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Comment History  (0 - 30 of 78)
CustomCharacter
CustomCharacter Feb 10 2010, 11:05pm says:

They look awesome. I'm looking forward to use them. :D

+1 vote   media: The Mortewood Plaza - Dual Sawn-off Shotguns!
CustomCharacter
CustomCharacter Jan 11 2010, 9:55pm says:

I've been watching this for close to a year now (April, I think. Just in time for 0.4)

And dammit, ever since the first news of this I've been DYING to play it. *is bouncing up and down with glee*

What's holding it up? I (and I'm sure many other people) wanna play RIGHT NOW. >:D

+1 vote   media: Jailbreak: Source 0.6 - Official Trailer
CustomCharacter
CustomCharacter Dec 23 2009, 4:08pm says:

Awesome. I love Haiku.

The clock is ticking,
One is about to escape...
It's never over!

+1 vote   mod: Jailbreak!
CustomCharacter
CustomCharacter Oct 30 2009, 12:48am says:

Holy crap!

It looks like Source!

+1 vote   media: Three little birds
CustomCharacter
CustomCharacter Oct 20 2009, 9:00pm says:

Amazing.

Makes me want to play Harvest right now.

+1 vote   media: oc_harvest 1.35 Graphics Overhaul
CustomCharacter
CustomCharacter Oct 1 2009, 12:19am says:

The only thing that irks me about this otherwise fantastic video is that one of the weapon names is the SPAS-12. It looks nothing like a SPAS-12. I hope this is just a placeholder.

I digress, it's still amazing and I look forward to playing this.

+1 vote   media: Weapon Demonstration - Created by xXx
CustomCharacter
CustomCharacter Sep 30 2009, 11:59pm says:

Everything looks really nice, especially that new shirt. Fantastic work.

+1 vote   media: John Comparison
CustomCharacter
CustomCharacter Sep 19 2009, 2:04pm replied:

By the time one thing gets repetitive another option opens.

For example, watering. You water, water water, it gets boring, but the next day there's plants you can harvest. Assuming you've been doing it with multiple people and planting plants on multiple days, you'll then have a steady source of plants to harvest. Then, when that gets boring, there's the farm, and having to feed the bullchickens and gathering the eggs. Then when that gets boring, the kitchen has most likely opened up and you can cook. And...well, I'm sure there's other options. That's as far as I've gotten in a 12 hour game.

+2 votes   media: oc_harvest introduction and overview
CustomCharacter
CustomCharacter Sep 11 2009, 10:45pm says:

Sweet.

(C-C-C-C-COMBO BREAKER)

+2 votes   media: New Wallpaper (by Eric Minaker)
CustomCharacter
CustomCharacter Jul 24 2009, 8:28pm says:

Are we getting hand skins along with these new weapons? :)

Looks awesome, by the way. Although a little big.

+2 votes   media: Modular Combat: Aperture's Melee Weapon
CustomCharacter
CustomCharacter Jul 17 2009, 7:41pm says:

Other users have already said my mature responses to the mod, so rather I will provide my more immature response.

THAT WAS ******* AWESOME.

+2 votes   mod: Research and Development
CustomCharacter
CustomCharacter Jul 15 2009, 6:22pm says:

I didn't know I had my own animations. :O

They're pretty damn good, too.

+2 votes   media: Custom Character Animations - (WALK CYCLE)
CustomCharacter
CustomCharacter Jun 20 2009, 9:15pm replied:

Minor?

Hahaha...Being unable to select models is a MINOR issue?

+1 vote   article: ZombieMod: Source Mapping Contest!
CustomCharacter
CustomCharacter Jun 16 2009, 7:45pm says:

I'd say that you took this idea from Mortewood.

Nice model, though.

+1 vote   media: New Model WIP: The Katana
CustomCharacter
CustomCharacter Jun 11 2009, 9:22pm says:

Strange. I thought I beat the episode, but I don't recall this.

I beat Nightmare Mode in all three, but when I went to go teleport to the next level, expecting something that appears in this photo. But rather, the teleporter's particle effect simply disappeared, leaving an Ankh at the back, and nothing more. Curious. I'll go look at it again.

EDIT: Oh crap, that scary face thing DID do something!

+2 votes   media: Curse Screenshots
CustomCharacter
CustomCharacter Jun 11 2009, 5:59pm replied:

The first time I encountered him was after going into the second Red Chamber. When Nightmare Mode is activated, the Red Chamber doors open.

Also: It appears that the Wormdemon uses the Antlion Guard's AI. In fact, I think I even heard a sound from it.

Nonetheless, well done. I just finished it.

+1 vote   article: Curse episodes is released
CustomCharacter
CustomCharacter Jun 11 2009, 2:25pm says:

Thank you!

Although thanks for fooling me. I was scared of the Wormdemon when I first encountered him because the introduction video made it appear he kills you instantly.

+1 vote   article: Curse episodes is released
CustomCharacter
CustomCharacter Jun 6 2009, 4:19pm replied:

That's because it is. The SPAS-12 is the shotgun used in HL2.

+1 vote   media: spas 12
CustomCharacter
CustomCharacter Jun 3 2009, 10:05am says:

Woot. I finally get to kill Antlion Guards.

WITH MY CROWBAR. :D

+2 votes   download: Modular Combat v1.74
CustomCharacter
CustomCharacter May 28 2009, 8:12pm says:

You're the only mod I've seen (that I can recall) that has had more than one model for the medkits.

Awesome.

+2 votes   media: Usable props like keys, first aid kits
CustomCharacter
CustomCharacter May 17 2009, 10:31pm replied:

There's no such thing as Egyptian. Only Arabic. :P (Although I agree with you, different font for that please, if possible.)

I can't wait for this, I've been watching since the first screenshots.

0 votes   article: Curse episodes
CustomCharacter
CustomCharacter May 2 2009, 7:42pm says:

Dammit, that's what I was going to have happen if I ever made a mod. :(

Oh well, seeing Dec's work, I imagine it'll work really nice.
The medkit looks pretty cool, too.

+1 vote   media: Medkit's
CustomCharacter
CustomCharacter Apr 20 2009, 2:00pm says:

The telekinesis helps explain how the mace is able to move in inhuman ways. Great job.

+1 vote   media: ingame screenshot
CustomCharacter
CustomCharacter Apr 17 2009, 9:40pm says:

Thank you for finally releasing! :D

+1 vote   download: Modular Combat v1.7
CustomCharacter
CustomCharacter Apr 13 2009, 1:38pm says:

Look's really nice.

+1 vote   media: Hand
CustomCharacter
CustomCharacter Apr 12 2009, 6:37pm says:

My one problem is that the minigun always seems to split the zombies in half from the looks of it. But I imagine that's because you just got the code working and are progressing on the gibs. :P

The walking animations are amazing.

Keyboard is awesome.

As is the the teleport gun. :D

Amazing work Dec.

+1 vote   media: The Mortewood Plaza - Dev Video 4 Finally!
CustomCharacter
CustomCharacter Apr 12 2009, 6:24pm replied:

And the thumb's front looks blocky.

+1 vote   media: Hand Update
CustomCharacter
CustomCharacter Apr 11 2009, 12:15am replied:

You should have it tear in half. Just for awesomeness.

+2 votes   media: The Mortewood Plaza - Teleport Gun!
CustomCharacter
CustomCharacter Mar 27 2009, 7:21pm replied:

Errm...Not really. The Source engine is a unique engine. Fallout 3 simply uses the Havok physics engine, one that almost every game uses now. The Source engine is better in a lot of different ways, too. Fallout 3's game engine is decent, but the Source engine's better.

Not to mention, the G.E.C.K. doesn't offer NEARLY as much as the Source SDK.

+1 vote   mod: Vault-Tec-Source
CustomCharacter
CustomCharacter Mar 27 2009, 7:18pm says:

Finally. I've been waiting for this.

Mostly because there aren't any servers to play on now. :(

+2 votes   article: What Killed Modular Combat?
CustomCharacter
CustomCharacter Feb 15 2009, 12:27pm says:

MUCH Better.

Only now the thumb looks too long in the palm-up position.

+1 vote   media: Fixed Hand Untextured
CustomCharacter
CustomCharacter Jan 10 2009, 6:24pm replied:

I found the same thing. The chair-table combinations that are at my school have the desk with 4 legs and the chair with two.

As for the overall look, it looks a bit unrealistically smooth. Although that may be fixed when the textures are applied.

+1 vote   media: School desk
CustomCharacter
CustomCharacter Dec 15 2008, 9:56pm says:

Just finished playing harvest (would of continued except for some douche ruining my fun, and then calling ME a douche for playing a map with so little shooting, thinking that all maps without shooting are gay. :|)

I didn't read the changelog till just now, and I noticed the "Weapons selection hud element has been optimized to fit more custom weapons on screen." in-game. It looks and feels much better now.

+2 votes   article: Version 1.34 Released!
CustomCharacter
CustomCharacter Dec 13 2008, 1:39pm says:

I think I saw a broken texture at the beginning. :)

I'd also like to see some custom death icons.

But the game looks amazing.

+1 vote   media: FragOut gameplay video by PhanracK
CustomCharacter
CustomCharacter Dec 12 2008, 4:59pm says:

I think that when it explodes there should be a loud "CRUNCH" noise, like someone eating an apple.

+1 vote   media: Skull grenade countdown timer sound
CustomCharacter
CustomCharacter Nov 21 2008, 11:43pm replied:

Azure is a colour, often described as the colour of the sky.

I would also like to point out how much of an awesome mod this is; I played a little bit before I lost my Half-Life CD, but now because of the $1 Half-Life deal over Steam I can play this again. :D

+2 votes   download: Azure Sheep 1.0
CustomCharacter
CustomCharacter Nov 16 2008, 8:35pm says:

Did you guys model that, or did you take/borrow it from PheonixStorm's PHX model pack for Garry's Mod?

Don't care, it'll still be fun to swing around. :D

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 16 2008, 8:32pm says:

Would like to see some neat animations for this.

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 15 2008, 1:04pm says:

I see that the "Points" indicator has a new text style.

Looks like the minimap has something similar to that as well.

+1 vote   media: New map! Kimiko!
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