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It's not freezing, it's loading, which takes longer because the mod is 4.5 gigs.
That's because melee units are terrible in EaW.
We've had several people offer to translate it, but then never hear from them again.
When it's done.
There isn't one.
This isn't an issue with the mod, it is because the mod is English and you are more than likely using the Italian version, going by your profile. You need to go into Mods\Imperial_Civil_War\Data\Text and rename it from MAsterTextFile_English to MasterTextFile_Italian (I think the tag is Italian, at least)
My bad, I was thinking about the Strident. Either way, for this the complete lack of any information and the fact that the NR doesn't really need another ship that powerful for era 5 don't really work in its favour.
Not to mention it being outside of our time period.
Kirov's always been there, AirStraker's been there since 2.0.
Like I said, we've done it before and I can assure you that that wasn't the case. We got 99% of the feedback from a core group of 20 people, and the 1% we got from elsewhere was all stuff we'd already gotten from that core group. For the vast majority of people, they take a beta as the final release and think it's all meant to be polished, so we never hear a single thing from them. The final releases are just as polished, if not moreso, from a closed beta because we're able to more directly control the avenues for feedback.
If they're just looking to play the mod and have fun with it in the beta, yes, that's why we're making the mod, but it's also why closed betas are better. An open beta would be buggy, completely unbalanced and unfinished, so they wouldn't have fun with it in the first place. When we're picking testers we pick people who've shown they want to help actually make the mod better, and they aren't people who are going to take the beta, be like "well this isn't as good as I thought it would be" and then just leave which was the response for when we did it for ICW 1.0, 1.2 and pretty much any other mod I've seen do an open beta.
When a triple-A title does an open beta, it's already after a stringent process of closed betas, but for a mod the beta is effectively the first set of QA testing since development teams are too small to cover all the ground necessary. People get a very skewed version of what a beta actually is.
Making a new game from scratch is completely different from modding.
Thanks, but yeah, we're pretty consistently top 10, and we've been 1st several times. We've also been in the Top 100 in MotY for the last few years (last year with both mods). The Rank thing at the side is something that's calculated based on daily views, so it can fluctuate a lot. Since we haven't anything in the last week we're gonna be a bit lower.
Does an actual error message come up? It can take a while to load since the mod is 4.5 gigs.
Honestly, that's kind of why we switched from open betas to closed. They were almost universally just used by people who wanted to play the mod, and we only got feedback from a small group. We decided it's better to just pick that small group instead of putting out a beta which is by nature going to have severe issues and letting that be a basis by which people judge the mod.
We're well aware of that mechanic but it runs through story scripting that locks and unlocks things by building a dummy object which is entirely incompatible with the era system, and unnecessary considering the build bar is not full, and we've always thought that if you're at the point where you're overflowing the build bar at one place you've just put in redundant ships.
Because those massive shipyards were technically smaller than other shipyards from every description I've ever read of them. I'm pretty sure at this point in the timeline they were not capable of building capital ships.
We tend to strongly prefer closed betas with pre-selected tester pools.
I'm not sure what you're talking about.
Yeah. I wanted to do NR second but there's been some content we had to make our way through that we just didn't because it was more efficient for both ICW and Asc to do it this way.
C:\Users\YOUR NAME/USERNAME ON YOUR COMPUTER MAKE SURE YOU READ THIS PART\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.52
That's where you currently install mods but you have to make sure they've updated for the most recent version. If they haven't, it won't work. If none of this works just PM me what mod you're trying to use and what you're doing and I'll see what I can do.
What a convincing spambot! You're so on topic I almost didn't realise you're completely irrelevant to the news post! Whoever programmed this should be given a medal. I'm sure Kevin feels like a proper fool for providing you cover.
I dunno, I'm pretty sure this means you think we're worse than Hitler.
This is covered in the manual.
I may have to re-post them. I removed one of the images which seems to have stopped the update from going through.
Pathetic? If you must know, I didn't even rate this on purpose, I accidentally clicked the rating thing on may way to closing the page. I don't criticize other mods without actually giving my reasons for holding those opinions, and if you check the review page on my profile you'll see that I don't rate ANY mods, largely to avoid offending modders/potentially biasing community people. You should really calm down and stop taking any criticism of your mod so personally, either way. There's no need to showcase every bad review of your mod and call it a "malicious attack."
For damage ratios and fighter capacities, the BAC is closer to the Dreadnaught. The VSDII and Chaf are more versatile. As for damage, the VSDII and Chaf are both at 165 damage per second. Bothan Assault Cruiser is 136. Katana is 138. With these however, once the shields are down on their target it's 111 and 88 respectively because of Ion Cannons. The Dreadnaught is a constant 88 since it has no Ions, and the Bu'direch is 100 DPS.
So basically, VSDII and Chaf are much stronger and have more fighters to rely on. The BAC, Dreadnaught and Bu'direch are 300-500 meters smaller, and do proportionally less damage and have fewer fighters. although they tend to have higher health per meter. The reason the BAC becomes superior or at least more comparable to the VSDII is because it's also like 40 years newer. In terms of "modern" ships, it's still in the same relative power class as the Dreadnaught would have been compared to the VSD, etc.
It's about 750 meters. The role it fills is comparable to the Dreadnaught or Bothan Assault Cruiser, something the Empire of the Hand's been lacking. It's better at the role than the Dreadnaught is (being moderately larger, newer and designed as a sort of upgrade to the dreadnaught), however it's likely to be outperformed in a 1 on 1 fight by the BAC. This basically fills the role gap they had between the Kariek, Nuruodo and Chaf.
You wouldn't really be able to get a sense of how the ships compare. Our numbers aren't decided on the same basis as Sins' are, they're made to be more directly comparable between Ascendancy and ICW. It would also mean delaying the mod several months.
Yeah, we definitely care about balance and that's an inaccurate characterization of what the ISDII can actually do.