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Comment History  (30 - 60 of 78)
CustomCharacter Jun 20 2009, 9:15pm replied:


Hahaha...Being unable to select models is a MINOR issue?

+1 vote   article: ZombieMod: Source Mapping Contest!
CustomCharacter Mar 26 2009, 11:34pm says:

To be honest, I'd like to see a left handed player mode. But, that's entirely up to you, Dec. Your work is amazing as it is.

+1 vote   media: The Mortewood Plaza - Customizable Player
CustomCharacter Mar 22 2009, 10:36pm says:

I have only one word to say.


0 votes   media: The Mortewood Plaza - Bat (Detail)
CustomCharacter Mar 16 2009, 10:03am says:

Nice work as always, Dec. I'm not sure about if the rifle should be at the shoulder or not standing/crouching because I've only ever shot prone, but it makes sense for the same reasons you would in prone position.

Also, someone was an *** and rated your karma for all your comments in this picture as a 0. I changed that back.

+2 votes   media: The Mortewood Plaza - AWP Sniper {WIP}
CustomCharacter Mar 14 2009, 1:07pm replied:

Errm...I'm pretty sure those trees in the background ARE the 3d skybox. And I see mountains. :|

It's amazing what you guys are doing; keep it up.

+5 votes   media: OF2 - The Beauty of Outlands (CUT)
CustomCharacter Mar 9 2009, 6:01pm says:

She has a nice, clear voice. Very well done.

The mod looks nice as well, although a little tedious trying to capture the enemies node, I imagine. Unless the system works like TF2's.

Nonetheless, I can't wait to play.

+1 vote   media: Introduction to Decadence
CustomCharacter Mar 4 2009, 6:52pm replied:

Of course it isn't bad to have graffiti. But good level design has things that stand out, such as green against red. In Half Life 2, before you had the HEV suit, the green garbage bin stood out against the red brick wall, which is what caused you to jump over it. It's so subtle, but it's true. When something colourful, like this graffiti, stands out against such a bland colour, like the bricks, it's extremely noticable, and all of a sudden the player thinks there's something around here. If it's just a transitional area, the player is going to spend a lot of time around there before realizing there's nothing there.

Saturating the colours is a good idea. It's a nice decal, so it shouldn't just be removed.

Also: Sorry for responding so late to your comment. I have many other things and I don't really check for responses to comments I've made too often.

+2 votes   media: moar images
CustomCharacter Mar 2 2009, 7:04pm says:

Congratulations to all mods who made the top ten.

I'm glad I contributed votes to 5 of them. :)

+2 votes   article: 2008 Mod of the Year Winners
CustomCharacter Feb 26 2009, 9:25am says:

Oh damn, I only haven't played Killing Floor.

But Sven will win, no doubt.

+3 votes   article: Editors' Choice: Best Multiplayer Mod
CustomCharacter Feb 23 2009, 9:09pm says:

Come on Wills, release already! What's taking so long?

+2 votes   mod: Jailbreak!
CustomCharacter Feb 20 2009, 6:00pm replied:

Ah, yes. But the difference is that they did it on the Source Engine. Really well, in fact.
EDIT: Damn, Henley got to it before me, and with a better point, too. D:

Concrats to the Celestial Impact team. I'm inspired to play it now.

+2 votes   article: Editors' Choice: Most Innovative Multiplayer
CustomCharacter Feb 20 2009, 9:13am says:

Considering it's the only one I've played, ES gets my vote.

However, CI looks interesting. I'm going to try it.

Why wasn't Suicide Survival on there? :(

0 votes   article: Editors' Choice: Most Innovative Multiplayer
CustomCharacter Feb 17 2009, 9:33pm replied:

pupkin is correct. Because the graffiti is nice and colourful, it doesn't make sense from a story-wise or a gameplay sense. Why is there colourful graffiti? I don't know the full story, but if whatever's been going on has been as such for a while I don't think anyone who makes graffiti is going to make cheery things. In fact, I don't think they would anyways.
Also, unless the graffiti is by a key point in the game, it's going to distract the player and make them subtly think that there's something important nearby.

+1 vote   media: moar images
CustomCharacter Feb 15 2009, 6:28pm says:

Damn Dec.

No doubt everyone is envious of your talent. I know I am.

+1 vote   media: The Mortewood Plaza - Animated Gibs Test?
CustomCharacter Feb 15 2009, 12:27pm says:

MUCH Better.

Only now the thumb looks too long in the palm-up position.

+1 vote   media: Fixed Hand Untextured
CustomCharacter Feb 15 2009, 11:58am says:

This still looks like you tried to cover up what you failed on previously.

Of course, you succeeded. It looks a lot better. But I agree with feltorn, the thumb still looks deformed.

It's also a lot less bulkier; now it just looks like a woman's hand.

+1 vote   media: Hand with glove
CustomCharacter Feb 15 2009, 11:56am says:

The thumb looks deformed, the area above the palm connecting the fingers looks too bulgy, the fingers looks short...And it's shiny, but you were probably still using Gordon's VMT file. To be blunt, it looks like a oversized man's hand with a female's fingers.

Yes, I'm a critic, but considering the detail in the other models, I would think this would be better.

+1 vote   media: New Hand Model
CustomCharacter Feb 15 2009, 11:42am says:

Please say this isn't what caused 0.5 to delay. :P

Very useful tutorial, by the way. I'll definitely be using it if I ever decide to make a mod. (And what mod doesn't have trailers?)

+2 votes   article: Demo Smoother Tutorial for Sexy Trailers!
CustomCharacter Feb 14 2009, 1:54pm says:

The main character is left handed?
Or does he just wear his watch on his dominant hand?

Looks really nice, by the way.

+1 vote   media: Hands render
CustomCharacter Jan 29 2009, 8:51am says:

I've been waiting to play this until the update. This game is so fun with more than 4 people.

Is ES the only mod coming to Steam that day?

+1 vote   article: Eternal Silence: Friday, January 30
CustomCharacter Jan 19 2009, 7:04pm says:

You guys deserved the top 100 spot. I can't wait to play this.

I also noticed in the very first video for 0.5 that there was a new font.

+1 vote   article: Jailbreak: Source - More New Features!
CustomCharacter Jan 14 2009, 5:34pm says:

Hah. Pong was a brilliant map. Nice to see it converted into official status. Also, I like the fact that you pick the ball up now, not have to hit it.

+4 votes   article: Jailbreak: Source - Deathball Trailer
CustomCharacter Jan 13 2009, 1:22pm says:

Beautiful model. :)

+1 vote   media: The Mortewood Plaza - New Images January!
CustomCharacter Jan 10 2009, 6:57pm says:

Her face seems out of proportion. Her eyes too big, her mouth and nose too small. And what's going on with her left arm? (Looking at her, it's on the right)

+5 votes   media: Daisy
CustomCharacter Jan 10 2009, 6:24pm replied:

I found the same thing. The chair-table combinations that are at my school have the desk with 4 legs and the chair with two.

As for the overall look, it looks a bit unrealistically smooth. Although that may be fixed when the textures are applied.

+1 vote   media: School desk
CustomCharacter Jan 8 2009, 9:47pm says:

I cannot wait for this. I'm looking forward to a lot of things this month.

I voted for you guys as soon as I realized that the votes were beginning. :D

As for the trailer itself, I cannot describe its pure awesomeness. Although it still said that Asskicker released the Rebels. :P

+2 votes   article: Jailbreak: Source 0.5 - Trailer!
CustomCharacter Jan 5 2009, 8:52am says:

Morph Ball puzzles!

More Metroid references, it seems. Don't worry, that's a good thing.

Wait, so can you switch to the platforming view when in biped mode, too?

+1 vote   media: PV Scroll-Tech(tm)
CustomCharacter Dec 21 2008, 12:55pm says:

Finally, an update! I thought this mod was dead.


Although it's just a video of the current version, it's still nice to now it's still alive. :)

+2 votes   media: 1.52 Gameplay Demo
CustomCharacter Dec 15 2008, 9:56pm says:

Just finished playing harvest (would of continued except for some douche ruining my fun, and then calling ME a douche for playing a map with so little shooting, thinking that all maps without shooting are gay. :|)

I didn't read the changelog till just now, and I noticed the "Weapons selection hud element has been optimized to fit more custom weapons on screen." in-game. It looks and feels much better now.

+2 votes   article: Version 1.34 Released!
CustomCharacter Dec 13 2008, 1:39pm says:

I think I saw a broken texture at the beginning. :)

I'd also like to see some custom death icons.

But the game looks amazing.

+1 vote   media: FragOut gameplay video by PhanracK
CustomCharacter Dec 12 2008, 7:53pm says:

Nice skybox. =)

+2 votes   media: Suicide Survival 1.1 Screenshots
CustomCharacter Dec 12 2008, 7:51pm says:

Is there a player clip on the roof to prevent people from getting up there now? :)

EDIT: Oh, different map.
Still, same question exists for the original garden map if it still exists.

+1 vote   media: Suicide Survival 1.1 Screenshots
CustomCharacter Nov 28 2008, 5:08pm says:


Use the dev textures; we don't want to see a bunch of ugly purple and black.

+1 vote   media: First Screenshots of the first map.
CustomCharacter Nov 22 2008, 5:57pm says:

Is the "Players remaining" supposed to indicate those on your team, on the opponents team, or both?

+1 vote   media: Jailbreak: Source 0.5 Map Pictures!
CustomCharacter Nov 20 2008, 9:09am says:

Wait, wait, wait, wait, wait...

That's the SKYBOX!?! :O

+1 vote   media: skybox work
CustomCharacter Nov 17 2008, 11:06pm says:

I hope that the current HUD displays are changed by the end.

Hopefully the crowbar will be replaced too. :)

+1 vote   media: Warehouse
CustomCharacter Nov 16 2008, 8:34pm says:

It looks too short for a fire axe.

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter Nov 16 2008, 8:33pm says:

Ignore my comment on the non-broken bottle.


+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter Nov 16 2008, 8:33pm says:

Does it break when you hit something? :D

+1 vote   media: The Mortewood Plaza Weapons
CustomCharacter Nov 16 2008, 8:30pm says:

Looks more like a feather than a meat cleaver. :P

+1 vote   media: The Mortewood Plaza Weapons
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