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.Corey.
.Corey. Jun 13 2015, 9:05pm replied:

As for a second super-capital for the PA, we're happier having them with limited supercap access for the time being; we'd rather have them focus on carriers, with the Remnant being the Supercap focused faction. Especially since we can't do era-locking with them, since no factions beyond the first three can use story scripts.

As for the Lucrehulk, the reason it looks bad is because it's about 7 years old; the PA as it is was made with old Fall of the Republic assets, which we shut down in like 2008. Hence that stuff being cut and replaced with other stuff in 2.2.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Jun 13 2015, 9:02pm replied:

We've narrowed it down to sometime in the future.

+6 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Jun 12 2015, 5:27am replied:

When did we say we were releasing anything this month?

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Jun 12 2015, 5:26am replied:

The movies have absolutely no effect on the mod, we're following the Legends canon still (old Expanded Universe), not the movie canon. If we followed the new canon, it wouldn't just be changing a few ships, it would be removing every ship and faction because none of them exist in the new timeline, including the New Republic and Imperial Remnant.

+3 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Jun 10 2015, 8:32pm replied:

I know it's the name Wookiepedia uses, but I'm not sure if it was ever identified as the class name, or just used to describe what it was. Either way, I'm not that concerned to be honest; helps with identification, and I prefer the name.

+4 votes   media: Dominator Star Destroyer (Skin WIP)
.Corey.
.Corey. Jun 9 2015, 6:54pm replied:

I think he's referring to it being announced in the update.

+1 vote   media: Anniversary Update: Ssi-Ruuvi Assault
.Corey.
.Corey. Jun 9 2015, 6:42pm replied:

Sins and EaW have different weapon systems; EaW tracks individual projectiles, while Sins tracks weapon banks, and the actual particles you see are essentially just graphical effects which correspond to but do not individually carry damage. Keep in mind, Sins potentially has thousands of ships onscreen at once whereas EaW essentially has about 20. We use the same damage scaling (more or less), but fewer particles in Sins to prevent lag.

+5 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Jun 9 2015, 5:46pm replied:

Recharge rates are four seconds in both.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Jun 1 2015, 5:40pm replied:

We added a ton of new weapon types, if that's what you mean. If not, then I'm not sure what you mean.

+4 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Jun 1 2015, 5:33pm replied:

The name thing is because there was an internal thing with it where it varied between Asdroni/Asdoni that certain team members consistently screwed up, although I don't think it's ever been referred to anywhere as Asd'r'oni.

As far as effectiveness, accuracy stats are EXACTLY the same between the Asdoni, Lancer, CR90 and IPV. The damage ranges are effectively within the same range considering what they're doing. The only real difference between the Asdoni and anything else is that it has a shorter range, but larger firing cone.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Jun 1 2015, 3:13pm replied:

Considering we've already announced and posted pictures of that...

+13 votes   media: Randomized Z-Layers
.Corey.
.Corey. Jun 1 2015, 12:01pm replied:

The ships are realistic in armament; we've grouped every canonical weapon into one hardpoint firing ten shots per group of 10 "real" weapons. So if something has 70 weapons, it has 7 hardpoints that fire 10 shots each. If it's 77 it has 7 that fire ten shots and one that fires 7. That's about as realistic as you can get for a universe that doesn't actually exist and which has very limited explanationf or most loadouts and power levels except for that's convenient for the author at the time they write the source. If you put one hardpoint per weapon, you have a clusterfuck of hardpoiints you can't individually target and the game lags to hell.

+7 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. May 31 2015, 6:48pm replied:

Yep

+5 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 26 2015, 5:15pm replied:

Nope.

+5 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. May 25 2015, 3:25pm replied:

In the process of it, yes. I watch a lot of LP's and stuff while working on the mod.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 23 2015, 8:35am replied:

I remember you guys mentioning this in a Let's Play as well, and I hate to be the bearer of bad news but me and Severed aren't British, I'm Canadian and he's American.

+4 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 18 2015, 12:15am replied:

We already have the squad thing, we don't want to make the mod more difficult to install and ruin multiplayer for this. We honestly don't care that much.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 17 2015, 6:53pm replied:

We've changed it in the next version because people (incorrectly) keep complaining about it.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 16 2015, 3:47pm replied:

...Why?

+6 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. May 12 2015, 8:19am replied:

The .bat goes in your forces of corruption folder with the swfoc.exe

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. May 10 2015, 3:57pm replied:

What? No, that's been a fact since long before there was ever going to be a new canon. It's also something you can see by just looking at gun placements on the ship. Without reorienting, it would just end up shooting itself if it fired forward like that.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 10 2015, 3:51pm replied:

No, that's the common perception fans seem to have, but it's not how it actually worked.

"Like with several other Star Destroyer classes, the designers did not take advantage of their wedge shape to give the heavy cannons the ability to focus on targets in the forward firing arc that were level with the ship." (per Incredible Cross Sections)

In order to fire (almost) everything forward, they had to basically flip the ship forward since they could fire vertically. The firepower from broadsiding ends up being more than what they could get directly forward.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 9 2015, 7:08pm replied:

Yes, they give you a Steam download code so its all still through Steam.

+1 vote   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 8 2015, 8:42pm replied:

Because it's run by running the actual game for Steam if it's installed correctly (as explained in the manual) or by putting the batch file in the FoC folder and running that. It needs to be in the correct folder.

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. May 7 2015, 2:17pm replied:

Its not a bug, its how they function canonically. We've addressed this question several times.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. May 3 2015, 4:42pm replied:

There's also the issue where ships being larger than they are currently clumping together when you want to group them, which happens a lot in the base game. You can still see it with the larger ships in the mod (Altor, WD, Praetor)

And no, we don't intend to move to Homeworld.

+2 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 27 2015, 11:48pm replied:

No, they're a playable faction.

+3 votes   mod: Thrawn's Revenge II: Ascendancy
.Corey.
.Corey. Apr 27 2015, 2:23pm replied:

2.2 isn't out yet

+2 votes   mod: Thrawn's Revenge: Imperial Civil War
.Corey.
.Corey. Apr 26 2015, 5:35pm replied:

AI behaviours are 100% totally hardcoded. Their behaviours can't be changed. The only stuff you can change is research and build patterns by taking advantage of known and existing patterns. Actions and tactics arent touchable.

+1 vote   media: AI Capital Ships
.Corey.
.Corey. Apr 26 2015, 4:42pm replied:

They're in 2.2

+1 vote   mod: Thrawn's Revenge: Imperial Civil War
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