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Thanks, we all appreciate the support! Even Enceladus.
And then the news update came in like wreeecking baaalll
I'd say you've seen a lot considering we have seven years worth of previous releases, and have shown pretty much everything in 2.1. It's just one version that isn't out yet.
The ships we cut between 1.3 and 2.0 were cut for a reason, there's absolutely no chance we're readding them.
The testing is essentially over and has been for a while, I just have had pretty much no time to do anything for the last 3 months.
There's one new galactic conquest map, aside from the Survival Mode ones.
I'm not sure what ships you're referring to.
Are you using low graphics settings?
Sometimes this happens; some people are able to connect properly, other times it decides it can't. We're not sure what basis this is happening on, unfortunately.
Which maps and as what faction?
....Aaaand we're back
There'll be an update when I have some time off.
IIRC the Y-Wing is never supposed to be buildable. They stopped production around Endorish, and by the Thrawn Campaign they were only around where they already existed, so we stuck with that.
Do you have the FoC RAM fix?
Which account are you trying to use? From what I remember you had two or three with similar names which may be causing the confusion.
Similar to 2.0
Survival mode, a new GC, some multiplayer GCs, some new units, some redone units. The usual.
The manual is being updated. This time we may release it after the mod instead of before though.
Use the pathfinder unit slot if you want to get there faster. The size they are now is necessary to accomodate starting positions and supership sizes.
The New Republic did canonically have soldiers.
The Enforecer and Vindicator are visually similar but have completely different armaments and roles. The MC80 and MC80 Wingless are the exact opposite of this; exact same role and armament (to the extent that any Mon Cal cruiser of the period was differtent; wingless vs Liberty type is essentially a meaningless designation)but with a different appearance.
1. There's very little that can be done to edit the AI, and the AI is already plenty aggressive. There are a few places where unfixable glitches meant we had to rip some stuff out that had poor interactions with the AI, which causes some of the NR's complacency and lack of build diversity in some GCs. There's nothing we can do about it.
2. Maybe they could use them but they canonically didn't have any significant amount of them, and they're still more than capable of fighting against the other factions with what they have. They already have more units than anyone else, as well. As we've explained, yes each side has captured some ships from the other side but we have no intention of removing the small amount of fac tion diversity the game allows by giving each side access to the other's units, and SDs are not necessarily better than the units they already have access to, especially by era 3.
-World Devastators would Nnot be able to do anything near what their actual purpose was in EaW.
-Melee units are complete trash in EaW, and there's no reason to give PAlpatine buildable jedi.
-The regular MC80 is available throughout the ear levels until it gets locked around era 3 because there's no reason to build it anymore; the other ships are way better and all it does at that point is clutter the build bar. The Nebulon B is still in the mod, but falls under the same category of early-era ships. Wingless MC80s were cut years ago because they're literally identical to the winged versions, except visually. There's no reason to have them.
-Mediators don't fit the timeline or have any usable stats whatsoever (just that it's large and has weapons, which isn't really helpful) or pictures
Ultimately, the goal is to have a good, balanced multiplayer experience that still feels like Star Wars. The Lore is being used to determine ship stats and basic faction information, but it's kind of a jumping off point we're able to build around. We're not going to make ships into something they're not just for the sake of having some cookie-cutter balance system. late game, the NR's capital ships will outclass the IR's, but the IR's superships and numbers can make up for that (for example). This means the beta phase is gonna be pretty lengthy and important, and it'll require a lot of tweaking, but we're confident we can get there. We want the mod to be able to play each other, too.
That's a bug with the base game; it happens after too long has passed in a GC. There's nothing modders can do about it.
Well, the lack of missions is that there aren't any missions in the first place (the Katana Fleet thing dgives you all the info upfront, it doesn't use the mission holocron; all we use that for it structure display), but if there's only one [MISSING] string and everything else is showing up it muight just be that one string is missing.
You need to rename the files that say "English" in the text folder to whatever language your game is.
You need to go into the mod's Data\Text folder and rename it from MasterTextFile_English.dat to MasterTextFile_German.dat