This member has provided no bio about themself...
The Emperor has fallen, and the Empire is in shambles after their defeat at Endor. Can the Rebel Alliance, now reformed as the fledgling New Republic...
Where 0.9 was to test base functionality, the primary goals with 0.95 are to begin balancing and finalizing new systems, as well as polishing existing...
After some inconvenient downtime, the Thrawn's Revenge forums are finally back online.
Planet defenses, starbases, the Galaxy Gun and the UI in 0.9 are discussed within.
Featuring even more ruined friendships, post-game analysis and lots of arguing.
In the latest episode of Let's Test, we start to figure out the Praetor may be a little broken.
Quick updates on Imperial Civil War 2.2 and Ascendancy 0.9, as well as an announcement on branding changes.
Corey starts out by making weird noises, Davis has questionable site memberships and then Scarecrow's forces have discipline problems.
We provide a long-awaited release date (no more guesstimates) and outline some of the changes we still plan to make as we go.
The second in our series of playthroughs, this time as the New Republic
The first of our pre-release Let's Plays, featuring several team members and a lot of unncessary swearing.
The fallibility of release dates and the new Escape Pod mechanic.
The first of our factional trailers has been released for public consumption.
Corey describes the progress of the last month and the lack of media.
Over the last few months, we've been been pushing out each of the three main factions to our testers in their own alpha builds, and this week the third...
An interview about Thrawn's Revenge: Imperial Civil War and Star Wars: Ascendancy
A brief rundown of the new migration ability and fleet commanders.
The second Non-Playable Faction. They're space dinosaurs. No, seriously.
The Hapes Consortium faction profile, and a rundown of what it means to be a non-playable faction in Star Wars: Ascendancy.
We've been very adamant that we wouldn't be doing any major updates to the mod past 2.1. We lied. This post has a rundown on what kind of new things you...
The best defense is supposedly a good offense. If that's true, you'll find this post extremely offensive.
Fighters have always been a vital part of space warfare in Star Wars, from destroying the Death Star at Yavin, to single-handedly flying into the command...
We mentioned that we wanted to get a patch out relatively early in February, but there were a few things which delayed that, which Corey talks about here...
We're extremely lazy, and want you to make the mod for us so we don't have to!
We break down the basics of research in Ascendancy.
After a long downtime, we finally have a site back. So everyone can stop asking about it. Please.
Degrading ship performance and blowing up planets are covered in the fifth development diary for Ascendancy.
2.1 includes Survival mode, a new GC, several neew and redone units, and a slew of bug fixes and balance changes.
Release plans for 2.1, which should be between Christmas and New Years.