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Maybe eventually, but more people would have to be interested before I'd do it.
You only need Rebellion. The Stellar Phenomena and other one aren't necessary.
It was down for a little while, it's back now.
The same races exist currently as in the release you would have played, as the readme and file descriptions say, since it is the same release. For the release coming out this/next month, the races featured are explained in the "1.0 Preview - Focus on the Factions" news post, as well as many other changes.
No, The Force Awakens is part of the new canon run by Disney which replaced the Expanded Universe (now Legends), which is what this mod is set in. None of it exists in the same Universe.
There's installation instructions in the readme.
It will depend when the 1.83 patch becomes official, really.
Yeah, probably a 1.1 thing.
We have no intention to remove it (although we are expanding the ranges a little to make autocast more functional).
Had Death Squadron just been through 5 other battles before Endor and eliminated their entire fighter complement without resupplying, they would have needed to resupply. I'm not sure what you're trying to get at there. Overall fighter supply is the same as it is in canon, so I'm not sure how an in-universe example would contradict that mechanic. As you may have noticed, antimatter IS fighter supply already.
It's in your FoC folder, but it's of literally no use. It's a stack dump with memory addresses.
We'd likely try to do an Empire of the Hand one for 1.1. I don't think we'll do a PA one. There's not much narrative there that's not already covered by the Remnant one, and there wouldn't be as much new content to show off for them by 1.1, maybe one or two units. Not gonna say too much, but there's a lot more room for a trailer with the EotH.
Of course, if Jin wants to make one I'm not going to stop him.
As cool as the Resurgent-class is, The Force Awakens takes place in the new continuity, and this mod takes place in the old Legends continuity, which was replaced by the new movies. Nothing from TFA exists in Legends, or vice versa.
Admin mode doesn't stop the crash, it does fix the save issue in 100% of cases.
For the crash, use this:
For the exception error, if it's on startup, make sure you have the FoC RAM fix installed.
For the save thing, that's a permission issue. Make sure you're running the game in admin mode. If you have the Steam version, exit steam and open it in admin mode.
Keep in mind that several of the models which you are talking about are up to 10 years old, and are constantly being redone, it just takes a while because 1) there's a ton of them with very few of us and 2) EotH ships in particular require redesigns when they're redone, not just being remodeled, because if not for the work of the people you're saying should be replaced despite their having improved in the 6 years since most of that was made, they wouldn't exist at all.
We also keep polygon limits in mind for performance, as well as texture scale, which quite frankly most mods do not.
Large Address Aware. Let's the game use more RAM.
The building does. The individual upgrades currently do not.
There's one for damage, one for speed, and one for defenses.
Sound is something we're working on between 1.0 and 1.1. It won't all be done for 1.0 but fighter engines and laser sounds are one of the things that are finished.
End of January, early February.
I'm a terrible person to ask, but we have plenty of active posters who are actually good at the mod to help you out.
There were some issues with the server last night; it's back up now.
This was an issue with one of the techs in 0.9. It was fixed in the 0.95 hotfix which is available in the downloads section.
I'm just answering, sorry if it came off harshly, i'm just saying it's not a Clone Wars mod.
I think it may reduce the cooldown, but I'm honestly not sure.
This is not a Clone Wars mod.
Create a Mods folder in whichever folder contains the swfoc.exe. All of the installation and playing instructions are the same as with a retail disk version, so everything in the manual still applies.
Menu -> User interface -> Small underworld panel thing (bottom left of menu)