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Can you do it if you launch the original unmodded game?
It works fine for me.
There are ways to do it, however at this point we don't really think we like the gameplay patterns it would produce in this kind of game.
What about it?
This is because there's no era past 2 for the Alignment. In the time period that Era 3 covers, Kaine took the PA to join Palpatine. This doesn't work in game for obvious reasons (and we give people the opportunity to "rewrite history" anyways) but it still doesn't leave us with anything to work with for creating eras past two, especially when they have a limited roster to begin with. This is why we started making more of the PA roster depend on which planets you hold instead of era (Lucrehulk).
As we've said, the network which hosts us is currently undergoing a server transfer.
That means your game is not English, and you need to go into the ...\Data\Text folder and change the mod's text file name from MasterTextFile_ENGLISH.dat to MasterTextFile_YOURLANGUAGE.dat
A problem I can potentially see with this would be that people would always choose to do whatever doesn't damage the planet. Even if this was made more expensive to do, it would still end up less costly in the long run if the damage to the planet with the other method is more than what already exists in vanilla. Damaging the planet would only seem preferable if you expect the enemy to take it back, in which case I'm still not sure the math would work out.
Honestly, any estimate would be a bad estimate or at least misleading at this point. Most of the art is done and ingame as far as basic ship rosters but the rest varies a lot.
Can you be more specific about what is not working?
All of our testing and feedback post-release indicates that all leader progression works. If you're experiencing exceptions to this, the likely cause is that a faction has been entirely eliminated from the game before Thrawn (or any leader) is killed, and the game doesn't like that. There's not really much we can do about that at this point though.
The Galaxy Gun destroys them; it's pretty binary. Either the world exists or it doesn't. We can't make planets change classes or degrade like that. You can only apply things to it to limit certain aspects (you can't change a regular world into another planet type like dead asteroid except via the stripped to the core ability, it's hardcoded; we had to use other workarounds for making the galaxy gun), but even then I don't think we'd want to do anything permanent, just temporary debuffs which IIRC already exist in Sins.
The website issues are being caused by the network which hosts us going through a server transfer.
That's not something the mod can or did change.
The site/subdomains are not back up yet.
I already explained this last time you asked the question. I don't know how many more times or different ways I can say this. We didn't delete the site or the forums. They will be back. The network which hosts us has been doing a server transfer, which we have absolutely no control over and we don't have any backup hosting in the meantime. That does not mean we are deleting, and never have we indicated any desire to delete the forums. If you go back a page you'll see this in response to your previous comment as well.
They were not widely used, and they would be redundant.
The network that hosts us has been transferring servers for the last few weeks. It's starting to get back up now (the site itself is back but the forum database is still not up yet). It should be back soon.
They do fire, the projectile just looks pretty similar to the others (it does have three megamasers in it, but I suppose people were expecting something else). It doesn't fire at corvettes with them because we felt it would be a waste of the cooldown.
There's a different story file for each GC.
Yeah, we've tried to do a lot of optimization to avoid that. A lot of the more recent reworks of ICW content has reduced the poly count to a fraction of what they were before (the fraction usually being 1/3rd) while still ending up looking better, so we think we're on the right track with it.
The model's certainly within the range of default Sins frigates (possibly lower) for poly count, and our skins are all smaller in filesize than the base game. It should be fine.
LUA isn't involved in this; the locking and unlocking is done in the story XML files, which are (usually) in the same folder as the campaign coding.
IT would be redundant and wasn't widely used (at this point it was barely used at all)
We have no idea.
I'm really just waiting for the site to be back, then may try to get a new article out. At the very least there'll be a few new pictures.
Do you have the FoC Ram fix? A clean install of the data folder would break it.
This mod hasn't been released yet, you're playing a different one.