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It contains more, as you can see in its fighter supply, but in order to prevent fighter slam and lagit only has two out at a time. Total fighters are represented in Fighter Supply, but the system for how many max are allowed on the map at once is:
Frigate carrier - 2
Capital - 2
Capital carrier - 3
If not LAA, then make sure you have graphics set to High and not Highest.
There's no way a Providence would be able to match an ISD.
The Secutor is in the PA/other factions. The Lucrehulk and Providence come from the Corporate Sector, which Zsinj controlled that territory, and who used those ships.
The only thing I can think of with that would be severe lag or strain on GPU/CPU?.
Yeah. You can currently still use it, but you'd have to live with icons being all the same.
Number of units won't crash like that. And that submod is technically the standard for the mod now. If the game crashes, make sure that you have LAA enabled, and also that your graphics settings are on High and not Highest.
Enable it in the pregame options.
If you have RaW installed, make sure you move or delete the AI folders it installs into your base game's data/XML directory.
If you find a bug, please do not report it in the comments section. Having 10 comments per page means the same reports tend to get pushed off the page and we just cycle through the same issues. Please report them in this thread ( Thrawnsrevenge.com ) , if they haven't already been addressed.
I'm watching both the Gladiators and Dreadnaught fire right now.
Weapon bone problem, already fixed on our end, will be fixed for full version.
That means either somebody else already has the colour, or if you're changing the colour of an AI, you already are using it yourself.
Empire of the Hand starbases will be in 1.1.
Empire of the Hand starbases will be in 1.1.
Phalanx already can, Syndic and Ascendancy will be able to in full release. The Asdoni is their dedicated anti-fighter ship.
Definitely a good point about the sound effects, somethign we'll be playing with going forward.
As for icons, that's a bit trickier; unlike in base Sins or even a lot of other sci-fi universes, a lot of SW ships in the same faction have similar profiles, which means something beyond the base game's method of just having the ship outline is necessary to identify them, leaving few choices.
The exact same way you build them in the base game. Research the starbase, build the constructor.
And no, the Empire fo the Hand (not the same as the Chiss Ascendancy) doesn't have a titan foundry.
If you have an account here, it gives more reliably access. If not, there's fewer mirrors available so heavy traffic may mean you have to refresh more until one's available.
You'll need to run it through Steam.
You'll need to redownload; there was some pretty heavy server load, so some downloads had issues.
1. We haven't done too much with random events yet. That's a 1.1 focus.
2. There are resource "asteroids", but they're now refineries (durasteel and tibanna) instead of just the raw metal and crystal asteroids of Sins, since it fits far more with the Star Wars theme.
The reverse actually true; we as a team strongly prefer using single-star maps, and the AI in Sins functions far better with them as well (to the exclusion of multi-star even when we play base Sins), leaving aside the thematic issues of it within the mod. Those interested in multi-star maps can just as easily make multi-star maps for themselves. We're not trying to enforce anything, we're making the mod we want to play, the way we think it'd optimally be designed- if people have other preferences, they're perfectly free to change it to that. In the future, we may make non-canon-based maps with multiple stars for those who want it, but as far as the mod is concerned, that's a niche thing. When we're in the stages of the mod where we're setting out the base mechanics and core gameplay values, doing the things that don't fit that aren't super high priority. You can't really say we should do a bunch of stuff contrary to our designs within the mod and then make the actual focuses within the mod (which single-"star" galaxy maps are) as a little side custom thing for ourselves. If it hadn't been a thing in base Sins, nobody would even think twice about it.
Keep in mind, they have two types of Titans, the Galaxy Gun and a fifth capital ship (World Devastator) that has a different acquisition method.
If HAmachi works with Sins then yeah, although the nod works with the existing online service anyways.
It's that way by default. Would need a submod to increase it.
Streaming Ascendancy and maybe some ICW for release night, pretty much all night: