This member has provided no bio about themself...

Comment History  (0 - 30 of 2,552)
.Corey.
.Corey. @ Ascendancy V1.0F (For Sins 1.85)

No, nothing from Episode VII or any of the Disney canon will be in the mod; it's a completely separate timeline from the one that existed in the old EU, which is what this mod draws on. Nothing in the mod exists in the universe in which episode VII takes place.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

1. None yet.
2. You can't build ISDs as the Rebels, nor can capturing ships give you access to the ships of other factions; factions have a diverse enough shipset on their own. There are som planets which, as the NR and IR (and EotH) offer some ships or infrastructure upon capturing them. For the PA, the Corporate Sector planets (ie Bonadan, Etti IV) offer a few different build options, like Lucrehulks, but you cannot gain the capture bonuses other factions have as the PA. The manual has information on this sort of thing for each ship.

There are very few cases where capturing planets will give a new hero in 2.1, one of the few being Talon Karrde from Myrkr as the NR.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

You can't yet in 1.0, they're something we're working on in 1.1 (one of which will be shown pretty soon).

Good karma+1 vote
.Corey.
.Corey. @ Regime Change

That wouldn't work in the game.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

We've not officially announced anything for that yet.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

What's the old ICW not found reinstall game thing?

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

Any GC that does not use era progression. The only ones which do are the Art of War ones and the one with the same name as the mod. Every GC which only lists one era in the description. I don't know what ACM has to do with anything.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

Era changes are not the same as tech upgrades, you're losing your leader for the enemy to get better tech and sacrificing a lot of your own good stuff more often than not. They almost never involve any "better" technology for the Empire and they ALWAYS involve better technology for the other factions, so you're not sacrificing your leader for upgrades. Era progression is about providing some form of storyline in the progressive GCs using the framework that tech levels in the base game provide, it's not about "upgrading your tech." If you don't like those aspects of the storyline being incorporated, play a non-progressive GC.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

Still less canon than it was for the first 8 years we were working on it. Either way, doesn't really affect me. Hopefully it'll bring in new players.

Good karma+2 votes
.Corey.
.Corey. @ Regime Change

This is Remnant only. For the other factions, era changes tend to be straight upgrades and more often than not, hurt them Remnant. It makes sense for the Remnant because it's saving the hassle of suicide-running your OWN units, as opposed to removing the challenge of hunting down and destroying an enemy. We're not giving the other factions a button to easy-mode through the game (for example, immediately giving you the choice to buy your way out of era 3- there's no amount of credits we could charge for that which would make sense).

Good karma+8 votes
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

In 1.0, the way to get heroes is turn on Flagship victory. Ackbar, Thrawn, Stent and Grant are the leaders. In 1.1, we're adding more recruitable ones.

Good karma+3 votes
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

The Visvia triple cannons fill that role.

Good karma+1 vote
.Corey.
.Corey. @ Stick Them With The Pointy End

You get different options depending on which tech path you choose. It's Remnant only.

Good karma+2 votes
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

Use the enabledmods file directly, and make sure you've got the correct version of the mod for the correct version of Sins.

Good karma+1 vote
.Corey.
.Corey. @ Crimson Command

To paraphrase the most iconic character in Star Wars, not gonna announce anything until we have something to announce; still working on some implementation, and we try not to talk about things before they're ready.

Good karma+1 vote
.Corey.
.Corey. @ Crimson Command

The spec and map lighting makes part of them look less red in this picture, but they are 100% crimson.

Good karma+2 votes
.Corey.
.Corey. @ Crimson Command

We are doing a faction split sort of like that, but not based off of Warlords, so not quite. It'll be something more familiar for ICW players.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

Changing them back to the originals would be a little complicated, especially considering that the original game lacked several of the weapon types. We are making some projectile changes in 2.2, however.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge: Imperial Civil War

Pretty much everything except the Clawcraft was designed in-house.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

The Sins Forge Tools actually come with pretty straightforward instructions on how to rig models for Sins. Near the bottom here:
Sinsofasolarempire.com

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

I'd have to play with it more to be sure (other than the conversion to 1.85 this week I've been working more on ICW), but to be entirely honest, I'm not huge on how they handled the militia things.

Good karma+1 vote
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

Compatible. Can use smuggling specialization, doesn't use the other thing.

Good karma+1 vote
.Corey.
.Corey. @ Ascendancy V1.0F (For Sins 1.85)

That's what happens when Stardock puts out like 3 patches in 3 days with no warning.

Good karma+2 votes
.Corey.
.Corey. @ Thrawn's Revenge II: Ascendancy

The first download there. AFAIK, GoG is on the same update as Steam at the moment.

Good karma+1 vote
.Corey.
.Corey. @ A Base To Call Home

Part of the problem here is from damage alts. As the buildings degrade, the turrets would typically have to move, which can't be done.

Good karma+2 votes
.Corey.
.Corey. @ Player Lobby

You can only divide names by faction, not by type/difficulty.

Good karma+1 vote
Level
Avatar
Avatar
Status
Last Online
Country
Canada Canada
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
2,552
Per day
0.7
Members
2
Games
2
Mods
2,066
Articles
136
Polls
1
Media
493
Downloads
138
Groups
5