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The network we're on is switching servers, so technically yes but we'll always be at thrawnsrevenge.com. We just have to wait for them to get everything transferred.
No, we're not close enough to done and we do betas internally.
We have no more information than anyone else, so no idea.
The network is switching servers.
This is covered in the release post under the download buttons.
Because it was an undesirable combination of non-canon and unbalanced (it made bomber spam easily the only worthwhile tactic in the game). If you want to change it, then change the line in the Proton Torpedo's coding in the Projectiles file which says whether or not it does shield damage.
It just depends on when the Gameconstants file is from/whether it was edited before. I remember doing it long before 2.0 but I guess the file was switched for a different version at some point.
To the people experiencing issues with multiplayer: We're aware of the issue, and we really don't need every other comment to remind us of it. We have fixed it for the next patch (basically, there used to be a website it referenced that Petro doesn't keep up anymore, so when it went down it would interfere with anyone who tries to load it).
The large blocks of coding are the different versions (one for each faction playable in the GC). The NR doesn't have one because, like we said, there were issues making them not crash when they were playable. However, if you look in the coding for each version, or in game, you'll see that the NR is in the GC, and that they do fight.
1. Caamas Crisis was never removed. It was renamed to Final Imperial Push before 2.0 was released.
2. As we've stated, there were multiple issues getting the New Republic's version of ICW to use their proper story files without crashing, so we had to cut it until we can get it to work.
If you used the installer, it goes to the FoC folder automatically. If you have the Rar, it goes to the same place as the ICW folder itself.
That means you're using a non-English version of the game. You need to go into Data\Text and rename the file there, as explained in the manual.
Technically they'd feel like a rip-off of the IR because we did the IR first. The PA and IR are both splinter factions from the Galactic Empire. We've tried to give them a mix of powerful technology (Praetor) from being based in Oversector Outer, as well as some other stuff that typically served in the outer rim for the Empire (old CW units), but they are still a fundamentally Imperial faction. Even giving them what we have has taken a lot of (in our opinion reasonable) extrapolations based on astrography/history, but at their core they still need to have the same things that make an Imperial faction Imperial.
It's in every GC with the Pentastar where you can control Ession, Etti IV and Bonadan.
You can only call units in between waves.
Did you delete the 2.0 installation before installing 2.1?
We're trying but we're not sure.
The ModDB page for Ascendancy has access to all of that information, I'd rather not confuse people by cross-posting one mod's information on the other's page.
Well, he's dead so we can all see how well that's working out for him.
We have no intention of removing the icons from ships, they're just not in yet.
I don't see why they wouldn't.
We will release small patches and updates, we're just not doing another major overhaul-type release. However, don't expect the first patch for several weeks.
Make sure you have the FoC RAM fix.
In the base game you were allowed one superweapon per every 4 planets and the cooldown meant you could shoot about once every 3 minutes or something. Maybe 5. Our requirements are going to be substantially higher.
Yeah, it's been on the forums for about a week and we posted a picture linking to it, so you probably saw it through that.
Currently we don't plan to require any of the DLC, but it will be compatible with all of it.
Yeah, I'm supposed to be writing a book review for a PoliSci seminar. So naturally I'm just working on Ascendancy and responding to forum posts/comments.
There should have been about 3 more Multiplayer GCs available in 2.1, not just the one. We weren't able to test them, but they should still be there.
Lucrehulks are also already available in GC. As it says in the manual, they are only available from specific planets. And we have no intentions to add the Providence to anything.
We have no plans to implement the Eclipse.
It's been that way for quite some time so battles don't devolve into pointless hunting fests once there's no chance of them ending any other way.