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Comment History  (0 - 30 of 78)
CustomCharacter
CustomCharacter Feb 10 2010, 11:05pm says:

They look awesome. I'm looking forward to use them. :D

+1 vote     media: The Mortewood Plaza - Dual Sawn-off Shotguns!
CustomCharacter
CustomCharacter Jan 11 2010, 9:55pm says:

I've been watching this for close to a year now (April, I think. Just in time for 0.4)

And dammit, ever since the first news of this I've been DYING to play it. *is bouncing up and down with glee*

What's holding it up? I (and I'm sure many other people) wanna play RIGHT NOW. >:D

+1 vote     media: Jailbreak: Source 0.6 - Official Trailer
CustomCharacter
CustomCharacter Dec 23 2009, 4:08pm says:

Awesome. I love Haiku.

The clock is ticking,
One is about to escape...
It's never over!

+1 vote     mod: Jailbreak!
CustomCharacter
CustomCharacter Oct 30 2009, 12:48am says:

Holy crap!

It looks like Source!

+1 vote     media: Three little birds
CustomCharacter
CustomCharacter Oct 20 2009, 9:00pm says:

Amazing.

Makes me want to play Harvest right now.

+1 vote     media: oc_harvest 1.35 Graphics Overhaul
CustomCharacter
CustomCharacter Oct 1 2009, 12:19am says:

The only thing that irks me about this otherwise fantastic video is that one of the weapon names is the SPAS-12. It looks nothing like a SPAS-12. I hope this is just a placeholder.

I digress, it's still amazing and I look forward to playing this.

+1 vote     media: Weapon Demonstration - Created by xXx
CustomCharacter
CustomCharacter Sep 30 2009, 11:59pm says:

Everything looks really nice, especially that new shirt. Fantastic work.

+1 vote     media: John Comparison
CustomCharacter
CustomCharacter Sep 19 2009, 2:04pm replied:

By the time one thing gets repetitive another option opens.

For example, watering. You water, water water, it gets boring, but the next day there's plants you can harvest. Assuming you've been doing it with multiple people and planting plants on multiple days, you'll then have a steady source of plants to harvest. Then, when that gets boring, there's the farm, and having to feed the bullchickens and gathering the eggs. Then when that gets boring, the kitchen has most likely opened up and you can cook. And...well, I'm sure there's other options. That's as far as I've gotten in a 12 hour game.

+2 votes     media: oc_harvest introduction and overview
CustomCharacter
CustomCharacter Sep 11 2009, 10:45pm says:

Sweet.

(C-C-C-C-COMBO BREAKER)

+2 votes     media: New Wallpaper (by Eric Minaker)
CustomCharacter
CustomCharacter Jul 24 2009, 8:28pm says:

Are we getting hand skins along with these new weapons? :)

Looks awesome, by the way. Although a little big.

+2 votes     media: Modular Combat: Aperture's Melee Weapon
CustomCharacter
CustomCharacter Jul 17 2009, 7:41pm says:

Other users have already said my mature responses to the mod, so rather I will provide my more immature response.

THAT WAS ******* AWESOME.

+2 votes     mod: Research and Development
CustomCharacter
CustomCharacter Jul 15 2009, 6:22pm says:

I didn't know I had my own animations. :O

They're pretty damn good, too.

+2 votes     media: Custom Character Animations - (WALK CYCLE)
CustomCharacter
CustomCharacter Jun 20 2009, 9:15pm replied:

Minor?

Hahaha...Being unable to select models is a MINOR issue?

+1 vote     article: ZombieMod: Source Mapping Contest!
CustomCharacter
CustomCharacter Jun 16 2009, 7:45pm says:

I'd say that you took this idea from Mortewood.

Nice model, though.

+1 vote     media: New Model WIP: The Katana
CustomCharacter
CustomCharacter Jun 11 2009, 9:22pm says:

Strange. I thought I beat the episode, but I don't recall this.

I beat Nightmare Mode in all three, but when I went to go teleport to the next level, expecting something that appears in this photo. But rather, the teleporter's particle effect simply disappeared, leaving an Ankh at the back, and nothing more. Curious. I'll go look at it again.

EDIT: Oh crap, that scary face thing DID do something!

+2 votes     media: Curse Screenshots
CustomCharacter
CustomCharacter Jun 11 2009, 5:59pm replied:

The first time I encountered him was after going into the second Red Chamber. When Nightmare Mode is activated, the Red Chamber doors open.

Also: It appears that the Wormdemon uses the Antlion Guard's AI. In fact, I think I even heard a sound from it.

Nonetheless, well done. I just finished it.

+1 vote     article: Curse episodes is released
CustomCharacter
CustomCharacter Jun 11 2009, 2:25pm says:

Thank you!

Although thanks for fooling me. I was scared of the Wormdemon when I first encountered him because the introduction video made it appear he kills you instantly.

+1 vote     article: Curse episodes is released
CustomCharacter
CustomCharacter Jun 6 2009, 4:19pm replied:

That's because it is. The SPAS-12 is the shotgun used in HL2.

+1 vote     media: spas 12
CustomCharacter
CustomCharacter Jun 3 2009, 10:05am says:

Woot. I finally get to kill Antlion Guards.

WITH MY CROWBAR. :D

+2 votes     download: Modular Combat v1.74
CustomCharacter
CustomCharacter May 28 2009, 8:12pm says:

You're the only mod I've seen (that I can recall) that has had more than one model for the medkits.

Awesome.

+2 votes     media: Usable props like keys, first aid kits
CustomCharacter
CustomCharacter May 17 2009, 10:31pm replied:

There's no such thing as Egyptian. Only Arabic. :P (Although I agree with you, different font for that please, if possible.)

I can't wait for this, I've been watching since the first screenshots.

0 votes     article: Curse episodes
CustomCharacter
CustomCharacter May 2 2009, 7:42pm says:

Dammit, that's what I was going to have happen if I ever made a mod. :(

Oh well, seeing Dec's work, I imagine it'll work really nice.
The medkit looks pretty cool, too.

+1 vote     media: Medkit's
CustomCharacter
CustomCharacter Apr 20 2009, 2:00pm says:

The telekinesis helps explain how the mace is able to move in inhuman ways. Great job.

+1 vote     media: ingame screenshot
CustomCharacter
CustomCharacter Apr 17 2009, 9:40pm says:

Thank you for finally releasing! :D

+1 vote     download: Modular Combat v1.7
CustomCharacter
CustomCharacter Apr 13 2009, 1:38pm says:

Look's really nice.

+1 vote     media: Hand
CustomCharacter
CustomCharacter Apr 12 2009, 6:37pm says:

My one problem is that the minigun always seems to split the zombies in half from the looks of it. But I imagine that's because you just got the code working and are progressing on the gibs. :P

The walking animations are amazing.

Keyboard is awesome.

As is the the teleport gun. :D

Amazing work Dec.

+1 vote     media: The Mortewood Plaza - Dev Video 4 Finally!
CustomCharacter
CustomCharacter Apr 12 2009, 6:24pm replied:

And the thumb's front looks blocky.

+1 vote     media: Hand Update
CustomCharacter
CustomCharacter Apr 11 2009, 12:15am replied:

You should have it tear in half. Just for awesomeness.

+2 votes     media: The Mortewood Plaza - Teleport Gun!
CustomCharacter
CustomCharacter Mar 27 2009, 7:21pm replied:

Errm...Not really. The Source engine is a unique engine. Fallout 3 simply uses the Havok physics engine, one that almost every game uses now. The Source engine is better in a lot of different ways, too. Fallout 3's game engine is decent, but the Source engine's better.

Not to mention, the G.E.C.K. doesn't offer NEARLY as much as the Source SDK.

+1 vote     mod: Vault-Tec-Source
CustomCharacter
CustomCharacter Mar 27 2009, 7:18pm says:

Finally. I've been waiting for this.

Mostly because there aren't any servers to play on now. :(

+2 votes     article: What Killed Modular Combat?
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