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To be honest, I'd like to see a left handed player mode. But, that's entirely up to you, Dec. Your work is amazing as it is.
I have only one word to say.
Nice work as always, Dec. I'm not sure about if the rifle should be at the shoulder or not standing/crouching because I've only ever shot prone, but it makes sense for the same reasons you would in prone position.
Also, someone was an *** and rated your karma for all your comments in this picture as a 0. I changed that back.
Errm...I'm pretty sure those trees in the background ARE the 3d skybox. And I see mountains. :|
It's amazing what you guys are doing; keep it up.
She has a nice, clear voice. Very well done.
The mod looks nice as well, although a little tedious trying to capture the enemies node, I imagine. Unless the system works like TF2's.
Nonetheless, I can't wait to play.
Of course it isn't bad to have graffiti. But good level design has things that stand out, such as green against red. In Half Life 2, before you had the HEV suit, the green garbage bin stood out against the red brick wall, which is what caused you to jump over it. It's so subtle, but it's true. When something colourful, like this graffiti, stands out against such a bland colour, like the bricks, it's extremely noticable, and all of a sudden the player thinks there's something around here. If it's just a transitional area, the player is going to spend a lot of time around there before realizing there's nothing there.
Saturating the colours is a good idea. It's a nice decal, so it shouldn't just be removed.
Also: Sorry for responding so late to your comment. I have many other things and I don't really check for responses to comments I've made too often.
Congratulations to all mods who made the top ten.
I'm glad I contributed votes to 5 of them. :)
Oh damn, I only haven't played Killing Floor.
But Sven will win, no doubt.
Come on Wills, release already! What's taking so long?
Ah, yes. But the difference is that they did it on the Source Engine. Really well, in fact.
EDIT: Damn, Henley got to it before me, and with a better point, too. D:
Concrats to the Celestial Impact team. I'm inspired to play it now.
Considering it's the only one I've played, ES gets my vote.
However, CI looks interesting. I'm going to try it.
Why wasn't Suicide Survival on there? :(
pupkin is correct. Because the graffiti is nice and colourful, it doesn't make sense from a story-wise or a gameplay sense. Why is there colourful graffiti? I don't know the full story, but if whatever's been going on has been as such for a while I don't think anyone who makes graffiti is going to make cheery things. In fact, I don't think they would anyways.
Also, unless the graffiti is by a key point in the game, it's going to distract the player and make them subtly think that there's something important nearby.
No doubt everyone is envious of your talent. I know I am.
Only now the thumb looks too long in the palm-up position.
This still looks like you tried to cover up what you failed on previously.
Of course, you succeeded. It looks a lot better. But I agree with feltorn, the thumb still looks deformed.
It's also a lot less bulkier; now it just looks like a woman's hand.
The thumb looks deformed, the area above the palm connecting the fingers looks too bulgy, the fingers looks short...And it's shiny, but you were probably still using Gordon's VMT file. To be blunt, it looks like a oversized man's hand with a female's fingers.
Yes, I'm a critic, but considering the detail in the other models, I would think this would be better.
Please say this isn't what caused 0.5 to delay. :P
Very useful tutorial, by the way. I'll definitely be using it if I ever decide to make a mod. (And what mod doesn't have trailers?)
The main character is left handed?
Or does he just wear his watch on his dominant hand?
Looks really nice, by the way.
I've been waiting to play this until the update. This game is so fun with more than 4 people.
Is ES the only mod coming to Steam that day?
You guys deserved the top 100 spot. I can't wait to play this.
I also noticed in the very first video for 0.5 that there was a new font.
Hah. Pong was a brilliant map. Nice to see it converted into official status. Also, I like the fact that you pick the ball up now, not have to hit it.
Beautiful model. :)
Her face seems out of proportion. Her eyes too big, her mouth and nose too small. And what's going on with her left arm? (Looking at her, it's on the right)
I found the same thing. The chair-table combinations that are at my school have the desk with 4 legs and the chair with two.
As for the overall look, it looks a bit unrealistically smooth. Although that may be fixed when the textures are applied.
I cannot wait for this. I'm looking forward to a lot of things this month.
I voted for you guys as soon as I realized that the votes were beginning. :D
As for the trailer itself, I cannot describe its pure awesomeness. Although it still said that Asskicker released the Rebels. :P
Morph Ball puzzles!
More Metroid references, it seems. Don't worry, that's a good thing.
Wait, so can you switch to the platforming view when in biped mode, too?
Finally, an update! I thought this mod was dead.
Although it's just a video of the current version, it's still nice to now it's still alive. :)
Just finished playing harvest (would of continued except for some douche ruining my fun, and then calling ME a douche for playing a map with so little shooting, thinking that all maps without shooting are gay. :|)
I didn't read the changelog till just now, and I noticed the "Weapons selection hud element has been optimized to fit more custom weapons on screen." in-game. It looks and feels much better now.
I think I saw a broken texture at the beginning. :)
I'd also like to see some custom death icons.
But the game looks amazing.
Nice skybox. =)