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Comment History  (60 - 78 of 78)
CustomCharacter
CustomCharacter Mar 4 2009, 6:52pm replied:

Of course it isn't bad to have graffiti. But good level design has things that stand out, such as green against red. In Half Life 2, before you had the HEV suit, the green garbage bin stood out against the red brick wall, which is what caused you to jump over it. It's so subtle, but it's true. When something colourful, like this graffiti, stands out against such a bland colour, like the bricks, it's extremely noticable, and all of a sudden the player thinks there's something around here. If it's just a transitional area, the player is going to spend a lot of time around there before realizing there's nothing there.

Saturating the colours is a good idea. It's a nice decal, so it shouldn't just be removed.

Also: Sorry for responding so late to your comment. I have many other things and I don't really check for responses to comments I've made too often.

+2 votes   media: moar images
CustomCharacter
CustomCharacter Feb 17 2009, 9:33pm replied:

pupkin is correct. Because the graffiti is nice and colourful, it doesn't make sense from a story-wise or a gameplay sense. Why is there colourful graffiti? I don't know the full story, but if whatever's been going on has been as such for a while I don't think anyone who makes graffiti is going to make cheery things. In fact, I don't think they would anyways.
Also, unless the graffiti is by a key point in the game, it's going to distract the player and make them subtly think that there's something important nearby.

+1 vote   media: moar images
CustomCharacter
CustomCharacter Jan 13 2009, 1:22pm says:

Beautiful model. :)

+1 vote   media: The Mortewood Plaza - New Images January!
CustomCharacter
CustomCharacter Jan 10 2009, 6:57pm says:

Her face seems out of proportion. Her eyes too big, her mouth and nose too small. And what's going on with her left arm? (Looking at her, it's on the right)

+5 votes   media: Daisy
CustomCharacter
CustomCharacter Dec 12 2008, 7:53pm says:

Nice skybox. =)

+2 votes   media: Suicide Survival 1.1 Screenshots
CustomCharacter
CustomCharacter Dec 12 2008, 7:51pm says:

Is there a player clip on the roof to prevent people from getting up there now? :)

EDIT: Oh, different map.
Still, same question exists for the original garden map if it still exists.

+1 vote   media: Suicide Survival 1.1 Screenshots
CustomCharacter
CustomCharacter Nov 28 2008, 5:08pm says:

Suggestion:

Use the dev textures; we don't want to see a bunch of ugly purple and black.

+1 vote   media: First Screenshots of the first map.
CustomCharacter
CustomCharacter Nov 22 2008, 5:57pm says:

Is the "Players remaining" supposed to indicate those on your team, on the opponents team, or both?

+1 vote   media: Jailbreak: Source 0.5 Map Pictures!
CustomCharacter
CustomCharacter Nov 20 2008, 9:09am says:

Wait, wait, wait, wait, wait...

That's the SKYBOX!?! :O

+1 vote   media: skybox work
CustomCharacter
CustomCharacter Nov 17 2008, 11:06pm says:

I hope that the current HUD displays are changed by the end.

Hopefully the crowbar will be replaced too. :)

+1 vote   media: Warehouse
CustomCharacter
CustomCharacter Nov 16 2008, 8:34pm says:

It looks too short for a fire axe.

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 16 2008, 8:33pm says:

Ignore my comment on the non-broken bottle.

Sweet!

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 16 2008, 8:33pm says:

Does it break when you hit something? :D

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 16 2008, 8:30pm says:

Looks more like a feather than a meat cleaver. :P

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Dec 12 2008, 5:46pm replied:

I like this idea. It goes with the name of the map/mod.

I'll be watching this mod; it looks interesting.

+1 vote   mod: Aperture : Déjà vu
CustomCharacter
CustomCharacter Dec 12 2008, 4:59pm says:

I think that when it explodes there should be a loud "CRUNCH" noise, like someone eating an apple.

+1 vote   media: Skull grenade countdown timer sound
CustomCharacter
CustomCharacter Nov 21 2008, 11:43pm replied:

Azure is a colour, often described as the colour of the sky.

I would also like to point out how much of an awesome mod this is; I played a little bit before I lost my Half-Life CD, but now because of the $1 Half-Life deal over Steam I can play this again. :D

+2 votes   download: Azure Sheep 1.0
CustomCharacter
CustomCharacter Nov 16 2008, 8:35pm says:

Did you guys model that, or did you take/borrow it from PheonixStorm's PHX model pack for Garry's Mod?

Don't care, it'll still be fun to swing around. :D

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 16 2008, 8:32pm says:

Would like to see some neat animations for this.

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter
CustomCharacter Nov 16 2008, 8:26pm says:

This is the second mod I've known that has used Linkin Park's instrumental songs in it's trailer.

The map looks fantastic. I didn't notice any lag.

+1 vote   media: Epidemic Teaser
CustomCharacter
CustomCharacter Nov 15 2008, 1:04pm says:

I see that the "Points" indicator has a new text style.

Looks like the minimap has something similar to that as well.

+1 vote   media: New map! Kimiko!
CustomCharacter
CustomCharacter Oct 17 2008, 10:38pm replied:

A shame? The source engine is amazing for things like this, not to mention Valve supports the mod community.

Can't wait to shoot raptors and robots. The raptor's armour looks cool, and robots are always awesome. :)

All we need now is team-specific view models, if that's possible.

+2 votes   mod: Jailbreak!
CustomCharacter
CustomCharacter Oct 15 2008, 6:45pm replied:

Ben, I've noticed some new images since I last saw this, so maybe that's why?

Haven't downloaded yet, am downloading now, though. I hope I enjoy this.

+1 vote   mod: The Citizen
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