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Can you define in what sense you mean by smaller?
I'm sorry, but I'm not sure what you mean.
He spawns after some time in era 5.
Just because the era number gets higher when your leader dies doesn't mean it's better for you. It's a timeperiod/regime, not a tech level.
We've explained why the EotH doesn't get a titan on pretty much a weekly basis.
He goes from leading the EotH, to leading the Empire, to dead, so aside from the Thrawn clone they already get, the chance of his return is quite small.
One can only hope.
There isn't a public beta.
There will be new multiplayer GCs, however multiplayer GCs in Empire at War do not allow for story scripting, which means the era system can not work, and we're limited to single-era campaigns. It also means we can't lock out earlier-era stuff if we do anything set in later eras.
If you read the changelog:
Most if not all particles and projectiles have been overhauled. Firing rates for all ships also reduced (and power adjusted accordingly) so fire is no longer in sheets."
Both. Right now I'm personally 75 ICW-25 Ascendancy til we finish the demo, then I'll swap back until Ascendancy 1.1, then swap back again until the full 2.2 is out, but there're people on the team exclusively working on each.
When closer to release we'll post a full changelog like we just did for the ICW demo.
Technically yes in the exact same way we've done; you just need to know how to create planets, put them into the GC, and edit traderoutes.
It's an issue with how the game's AI treats hero tags that should be addressed in 2.2.
Well, we weren't gonna do one, but since you asked...
Would be a tactical structure
This is more a difference in style than substance; their bonuses and abilities would be pretty much the same just stated in a different way, it's more about how it's presented, which is why the choice is between them in the first place.
Any vlan client.
The AI doesn't know how to deal with SSDs, they rarely have enough defense forces in position to stop them. There will be some changes in this regard in 2.2.
Galactic Conquest. The map. Most of them are not meant to be era progressive. If you're playing Art or Essence of War, the eras progress by Isard getting killed (and is not necessarily a good thing for you)
Which GC are you playing?
You can play online. If you're trying to join random games in the ICO lobby, that's because ICO is for the base game and all mods- you'd have to organize with someone to get a game with the mod up.
Short answer: not in any reasonable resource-efficient way.
The smaller size is why the Bellator was picked over the Assertor. The Assertor would be a lot closer to just be another different looking Executor, the Bellator's size allows it to fill at least a slightly different role.
We'll be releasing one with 1.1, but the base game's works just as well with any mods if you put the galaxyscenariodefs file from the mod into it.
It's a one time thing. It would be under the space station entity commands in Dev mode.
In the pregame settings there's an option to turn it on or off. If you have it on, you'll start with it and just need to do the research to unlock its ability.
We have no idea.
We would like them to be and may make them playable, however we'd have to flesh them out way more.