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Hello everyone!


Well it's been quite a lot of time since my last update here! By "a lot" I can say it's been two very long years without any new content for STAR 1088!
But luckily the wait is over.

As I told you guys previously in the comments section, I've been through many issues last year including moving houses which meant I've been literally disconnected from the world because of the lack of an internet connection, plus my hard drive was giving me a hard time which lead me to not only buy a new disk but also a new PC! I'm really happy about this since development on the mod is now fresher and smoother (not to mention quite faster).
And last but not least, my personal pendrive BROKE many of my files for no reason. Fortunatelly many (but not all) of the STAR 1088 and the GPL (the game code) files themselves survived. Some did not and I had to redo them. Some other personal stuff got completely lost or unreadable.
However, I'm happy to tell all of you that development on the mod continued during my absence here, and I can now finally upload some sweet screens for you guys to take a quick look at what's coming.
Yet I'm sorry this will not be a long article as I intend to show you some new content rather than just writing down stuff. I'll save that for later, I assure.

Notice all of the pics are 1800 x 1000 in their original, full size resolution.

So let's get started!










There are many new features on the way that I plan to add in the next few months if everything goes right.


I'm currently working on a "Sell" feature for the store, since you can buy inventory items, ammo and weapons but can't actually trade them for credits. So the idea is to actually create a fully functional trading system that will allow the player to manage their weapons and items at will. Plus the addition of secondary items that can be sold for credits.
However I won't be spoiling you guys much about what's going on internally for the moment.
Let the screens talk for themselves!

I hope the Doom 3 community still support this mod, and I hope after all these issues everything will finally take the right course!
I'd like to thank all of you who downloaded and tried my Assets Pack. Been reading a little bit over the internet and it looks many of you DO actually use it!

So that's all for now, hope you enjoyed! See you next time guys!


S.T.A.R. 1088 - The Store Network, The code & The weapons

S.T.A.R. 1088 - The Store Network, The code & The weapons

News 10 comments

After 8 months of nothing new, S.T.A.R. 1088 returns once again with outstanding progress. Check it out!

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

S.T.A.R. 1088 - Menu UI, (New) Animations & Concept art

News 14 comments

My goals also focus on good weapon handling and balance. Animations play a vital role on this... Main menu finally put together and fully functional...

S.T.A.R. 1088 - Inventory & Animations

S.T.A.R. 1088 - Inventory & Animations

News 16 comments

Introducing my own animations into this mod. Check them out!

S.T.A.R. 1088 - Interfaces & gameplay

S.T.A.R. 1088 - Interfaces & gameplay

News 5 comments

I would like to focus on the mod itself a bit deeper, interfaces, gameplay, science fiction.

RSS Files
[Patch 1.2] CED's Assets Pack for Doom 3

[Patch 1.2] CED's Assets Pack for Doom 3

Other 9 comments

Second and most likely final patch for the CED's Assets Pack. Less than 2MB, with it the pack will be fully updated.

[Patch 1.1] CED's Assets Pack for Doom 3

[Patch 1.1] CED's Assets Pack for Doom 3

Other

As this is a patch, you do need to have the CED's Assets Pack installed first. Read more for further information.

[Full 1.0] CED's Assets Pack for Doom 3 (Public)

[Full 1.0] CED's Assets Pack for Doom 3 (Public)

Other 25 comments

Ever wanted new weapon animations, new gameplay features, and heavily improved game experience for Doom 3 among other things? You may want to check this...

Comments  (0 - 10 of 103)
douglas_quaid
douglas_quaid

Great news man, happy to see you're back on track. The screens look fantastic by the way. Life really can get in the way sometimes. Still trying to find time/motivation for TR. Anyway, it's great to see you back mate.

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CED2011 Creator
CED2011

Woah dude pretty nice to hear from you! I did check your profile and the TR mod page lately, hoping for some new kick *** stuff from you! Glad to hear you're alive too mate
Have a great day, and give me a shout should you need anything!
Peace out ;)

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DiamondBorne
DiamondBorne

The story is completely different but will we still get to fight DooM monsters?

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CED2011 Creator
CED2011

There won't be any doom monsters in S.T.A.R. 1088
Thanks for the interest man!

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Recezy
Recezy

Hey ced, quick question, regarding the testing of the scavenger feature when I pull it off, it says to use the hold down the "use" key to scavenge dead bodies, But where is it??? I couldn't find the "use" key anywhere, I checked the config and all the options and nothing? I can't find the button or option to use the scavenger mode

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Recezy
Recezy

CED CED CED CED CED, you are god. Now that I've gotten that out the way. I asked a question on your asset pack but no response (probably coz you don't visit that old mod now) anyway, I wanted to ask, which files were responsible to get the scavenger mode? Coz I'd like to import that feature in my future mod, and I'll also give you credit for it.

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CED2011 Creator
CED2011

Sorry dude dint see that one... Well if I recall correctly the whole scavenger code is in the player.script file under "Interaction" I think I put that near the end of the file. However theres also the hud images (you know the filling bar, the "empty" corpse warning) and you can obviously find those in the hud.gui file. You should also take a look at the doom_util.script file as there's where the gui_parms that control the scavenger feature are located. I'm not at the pc now but I hope this helps.

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Recezy
Recezy

Thanks yeah I did find the traces of scavenger mode in their, I won't need the hud stuff coz I already use my own custom hud, I'll let u know if I pull it off, cheers !

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Arl.
Arl.

I know this may be an uncomfortable question, but: What do you foresee for your mod in this 2017? Could this have some source of content release this year?

I'm curious about what's the percentage of work done you think your mod have, to give me more or less an idea of when it will be able to be played.

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CED2011 Creator
CED2011

Hi! I'm currently focusing more on the level design field of the mod. It's what takes the most time so things will go a bit slow this year. However I'm also testing and testing the gameplay so that I can deliver a fun and interesting experience while keeping the details to the max... Look, I'm not really making plans for something playable in the near future. Since I'm alone the mod is actually a mess of things that are slowly being put together. However, I'm not closing any doors. I'll keep updating as long as I can and as long as there is significative content ready to be shown. So for now, things may still remain secret. Thank you for your interest man! ;)

Reply Good karma+1 vote
Arl.
Arl.

I understand, taking models/animations/graphics/scripting/etc all by yourself can result in a reasonable long and inpredictable development time.

I'll be fine with whatever kind of update you bring us in the course of the year, good luck!

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