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Comment History  (30 - 60 of 2,075)
.Corey.
.Corey. Apr 13 2015, 4:46pm replied:

None of those mods will work together, but that's not how it would be structured anyways. You've basically just put 7 full enabled mods files into the same file, so it's not even going to read that.

What you're presumably trying to do would look like:
TXT
Version 0
enabledModNameCount 8
enabledModName "SoGE Reb Addon - Squad Size Reduction"
enabledModName "SoGE 946392c"
enabledModName "SOA2 ROM D'deridex [Legacy]"
enabledModName "SOA2"
enabledModName "Star Wars Interregnum Alpha 2"
enabledModName "Enhanced 4X Mod 1.74"
enabledModName "SGI 1.82"
enabledModName "Ascendancy-Sins"

But again, none of these mods were designed to work together and it would crash immediately.

+1 vote   download: 0.95 Hotfix (Requires 0.95 Full)
.Corey.
.Corey. Apr 12 2015, 4:55pm replied:

Every mod is compatible with every version.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Apr 12 2015, 2:13pm replied:

When it's ready. It's been 3 weeks since the last release.

+3 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 10 2015, 7:08pm replied:

From the command center you start with as a starbase constructor. As it says in all the tooltips, you need to have it enabled in the pregame options.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 8 2015, 6:08pm replied:

The Galaxy Gun (which is what it is) is entirely and only Imperial. No other faction would want to use a weapon like that in the first place, and we have no intention to invent one for them. Our goal, after all, is to make factions that have distinct strengths, weaknesses and focuses; not to create several factions that all have the same stuff and are just reskinned versions of each other.

+3 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 8 2015, 5:29am replied:

1. Copy the file named galaxy scenario sets from the Ascendancy-Sins/GameInfo folder.

2. Paste it into your galaxy forge folder.

3. Open galaxy forge.

This works for every mod for Sins.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 7 2015, 11:47pm replied:

No; same with any mod, you just need the galaxyscenariodefs file from the mod.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 6 2015, 1:44pm replied:

For most factions we'll never allow more than one SSD. For the Remnant, we're considering putting the Sovereign as a one-off thing you build separately from the Executor, and which you cannot replace.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 6 2015, 11:47am replied:

The text file name (_ENGLISH part) in Data/Text has to match the language of your game or the game will not open it.

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Apr 5 2015, 3:35pm replied:

There's only one type of superweapon in the first place.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 4 2015, 9:18pm replied:

The mod works fine in multiplayer; sync errors occur if there's a connection issue between the players, or it can happen if there's some file differences which don't cause checksum differences (in which case you can't join the same game at all). Make sure you're both using the same version of the mod, and also in steam right click Sins -> properties -> local files -> Verify integrity

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 4 2015, 7:52pm replied:

You need to extract the archive. The exe is in there.

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Apr 4 2015, 7:47pm replied:

2. I don't think it impacts squadrons in save games that already exist, so those might still be at 6.

+1 vote   download: Squadron Size Reduction (Optional For Performance)
.Corey.
.Corey. Apr 4 2015, 10:44am replied:

Actually, a lot of the base game textures are 1024x2048. Ours are typically 1024x1024 or smaller depending on what it is (data maps and normal maps we sometimes do at 512 since it saves a LOT of filespace) and then SSDs are typically 2048x2048.

+1 vote   news: Help Us, Obi-Wan
.Corey.
.Corey. Apr 3 2015, 8:47pm replied:

We have no intention of including it; the Bellator was chosen over the Assertor because the Assertor is really just the Executor for all intents and purposes.

+3 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 3 2015, 6:31pm replied:

Playing obscure Star Wars mods may not be the best thing to do on a date, but best of luck!

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Apr 3 2015, 4:06pm replied:

It's 6 per squad, save for the E-Wing which currently has 2 still because it was missed. Canon size is only 12 to begin with. If we made them any bigger than 6 the game would essentially cease to function.

+5 votes   download: Squadron Size Reduction (Optional For Performance)
.Corey.
.Corey. Apr 3 2015, 2:26pm replied:

The PA's inclusion will have no impact on whether or not those three are included; their inclusion or exclusion will be determined entirely on their own merits, since work-wise, we had to do the PA art for ICW anyways and the coding for them (tech, abilities) isn't *too* much of a drain.

As for the pirate truce thingy, the problem with that is that most militia forces are from factions that were in no way friendly to the NR (mainly Imperial ie Warlord groups) and having the NR be allied to that wouldn't make any sense. Especially as we populate the galaxy more.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 3 2015, 12:17pm replied:

Hotfixes are only used for gamebreaking issues. Audio issues like that, if we can even fix them at all, are the kind of thing we'd do between whole versions.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Mar 31 2015, 8:09pm replied:

One covers each side. Weapons aren't individual in Sins, they're done by type and then by four banks.

+2 votes   media: Visvia Defense Platform
.Corey.
.Corey. Mar 31 2015, 3:16pm replied:

It already has in the previous two versions.

+1 vote   news: Faction Profile: Pentastar Alignment
.Corey.
.Corey. Mar 31 2015, 2:09pm replied:

Unfortunately the bug will still affect it in that save.

+1 vote   download: 0.95 Hotfix (Requires 0.95 Full)
.Corey.
.Corey. Mar 29 2015, 9:57pm says:

Power-wise, an Executor is basically 4x a Praetor, and this is about 2.3x a Praetor (overall- the Praetor has proportionally more defenses but less damage than the Bellator/Executor).

That being said, while we may eventually explore having multiple SSDs available to certain factions depending on balance implications, the point of having this type of titan for the PA is to make them less reliant on titans and focus more on their fleet as opposed to the Remnant focus on the titans and superweapons, so giving them access to more than one sort of runs contrary to that goal.

+4 votes   media: Pentastar Titan: Bellator
.Corey.
.Corey. Mar 29 2015, 9:27pm replied:

The design isn't unique; there are a few over Byss, but it's mostly only associated with Jerec, and the loadout is the EXACT same as the Executor, so it's only visually different (and super ugly, the entire team hates it with a passion)

+10 votes   media: Pentastar Titan: Bellator
.Corey.
.Corey. Mar 29 2015, 8:08pm replied:

Reaper was an individual ship which is something we don't want to emphasize; if we did the Reaper, it would just the the PA having the Executor class, and we're also trying to make sure there's as little overlap as possible between the factions. We don't want the PA to just be the Remnant with one or two new units, and the Bellator offers something different from the other Titans.

+9 votes   media: Pentastar Titan: Bellator
.Corey.
.Corey. Mar 29 2015, 8:00pm replied:

Make sure LAA is still enabled.

+1 vote   download: 0.95 Hotfix (Requires 0.95 Full)
.Corey.
.Corey. Mar 29 2015, 6:32pm replied:

We're gonna be releasing something to do this over the next few days.

+5 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Mar 29 2015, 12:05pm replied:

Since its about 600 Meyers longer, its firepower is roughly comparable to an ISDish, but far greater fighter capacity

+3 votes   media: Secutor
.Corey.
.Corey. Mar 28 2015, 5:42am replied:

Thrawn's Revenge II: Ascendancy. Ascendancy is and has always been the sequel to Thrawn's Revenge: Imperial Civil War.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Mar 27 2015, 10:59pm replied:

Beyond about 3 basic sound effects and the faction announcer VOs, sound hasn't been touched at all; we don't even have a sound designer.

Planetary shielding is automatic once you research it. Generators were on the surface in Star Wars, and pretty much universal, so there isn't really any reason to have them as a structure in space.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
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