Escape: Sierra Leone is a single-player exploration-based survival first-person game. Focused around complete freedom and interacting with a vibrant world, it takes place on an island chain based loosely off of the real life Banana Islands, along the coast of Sierra Leone. There are approximately 21 square kilometers of terrain to explore, fight, survive and escape from. You start with no weapons, no supplies, no idea of where to go - getting those is up to you. No magic quest arrows pointing where to go, no forced objectives or missions.
Set during the 1997 civil war, the main antagonists are the Revolutionary United Front, a notorious group rebelling against the government. The RUF have occupied the Banana Islands and are on a hunt for diamonds; recruiting who they can and killing, maiming, or enslaving those they can't.
You play as a civilian trying to escape the island. Throughout the game, you are forced to make a series of choices that will eventually lead to you making your escape. Everything from how to approach your attempted escape, to how you interact with other people can have an affect on how everything plays out in the end. The game is totally open and you are never given "quests" or "objectives" beyond simply escaping. You may have encounters during the game in which you are asked to help someone, but these are completely open, you can fulfill their request, or simply ignore them, or even kill them, if you wish.
In the 1.0 release, there are going to be at least four methods of escape, and a minimum of 8 different endings, influenced by choices you make throughout the game. Both of those numbers are likely to rise as development progresses. A compact and simple inventory system will make you think about what food, ammo, guns, or items you want to carry. Combat, while not mandatory in any way, is fairly realistic and very brutal. Each bullet hit or wound causes an appropriate animation and sound effect, for both NPCs and the player.
Sorry for the long delay without news, I've been busy working away on the project, and I admit I've been slacking in regards to providing everyone with updates. So now it's time for some big news! Escape: Sierra Leone is now on Steam as a "Coming Soon" project! Check out out HERE. I also now have set a release date for the Early Access game: January 16, 2016. I've made massive progress with Unreal Engine 4 compared to CryEngine 3. I started a year ago with Unreal Engine 4 and when compared with my 2.5 years with CryEngine, I've made far more progress in far less time. I can't say enough good about UE4 or Epic Games and the lovely Unreal community. Enough talking, how about some screenshots?
If you want to see more, please check out the "Images" tab, I recently uploaded 18 new screenshots.
I also captured a quick 10 minutes of me playing the game. It's unscripted and I literally just hopped in and tried playing rather aggressively. I won't give you a play-by-play, but lets just say it doesn't work out for me.
There is also a short trailer I made for the Steam page that you can find in the "Videos" section.
Thanks for stopping by and checking out my progress so far, stay tuned for developer update 3 in Early January where I will be going over the tweaks and updates to the project. As it is, the game is nearly ready for the initial Early Access release, but I want to hold it back for the next two months to really go over it with a fine-toothed comb and make it as polished as possible. I'll also be doing some closed beta testing to get impressions from people who've never played it. Thanks for the support and I'll talk to you guys soon,
With a new engine and new year, lets see where E:SL is currently at since the process of switching engines started.
Due to several hangups with Cryengine 3, Escape: Sierra Leone is moving to Unreal Engine 4.
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