This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18. You'll discover a pitched battle between the Survivalist Raiders, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
The download of the First Instalment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.
The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.
An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.
[This mod has nothing to do with the country of Brazil. No, seriously, it's not The Country of Brazil. I swear. Project Brazil is a working title. The artistic form and story themes are heavily influenced by the Monty Python veteran Terry Gilliam, and the classic 1985 film "Brazil." It's also a throw back to Black Isle Studios, if you're into Irish Myth. You can read more about us on our fan-run Wikipedia Article. How cool is that?]
Download the latest version of the First Instalment.
Use Fallout Mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.
Using your favourite Mod Manager, apply Archive Invalidation.
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)
We haven't updated in a couple months because the fun art phase is pretty much complete, and what new art there is, is spolierific as all hell. And after 3 YEARS of development after we released part 1, spoiling it now would just suck.
While Project Brazil has officially existed since December 2012, which was 4 years ago, it's original inspiration was in 2010, 6 years ago. At this point there are enough people who think it's never coming out that when we release, we'll have effectively turned Reddit on its head. :p
I have visibly aged over the course of this project, and I'm SO GLAD that it's coming to an end soon.
The reason updates are going slowly is because we decided to add in the previously cut content back into the plan. Rick as he was scripting decided that the story really suffered missing those 4 major quests, so we discussed it, and now that big chunk of over 1200 lines of dialogue and upwards of 40 branching plot-lines is now almost complete.
Scripting those took from May 1st to June, with July being the final "okay, we have to move on to the last quests" deadline. Those two big chunks of yellow have a couple more months of tedium left in them to finish. Plus final testing and release buildup.
At this point Project Brazil feels a little bit like walking through a gigantic city with all the people waiting for the day the residents come back to play. The first 2/3rds of the game now are playable. After lip-sync is done on my final audio pass (after all the audio is officially cut and in the game) it will look and play as a finished project. The last 1/4th still needs work, and the last 1/8th is still missing key programming, but until you reach that part it feels "done."
One day I will never have to answer this 3 times a day every day ever again. :p
Guys. Guys. I know. It's been 3 years since Part 1.
No one is more exited for the release than I am. Trust me. When I can tell you for certain, I will shout it from the rooftops. But I HATE being wrong, and the only way to not be wrong is to never open your mouth until you are absolutely confirmed that you are right.
So until I'm sure we're done, our new files are all compressed and we're tested and working in a closed private BETA, we won't announce a date. And after we announce, we'll have the files online a week or two later.
We do have some new art to show. Things like these Vault 18 hallways, glowing "moon nymph" spiders, and the new Viper Cult Leader's tent and Psycho's cavern.
Other than that, all the work we're doing is a bunch of this:
Hunting and finding missing dialogue lines, filling in gaps in the HUGE branching story, and lots and lots of staring at the screen for hours on end. Not fun stuff to fill an update with. :p
The indomitable RickerHK has been scripting this all alone. Other than Mark, who has been cutting audio for us, it's just Rick and I spending time in Notepad+, 3dsMax, Nifscope, and the GECK, and I've been having the year from hell, so it's basically just Rick holding the line.
So after I stop procrastinating and Rick finishes his side, we'll be ready to announce a release date.
To help us get to release, I had planned on doing a pre-production funding drive for our next game, Shadow Star, because I need a new line of income to supplement my work if I'm going to keep doing this, and I needed a new PC. But, we ended up postponing until after FPB is fully finished. I'm financially just scrapping by until the mod is done and I'm finished writing Shadow Star.
I had my friends at the gloo factory print out some really neat T-shirts for us, along with a HUGE high quality wall poster, some decals, and PC Game Boxes.
The Project Brazil box we're giving away free as gifts at conventions and to friends after this is all finished, but if you'd like to support us in our work on Shadow Star, you can buy a T shirt poster, or decals by messaging me on moddb or Facebook.
You can also donate to the Shadow Star campaign on PayPal here: PayPal Donate
Our friend Tom Rogers in Green Valley, Arizona donated a PC to the cause also, and it is a great machine with an i7 processor, water cooling unit, 16GB Ram, Fanns all over in an HAF Coolmaster Case, an Nvidia 780 with 6GB VRAM, and a really great 500GB SSD, with a 1TB WD Black HDD.
It did, however, require some cleaning by Josh Meehan and I.
After over 18 hours of hand disassembly and scrubbing piece by piece, became this spotless beast of a machine!
Bit of a rats nest, BUT HEY, it's clean and it runs great!
I'll use this computer to render the final in-game cut-scenes and release trailers for FPB and early development of Shadow Star. This is the first time I've ever actually owned a modern PC that can run modern games at 60fps. I've literally never owned a computer than can do better than 30fps on a modern game on the medium settings, so this is a whole new world for me.
Finally, our friends at Enderal are releasing their mod soon. We helped out with the English Translation of the Voice Acting, with our voice actors Autumn Ivy (Annai Oran & Ranger Vergas), Roger Owen (Colonel Bragg), and Rene Watson (Citrusbell) donating 3 or 4 NPCs to Enderal's cause.
You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one.
New month! We have lots of new voice acting installed and a lot of good progress! Come check out the new map of our storyline.
New Voices, New art, New game! Such Code. Much Mod. Check it.
New Year, New Level Designs, New Armour, New Awards! Retrospective on the great year of 2015.
Showing off the new Hi-Resolution Vault textures that will get us up to par with Fallout 4, and brand new graffiti & fan art.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (10 agree) 9/10
Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…
Jun 5 2013 by TB-755