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There's not much to keep people informed of currently. We were focusing on the ICW beta, and then I moved/went back to Uni so I'm pretty busy.
Petroglyph removed the existing ones in FoC, and we haven't added any new ones.
I'm a bit reluctant to do that. There's no real "narrative" reasons to do it, since all the starfighters they use remain relevant and useful, but if we make it use Furion/Scarsiss squads in later eras there's a pretty big power growth there.
You'll notice Enceladus responded saying yes right below this post, within about 12 hours of you asking. You need to calm down and stop being a jerk. Otherwise, if you're still dissatisfied with the mod we'll give you a full refun- Oh, wait.
Don't worry about that, I never pay attention to comment karma, it's pretty meaningless. I've been pretty busy though, sorry for taking so long to respond.
This would either be in the Hardpoints.xml entry for that specific weapon (they're usually named and sorted appropriately so SPMA would be in Hardpoints_IR.xml in the section for ground units) or in the GroundVehicles.xml entry (which is usually the case for the primary laser/sole weapon of a vehicle)
We have no specific plans for them in the first version at this point.
Unless you're reading this after it's been released. In that case, the past.
Yeah, we've been in beta for a while now but I've been busy with other things lately.
There's a new progressive one.
Sins has a 2GB memory limit on Windows systems since it's a 32 bit program. If the game exceeds that, it'll crash. The easiest way to avoid it is for us to make sure we optimize our models and textures as much as possible and to not clutter the game with redundant units.
IF you're experiencing lag on the galactic map your processor probably isn't good enough and you should stick to the smaller scenarios.
I'm not sure what you are talking about. Not every faction is in every GC, but all of them (including the Pentastar Alignment) are playable in at least a few. The GC descriptions list all the playable factions for that scenario.
Yeah, the other factions have it too but there's no reason to ake a preview video for all of them. Pentastar may not because only three factions are able to use story files, so unless the same triggers work from an AI story file there wouldn't be anything we can do.
No, there's nothing that's just remade on the same UV map.
He's only ever mentioned as using one incomplete one once, and they never go into much detail on what that actually meant.
It would be pointless to let the EotrH build Imperial ships. They have their own units.
Yeah, it'll be relatively soonish. I wanted to have it out by now, but I've not been able to do much for the last few weeks because I've been moving/other reasons so it was delayed a bit.
Go into Mods\Imperial_Civil_War\Data\Text and rename MasterTextFile_English to MasterTextFile_Whateverlanguageyouhave
They /were/ back up, then they went back down. It is because of the domain switch though. It's not us doing it, nor is it intentional, so I have absolutely no information for anyone other than that.
They're back. There some issues from the switch from the gutr.swrebellion.com to the thrawnsrevenge.com domain name.
Not just some degree; a huge degree. Content and plans change all the time, and it's impossible to know how long certain aspects will take until they're actually done. Not to mention that a percentage would make people start to try extrapolating, when the release of the mod relies a lot on our schedules outside of modding at least as much as what's actually left for the mod. Us giving any sort of release estimate or perecentage is a lose-lose situation.
We keep a complete record of how far we are with the units for each faction on our forums, but that's not really a good gauge on what's left to be done overall. Giving any sort of completion percentage would require us lying because it's impossible to know.
He's in era 4/5. I can't remember which we did or didn't put him in off the top of my head (it should say in the manual) but he's definitely in the Black Fleet Crisis GC.
Plex soldiers are still good against vehicles, you just have to protect them. If you have enough regular soldiers, they can technically take down even large vehicles, but you're meant to use the infantry primarily for map control. They aren't supposed to be the roid-raging vehicles with legs like they were in the vanilla game.
Also, garrisons aren't infinite.
It'll be workable with whichever version Rebellion is at when we release. And it's a total conversion, none of the original content is there.
Once the non-team people started doing this it lost its effect. Everyone, just look at me, Enc and Shaza. Imagine everyone else posted a poem about gingivitis.
Apparently the network people were trying to update something and it broke. It's back now.
The exact date of Chak's death is unknown, just that it's between 27 and 35 ABY at some point during the Vong War. Even if he /had/ died before it, that doesn't change a thing; he was still very much alive by the Caamas Crisis, considering the events he's most prominent in took place after it.