You make an extremely good point :D
Even made me doubt mine! - I was going to say watch out for making the animation feel too "human". Some of the movement feels a little normal (how much would Necron move while idling?).
But I suppose it's living metal NOT machines. But that said you are talking about life forms that to an extent have hit the most ultimate depression of eternity in a metal carcass :D
So movement, while not being slow makes sense, would definitely be deliberate IMO.
For example, idling I feel would be less extensive as humans - think of humans after a hard break-up, never mind PTSD - have to force themselves to move; 100% still otherwise.
So I would say, make movements more deliberate and calculated - even if retaining speed. See Cylon for a good feel :D (I know, like i said they're not machines - but total loss of self counts).
Hopefully you get what I mean :D
Dragon93
Dominic joined
Long time modder. Began my work creating custom sails (your image on a sail) for the game Pirates of the Caribbean. Soon I began creating whole new sails (cleaner or more modern, 18th/19th Century sails). Soon I began messing around texturing ships. All very simple work. My career fully began with the release of Star Wars Battlefront 2. Simple texturing turned into complex texturing, creating skins of Republic Clones, and other units, from the long list of available fluff related ideas and clone army units. I soon began more extensive work with the SWBF2 Mod Tools. Changing the game to my liking. After a long time working with Battlefront 2, i soon stopped modding it, tiring of the engine, and the games many short comings. My last releases where large skin packs, and mods that changed the Republic and Imperial Sides to, Shadow Troopers, and Storm Commandos, with new textures, weapons, and many other things. My career continued with the coding of Company of Heroes: Eastern Front...