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Hello guys.


Today I just got a simple reflection about this mod, some thoughts of mine that I'd like to express with you, my followers, or fellow modders, or simply those of you who like my work and are always there leaving those awesome comments.
So let's get to it. To make things short, I can't believe how fast time goes by, how much things can change in the course of years, even life itself.
I remember a while back, when I started this mod. Back in 2012, to be exact. All I wanted was to create a single player experience that was most likely going to be a portfolio piece rather than a playable mod for the community. I was (and I think I still am) just some modder trying to recreate my thoughts and ideas into a game, THIS game actually, Doom 3, a game I loved ever since it came out (Well to be honest I was quiiite young when it first saw the light).
So without even noticing, my knowledge started to grow, after many, many years of trial and error, mapping, editing, gui coding, scripting. And here's where it all comes down. This, my project. S.T.A.R. 1088. I would have never thought I'd ever undertake on a project this big, this ambitious.
Yes, there's a lot of new stuff going on in S.T.A.R. 1088, and believe it or not, even though I did have previous experience, most of the features seen here were all learned throughout the creation of this very mod! Believe me, when I first started this, I didn't even know a language called C++ existed (Actually I did :P, but I'd never thought I'd ever even understand some of it, or even create lines for it!) And here I am, I can consider this project my very own jewel.

You can't imagine how important this is to me. I'm sure you can't imagine...


Looking back through the years, I usually have this feeling of nostalgia. If you guys notice, the older screenshots were taken in a poor 1280 x 1024 resolution screen! My old screen, the one that accompanied me through most of this process called learning.
And here's where all this nostalgia comes from. I'm sure most of you here will understand me.

Many may not, and I don't blame you!
I'm not saying this is easy, sometimes it becomes a hard and tedious task.

There's a lot to be taken care of by only one man, me, the whole team!
And I'm thankful there's still an awesome community willing to help. Be it comments, borrowed textures, sound libraries, concept art. Many of you guys helped through the development of this project.

And I hope you'll keep helping!


I've also seen how many of you loved the assets pack I've uploaded way back in 2013.

I thank you for that, for at least taking a look at it. If you enjoyed it, I guess I acomplished my task as a modder. There was a lot of time and effort put there, and it's free for you to use!


And back to this project, even though some times my life doesn't allow me to work that much on it,

not as much as I'd like to, every time I open the editor I think to myself "this is S.T.A.R. 1088, not just some mod". I'm not going to lie to you, it's difficult to map for this project, I aim for a fully detailed world where "every single square inch of the game is taken care of".

But I swear It'll all be worth it. All this effort, this project itself!
So I guess this is it, I'll try to deliver a unique experience, the best I can. I hope you don't mind this little thought, I thought I needed to share it with you somehow, wherever you are :)


I hope you guys keep up all your awesome feedback, you know who you are ;)

See you next time!


beforeafter1


beforeafter2


Hopefully you'll notice how much more alive the new ones look compared to the old ones you've seen previously. And these are only two out of the many more there are! :)


S.T.A.R. 1088 - It's back with outstanding media!

S.T.A.R. 1088 - It's back with outstanding media!

News 17 comments

S.T.A.R. 1088 Returns with new content after the longest absence...

S.T.A.R. 1088 - The Store Network, The code & The weapons

S.T.A.R. 1088 - The Store Network, The code & The weapons

News 10 comments

After 8 months of nothing new, S.T.A.R. 1088 returns once again with outstanding progress. Check it out!

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

News 14 comments

My goals also focus on good weapon handling and balance. Animations play a vital role on this... Main menu finally put together and fully functional...

S.T.A.R. 1088 - Inventory & Animations

S.T.A.R. 1088 - Inventory & Animations

News 16 comments

Introducing my own animations into this mod. Check them out!

RSS Files
[Patch 1.2] CED's Assets Pack for Doom 3

[Patch 1.2] CED's Assets Pack for Doom 3

Other 9 comments

Second and most likely final patch for the CED's Assets Pack. Less than 2MB, with it the pack will be fully updated.

[Patch 1.1] CED's Assets Pack for Doom 3

[Patch 1.1] CED's Assets Pack for Doom 3

Other

As this is a patch, you do need to have the CED's Assets Pack installed first. Read more for further information.

[Full 1.0] CED's Assets Pack for Doom 3 (Public)

[Full 1.0] CED's Assets Pack for Doom 3 (Public)

Other 26 comments

Ever wanted new weapon animations, new gameplay features, and heavily improved game experience for Doom 3 among other things? You may want to check this...

Comments  (0 - 10 of 106)
SonofX51
SonofX51

Really cool to see this mod still in development, Keep up the good work those maps look amazing.

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Zocker4ever
Zocker4ever

Oh my.
This is so f*ing good.

Regards from a fellow modder.

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BFG9001
BFG9001

AWESOME!

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douglas_quaid
douglas_quaid

Great news man, happy to see you're back on track. The screens look fantastic by the way. Life really can get in the way sometimes. Still trying to find time/motivation for TR. Anyway, it's great to see you back mate.

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CED2011 Creator
CED2011

Woah dude pretty nice to hear from you! I did check your profile and the TR mod page lately, hoping for some new kick *** stuff from you! Glad to hear you're alive too mate
Have a great day, and give me a shout should you need anything!
Peace out ;)

Reply Good karma+1 vote
DiamondBorne
DiamondBorne

The story is completely different but will we still get to fight DooM monsters?

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CED2011 Creator
CED2011

There won't be any doom monsters in S.T.A.R. 1088
Thanks for the interest man!

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Recezy
Recezy

Hey ced, quick question, regarding the testing of the scavenger feature when I pull it off, it says to use the hold down the "use" key to scavenge dead bodies, But where is it??? I couldn't find the "use" key anywhere, I checked the config and all the options and nothing? I can't find the button or option to use the scavenger mode

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Recezy
Recezy

CED CED CED CED CED, you are god. Now that I've gotten that out the way. I asked a question on your asset pack but no response (probably coz you don't visit that old mod now) anyway, I wanted to ask, which files were responsible to get the scavenger mode? Coz I'd like to import that feature in my future mod, and I'll also give you credit for it.

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CED2011 Creator
CED2011

Sorry dude dint see that one... Well if I recall correctly the whole scavenger code is in the player.script file under "Interaction" I think I put that near the end of the file. However theres also the hud images (you know the filling bar, the "empty" corpse warning) and you can obviously find those in the hud.gui file. You should also take a look at the doom_util.script file as there's where the gui_parms that control the scavenger feature are located. I'm not at the pc now but I hope this helps.

Reply Good karma+2 votes
Recezy
Recezy

Thanks yeah I did find the traces of scavenger mode in their, I won't need the hud stuff coz I already use my own custom hud, I'll let u know if I pull it off, cheers !

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