Just your average hardcore gamer who enjoys playing games (probably a bit too much :O), if you need help or just want to ask questions im always happy to help those in need... ive played enough games to aquire a library of information.
ill check to see if any of them are out of date
Get this when trying to start a new game (crashes before i get new game options)
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 156
[error]Description : XML node not found
[error]Argument 0 : main_dialog:cap_check_azazel_mode
[error]Argument 1 : ui\ui_mm_faction_select.xml
0023:053C2682 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:052648ED xrGame.dll, CDialogHolder::UseIndicators()
imminent one ladder siege battles incoming!, or is this literally a normal battle scene
Full Invasion 2: Amber invisible wall overhaul 2.0
In your opinion (developers) whats a good battlesize number to use, I personally like to use 200-300 depending on the mod but I want to know a good number that wont be too much for sieges (overpopulated sieges are a bore) but just enough to have epic open field battles, ie what are most of the siege scenes meant for in terms of number of bots in the scene at the same time on average :).
I will give someone a cheeki on their breeki if you can just make a simple addon that adds zombies/snorks/bloodsuckers into most of the dang underground levels, I have no experience in adding spawns to levels so I could be wrong in assuming its an easy process.
What if I wish for a zone that is free of constraints and boundaries, a place without reason and direction... will the roof still collapse on me stalker? or will my wish come true!.
Amen to that stalker, that and some sort of dynamic event system would be heaven in the zone.
Is there supposed to be mutants/AI spawning in underground maps? or are there no spawns in them?. Its nothing major but it would be nice to find random enemies/friendlies in the labs for instance instead of them being empty, I havent played for that long so i may be missing them but im sure they are always empty and its a bit dissapointing for me, underground maps were always the most intense places to fight mutants/enemies.
64kb/s only? is there any other site to download this from?
Remember the hype for this mod? I do... I do. (cries in a corner)
This sort of thing doesnt happen on NA official, im assuming you play on wolfpack or some other european server?
Actually just realised its the rape bear from the crazy farmers invasion.
I do hope its the huge hammer from extra invasion with added AOE damage (one can hope?)
Are you seriously going to add a teddy bear as a new legendary weapon?, im saying this because theres a call of duty zombies teddy bear in the box.
Some decent looking maps coming our way which is nice, just make sure you fricken test em before releasing yeh? and by testing i mean actually play the map with over 100 enemy bots because so many of the maps available atm are so clearly not tested before releasing... the map may look pretty but that doesnt make it a good map nome saying? good luck with the update theres a lot of **** that needs fixing :)
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ac'
i get this when trying to enter lab X18 (yantar) steam version 1.6 all updated and installed properly
Its a cool feature but from what i've tried you cant have more than one mutant tamed at the same time (had a tamed chimera, tried to tame a pseudogiant but it wouldnt register). I havent tried to tame 2 of the same species though so it might be doable, the only problem is you'd have to tame the mutant in the level you want to use it in since they cant follow you to other places.
But i'd ignore the pseudogiant, too slow and the fact that they make the ground shake with every fricken step is annoying as hell lol, chimera is the best by far, took out that squad of mercs that ambush you in jupiter plant.
owch, saying this will be more buggy than L'Aigle is a bad sign... that mod is awful in its current state, L'Aigle looks promising it has a long way before its playable.
I mean L'Aigle looks nice n everything but mount and blade is not about fancy graphics imo, if it plays well then i dont care if it looks like ****.
Russians make da best mods.
A warning for all wannabe mutant hunters/tamers... even though taming a pseudogiant sounds great, just remember you will be walking around with that thing messing up your screen and causing all kinds of headaches lol, still worth it though (took o'l giganticus into the warehouses in jupiter and let him losoe on all those unfortunate bandits, lets just say they had a bad day that day of days.
RIP giganticus, you will/wont be missed.
nvm, you translated the mod so in my view you mayaswell have created it lol.
Just wondering, is there anything to do in the extra areas? (warehouses/dark valley etc) in terms of quests n stuff?, i've avoided going to those places until ive finished the main plot.
hey dude sorry bout late reply, i've never posted a save before so if you could give us a quick tutorial on how to i'd be glad to.
It was a one off crash though and those 2 are the only ones i've had, i'm currently in pripyat and have done (i'm pretty sure) all possible missions available up until that point (apart from faction quests).
I know this isnt your creation but I have to thank you for posting this mod... i've played most mods (MISERY included) and this one is by far the most fun, "having a chimera as a pet?! F*** yeah I will" and all the little gadgets n **** is just cheeki breeki :)
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\ sources\trunk\xrServerEntities\ script_storage.cpp
[error]Line : 748
[error]Description : ...call of pripyat\ gamedata\scripts\vs_send_news.script:578: attempt to concatenate local 'SndName' (a nil value)
wow sorry bout the mess and multiple posts but here it is lol
im guessing this is something to do with the dynamic news system, happened just after i chased and killed the last sniper from the quarry.
other mods have done it quite well (floris pack, brytenwalda) im sure he could do it but i suppose we will have to be happy with following lords around like some scrub.
and its not like the ai cant use commands, all they need to do is tell the soldiers to form up... hold ground and shoot, cav to flank etc... its been done so theres no excuse.
can you give me a rough estimate of how many guns will be in the game? when you said a few assault rifles and 1 sniper rifle did you really mean it?... im pretty sure there would have been more than 1 type of sniper rifle and it is fiction after all.
I get that its your opinion but im sure a lot of ppl will be sad to see such a lovely arsenal of weapons go. will it at least be relatively easy to add weapons to it?.
fair enough m8, I suppose I have been spoilt by your previous version and other mods... I do like the direction you are taking making it a more realistic survival/researchy game... in the end im still gonna play the **** out of this mod.
its lasted so long because of dedicated ppl such as yourself and other great modders.
you really sound like you have a major dislike towards these other mods that add in weapons.. why?
in the end isnt it all about having fun and having as much options available to the player?
I understand adding in lots of weapons requires time and effort but stop trying to justify it by saying all you need is a couple of assault rifles... 1 sniper rifle?!? (seriously?) and a semi automatic shotgun.
hopefully some enthusiasts will end up adding in more weapons for us to play with.
I have to agree with the ppl moaning about the dramatic cut in weapons, one of the best things about stalker for me was the amount of weapons and the joy of finding new ones and testing them out, yes its not call of duty but its a fricken 1st person shooter first, rpg second imo... you're saying it as if a lot of weapons would be unrealistic in the zone... are you saying the zone is realistic to begin with?! (what about mercenary equipment, specialist weapons coming into the zone etc). dont get me wrong everything you have done with this mod looks amazing but cutting the weapons list because of some personal belief was a bad decision, at least please tell me others can add in guns in the future hopefully?.
and to be honest the one weapon you keep saying is the end all weapon "saiga" is the one weapon i always avoided just because it was boring to use... please dont see this as a negative comment, i just think ppl would much rather have a nice list of weapons to choose from than a few personal weapons.