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.Corey.
.Corey. Feb 11 2014, 6:41pm replied:

I'm really just waiting for the site to be back, then may try to get a new article out. At the very least there'll be a few new pictures.

+1 vote     mod: Star Wars: Ascendancy
.Corey.
.Corey. Feb 11 2014, 3:58pm replied:

Do you have the FoC Ram fix? A clean install of the data folder would break it.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Feb 10 2014, 4:12pm replied:

Yep.

+3 votes     mod: Star Wars: Ascendancy
.Corey.
.Corey. Feb 10 2014, 1:43pm replied:

This mod hasn't been released yet, you're playing a different one.

+1 vote     mod: Star Wars: Ascendancy
.Corey.
.Corey. Feb 9 2014, 9:57pm replied:

The network we're on is switching servers, so technically yes but we'll always be at thrawnsrevenge.com. We just have to wait for them to get everything transferred.

+1 vote     mod: Star Wars: Ascendancy
.Corey.
.Corey. Feb 9 2014, 3:54am replied:

No, we're not close enough to done and we do betas internally.

+1 vote     mod: Star Wars: Ascendancy
.Corey.
.Corey. Feb 8 2014, 2:38pm replied:

We have no more information than anyone else, so no idea.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Feb 7 2014, 1:07am replied:

The network is switching servers.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Feb 4 2014, 1:59pm replied:

This is covered in the release post under the download buttons.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Feb 4 2014, 7:44am replied:

Because it was an undesirable combination of non-canon and unbalanced (it made bomber spam easily the only worthwhile tactic in the game). If you want to change it, then change the line in the Proton Torpedo's coding in the Projectiles file which says whether or not it does shield damage.

+2 votes     mod: Thrawn's Revenge
.Corey.
.Corey. Feb 4 2014, 12:30am replied:

It just depends on when the Gameconstants file is from/whether it was edited before. I remember doing it long before 2.0 but I guess the file was switched for a different version at some point.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Feb 1 2014, 8:15pm says:

To the people experiencing issues with multiplayer: We're aware of the issue, and we really don't need every other comment to remind us of it. We have fixed it for the next patch (basically, there used to be a website it referenced that Petro doesn't keep up anymore, so when it went down it would interfere with anyone who tries to load it).

+2 votes     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 30 2014, 12:12pm replied:

The large blocks of coding are the different versions (one for each faction playable in the GC). The NR doesn't have one because, like we said, there were issues making them not crash when they were playable. However, if you look in the coding for each version, or in game, you'll see that the NR is in the GC, and that they do fight.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 29 2014, 8:00pm replied:

1. Caamas Crisis was never removed. It was renamed to Final Imperial Push before 2.0 was released.

2. As we've stated, there were multiple issues getting the New Republic's version of ICW to use their proper story files without crashing, so we had to cut it until we can get it to work.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 28 2014, 8:57pm replied:

If you used the installer, it goes to the FoC folder automatically. If you have the Rar, it goes to the same place as the ICW folder itself.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 22 2014, 1:55pm replied:

That means you're using a non-English version of the game. You need to go into Data\Text and rename the file there, as explained in the manual.

+2 votes     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 20 2014, 9:35pm replied:

Technically they'd feel like a rip-off of the IR because we did the IR first. The PA and IR are both splinter factions from the Galactic Empire. We've tried to give them a mix of powerful technology (Praetor) from being based in Oversector Outer, as well as some other stuff that typically served in the outer rim for the Empire (old CW units), but they are still a fundamentally Imperial faction. Even giving them what we have has taken a lot of (in our opinion reasonable) extrapolations based on astrography/history, but at their core they still need to have the same things that make an Imperial faction Imperial.

+3 votes     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 18 2014, 8:00pm replied:

Go right.

+2 votes     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 17 2014, 5:43pm replied:

It's in every GC with the Pentastar where you can control Ession, Etti IV and Bonadan.

+2 votes     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 17 2014, 4:44pm replied:

You can only call units in between waves.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 17 2014, 1:28pm replied:

Did you delete the 2.0 installation before installing 2.1?

+1 vote     download: Imperial Civil War 2.1 (Zip)
.Corey.
.Corey. Jan 17 2014, 9:24am replied:

We're trying but we're not sure.

The ModDB page for Ascendancy has access to all of that information, I'd rather not confuse people by cross-posting one mod's information on the other's page.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 15 2014, 11:00pm replied:

Well, he's dead so we can all see how well that's working out for him.

+12 votes     media: Imperial Approach
.Corey.
.Corey. Jan 15 2014, 10:20pm replied:

We have no intention of removing the icons from ships, they're just not in yet.

+1 vote     media: Ram Demo
.Corey.
.Corey. Jan 15 2014, 3:42pm replied:

I don't see why they wouldn't.

+1 vote     article: Dev Diary #5: System Failure
.Corey.
.Corey. Jan 15 2014, 2:09am replied:

We will release small patches and updates, we're just not doing another major overhaul-type release. However, don't expect the first patch for several weeks.

+1 vote     mod: Thrawn's Revenge
.Corey.
.Corey. Jan 14 2014, 9:48pm replied:

Make sure you have the FoC RAM fix.

+1 vote     download: Imperial Civil War 2.1 (Installer)
.Corey.
.Corey. Jan 14 2014, 5:25pm replied:

In the base game you were allowed one superweapon per every 4 planets and the cooldown meant you could shoot about once every 3 minutes or something. Maybe 5. Our requirements are going to be substantially higher.

+3 votes     article: Dev Diary #5: System Failure
.Corey.
.Corey. Jan 14 2014, 5:24pm replied:

Yeah, it's been on the forums for about a week and we posted a picture linking to it, so you probably saw it through that.

+1 vote     article: Dev Diary #5: System Failure
.Corey.
.Corey. Jan 12 2014, 10:01pm replied:

Currently we don't plan to require any of the DLC, but it will be compatible with all of it.

+2 votes     mod: Star Wars: Ascendancy
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