Hi my name is Jamie Corrigan and I am your not-average British guy. I'm a huge fan of games, anime, heavy metal, horror, etc. And I love to try new things and make new friends. I mod in my spare time every now and then, I also do a bit of art myself in traditional, digital and 3D work (Using GMod). Don't be afraid to talk to me, I don't bite but the only language I can speak right now is English (Je suis l'apprentissage du fran├žais. My girlfriend is French and she has been teaching me :3) Go ahead and ask me anything :)

Comment History  (0 - 30 of 156)
DarkStarAngelo
DarkStarAngelo Aug 1 2015 says:

Looking great! Glad to see that mods are still coming for this game, one of my all time favourites no doubt!

+1 vote   mod: Diablozation II
DarkStarAngelo
DarkStarAngelo Jun 19 2015 replied:

Don't worry I reckon Id will be more than happy to do that - it seems like they want to strike a balance of both worlds. The simpler editor for people who want to do it TimeSplitters style and the full SDK for people who want to go balls deep in map and mod development.

+1 vote   news: DOOM Snapmap
DarkStarAngelo
DarkStarAngelo Jun 19 2015 replied:

Nah it's Spring 2016 - probably around April time. Although that sounds like a likely date for the beta to go live.

+1 vote   game: DOOM IV
DarkStarAngelo
DarkStarAngelo Jun 15 2015 replied:

Absolutely! Let's hope it turns out to be amazing!

+1 vote   news: DOOM Snapmap
DarkStarAngelo
DarkStarAngelo Jun 15 2015 replied:

To me it's one of those things that differs from person to person. Some people won't like the simple mapmaker so much whereas someone like me who loves TimeSplitters' mapmakers (Still using Future Perfect's to this day, it's fun as all hell) will absolutely stick around and keep making maps just for the fun of it. Though I do understand the concern.

For console users (Especially with the severe lack of games) this will probably be the leading shooter for PS4 and Xbox One for a little while mostly because of that simple mapmaker and I think that's great but I can see that PC users who want to mod the **** out of the game want a full SDK. Knowing Id, I think they will have it both ways, the mapmaker for people who want to sit back and make maps the simple way and the hardcore, extreme modders who want to make full-fledged maps.

So I agree with the concern that you have for the PC version SDK which will most likely happen, but I completely disagree with the mapmaker being nothing more than a gimmick. To me mapmakers are far from gimmicks, being someone who played a ton of TimeSplitters 1, 2 and 3 I see them as the meat of the game (Which is why I'm still playing them to this very day) for shooters like Doom, TimeSplitters, etc because more community content is good for everybody. As long as Id makes a rating system in the Snapmap to promote the great levels and to weed out the crap stuff then I think that is where the majority of the community will go for their custom MP, SP and Coop content for the game.

It should be both ways, mapmakers for the casual editing and the full SDK for the hardcore modding - I think just about every game should have one for or another for map editing and if they can have both then it's good for everybody.

+3 votes   news: DOOM Snapmap
DarkStarAngelo
DarkStarAngelo Jun 15 2015 says:

Even if it's like the TimeSplitters mapmapker, I don't ******* care because I LOVED the mapmaker in those games - really excited for this!!!

+2 votes   news: DOOM Snapmap
DarkStarAngelo
DarkStarAngelo Apr 8 2015 says:

This is a damn awesome game. Had it on the Xbox and it was fantastic, played the PC version years ago and I remember the port being oh god awful beyond belief. But I was on a wimpy rig at the time so that might be the cause.

+1 vote   game: Area 51
DarkStarAngelo
DarkStarAngelo Apr 8 2015 says:

Has anyone ever figured out how to implement a save game function in Sauerbraten? I mean it's a bloody great engine and game in itself but I honestly think the original Cube was better because of its heavy focus on single player whereas Sauerbraten focused on multiplayer. I guess they both have their strengths but I feel like Sauerbraten could easily be the go to engine if only it had a save (And quicksave!) function for single player levels - it just makes the whole thing feel more natural and old school.

+1 vote   engine: Cube 2
DarkStarAngelo
DarkStarAngelo Oct 8 2014 says:

It looks great! Tons of work has been put into this, I'd definitely try this out when I get the chance, can I ask something however - are the campaign levels edited or are they the same as vanilla? Just wondering because almost every other Doom 3 mod out there only makes gameplay tweaks which are great but I would like to see the campaign overhauled with new enemy, weapon and object placement (Or entirely new things altogether) and what-not every now and then, I know it's difficult (I was doing it myself until I lost my data so I just gave up the project) but I think it would be refreshing to see. But once again great job!

+2 votes   mod: Doom 3 XTRA v1.2 -outdated, check Summary
DarkStarAngelo
DarkStarAngelo Oct 8 2014 says:

This looks truly fantastic, it's great to see someone taking a big and daunting project like this seriously and releasing it, you sir are a boss for going through that kind of hardship to make a Doom 3 mod like this, a big thumbs up to you! This gives me plenty of reason to fire up Doom 3 once again, so great job!

+2 votes   mod: Blade Yautja
DarkStarAngelo
DarkStarAngelo Sep 20 2014 replied:

Thank you for understanding, I may have sounded harsh but I'm just giving you the reality of how these things work. Once you save up the money and buy some sweet new parts, you'll be blazing the game in high settings at a full 60fps. So just focus on that.

+1 vote   game: Doom 2 Remake
DarkStarAngelo
DarkStarAngelo Sep 3 2014 replied:

I'm afraid that's your own personal problem Victor_Frankenstein. Sahkan chose to make the game in the Unreal Engine 4 and he's going to do just that, just because your computer can't run the game and you're the only person complaining does not mean he will feel obligated to change the engine out for something more scaled and catered to your PC specs, game development doesn't work anything like that so you don't have any right to complain at all in any way, shape or form. The only thing you can do is get better specs, buy better parts so your computer is fast enough to actually run it. That's the only way your problem is going to get solved cupcake.

+1 vote   game: Doom 2 Remake
DarkStarAngelo
DarkStarAngelo Jun 24 2014 says:

I can see this being an extremely promising mod, loving how this will turn out and I would gladly wait for however long it would take because there is so much potential and promise here that a lot of time and patience must be dedicated to bring out a mod like this. But so far, fantastic job and when it comes out and turns out amazing, then it would be a truly amazing feet you would pull off!

+3 votes   mod: Chaos Heart
DarkStarAngelo
DarkStarAngelo May 30 2014 says:

Does the GameSalad engine allow games to be made for PC or is it solely for mobile devices? Your game looks great by the way, I would love to try it out.

+1 vote   game: The Curse of Shadow House
DarkStarAngelo
DarkStarAngelo May 30 2014 says:

Hello, I've been trying to change the scale and point of origin of certain models in a frame but whenever it moves onto the next frame of animation, it reverts back to it's original size and point of origin. Is there any way to copy the scale and origin attributes over to every single frame of animation whilst keeping the model and all other animations entirely intact? It's just to eliminate the tedium of separately changing each and every frame, I would appreciate it a lot if you could help me with this.

+1 vote   download: Quake 2 Model Editor v0.90
DarkStarAngelo
DarkStarAngelo Dec 22 2013 says:

Does anyone know how to edit things like monster stats such as changing health, speed, weapons they use, etc?

+1 vote   game: Cube
DarkStarAngelo
DarkStarAngelo Dec 20 2013 says:

Hi there, may I ask how did you make this game using Cube engine? Because all I know is making levels and using predefined resources and I want to make my own singleplayer FPS using Cube, any ideas? Thanks.

+1 vote   game: The Light
DarkStarAngelo
DarkStarAngelo Dec 19 2013 says:

Hey I want to say that I really enjoy Platinum Arts Sandbox but I really have a problem with the whole RPG save system, it's really buggy and whenever I try to save over it, it NEVER saves over, just stick to the same save spot every time and it is a real hassle making a new save after new save especially when you can't delete old ones in game. Do you think you could fix that any time soon? Or is that something that's unfixable?

+1 vote   game: Platinum Arts Sandbox Free 3D Game Maker
DarkStarAngelo
DarkStarAngelo Dec 15 2013 says:

I know it's an early build, but the one I'm running 1.0 has a heavy amount of geometry problems which makes it nigh impossible to get to certain places in the game. I thought I would just let you know in case you were unaware of them.

+1 vote   game: Kelgar Alpha
DarkStarAngelo
DarkStarAngelo Dec 14 2013 says:

Can I ask you something? Will you be bringing this mod to Windows and Mac? It's just that I don't have a Linux and I would really love to see what you've made here. Or is it something you would do (Or get a friend to do) once it's all been ironed out in a later build?

Thanks.

+1 vote   mod: SabiCube
DarkStarAngelo
DarkStarAngelo Apr 12 2013 says:

Hey, I read the article and I know someone who you might be interested in to have as a concept artist:
Mechanubis.deviantart.com

He drew a lot of his own designs of Doom monsters and in great detail. Since Hexen is also made by ID Software I think you would consider bringing this guy on your team.

So I thought I'd just give you the heads up :)

+1 vote   news: Saturday 6th April, 2013...Updates? Updates.
DarkStarAngelo
DarkStarAngelo Apr 3 2013 replied:

So I have angered the gods and now his monkey minions shall rise up from their matresses to vote against my tribute to the very god himself?

So the 2012 End of the World Revelation simply came four months late...

+1 vote   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Apr 3 2013 replied:

That's exactly what I thought, I was only showing how awesome the developers are so I did something for them.

Thanks for sticking up for me bro :)

+1 vote   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Apr 2 2013 says:

Hey guys, I just want to tell you that your mod is amazing so I decided to do a little fanart piece using GMod for you (Although mind you it is a crossover with Dead Space XD).
Here it is: Darkstarangelo.deviantart.com
I found the models on the Steam Workshop so I thought I'd make something and decided I'd show you guys :D

Hope you like it!

+2 votes   game: Cry of Fear
DarkStarAngelo
DarkStarAngelo Feb 19 2013 says:

This looks perfect for the Doom 3 Monster Mod :D I must haz *^*

+1 vote   download: KF-HellFinal1-5
DarkStarAngelo
DarkStarAngelo Jan 25 2013 replied:

I have to ham it to you my friend but I agree :D

+2 votes   game: Forgotten Myths
DarkStarAngelo
DarkStarAngelo Jan 25 2013 replied:

There's nothing wrong with that, you have to remember not everybodys first language is English so it's clear he isn't from the UK or US.

0 votes   game: Slender in city
DarkStarAngelo
DarkStarAngelo Jan 6 2013 says:

Sounds interesting ^-^ I'll put this on watch.

+3 votes   game: The Jump - never head down
DarkStarAngelo
DarkStarAngelo Dec 21 2012 replied:

Resetting everything to default worked perfectly, thank you very much :)

+2 votes   game: Revelade Revolution - Zombie Survival
DarkStarAngelo
DarkStarAngelo Dec 21 2012 says:

This game is really fun to play, enjoyable and quite hilarious, but one problem I am having is that even though I set my resolution to 1280x1024 the screen is still a tiny little box with total blackness around it, is there any way to fix this?

+1 vote   game: Berserker Quest VI
Level
Avatar
Avatar
Offline Since
Aug 28, 2015
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Members
3
Games
50
Mods
82
Articles
12
Media
7
Downloads
6
Engines
7
Groups
1