This member has provided no bio about themself...
It highlights the place you have to go- the planet called Deep Space off on the left side of the map.
We have no plans to make a mod in the new canon universe- for one thing, we'd have to start a lot from scratch, and there's not much in that universe yet. There's not many factions, and they'd all need a ton of fleshing out. The Hammerhead frigate from the new canon won't be added to the mod either, since it is from the new canon and isn't in Legends.
You need to kill the Imperial leader. You also need to be playing one of the era-progressive GCs. The eras in which GCs take place is noted in both the manual and the GC description when in the GC selection screen.
There's no faction that would fit in. Really, we already have way too many CW units.
There is no release date.
Luke would not be an effective hero in a game like Sins, so we don't intend to shoehorn him in just because he's a prominent character.
Yes it is. Any mods made for 1.85 or 1.86 is still compatible with the current version of Sins.
In that case, you're likely not playing on the mod's skirmish maps. These all start with the prefix "ThrRev" as the text on the skirmish setup screen indicates.
Tech upgrades are purchased from the Golans.
What core stability issues?
The largest scenario they're in is 92 planets (the largest in the mod in 2.1 was only 100), but scenarios like what you're asking for already exist. Essence of War is progressive-era and only 51 planets, with the playable factions plus a couple non-playables, and Final Imperial Push has 59 planets, set in era 5 and just has EotH, NR and IR.
I disagree with the notion that limiting the amount of times it can shoot makes it useless in the first place.
First, the ability to completely destroy a planet is always going to be powerful, even if you could only use it once. Second, assuming you rush the tech, there's probably about an hour of the game before you can use it at all, plus the 20 minute cooldown between shots which has always existed, meaning this change only becomes a factor after /two hours/, assuming you're using it on cooldown.
So on smaller maps, this change is 100% absolutely a non-factor. By that point in the game, it's well on its way to being decided. On a larger map, while it does become proportionally less impactful (again, you can still nuke a priority target so, still impactful), that also means on those maps you have more access to planets you can scuttle for World Devastators, which are themselves buffed.
Really, all this means is that the Galaxy Gun stands out more on small maps, and the World Devastators stand out more on large maps.
We originally had it set to July, 2017. For some reason, when it gets within a few weeks of that ModDB makes that display as July 1st, so I manually set it to the 30th.
Based off your other comment below, you're doing that in a submod for the 2.2 demo, or having activated other content yourself. There's a reason we didn't release those other GCs- everything else is still in progress. If you're having a problem with content activated by other submods, then you'll have to ask them.
If somebody translates it into German there will be. We can't.
There already is (and always has been), and in 2.2 it's even lower.
That can't be changed.
There are other changes that can lead to instability as well, hence us not releasing those GCs.
Make sure you have them researched and build a titan factory from the tactical structure page. If you're playing as the Empire of the Hand, they don't have one.
Did you install the 2.1 Stability Patch / GC Fixes file from the downloads section?
That was already changed back for 2.2. If you want it changed back in 2.1 for all the GCs, and know how to mod the game, you can change it back in your copy of 2.1.
That picture isn't accurate either (that's someone elses' model from deviantart with kinda strange proportions). We did make some changes to the model, but mostly because this is Sins- it's already high poly enough as it is, and adding all the extra grav well gens on the bottom would increase that too much. Anything round is typically disproportionately high poly.
The Chiss had nothing to do with the Confederacy. The closest thing to that was Sev'rance joining on her own, and Thrawn blowing up a Trade Federation task force during Outbound Flight.
No, this was the name we used in 2006 when we initially launched Thrawn's Revenge. we even released two minimods using the name in 2007 and 2009, this is just a revival of the original project:
It's irreversible. Otherwise, people could (for example) play as Palpatine until they lose his superweapons (which is supposed to be when he reaches a weaker point) and then just switch to another subfaction.
May post a skirmish video fairly soon, but our focus is on ICW until 2.2 is basically done.