Hi my name is Jamie Corrigan and I am your not-average British guy. I'm a huge fan of games, anime, heavy metal, horror, etc. And I love to try new things and make new friends. I mod in my spare time every now and then, I also do a bit of art myself in traditional, digital and 3D work (Using GMod). Don't be afraid to talk to me, I don't bite but the only language I can speak right now is English (Je suis l'apprentissage du fran├žais. My girlfriend is French and she has been teaching me :3) Go ahead and ask me anything :)

Comment History  (0 - 30 of 150)
DarkStarAngelo
DarkStarAngelo Oct 8 2014, 10:12am says:

Alright dude, I'm not an admin or a mod or anything, I'm just a regular user of ModDB but I want to teach you a lesson here and I'm going to be serious, I think your mod is starting to annoy plenty of people here on the Doom 3 modding community.

1. If this is a mod, then show screenshots or footage to show your progress with that mod so we know you're serious with the project.

2. What's with all the constant name changes all the time? Stick to one sodding name and stop confusing people.

3. Give a proper description on what the mod is meant to feature and how it will change up Doom 3 in the final release.

4. If you're making updates, then actually bring in proper sodding updates that really show something about the mod you are making, such as how the project is progressing, any new features, when the release will take place, etc. Because your mod always seems to be on the top of the list when there are other mods underneath you that actually show that they have work, effort, heart and soul put into them and that annoys me and other people in the Doom 3 modding community. Take cues from Blade Yautja, Phobos and The Dark Mod.

I mean no offence to you, but it's a real pet peeve of mine when I see people do things like this. With that said, I hope the project is coming along well and I hope you're having fun making it. Have a good day.

+4 votes   mod: remove-this-x
DarkStarAngelo
DarkStarAngelo Oct 8 2014, 10:03am says:

It looks great! Tons of work has been put into this, I'd definitely try this out when I get the chance, can I ask something however - are the campaign levels edited or are they the same as vanilla? Just wondering because almost every other Doom 3 mod out there only makes gameplay tweaks which are great but I would like to see the campaign overhauled with new enemy, weapon and object placement (Or entirely new things altogether) and what-not every now and then, I know it's difficult (I was doing it myself until I lost my data so I just gave up the project) but I think it would be refreshing to see. But once again great job!

+2 votes   mod: Doom 3 XTRA v1.2 -outdated, check Summary
DarkStarAngelo
DarkStarAngelo Oct 8 2014, 9:56am says:

This looks truly fantastic, it's great to see someone taking a big and daunting project like this seriously and releasing it, you sir are a boss for going through that kind of hardship to make a Doom 3 mod like this, a big thumbs up to you! This gives me plenty of reason to fire up Doom 3 once again, so great job!

+2 votes   mod: Blade Yautja
DarkStarAngelo
DarkStarAngelo Sep 20 2014, 7:32pm replied:

Thank you for understanding, I may have sounded harsh but I'm just giving you the reality of how these things work. Once you save up the money and buy some sweet new parts, you'll be blazing the game in high settings at a full 60fps. So just focus on that.

+1 vote   game: Doom 2 Remake
DarkStarAngelo
DarkStarAngelo Sep 3 2014, 5:35pm replied:

I'm afraid that's your own personal problem Victor_Frankenstein. Sahkan chose to make the game in the Unreal Engine 4 and he's going to do just that, just because your computer can't run the game and you're the only person complaining does not mean he will feel obligated to change the engine out for something more scaled and catered to your PC specs, game development doesn't work anything like that so you don't have any right to complain at all in any way, shape or form. The only thing you can do is get better specs, buy better parts so your computer is fast enough to actually run it. That's the only way your problem is going to get solved cupcake.

+1 vote   game: Doom 2 Remake
DarkStarAngelo
DarkStarAngelo Jun 24 2014, 6:47pm says:

I can see this being an extremely promising mod, loving how this will turn out and I would gladly wait for however long it would take because there is so much potential and promise here that a lot of time and patience must be dedicated to bring out a mod like this. But so far, fantastic job and when it comes out and turns out amazing, then it would be a truly amazing feet you would pull off!

+2 votes   mod: Chaos Heart
DarkStarAngelo
DarkStarAngelo May 30 2014, 7:45pm says:

Does the GameSalad engine allow games to be made for PC or is it solely for mobile devices? Your game looks great by the way, I would love to try it out.

+1 vote   game: The Curse of Shadow House
DarkStarAngelo
DarkStarAngelo May 30 2014, 10:30am says:

Hello, I've been trying to change the scale and point of origin of certain models in a frame but whenever it moves onto the next frame of animation, it reverts back to it's original size and point of origin. Is there any way to copy the scale and origin attributes over to every single frame of animation whilst keeping the model and all other animations entirely intact? It's just to eliminate the tedium of separately changing each and every frame, I would appreciate it a lot if you could help me with this.

+1 vote   download: Quake 2 Model Editor v0.90
DarkStarAngelo
DarkStarAngelo Dec 22 2013, 11:28pm says:

Does anyone know how to edit things like monster stats such as changing health, speed, weapons they use, etc?

+1 vote   game: Cube
DarkStarAngelo
DarkStarAngelo Dec 20 2013, 11:39am says:

Hi there, may I ask how did you make this game using Cube engine? Because all I know is making levels and using predefined resources and I want to make my own singleplayer FPS using Cube, any ideas? Thanks.

+1 vote   game: The Light
DarkStarAngelo
DarkStarAngelo Dec 19 2013, 2:19pm says:

Hey I want to say that I really enjoy Platinum Arts Sandbox but I really have a problem with the whole RPG save system, it's really buggy and whenever I try to save over it, it NEVER saves over, just stick to the same save spot every time and it is a real hassle making a new save after new save especially when you can't delete old ones in game. Do you think you could fix that any time soon? Or is that something that's unfixable?

+1 vote   game: Platinum Arts Sandbox Free 3D Game Maker
DarkStarAngelo
DarkStarAngelo Dec 15 2013, 10:51pm says:

I know it's an early build, but the one I'm running 1.0 has a heavy amount of geometry problems which makes it nigh impossible to get to certain places in the game. I thought I would just let you know in case you were unaware of them.

+1 vote   game: Kelgar Alpha
DarkStarAngelo
DarkStarAngelo Dec 14 2013, 9:51pm says:

Can I ask you something? Will you be bringing this mod to Windows and Mac? It's just that I don't have a Linux and I would really love to see what you've made here. Or is it something you would do (Or get a friend to do) once it's all been ironed out in a later build?

Thanks.

+1 vote   mod: SabiCube
DarkStarAngelo
DarkStarAngelo Apr 12 2013, 10:14am says:

Hey, I read the article and I know someone who you might be interested in to have as a concept artist:
Mechanubis.deviantart.com

He drew a lot of his own designs of Doom monsters and in great detail. Since Hexen is also made by ID Software I think you would consider bringing this guy on your team.

So I thought I'd just give you the heads up :)

+1 vote   article: Saturday 6th April, 2013...Updates? Updates.
DarkStarAngelo
DarkStarAngelo Apr 3 2013, 6:53pm replied:

So I have angered the gods and now his monkey minions shall rise up from their matresses to vote against my tribute to the very god himself?

So the 2012 End of the World Revelation simply came four months late...

+1 vote   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Apr 3 2013, 11:42am replied:

That's exactly what I thought, I was only showing how awesome the developers are so I did something for them.

Thanks for sticking up for me bro :)

+1 vote   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Apr 2 2013, 10:08am says:

Hey guys, I just want to tell you that your mod is amazing so I decided to do a little fanart piece using GMod for you (Although mind you it is a crossover with Dead Space XD).
Here it is: Darkstarangelo.deviantart.com
I found the models on the Steam Workshop so I thought I'd make something and decided I'd show you guys :D

Hope you like it!

+2 votes   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Feb 19 2013, 10:56pm says:

This looks perfect for the Doom 3 Monster Mod :D I must haz *^*

+1 vote   download: KF-HellFinal1-5
DarkStarAngelo
DarkStarAngelo Jan 25 2013, 9:38pm replied:

I have to ham it to you my friend but I agree :D

+2 votes   game: Forgotten Myths
DarkStarAngelo
DarkStarAngelo Jan 25 2013, 9:36pm replied:

There's nothing wrong with that, you have to remember not everybodys first language is English so it's clear he isn't from the UK or US.

0 votes   game: Slender in city
DarkStarAngelo
DarkStarAngelo Jan 6 2013, 7:44am says:

Sounds interesting ^-^ I'll put this on watch.

+3 votes   game: The Jump - never head down
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 6:26pm replied:

Resetting everything to default worked perfectly, thank you very much :)

+2 votes   game: Revelade Revolution - Zombie Survival
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 8:35am says:

This game is really fun to play, enjoyable and quite hilarious, but one problem I am having is that even though I set my resolution to 1280x1024 the screen is still a tiny little box with total blackness around it, is there any way to fix this?

+1 vote   game: Berserker Quest VI
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 8:11am says:

This looks incredible I cannot wait until the game becomes fully playable :D I can tell that so much work and heart was put into this, seems highly inspired by Clive Barker's Undying but this will probably turn out to be even better than an already incredible game :D

Excellent work! Keep it up bros!

+3 votes   game: Black Days
DarkStarAngelo
DarkStarAngelo Dec 21 2012, 7:50am says:

This game to me looks like a work of art, totally new styles and a lovely look with the good old FPS/RPG gameplay of The Elder Scrolls. Looks like Oblivion has met Journey. This is something I have to play!!!!

+1 vote   game: Berserker Quest VI
DarkStarAngelo
DarkStarAngelo Dec 20 2012, 3:28pm says:

I am going to play my heart out on this game :D Old Skool FPSs for the win!!!

+2 votes   game: The Journey
DarkStarAngelo
DarkStarAngelo Dec 20 2012, 2:27pm says:

This is a great and very fun game :D But whenever I play it I can't see my weapon in hand, I can still play it but I would prefer seeing what weapon I am holding.

+2 votes   game: Revelade Revolution - Zombie Survival
DarkStarAngelo
DarkStarAngelo Dec 20 2012, 11:43am replied:

I cleaned up my computer, deleted the game and a load of other things and it's working fine now. I did enjoy the game when i was playing it, i think it happened when the 3rd level crashed on me in the loading screen after killing the necromorph monster thing. I think i'm the only one who's getting these errors :I Sucks to be me.

+1 vote   game: An Instinctive Fear
DarkStarAngelo
DarkStarAngelo Dec 19 2012, 6:11pm says:

This thing was actually meant to be the original engineer from ODST, but its a shame there was so much that was cut from Halo just like how there was even more cut from Half Life :(

+1 vote   mod: Play as a Huragok
DarkStarAngelo
DarkStarAngelo Dec 12 2012, 7:48pm says:

I also believe it is best to wait for the next Source engine to be developed as this project might just turn out to be a fan-made Half Life 2 with little change. Apart from that, I enjoy your team's enthusiasm for giving it a shot, so therefore nobody can stop you from doing this.

+2 votes   mod: City 17 (a half-life 2 remake)
DarkStarAngelo
DarkStarAngelo Jun 29 2012, 11:46am says:

Cool, almost like Duke Nukem meets Doom :P

+1 vote   mod: After the Fall
DarkStarAngelo
DarkStarAngelo Apr 8 2012, 6:59pm says:

Clearly dead...

+2 votes   mod: Poltergeist
DarkStarAngelo
DarkStarAngelo Oct 24 2011, 8:55pm says:

Looks well built, but it seems like you've done a lot in a small amount of time. When im fixing places up with decoration and creating scripts (I dont know why but even simple scripting is hard) it takes me ages to do and perfect, but you did well and i wish thee good luck.

+4 votes   game: The-Enemy-Front
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