Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...
Thanks a lot guys! Damn, Gzegzolka I accidentaly deleted your comment while trying to issue good karma. Sorry about that. Thanks a lot anyways! :)
Omg omg omg!! Damn dude, I've been waiting for this for so long. I'm glad to see you back in the game mate, those screens look kick ***. Awesome work!
There won't be any doom monsters in S.T.A.R. 1088
Thanks for the interest man!
Woah dude pretty nice to hear from you! I did check your profile and the TR mod page lately, hoping for some new kick *** stuff from you! Glad to hear you're alive too mate
Have a great day, and give me a shout should you need anything!
Peace out ;)
Hi! I'm currently focusing more on the level design field of the mod. It's what takes the most time so things will go a bit slow this year. However I'm also testing and testing the gameplay so that I can deliver a fun and interesting experience while keeping the details to the max... Look, I'm not really making plans for something playable in the near future. Since I'm alone the mod is actually a mess of things that are slowly being put together. However, I'm not closing any doors. I'll keep updating as long as I can and as long as there is significative content ready to be shown. So for now, things may still remain secret. Thank you for your interest man! ;)
Sorry dude dint see that one... Well if I recall correctly the whole scavenger code is in the player.script file under "Interaction" I think I put that near the end of the file. However theres also the hud images (you know the filling bar, the "empty" corpse warning) and you can obviously find those in the hud.gui file. You should also take a look at the doom_util.script file as there's where the gui_parms that control the scavenger feature are located. I'm not at the pc now but I hope this helps.
Hey man thank you very much! Yeah there's some new areas done, I'm currently focusing on level design more than anything...
The assets pack? Damn it's been like more than 3 years already, I still use it too (actually I no longer use stock Doom 3 anymore lol) but I'm glad many of you guys out there are using it to these days!
See you around dude!
I accidentally issued bad karma. Sorry bout that, good luck!
Hi dude, the iron sights feature itself is controlled through each of the weapons scripts, however there are many interactions with the player script file as well. It's a rather complex feature. You can search through the script files I told you. Animations simply use the md5anims and make sure theyre referenced in each of the weapons defs. For new stuff such as firemode toggle you'll need the scripts as well
Voted! Good luck guys! ;)
Thank you all guys for your awesome support! I'll keep you all posted, stay tuned for more!
Thanks! Glad you liked it :)
Hi! I use 3ds max 9
Man it's good to hear some news, I know the kind of situation you're going through. All the best dude, good luck with the project
I'm doing some changes to the mod profile, hopefully the summary page will be redesigned as well as the news articles.
I hope all of you like these changes. Thank you!
Some kind of promotional sign ;)
Alive and kickin' :)
Hopefully I'll be posting news more often guys. Thanks for the support!
Thank you dude!
For now this will run as a Doom 3 mod
You can take a look at this article it may clear many doubts and questions you may have :)
Thank you for the comment!
Hahaha I see what you did there ;)
By the way thank you guys for your support!
Hi guys let me tell you there IS an update coming. See ya soon!
Hi dude, sorry for the huge delay! For you and all of you who are reading, this mod will actually mix both structures meaning it is set in a linear approach (accomplish your objectives, advance through the story and the levels) but there will most likely be some backtracking in order to get to your goals... The maps are meant to be complex and worth exploring so that's also another factor that adds to the gameplay.
Thanks man! Actually there's no hud at all at the very beginning of the game. Won't say much though ;)
Hi guys! No, the mod's NOT dead. Let me clear that.
However I'd like you all interested to know that I've been having some personal issues during last year, I also moved house so I'm still without any internet connection for the time being.
The mod is being worked on and there's new content to be shown in the next update. I much appreciate your support and I hope things will get better here and there. That is all for now, hope to see you soon!
Hey man, thanks for the comment! I've got a lot of new content ready to be shown, however I'm still polishing and refining as much content as possible. There's also lots of things I'm doing in my personal life already so the mod's comming along well but a bit slower than usual :P
Anyways, I plan on an update in the not so far future.
Really happy to see this is alive! The skybox looks goddamn awesome. Keep going, cheers!
The mod's in deep development! Damn I've got to update
Thank you very much man! I'm glad you liked this as it took one hell of a lot of work to complete :)
Yes, but not only.