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They look awesome. I'm looking forward to use them. :D
I've been watching this for close to a year now (April, I think. Just in time for 0.4)
And dammit, ever since the first news of this I've been DYING to play it. *is bouncing up and down with glee*
What's holding it up? I (and I'm sure many other people) wanna play RIGHT NOW. >:D
Awesome. I love Haiku.
The clock is ticking,
One is about to escape...
It's never over!
It looks like Source!
Makes me want to play Harvest right now.
The only thing that irks me about this otherwise fantastic video is that one of the weapon names is the SPAS-12. It looks nothing like a SPAS-12. I hope this is just a placeholder.
I digress, it's still amazing and I look forward to playing this.
Everything looks really nice, especially that new shirt. Fantastic work.
By the time one thing gets repetitive another option opens.
For example, watering. You water, water water, it gets boring, but the next day there's plants you can harvest. Assuming you've been doing it with multiple people and planting plants on multiple days, you'll then have a steady source of plants to harvest. Then, when that gets boring, there's the farm, and having to feed the bullchickens and gathering the eggs. Then when that gets boring, the kitchen has most likely opened up and you can cook. And...well, I'm sure there's other options. That's as far as I've gotten in a 12 hour game.
Are we getting hand skins along with these new weapons? :)
Looks awesome, by the way. Although a little big.
Other users have already said my mature responses to the mod, so rather I will provide my more immature response.
THAT WAS ******* AWESOME.
I didn't know I had my own animations. :O
They're pretty damn good, too.
Hahaha...Being unable to select models is a MINOR issue?
I'd say that you took this idea from Mortewood.
Nice model, though.
Strange. I thought I beat the episode, but I don't recall this.
I beat Nightmare Mode in all three, but when I went to go teleport to the next level, expecting something that appears in this photo. But rather, the teleporter's particle effect simply disappeared, leaving an Ankh at the back, and nothing more. Curious. I'll go look at it again.
EDIT: Oh crap, that scary face thing DID do something!
The first time I encountered him was after going into the second Red Chamber. When Nightmare Mode is activated, the Red Chamber doors open.
Also: It appears that the Wormdemon uses the Antlion Guard's AI. In fact, I think I even heard a sound from it.
Nonetheless, well done. I just finished it.
Although thanks for fooling me. I was scared of the Wormdemon when I first encountered him because the introduction video made it appear he kills you instantly.
That's because it is. The SPAS-12 is the shotgun used in HL2.
Woot. I finally get to kill Antlion Guards.
WITH MY CROWBAR. :D
You're the only mod I've seen (that I can recall) that has had more than one model for the medkits.
There's no such thing as Egyptian. Only Arabic. :P (Although I agree with you, different font for that please, if possible.)
I can't wait for this, I've been watching since the first screenshots.
Dammit, that's what I was going to have happen if I ever made a mod. :(
Oh well, seeing Dec's work, I imagine it'll work really nice.
The medkit looks pretty cool, too.
The telekinesis helps explain how the mace is able to move in inhuman ways. Great job.
Thank you for finally releasing! :D
Look's really nice.
My one problem is that the minigun always seems to split the zombies in half from the looks of it. But I imagine that's because you just got the code working and are progressing on the gibs. :P
The walking animations are amazing.
Keyboard is awesome.
As is the the teleport gun. :D
Amazing work Dec.
And the thumb's front looks blocky.
You should have it tear in half. Just for awesomeness.
Errm...Not really. The Source engine is a unique engine. Fallout 3 simply uses the Havok physics engine, one that almost every game uses now. The Source engine is better in a lot of different ways, too. Fallout 3's game engine is decent, but the Source engine's better.
Not to mention, the G.E.C.K. doesn't offer NEARLY as much as the Source SDK.
Finally. I've been waiting for this.
Mostly because there aren't any servers to play on now. :(
Only now the thumb looks too long in the palm-up position.
I found the same thing. The chair-table combinations that are at my school have the desk with 4 legs and the chair with two.
As for the overall look, it looks a bit unrealistically smooth. Although that may be fixed when the textures are applied.
Just finished playing harvest (would of continued except for some douche ruining my fun, and then calling ME a douche for playing a map with so little shooting, thinking that all maps without shooting are gay. :|)
I didn't read the changelog till just now, and I noticed the "Weapons selection hud element has been optimized to fit more custom weapons on screen." in-game. It looks and feels much better now.
I think I saw a broken texture at the beginning. :)
I'd also like to see some custom death icons.
But the game looks amazing.
I think that when it explodes there should be a loud "CRUNCH" noise, like someone eating an apple.
Azure is a colour, often described as the colour of the sky.
I would also like to point out how much of an awesome mod this is; I played a little bit before I lost my Half-Life CD, but now because of the $1 Half-Life deal over Steam I can play this again. :D
Did you guys model that, or did you take/borrow it from PheonixStorm's PHX model pack for Garry's Mod?
Don't care, it'll still be fun to swing around. :D
Would like to see some neat animations for this.
I see that the "Points" indicator has a new text style.
Looks like the minimap has something similar to that as well.