Hi my name is Jamie Corrigan and I am your not-average British guy. I'm a huge fan of games, anime, heavy metal, horror, etc. And I love to try new things and make new friends. I mod in my spare time every now and then, I also do a bit of art myself in traditional, digital and 3D work (Using GMod). Don't be afraid to talk to me, I don't bite but the only language I can speak right now is English (Je suis l'apprentissage du fran├žais. My girlfriend is French and she has been teaching me :3) Go ahead and ask me anything :)

Comment History  (0 - 30 of 148)
DarkStarAngelo
DarkStarAngelo Oct 8 2014, 10:03am says:

It looks great! Tons of work has been put into this, I'd definitely try this out when I get the chance, can I ask something however - are the campaign levels edited or are they the same as vanilla? Just wondering because almost every other Doom 3 mod out there only makes gameplay tweaks which are great but I would like to see the campaign overhauled with new enemy, weapon and object placement (Or entirely new things altogether) and what-not every now and then, I know it's difficult (I was doing it myself until I lost my data so I just gave up the project) but I think it would be refreshing to see. But once again great job!

+2 votes   mod: Doom 3 XTRA v1.2 -outdated, check Summary
DarkStarAngelo
DarkStarAngelo Oct 8 2014, 9:56am says:

This looks truly fantastic, it's great to see someone taking a big and daunting project like this seriously and releasing it, you sir are a boss for going through that kind of hardship to make a Doom 3 mod like this, a big thumbs up to you! This gives me plenty of reason to fire up Doom 3 once again, so great job!

+2 votes   mod: Blade Yautja
DarkStarAngelo
DarkStarAngelo Sep 20 2014, 7:32pm replied:

Thank you for understanding, I may have sounded harsh but I'm just giving you the reality of how these things work. Once you save up the money and buy some sweet new parts, you'll be blazing the game in high settings at a full 60fps. So just focus on that.

+1 vote   game: Doom 2 Remake
DarkStarAngelo
DarkStarAngelo Sep 3 2014, 5:35pm replied:

I'm afraid that's your own personal problem Victor_Frankenstein. Sahkan chose to make the game in the Unreal Engine 4 and he's going to do just that, just because your computer can't run the game and you're the only person complaining does not mean he will feel obligated to change the engine out for something more scaled and catered to your PC specs, game development doesn't work anything like that so you don't have any right to complain at all in any way, shape or form. The only thing you can do is get better specs, buy better parts so your computer is fast enough to actually run it. That's the only way your problem is going to get solved cupcake.

+1 vote   game: Doom 2 Remake
DarkStarAngelo
DarkStarAngelo Jun 24 2014, 6:47pm says:

I can see this being an extremely promising mod, loving how this will turn out and I would gladly wait for however long it would take because there is so much potential and promise here that a lot of time and patience must be dedicated to bring out a mod like this. But so far, fantastic job and when it comes out and turns out amazing, then it would be a truly amazing feet you would pull off!

+2 votes   mod: Chaos Heart
DarkStarAngelo
DarkStarAngelo May 30 2014, 7:45pm says:

Does the GameSalad engine allow games to be made for PC or is it solely for mobile devices? Your game looks great by the way, I would love to try it out.

+1 vote   game: The Curse of Shadow House
DarkStarAngelo
DarkStarAngelo May 30 2014, 10:30am says:

Hello, I've been trying to change the scale and point of origin of certain models in a frame but whenever it moves onto the next frame of animation, it reverts back to it's original size and point of origin. Is there any way to copy the scale and origin attributes over to every single frame of animation whilst keeping the model and all other animations entirely intact? It's just to eliminate the tedium of separately changing each and every frame, I would appreciate it a lot if you could help me with this.

+1 vote   download: Quake 2 Model Editor v0.90
DarkStarAngelo
DarkStarAngelo Dec 22 2013, 11:28pm says:

Does anyone know how to edit things like monster stats such as changing health, speed, weapons they use, etc?

+1 vote   game: Cube
DarkStarAngelo
DarkStarAngelo Dec 20 2013, 11:39am says:

Hi there, may I ask how did you make this game using Cube engine? Because all I know is making levels and using predefined resources and I want to make my own singleplayer FPS using Cube, any ideas? Thanks.

+1 vote   game: The Light
DarkStarAngelo
DarkStarAngelo Dec 19 2013, 2:19pm says:

Hey I want to say that I really enjoy Platinum Arts Sandbox but I really have a problem with the whole RPG save system, it's really buggy and whenever I try to save over it, it NEVER saves over, just stick to the same save spot every time and it is a real hassle making a new save after new save especially when you can't delete old ones in game. Do you think you could fix that any time soon? Or is that something that's unfixable?

+1 vote   game: Platinum Arts Sandbox Free 3D Game Maker
DarkStarAngelo
DarkStarAngelo Dec 15 2013, 10:51pm says:

I know it's an early build, but the one I'm running 1.0 has a heavy amount of geometry problems which makes it nigh impossible to get to certain places in the game. I thought I would just let you know in case you were unaware of them.

+1 vote   game: Kelgar Alpha
DarkStarAngelo
DarkStarAngelo Dec 14 2013, 9:51pm says:

Can I ask you something? Will you be bringing this mod to Windows and Mac? It's just that I don't have a Linux and I would really love to see what you've made here. Or is it something you would do (Or get a friend to do) once it's all been ironed out in a later build?

Thanks.

+1 vote   mod: SabiCube
DarkStarAngelo
DarkStarAngelo Apr 12 2013, 10:14am says:

Hey, I read the article and I know someone who you might be interested in to have as a concept artist:
Mechanubis.deviantart.com

He drew a lot of his own designs of Doom monsters and in great detail. Since Hexen is also made by ID Software I think you would consider bringing this guy on your team.

So I thought I'd just give you the heads up :)

+1 vote   article: Saturday 6th April, 2013...Updates? Updates.
DarkStarAngelo
DarkStarAngelo Apr 3 2013, 6:53pm replied:

So I have angered the gods and now his monkey minions shall rise up from their matresses to vote against my tribute to the very god himself?

So the 2012 End of the World Revelation simply came four months late...

+1 vote   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Apr 3 2013, 11:42am replied:

That's exactly what I thought, I was only showing how awesome the developers are so I did something for them.

Thanks for sticking up for me bro :)

+1 vote   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Apr 2 2013, 10:08am says:

Hey guys, I just want to tell you that your mod is amazing so I decided to do a little fanart piece using GMod for you (Although mind you it is a crossover with Dead Space XD).
Here it is: Darkstarangelo.deviantart.com
I found the models on the Steam Workshop so I thought I'd make something and decided I'd show you guys :D

Hope you like it!

+2 votes   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Feb 19 2013, 10:56pm says:

This looks perfect for the Doom 3 Monster Mod :D I must haz *^*

+1 vote   download: KF-HellFinal1-5
DarkStarAngelo
DarkStarAngelo Jan 25 2013, 9:38pm replied:

I have to ham it to you my friend but I agree :D

+2 votes   game: Forgotten Myths
DarkStarAngelo
DarkStarAngelo Jan 25 2013, 9:36pm replied:

There's nothing wrong with that, you have to remember not everybodys first language is English so it's clear he isn't from the UK or US.

0 votes   game: Slender in city
DarkStarAngelo
DarkStarAngelo Jan 6 2013, 7:44am says:

Sounds interesting ^-^ I'll put this on watch.

+3 votes   game: The Jump - never head down
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 6:26pm replied:

Resetting everything to default worked perfectly, thank you very much :)

+2 votes   game: Revelade Revolution - Zombie Survival
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 8:35am says:

This game is really fun to play, enjoyable and quite hilarious, but one problem I am having is that even though I set my resolution to 1280x1024 the screen is still a tiny little box with total blackness around it, is there any way to fix this?

+1 vote   game: Berserker Quest VI
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 8:11am says:

This looks incredible I cannot wait until the game becomes fully playable :D I can tell that so much work and heart was put into this, seems highly inspired by Clive Barker's Undying but this will probably turn out to be even better than an already incredible game :D

Excellent work! Keep it up bros!

+3 votes   game: Black Days
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 7:50am says:

This game to me looks like a work of art, totally new styles and a lovely look with the good old FPS/RPG gameplay of The Elder Scrolls. Looks like Oblivion has met Journey. This is something I have to play!!!!

+1 vote   game: Berserker Quest VI
DarkStarAngelo
DarkStarAngelo Dec 20 2012, 3:28pm says:

I am going to play my heart out on this game :D Old Skool FPSs for the win!!!

+2 votes   game: The Journey
DarkStarAngelo
DarkStarAngelo Dec 20 2012, 2:27pm says:

This is a great and very fun game :D But whenever I play it I can't see my weapon in hand, I can still play it but I would prefer seeing what weapon I am holding.

+2 votes   game: Revelade Revolution - Zombie Survival
DarkStarAngelo
DarkStarAngelo Dec 20 2012, 11:43am replied:

I cleaned up my computer, deleted the game and a load of other things and it's working fine now. I did enjoy the game when i was playing it, i think it happened when the 3rd level crashed on me in the loading screen after killing the necromorph monster thing. I think i'm the only one who's getting these errors :I Sucks to be me.

+1 vote   game: An Instinctive Fear
DarkStarAngelo
DarkStarAngelo Dec 19 2012, 6:11pm says:

This thing was actually meant to be the original engineer from ODST, but its a shame there was so much that was cut from Halo just like how there was even more cut from Half Life :(

+1 vote   mod: Play as a Huragok
DarkStarAngelo
DarkStarAngelo Dec 12 2012, 7:48pm says:

I also believe it is best to wait for the next Source engine to be developed as this project might just turn out to be a fan-made Half Life 2 with little change. Apart from that, I enjoy your team's enthusiasm for giving it a shot, so therefore nobody can stop you from doing this.

+2 votes   mod: City 17 (a half-life 2 remake)
DarkStarAngelo
DarkStarAngelo Dec 12 2012, 12:14pm says:

This will be amazing once it's completed ^-^

+1 vote   media: Work in progress - December 2012
DarkStarAngelo
DarkStarAngelo Nov 3 2012, 9:56pm replied:

Thank you :) Is there any chance it could work with the latest patch since it doesn't seem to do so -_-

+1 vote   member: DarkStarAngelo
DarkStarAngelo
DarkStarAngelo Jul 24 2012, 12:39pm says:

Love the model :P All it needs is hands, reload, muzzleflash (possibly iron sights :P) and what not :P Very good for the very first prototype :)

+1 vote   media: Just some crazy gunning
DarkStarAngelo
DarkStarAngelo Jul 8 2012, 8:45am replied:

Oh yes definitely :D They would be perfect for Doom 3 campaigns!

+3 votes   mod: Prometheus DOOM 3 Movie Mod
DarkStarAngelo
DarkStarAngelo Jul 7 2012, 10:52am says:

Haha this looks great :D A fun old skool shooter is what im looking for :) And this one seems like its going to have a lot of action and humour XP If this was Duke Nukem then his world is totally f***ed XD

+3 votes   article: Official public announcement of a next gen, shoe string budget AAA title.
DarkStarAngelo
DarkStarAngelo Jul 4 2012, 8:18am says:

I thought the Event Horizon mod was great this is going to be amazing!!! Wow Alien (Well the aliens before Alien) meets Doom :D Imagine that, well no need to because its right here XP

+3 votes   mod: Prometheus DOOM 3 Movie Mod
DarkStarAngelo
DarkStarAngelo Jun 28 2012, 2:37pm says:

Thank you :) They only seemed to shoot, at you: as an enemy when they know there are enemies around but cannot find them, such as the mancubus on the lift that is probably the where it occurs the most, good job fixing it :D There is another problem i can point out however is when the UAC guys seem to run around aimlessly, into the fire around the big arena area where you have to support them especially on levels 2 and 4 i think and this can hurt the work ethic of the player trying to achieve that secondary objective. But all in all, it is great and i will love to congratulate you in your success on this project :)

+2 votes   article: Endarchy tweaks
DarkStarAngelo
DarkStarAngelo Jun 25 2012, 3:51pm says:

Clearly an alpha image but it still looks nice.

+1 vote   media: Screenshot
DarkStarAngelo
DarkStarAngelo Jun 12 2012, 3:21pm says:

This looks really good and i am downloading it right now, but the thing that interests me the most is the theme of location you chose, giving it an almost Metro 2033 look to it, yet combining a good balance of horror and action... Yeah its something i could play :D Great job on it!

+4 votes   mod: Endarchy
DarkStarAngelo
DarkStarAngelo Jun 10 2012, 10:26am says:

Shortest, yet one of the most enjoyable campaigns a Doom fan can play :D

+2 votes   game: Doom III: Resurrection of Evil
DarkStarAngelo
DarkStarAngelo Jun 10 2012, 10:21am says:

Best eight minutes of my life XD If this evolved into Brutal Doom 3 i would never get off that game XD

+2 votes   media: Brutal Doom V14 - Random Gameplay
DarkStarAngelo
DarkStarAngelo Oct 24 2011, 9:01pm says:

Btw im also making a 10 level mission pack for DOOM 2 :P

+1 vote   game: The IV Chamber
DarkStarAngelo
DarkStarAngelo Oct 24 2011, 8:48pm says:

Your not joking you did do well for your first project :) Nice job im currently undergoing a sci fi horror as well as a DOOM 2 mission pack, good luck mate :)

0 votes   game: Life is Hard
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