Clonetrooper_1139 joined Jan 14, 2011

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Comment History  (0 - 30 of 637)
--Atlas-- May 17 2013, 1:07pm replied:


not mod. sorry.

+2 votes   game: Escape: Sierra Leone
--Atlas-- May 16 2013, 11:34am says:

Looks really good and unique.

Make it as wide as possible.

+2 votes   game: HOPE
--Atlas-- May 16 2013, 10:41am says:

This is perfect. I have seen and played a lot of your other survival-based mods and I can say this mod can reach the level of those other best seller games.

Anyway, in this mod, the player should feel like the protagonist. I'm sure you know how to make this a reality.

+2 votes   game: Escape: Sierra Leone
--Atlas-- Mar 2 2013, 1:29pm replied:

Yes but those are just conspiracy theories and have chances of truth.

+1 vote   media: Meet the Rotschild family
--Atlas-- Feb 28 2013, 12:48pm says:

This group needs some life. I think admins of this group does not log in anymore, so we should create our own one.

+4 votes   group: I LOVE ISLAM
--Atlas-- Feb 28 2013, 11:53am says:

As much as I dislike having powers behind the stage that rule, I still don't know if they are that evil or righteous when ruling...

+1 vote   media: Meet the Rotschild family
--Atlas-- Feb 26 2013, 3:17pm says:

You know, This game is like an alphabet soup with non-existant letters.

It's ******* perfect, Keep it up.

+1 vote   game: Illegal Aliens
--Atlas-- Feb 25 2013, 12:29pm says:

Nice work...

+3 votes   mod: Black Snow Coop
--Atlas-- Feb 20 2013, 2:29pm says:

Uhhmmm.... What?

+2 votes   article: The wheels are rolling
--Atlas-- Feb 17 2013, 8:08am says:

Looks promising...

+2 votes   game: Nuclear Bandits
--Atlas-- Feb 15 2013, 1:12pm says:

Half-life is an old game that works and I don't think it was necessary to update the engine that greatly.

+1 vote   article: Valve have broken every Half-Life mod
--Atlas-- Feb 14 2013, 12:53pm says:

Okay, I have confirmed information that this mod is dead, the team decided to stop it for all.

All I ask of you is, release what you have accomplished so far, there are some modders who will continue your work.

+4 votes   mod: Star Wars: The New Era
--Atlas-- Feb 12 2013, 2:47pm says:

Put more details in the mod, make other factions and give a new map.

+4 votes   mod: Mount&Blade Warband Ottoman Scenario
--Atlas-- Feb 12 2013, 2:47pm says:

What about other kingdoms?

Peki ya diğer krallıklar?

+1 vote   article: Mount&Blade Warband Ottoman Scenario
--Atlas-- Feb 11 2013, 3:19pm replied:

Both sides.

+1 vote   media: car
--Atlas-- Feb 1 2013, 3:48pm says:

This group seems inactive.

+1 vote   group: I LOVE ISLAM
--Atlas-- Feb 1 2013, 2:04pm says:

If I can't find my way into robotics, then video games it is.

+1 vote   poll: You want to design games in the future as...
--Atlas-- Feb 1 2013, 1:53pm says:

Enjoy Evil or Be scared of Evil?

+2 votes   article: Evil Released on Desura
--Atlas-- Jan 28 2013, 3:47am says:

Nice work!

Also, the equipment in huge space ships should be clean because they would be easy to clean them in an environment like that.

+4 votes   article: Dev Diary #1 - Deforges
--Atlas-- Jan 26 2013, 5:25am says:

I remember what a post-apocalyptic game needs, Home made cars and motorcycles!!!

+1 vote   article: Fallout 3 Reborn V11
--Atlas-- Jan 22 2013, 11:47am says:

-I want to see this game more realistic but I still want to play it in fallout universe. I want the power armors and energy weapons back. But make them togglablebBut make them rare, extremely rare.
-And perhaps you can make a checkpoint-save system, because when we play this game, we often quicksave, and when we get in mess, we reload the save so this kinda ruins a bit of realism.
-We need a better AI for the enemies, Enclave soldiers should use advanced flanking maneuvers, Talon Company mercs and Brotherhood of Steel soldiers and other big group fighters should be good fighters, oter than that, the rest should be weak and coward.
-Raiders should organize attacks at settlements.
-Raiders and some enemies shouldn't attack us at first sight, Perhaps when we break into their terrotory, when we attack them, when they organize an attack to where we stay, or when we make them angry?
-Considering the fact that this game takes place in 200 years after the great war, There should be more improvised weaponry and pre-war weapons should be more deadly and rare.
-It should be really really really hard to travel in the wastes, and extremely hard to travel in the downtown D.C.
-Ammo and caps should be rare, again. Since enemies die with two or three shots, It is easy to conserve the ammo.
-Limbs of enemies shouldn't get hacked off from gun fire, which happens often.
-And super mutants, right in front of the Jefferson memorial, on the road leading to River City, shouldn't respawn.
-Some enemies should get wounded on the ground, throw their weapons and beg for their lives.
-And last, add the disguise and reputation system from New Vegas onto Fallout 3. But when we get too close to them, they should ask questions to us, If we give logical asnwers, they should let us go/stay/live. If don't, either take us down or kill us.
-Sometimes, they should not try to kill us but knock us out, then we can open our eyes in a cell... or in an execution. This would be fun.

0 votes   article: Fallout 3 Reborn V11
--Atlas-- Jan 6 2013, 4:48am says:

The Battlefront gave the impression of a small scale battles, like 1 or 2 squads engaging the enemy squads and everyone is attacking solo at the enemy.

I would like to see the whole battalion fighting in a huge battlefield.

Also it would be quite amazing if it is possible to organize attack plans, strategies, squads and deployment locations before the battle begins.

+2 votes   game: Star Wars: Battlecry
--Atlas-- Oct 14 2012, 2:26pm says:


+2 votes   article: [Project Brazil] Worldspace Update to the Update
--Atlas-- Oct 6 2012, 3:57pm says:


+1 vote   mod: Fallout: Project Brazil
--Atlas-- Oct 3 2012, 2:47pm says:


+1 vote   media: The best gif you'll see all day
--Atlas-- Oct 3 2012, 2:39pm says:

Isn't that ''Son, I am disappoint'' guy?

+2 votes   media: Remember To Knock First
--Atlas-- Oct 3 2012, 2:34pm says:

4 vs 1? Fair for me.

+3 votes   media: Chivalry: Medieval Warfare In-action Screenshots
--Atlas-- Sep 25 2012, 4:31pm replied:

Oh my God. This is mod. It is the shakespear of our generation. This mod... It is indescribable, This is how a perfect mod should be.

+2 votes   mod: Black Mesa
--Atlas-- Sep 24 2012, 1:49pm replied:

I think that gargantua ignores soldiers and comes after you because Aliens are aware of you and want to stop so you are a higher priority target to them.

+2 votes   mod: Black Mesa
--Atlas-- Sep 23 2012, 1:23pm replied:

They might become zombies.

+6 votes   mod: Nazi Zombies Source 2
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