New Name Same Great Taste

This is a Mod for the PC Version of Fallout: New Vegas.

It adds an all new campaign selected from the New Game tab on your Main Menu.

This mod only requires a copy of New Vegas, right out of the box*.


- Careful Attention to Detail in 2 Unique Paths Full of SPECIAL Choices -

- Vast Fallout Lore-Inspired Story to Explore and Experience with Rich Characters & Quests-

This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18. You'll discover a pitched battle between the Survivalist Raiders, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

The Mod branches off from New Vegas right from the New Game menu. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.

The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the REVELATION Interface, and DLC compatibility patches.

The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.

2. Features

An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.


Download the latest version of the First Instalment.

Use Fallout Mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.

Using your favourite Mod Manager, apply Archive Invalidation.

Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.

Play. Comment. Rate. Vote for Mod of the Year 2013. ;)

4.Team - Cast & crew

Click Here To View the f:PB Cast And Crew List

Links to our Friends, Articles, and Heroes:
User Posted Image User Posted Image

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

New Name Same Great Taste

Another month down in the endless march towards release! We have spent the last 2 months fixing bugs and immersion breaking things all over. Here are some examples.

Loading Screens Continued

Loading Screens will now show you images of the level you are currently in or be relevant to the Quest Stage you're playing. They will no longer show New Vegas loading screens either! :)

Loading Screens Continued

-By a suggestion from the Solid Project lead dev Rick fixed an engine bug that prevented us from forcing the player to arm and raise a specific weapon during our cool new opening animation for the player on the Vault Ball field. That would have required NVSE to work around, and since we wanted as few dependencies for our mod as possible that was a major issue.

-We fixed several game breaking bugs where faction allegiance wasn't being handled correctly during the assassination between two previously allied characters. Because of the way the GECK handles hostility and factions that required juggling around all kinds of non-linear problems to get the two groups to not kill each other too soon, or turn on you for doing their job. That in turn made it impossible to complete the quest, and you got stuck there. Forever. (If you kill everyone you'll absolutely get stuck. A problem we solve by having the hand of the game god [the Enclave] call you on your pip-boy and tell you where to meet them for the final showdown. Which isn't implemented yet, unless Rick already tackled that. It's implemented as the Wild Card path if you are hostile to both Raiders and the NCR if you are a Raider, but I don't think the same is true if you are NCR.)

Loading Screens Continued

-We fixed a ton of issues where entering trigger field volumes failed to register after a quick save. Another engine bug that not even Bethesda or Obsidian knew about (and still fucks up in Fallout 4 and Skyrim!) Using cheat codes like TMM 1 will cause you to fail quests that jump past our trigger volumes if you are cheating ahead in the progress of walking across the map. Thankfully we did account for that non-linear decision and it has clear consequences, but does not break the game. Just, your companions go off without you and die (you aren't their leader at that point) and they get themselves killed by Raiders and/or by each other while you wander off alone.

-Currently on our plate is figuring out why exactly the Enclave quest drops the ball and fails to fire. I intended to have the trigger immediately start after the blast. But it wasn't. Needed to use triggers to engulf the player's position. I also need to hack in Ben's Enclave dialogue, which is in the GECK but not firing. I also need to fix the Overseer's audio during the shouting scene confronting Col. Bragg. Then finally Rick will have to adjust the Enclave ending scenario so the Patriots don't just stand around as the Vault is blowing up, they run to the exit. This last one is a legacy problem from 2013.

Loading Screens Continued

- I have dialogue for Generic Vault Dwellers other than "Hello" and "Bye." WHILE THE VAULT IS BLOWING UP UNDER THEIR FEET. :p But, they are not implemented. Nor are they voiced for that matter. Lame. I do not want to do that 2 weeks of non-stop work casting, recording, editing, and implementing. You wanna do it? I would rather not. I spent 3 years of my life doing that, I'm kinda sick of it for this game. :p Give me a new game, I'll do it there!

-Rick is adding a lot of bad guy spawns to Daggerpoint after the Run Away script fires. It uses trigger fields and spawns a minimum of mutants to follow you at any given time, resulting in a terrifying chase to escape their gigantic untenable flood of bad guys which you are prompted to run away from. Without cheating it is lethal to stay in fight, as you are repeatedly warned. I wanted originally to have a storyline branch there if you stood your ground like an idiot and got chewed up, starting a Super Mutant FEV side quest (and the option to escape if your Endurance, Intelligence, and/or Luck was high enough, but that turned out to not work at all as planned, and had to be cut (no budget volunteer only and the GECK's limitations would have made playing as a Super Mutant impossible.) So there is a chokepoint quest conversation there that might make no sense and need to be adjusted and re-record the voice acting real quick. That character had a much bigger role, but is now just that one conversation, which is lame. If you can talk to him as a mini-boss later on that'd be awesome. As he is right now he makes no sense in that particular choice branch as his conversation dead ends and then you get swarmed by mutants & run away -- which you do to save your companions and other NPCs, not just yourself So it's not cowardice, it's practical. :p

-Currently you can walk through one of the inner atrium walls. Because fuck NIFs.

Loading Screens for BETA 200

Loading Screens for BETA 200

Loading Screens for BETA 200

Loading Screens for BETA 200

Loading Screens for BETA 200

If you're a fan of our visual updates, this next few updates may get kinda repetitive because we are done with the visual aspects of our mod! The last little areas I am making and upgrading are super superfluous. Just like a little gap zone between two Arenas and a tunnel to connect a back door to the broader wasteland.

But, we are choosing our loading screens! And right now integrating some solutions to our missing lip files, fixing some more frustrating bugs while also doing vital revisions to the Main Quest's events.

Feburary Update

Last month we recorded the 7 hour retake session with Eddie Bolero. I spent about two weeks nights and weekends editing, cleaning, cutting, and implementing those, and then assigning Elsdragon his final lip files and animations.

We were worried we'd have to re-cast him and actually held auditions for this character, but Eddie was finally able to get some free time to come record with us again, which we are very grateful for.

Back in 2015 we got a very noisy and garbled recording because I was using an inadequate NTG-2 microphone that just wasn't meant to do voice work, in a less than desirable setup. It wasn't BAD, but as a 3D Visual Artist and Camera Op, I am no Audio Technician. So when I hit problems at the time, I didn't know how to fix them until it was too late and the recording was done -- the only one that came out unsalvagable out of 42 actors. There was too much contrast between low and high, it sounded like we recorded on a tin can, and it was like... awful. Performance was stellar, but the technical side sucked, and we missed a lot of audio we should have recorded that by then was not scripted and playable. We just had the planned for audio in the game not in its final position. I kicked myself over it for 2 years.

I had planned on releasing with that in 2016, but it would have been gross. Since we went all the way to 2018, figured I might as well make the effort of replacing it!

And it came out phenomenally well. We used a Bluebird Condenser mic and the performance Eddie gave us was even better 2 years later. We recorded to our old H4N Handy, but I'd have loved to use a newer H6N which would have given me front panel access to my mixing levels, an invaluable tool when you have various level of shouting involved -- and Elsdragon loves to yell. He has this epic speech that lasts about 60 seconds to a giant Uranium Mine Pit to a crowd of Raiders, so that got pretty peaky on the first take before I dialed it way way down. Would have been much easier with a real mixer board, which on a budget of nothing is a lot to ask! :p

Feburary Update

Loading Screens Continued

Loading Screens for BETA 200

Loading Screens for BETA 200

Loading Screens for BETA 200

And Finally, Mark and I wrote some nice Terminal Entries outlining Lore between Fallout 2 and New Vegas regarding the NCR Enclave War and the NCR Brotherhood war, and the War with the Raiders.

If you have any lore entries you'd like to write, keep them under 500 words and just submit them to me here. I'll bury them in our Wasteland somewhere. We have some from Shoddy Cast, The Frontier, and other mods as well. Some in jokes about Al Chest Breach and other Youtubers who played Part 1 too. :p

Feburary Update

Senator DuVille's office has a lot of cool Intelligence Reports in it from The HUB and New Reno after Fallout 2. Non-canon yes, but Lore Friendly. If it makes sense between New Vegas & Fallout 3, I wrote it to make sense and feel like official content.

I'm excited to finish FNC and start MY OWN Lore for an IP that we control! That way my hands aren't tied behind my back writing this stuff. :p We have out own universe in JINN and Shadow Star. If we ever get money and a crew we'll make those games and flesh them out the same way Fallout, Skyrim, and Mass Effect or the Witcher have been.

Loading Screens Continued

I feel a little better this week than last week. Finally came out the other side of my ruthless depression after getting some time off to just work a day job, recover my costs for September-January, and step away from the shadow of this mod running my life and still being late to release.

This mod not being done and out of my life haunts me, man. But we're getting done, and soon we will be free!

Next month I'll have some additional video snapshots to post of finished content. And maaaybe the Release Trailer will be done? I dunno. That's a possibility. Depends on how many critical tasks Rick and I can get done around day jobs, and if our testers report back that we are ready.

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, (which I took offline for now) or Facebook. We've got a thriving online community centered around each one.

You can also throw dollars at me on Pay-Pal so I don't starve to death at my desk:


Brandan Lee
Project Leader

[Fallout: New California] State of the Mod January 2018

[Fallout: New California] State of the Mod January 2018

News 40 comments

Hard to believe it's January 2018. We've been working on this since January 2012! 6 Years, wow! Check out this month's update.

[Fallout: New California] State of the Mod December 2017

[Fallout: New California] State of the Mod December 2017

News 12 comments

We're a top 100 mods contender, got some new art, a message from our Brazilian Portuguese Localization Team, and a couple behind the scenes video clips...

[Fallout: New California] State of the Mod November 2017

[Fallout: New California] State of the Mod November 2017

News 15 comments

For what I'm sure will be the shortest ALPHA ever, Rick has tapped out the last of the Main Quest scripts and we are moving on to the last phase of development...

[Fallout: New California] State of the Mod October 2017

[Fallout: New California] State of the Mod October 2017

News 19 comments

It is October! Samhain, Haustblótr, Halloween for some of us, and I hear there's some kind of "Fallout Day" the 23rd? As for us, we have a new update!

RSS Files


Full Version 33 comments




Full Version 13 comments

FALLOUT PROJECT BRAZIL BETA 1 2 0 FULL is the only file a first time user will need. Use a Mod Manager.



Patch 1 comment

FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.



Patch 9 comments

This is the tiny patch to the 101 or 100 version, if you downloaded in the first 4 days.



Full Version 16 comments

No updates required. This is the full version for first time users. If you haave 1.0.0 or 1.0.1, get the 1.1.0 Patch which will be out shortly if it isn't...



Patch 6 comments

OLD - ARCHIVED, use 1.1.0 to update. Terrified of <spare> squirrels and want Robot Robin Williams to pop a bazooka up their tiny furry asses? Project...

Comments  (0 - 10 of 1,154)

Are the custom armors compatible with body replacers? Type 3 and Robert’s, in particular

Reply Good karma Bad karma+1 vote
Thaiauxn CreatorSubscriber

Probably not. They'd have to be remade. They MIGHT work, but the odds are that an artist will have to go in and manually convert them.

Reply Good karma+3 votes

Thanks for the reply!
It’s bad news, however, for all of the Spice of Life users, who have body replacers installed. Can you or maybe someone from the community suggest a decent alternative, which uses vanilla bodies? I cannot even imagine seeing the bland and repetitive settlers again.

P.S. I cannot express enough how grateful I am to you for developing this mod, overcoming every struggle! You have gained yourself another loyal supporter!

Reply Good karma Bad karma+1 vote

Spice Of Life has a vanilla patch xD.
It was made with permission.
Search on the SoL nexus

Reply Good karma Bad karma+1 vote
Thaiauxn CreatorSubscriber

I'm sure someone can, but...

...can they help us finish the mod instead? XD

Patches for other mods would be great and all, I'm just sayin. Little more important is finishing the mod and adding more supporting content to it for release ASAP.

Reply Good karma+1 vote

Will the mods which you have mentioned on your facebook post work with the final version?

Also as far as I remember there was an information about Russian localisation, will it be included at launch?

P.S. The work is impressive, I hope the release of this mod will be the ultimate argument in your portfolio to break your way to the game industry.

Reply Good karma Bad karma+2 votes
Thaiauxn CreatorSubscriber

Of course! That's the official recommendation list.

Reply Good karma+2 votes
Thaiauxn CreatorSubscriber

Russian localization will come out a little while after the BETA launches. It will be hosted on a Russian site.

Reply Good karma+3 votes

Lore Entrée (It starts below this line, -'s are click boxes)

-Report 1, G

Hm... was able to access this computer. Guess I'll log some info in it, after the bombs fell computers like this are hard to come by. Anyway, during my trip to California I was surprised by the power of the NCR. They remind me of the old world.

But that just means they are as flimsy as that time too, with their disagreements with the BoS. Best to keep wary of them. They seem like ok people karma wise. Not perfect.

-Report 2, Y

I think they like me.

After there pathetic ambush, And bashing their raid leader head in with a golf club. They showed me some respect, and gave me some food and supplies.

Still, I'm surprised they manage to hold out as long as they have. Maybe because the conflict. Best time to rise, is when big powers fight each other.

Shame to loss all that gold...

-Report 3, R

Enclave, oh Enclave~

Such Power, Such Technology, What secrets do you hold.

After raiding your little outpost. I learned about you bases.
Raven Rock,
Mariposa Military Base,
SatCom Array NW 07c,

But I'm interested in that Oil Rig and Mobile Crawler. seems like a good places to "learn".

I'm surprised that the NCR ever even manage to hold there ground. Interesting...



-Report 7, O

Ending reports.
Locking the computer, and heading to DC to learn more about the Enclave. Maybe they have the tech to complete my dreams.



Reply Good karma Bad karma+1 vote


Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Fallout: New Vegas
Send Message
Release date
Mod watch
Community Rating



174 votes submitted.

You Say


Ratings closed.

Highest Rated (11 agree) 9/10

Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…

Jun 5 2013 by TB-755

Role Playing
Single Player
Embed Buttons
Link to Fallout: New California by selecting a button and using the embed code provided more...
Fallout: New California
Last Update
2,718 members