions so far and im about half way through which is nice.
The thing that makes it too easy for me is the fact that people are fricken easy to kill and they always have decent loot on them, often expensive items too which makes money have no real impact, most of the time im about 10kg over my weight limit stocked up on drugs/porn and more drugs yet overcumberance has no real effect since i can just spam more drugs allowing me to carry 120kg no problem.

+1 vote     mod: MISERY
Dwarfishjoe
Dwarfishjoe Oct 15 2013, 12:21am replied:

being a douchebag LOTR enthusiast i have to point out that it was the gondor steward that jumped off, he was no king he was far from it... bastard tried to burn his own son alive!, he got what he deserved. if only u could set ppl on fire in this mod...

+3 votes     mod: Full Invasion 2
Dwarfishjoe
Dwarfishjoe Oct 15 2013, 12:19am replied:

warhammer 40k will be limited but if they pursued warhammer fantasy and made some decent factions for it (chaos anyone?) a few chaos spawns and maybe a chaos giant and i will die happy.
also all they would need for def is a mixed faction like the LOTR one with empire/dwarves/elves etc.

+1 vote     mod: Full Invasion 2
Dwarfishjoe
Dwarfishjoe Oct 15 2013, 12:12am replied:

the only thing i want back from original polls is to see who actually polled... that way we can see if someone is polling too much or if a certain troll is polling, having an option to press 3 to kick the voter is a bit too much imo, it will be used in the wrong way.

and cheering... if its anything like napoleonic wars then you have made my day hell any sort of cheering would be nice, a battlecry for me thanks.

+1 vote     media: FI2 ver. 12 New Features and Graphic Overhaul
Dwarfishjoe
Dwarfishjoe Oct 15 2013, 12:06am replied:

can i ask why you got rid of the map from the earlier versions called "ambushed", the one where its a small woodland/hilly area where the AI spawn all over the place... i say this because that map was perfect for AI battles (singleplayer) it was like one constant huge battle with AI fighting eachother all over the place. i had many a good times alone on that map.

+1 vote     download: Full Invasion 2 v0.116 Low Res - outdated
Dwarfishjoe
Dwarfishjoe Oct 15 2013, 12:02am replied:

If u still dont quite get it or are completely lost just pm or find me in-game "Ak-Haru" and ill help yas out.

+1 vote     download: Full Invasion 2 v0.116 Low Res - outdated
Dwarfishjoe
Dwarfishjoe Oct 14 2013, 11:56pm replied:

singleplayer battles can be extremely fun if you know how to set one up right, i recommend playing pelennor fields with 100 friendly bots, having troops like gondor vs mordor is fantastic... just imagine a line of 100 gondor knights standing outside the gates of the white city, ready to embrace their inevitable defeat with open arms of course!.

when it first starts up ur troops will be mixed but if u select individual troop types to control on the equipment part only the types u selected will come next match/boss. eg. if u select gondor tower guards, only they will appear so you will have 100 tower guards at your disposal, it requires some practice to see which factions work best but its great once you get it.

you might want to brush up on your AI control skills aswell, ie putting them all in a rank of 5 and getting them to stand ground etc, its the same as single player so u press 1 or 2 or 3 to get commands, the rank command is missing but they do work so if u want a rank of 4 lines u would press 0 (to control all units) then 4 then 4 again or something close.

+1 vote     download: Full Invasion 2 v0.116 Low Res - outdated
Dwarfishjoe
Dwarfishjoe Oct 1 2013, 6:28am says:

i'd like to take her from behind... with a sword mind you, yeh i know what you were thinking you dirty bugger!

+2 votes     media: Female Plate
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