Long time modder. Began my work creating custom sails (your image on a sail) for the game Pirates of the Caribbean. Soon I began creating whole new sails (cleaner or more modern, 18th/19th Century sails). Soon I began messing around texturing ships. All very simple work. My career fully began with the release of Star Wars Battlefront 2. Simple texturing turned into complex texturing, creating skins of Republic Clones, and other units, from the long list of available fluff related ideas and clone army units. I soon began more extensive work with the SWBF2 Mod Tools. Changing the game to my liking. After a long time working with Battlefront 2, i soon stopped modding it, tiring of the engine, and the games many short comings. My last releases where large skin packs, and mods that changed the Republic and Imperial Sides to, Shadow Troopers, and Storm Commandos, with new textures, weapons, and many other things. My career continued with the coding of Company of Heroes: Eastern Front...

Comment History  (0 - 30 of 175)
Dragon93
Dragon93 - - 175 comments @ Necron Animations, Take One

You make an extremely good point :D

Even made me doubt mine! - I was going to say watch out for making the animation feel too "human". Some of the movement feels a little normal (how much would Necron move while idling?).
But I suppose it's living metal NOT machines. But that said you are talking about life forms that to an extent have hit the most ultimate depression of eternity in a metal carcass :D
So movement, while not being slow makes sense, would definitely be deliberate IMO.
For example, idling I feel would be less extensive as humans - think of humans after a hard break-up, never mind PTSD - have to force themselves to move; 100% still otherwise.

So I would say, make movements more deliberate and calculated - even if retaining speed. See Cylon for a good feel :D (I know, like i said they're not machines - but total loss of self counts).

Hopefully you get what I mean :D

Good karma+3 votes
Dragon93
Dragon93 - - 175 comments @ The Eridanus Insurrection

This mod is why the tracking button was invented :D

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ The War To End All Wars (TWTEAW) WW1 Mod for E:TW

If it was me, that would be developer-love-playing-with-fans-speak for it's uploading/waiting to be accepted :D :D

Definitely look forward to this, nice little surprise just after i re-installed ETW :)
Hope to see it soon :)

You got much of a tech tree ingame btw?

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ Legends of Mass Effect

Plan :P
Thanks man, wasn't too bothered then i read something along the lines of "it brings the mod to a whole new level", so yeh :L
Thanks again.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Legends of Mass Effect

Looks very nice; just reinstalling Distant Worlds :D
Any chance of uploading the graphics mod here/again? - the link to on filefront is dead :(
Cheers; and awesome work, looking great :D

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Ostheer Layout for 2.0.0.0 (Second Part)

Entirely depends on your preferred form of play.

If your an offensive player, you're more likely to choose the Assault Pool; BUT, if your the sort of person that is more likely to use this pool, you're also more likely to be half way across the map, and up on resources and generally hogging down the enemies fuel long before they begin to get armour AKA assaulting all the time; and generally reaching armour sooner than your enemy.
Point being, you're not forced to choose Defence to stop enemy armour; if you use assault you can stop them from getting hands on enough fuel to out tank you.

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ Ostheer Layout for 2.0.0.0 (Second Part)

PaK 36, as a light AT gun, is actually quite useful/powerful. As a light AT gun, it's cheaper, and damned fast to move about.

Simply put, when i found myself lacking AT and being overwhelmed by Soviet Armour, i chucked out a trio of PaK36s and used them to push back until the Marder II became available; switching directions quick and easy. Yes, they are weaker vs T-34s, but by that time you can get Marders; plus you can still hold them back with numbers; not too many PaKs needed to make armour think twice.

Good karma+3 votes
Dragon93
Dragon93 - - 175 comments @ weapon test2

That sounds like some awesome fun gameplay then xD
"Is that a...? Oh ****, JUMP!!"

Haven't seen the newer games or read the books in ages; but Covenant really shoot that much, that fast? Not to mention - shouldn't the shots travel much slower? I thought they had slow moving tracking shots.
If it can't be done through coding - perhaps using missiles in some way to represent Covenant weapons instead would allow for a basic tracking ability.
Also i thought Covenant didn't have proper lasers? - Wasn't it Cortana that figured out that could be done?...or did they figure it out later too?
Either way, looks great - ships are looking very nice; already give the feel of "Holy **** Covenant"; though I'd recommend lowering the flash on the laser for a sharper/thinner look.
No idea what you have planned - but the removal of shields from UNSC ships would fit pretty nicely.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Campaign Commander

Perfect idea; if absolutely nothing can be done - simply stick Ubuntu or something on a disk/usb; will let you access your data without installing anything. Copy it off; and good to format.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Leviathan type Titan

Beautiful works guys, absolutely beautiful.

Good karma0 votes
Dragon93
Dragon93 - - 175 comments @ Leviathan type Titan

It sucks when you can't find a star system big enough to park it in.

Good karma+11 votes
Dragon93
Dragon93 - - 175 comments @ Have you turned your mod into a stand-alone game?

Simply amazing how many PC players don't even patch games; let alone the extreme mass that have never downloaded anything from a map to a mod for a game. That's one of the great things about Steam (for example); it's practically bringing PC gaming to the 21st Century by giving the basic PC gamers what the Xbox and PS3 players get - patches, achievements, games, friends, communities etc.

Got to hate all you UDK and Source guys xD - such easy access to stand-alone. Worst part about majority of modding is the fact that you are just editing a game; too many/most companies aren't up for opening up even the smallest of things from their games so that we might improve it (and most definitely not so that we might go standalone/official). We all know how many shitloads of people bought Half Life 1/2, Battlefield, Total War etc. all for their mods.
Shame marketing never notices. - Marketing being one of those great things however that don't limit mods; we make it because we want it; no matter how small "we" is. Modders always find a way to make things better (or worth buying).

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ X3 Covenant Conflict

Good luck with the mod; hope to see it finished. Looking great so far. Send me a message if you need any help with anything; I touch in an out of messing around with X3 everyone now and then; plus Halo is awesome ;)

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ X3 Covenant Conflict

Lack of mods? That's crazy dude; especially considering that X3: Terran Conflict is pretty much an extension of the Xtended mod (with members of it's team helping with it's creation).
Perhaps not the same mass of large overhaul mods as other games; but X doesn't rely on them - instead an insane database of scripts, tweaks and additions.
X3 does definitely lack total conversions which is slightly strange considering the ease and scale of the game (same with X2; most mods that include Star Trek/Star Wars ships add them rather than anything more); suppose lack of multiplayer might be part of it.
This looks like a great start, hopefully not die.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ STALKER Complete 2009 (2012)

2nd place? That's Steam sale at it's best xD
Another 40% of the game; then Stalker time - looks like some amazing work you guys have done, ill have to check out the game on it's own while i download Complete though; so i can be truly awed by the difference xD

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Company of Heroes: Eastern Front

Balance is very much yet to be addressed. Currently however the Henschel differs from the Porsche in the fact that you can get up to 2 at a time, as many times as you want - but for a much higher price (about double that of the Porsche call in).
This allows for effective armoured support from the Ostheer who are otherwise based primarily around the Panzer 3 (with the Panther and StuG III or Brummbar and Marder II available through the pools).
With the extent of Russian Anti-Armour support, the majority of Ostheer doctrines have direct counters to Russian armour (Elefant, buildable-Tiger, King Tiger etc.).
This is all of course a work in progress.

Good karma+4 votes
Dragon93
Dragon93 - - 175 comments @ Crash Bandicoot Returns

Awesome work man xD
Crash Bash is something I'd also love to see :P; still got that on a PS1 :L

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Star Trek: Continuum

Star Trek Armada 3? Yes please xD

Keep up the awesome work guys.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Ostheer Update 2: The HQ

Currently set at 5.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Ostheer Update 2: The HQ

That's because the Landser and the HQ building are totally unrelated ;)

If you've read previous updates you'd noticed that you get Landser from the Infanterie Gruppen Post.

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ Company of Heroes: Eastern Front

We could look into an infantry only Challenge. If there's interest.

Good karma+3 votes
Dragon93
Dragon93 - - 175 comments @ Company of Heroes: Eastern Front

We felt CoH is a great game (albeit with balance issues) that just really needed some Soviet love ;)

Whole new side (plus extra reward units - and another to come), i feel, makes up for the lack of extra choices in the command tree (although 2 of the reward units replace ones in a Command Tree).

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Company of Heroes: Eastern Front

PE already have it as a reward unit replacement for the Hetzer.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Company of Heroes: Eastern Front

Sorry, but we add to and improve the original game. We don't redesign or replace it.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Company of Heroes: Eastern Front

Like Burro said. This isn't a place for political discussion or bashing.
If you want to discuss something that is Off-Topic, feel free to use the section of that name on our forums.

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ t-26

Awesome tracks there.

Good karma+3 votes
Dragon93
Dragon93 - - 175 comments @ tt

Nice one :P

Those front turrets turn too?

Good karma+1 vote
Dragon93
Dragon93 - - 175 comments @ Updated Comet Skin

Updated the reward icon. Look to the right ;)

Good karma+2 votes
Dragon93
Dragon93 - - 175 comments @ Updated Comet Skin

We'll see what's available.

Good karma+1 vote