Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...

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CED2011 Aug 6 2014, 11:16am replied:

Good news, it seems the creator of the Absolute HD mod released a ROE version that includes my features (The 1.5 version for vanilla Doom 3 rocks, have you tried it? It also has my weapon anims and some other stuff by me.) Hopefully now everything is working and packed up for the expansion. The lack of new weapon anims for ROE is pretty self explanatory, I haven't made them. If I recall correctly, someone posted they would work on the ROE animations, hopefully I'm not wrong and that'll some day happen. I did no work whatsoever to the SSG so that may be something from your end, are you using a new md5 mesh for it?

+1 vote     member: CED2011
CED2011 Jul 30 2014, 4:30pm replied:

The assets pack was was not meant for ROE, as it handles things a bit differently. It was built and released exclusively for Doom 3, and it's currently no longer being worked on, I'm sorry about that. However I can offer support if you really need it. Given the fact animations are handled the same way, they should work with no problems. But when it comes to internal stuff (Hud, scripts etc) then we're in trouble. The camera to the ground thing may be related to the raw player's bobbing mechanism I added. You can try deleting the function located in the player script file. Weapon selection, then again is because it was not meant for ROE (it has new weapons you know).

+1 vote     member: CED2011
CED2011 Jun 10 2014, 1:47pm says:

Nice to see updates! Good to see it's coming along :)

+4 votes     mod: False Dawn
CED2011 Jun 10 2014, 10:26am says:

Hey guys check out this amazing album I've found a couple days ago. You won't regret it

Rock on \m/

+3 votes     group: ModDB Metal appreciation society
CED2011 Apr 23 2014, 9:18am replied:

Exactly! Some of the initial influence came from the second title, being it my favourite of the franchise.
Still have to play the third one though...

+1 vote     mod: S.T.A.R. 1088
CED2011 Apr 23 2014, 2:09am says:

Who's in for some Quiet Riot \m/
A classic every metalhead should know

+2 votes     group: ModDB Metal appreciation society
CED2011 Apr 22 2014, 3:27pm replied:

Don't worry about it. The soldiers will be reworked, thanks for pointing that out.

+1 vote     media: Soldier
CED2011 Apr 22 2014, 2:03am says:

I love it how you used the Doom 3 pentagram in your mod's image, you should take a look at that since Doom and Amnesia kind of don't fit. Just a word of advice... And yeah that pentagram does have a meaning in Doom and it's not your property.

0 votes     mod: Damned
CED2011 Apr 20 2014, 8:23pm says:

What's up mate, thanks for your comments on my mod!
I guess I'm not the only one who's expectant for Total Recall, good luck :)

+2 votes     member: douglas_quaid
CED2011 Apr 20 2014, 2:37pm replied:

Thanks, it looks even cooler as the blade gets all dirty (you get it) ;)

+2 votes     media: Execution
CED2011 Apr 20 2014, 2:35pm replied:

Thanks everyone.
Yes, the camo is a placeholder.
There are currently 6 camouflage patterns that can be assigned at will, Digital being one of them, but in the future it'll most likely reduce to 3.

+1 vote     media: Soldier
CED2011 Apr 20 2014, 10:43am replied:

No, actually the one and only influence for this project came from the DS saga, however I'm building this under my own point of view. Thanks for passing by :)

+1 vote     mod: S.T.A.R. 1088
CED2011 Apr 11 2014, 11:15am replied:

It's always necessary to find a balance between what can be shown and what can't. In this particular case, progress does not precisely mean mapping progress, which I would say is the most significant. I haven't shown any new map sections yet. There are, but they haven't gone through polishing, and I personally do not like to upload unpolished scenes, at least taking into account what I mean by "polished". It takes time, I will be updating again, so actual map progress won't lack.
However, progress can also extend to other non-mapping fields. The amount of coding done so far is pretty difficult to describe with words. I wouldn't like to write a list of all the single new features, as that would be redundant and simply unnecessary. The weapon models, the animations, the scripts, even the User Interfaces, they all count as progress, but then again remember about the small diference between "internal" and "public".
Leaving this aside, thanks for checking this out, there will be more content being uploaded here on and off.
Thank you :)

+1 vote     article: S.T.A.R. 1088 - The Store Network, The code & The weapons
CED2011 Apr 11 2014, 11:04am replied:

It's still being considered, the fact of a standalone release. At the moment, there are several drawbacks to think about directly releasing a standalone game. It is not a NO, but it's nothing I can make promises about.
Currently, this is being built as a Doom 3 child.
Thank you for the comment and your interest, please know this is a topic that's present and that's highly being considered.

+1 vote     article: S.T.A.R. 1088 - The Store Network, The code & The weapons
CED2011 Apr 11 2014, 10:53am says:

Hmm, I've seen this mod a few months ago now but never really gave it a try. I recently came upon it once again and downloaded the file.
In my honest opinion, I think this needs a lot of work.
I walked through a quite long empty box map to finally reach a point where two zombies spawned and I couldn't even kill one of them, the map was over.
I also cannot comprehend why you start in a nightmare, wasn't the plot about a pipe worker who was just doing that, working, when the incident happened? Was he left unconscious? I wonder where will it be that you wake up.
All in all, I'd recommend you not to rush it, take your time. I personally do not recommend you to release single unmeaningful maps like this. And make sure that you follow the plot, otherwise it all makes no sense!
I know it's been two years since this alpha release, if you're still working on this mod, I'm expectant to see how it's looking as of now.

+1 vote     mod: The Pipeworker
CED2011 Mar 30 2014, 6:28pm says:

This is looking bestial so far mate.
Keep it up! ;)

+2 votes     mod: Blade Yautja
CED2011 Mar 28 2014, 6:50pm replied:

Thanks a lot for letting us know.
I was wondering about the status of the site but all I knew about it was the DOS attack that took place. I wasn't even sure the site was going to be up and running anytime soon or any other details regarding data.
Now it's clear, let's hope for the best.
Regards and thank you.

+1 vote     group: ID Tech 4 Modders
CED2011 Mar 26 2014, 11:31am says:

Check out this album! There's so much magic there!
Every single song is full of mystical melodies, with Daniel Heiman on the vocals. This album is a must-have for every power/epic/melodic metal fan out there.
Enjoy friends \m/

+1 vote     group: ModDB Metal appreciation society
CED2011 Mar 24 2014, 3:14am replied:

Thank you very much for your kind words!!

+1 vote     mod: S.T.A.R. 1088
CED2011 Mar 23 2014, 2:46pm replied:

Life isn't very forgiving. Time's sometimes scarce. I'm doing all I can to handle this on my own, it's a difficult task and hopefully you can appreciate the hard work that's being done here.
Thanks for your comment man :)

+4 votes     article: S.T.A.R. 1088 - The Store Network, The code & The weapons
CED2011 Mar 23 2014, 2:43pm replied:

Thanks for the comment! :)

+2 votes     article: S.T.A.R. 1088 - The Store Network, The code & The weapons
CED2011 Mar 23 2014, 9:01am replied:

Does this really look like Crysis? Wow :)

+1 vote     media: S.T.A.R 1088 mainmenu - V.2
CED2011 Mar 23 2014, 8:58am says:

An update is on its way, after all these months... :)

+1 vote     mod: S.T.A.R. 1088
CED2011 Mar 23 2014, 8:55am replied:

Hi, the FAQ has been updated. You can check it out in the link below if you want.
The answer is affirmative, there are going to be new enemies.

+1 vote     mod: S.T.A.R. 1088
CED2011 Mar 23 2014, 5:03am says:

Guys check out this band and this amazing album. Pure metal here \m/

+2 votes     group: ModDB Metal appreciation society
CED2011 Mar 23 2014, 12:25am replied:

Hi Stounde, yes, about nine months since this comment, but since it takes quite a lot more to develop a project of these scales, I'm afraid I can still answer to your comment. Not to mention my apologies for the huge delay.
S.T.A.R. 1088 runs as a Doom 3 mod but that's for the time being. In the future I will consider untying it from said game for it to run as a standalone game.
Until then, see you around!

+1 vote     member: CED2011
CED2011 Jan 26 2014, 12:31am says:

Nice Toothless avatar :)

+1 vote     member: Night-Fury
CED2011 Jan 16 2014, 9:12am replied:

I haven't tested this with Sikkmod, but assuming it uses no custom code whatsoever (Everything is performed through scripts and gui work) there is no logical reason for ir not to work unless there are specifical changes in sikkmod that may override my pack's. A missing file or even a missing line could lead to a non-working pack. Everything I've marked as "new" with the comments should be present in the sikkmod files as well.
Drag-dropping will not work in this case as sikkmod's not a map pack with no custom resources where you can apply my pack easily. It's all the opposite indeed, no new maps but a whole set of new resources and bunch of code.

+1 vote     download: [Full 1.0] CED's Assets Pack for Doom 3 (Public)
CED2011 Jan 11 2014, 8:23pm says:
I f*cking love this song

+2 votes     group: ModDB Metal appreciation society
CED2011 Dec 28 2013, 10:51am replied:

Thank you very much for all your comments here, they are very positive towards my work.
When I did this, I basically projected what I wanted the game to be like (no, no "how it should have been" here, that is up to every individual as it's subjective). So yeah, this is a vision of mine of how I would have wanted the game to be and play. I'm glad you share that vision.
In the present time there are uncountable new things and features that didn't make it into this pack, but these are now using the game code. This was intended to be used by anyone without any code (Not to mention I have just started coding recently, after releasing this)
And unfortunatelly life issues are keeping me away from Doom or any game for that matter, but I'm going to bring some updates when everything calms down, hopefully next year. I can't afford the time to actually sit and create brushes, but in the meanwhile I keep thinking and writing things down, and also doing light work. I'll take the chance to also announce that the main campaign has gone through several modifications in the past months, however I'll keep a low profile for the time being.
I wish you a nice New Year too, and happy holidays!

+1 vote     download: [Full 1.0] CED's Assets Pack for Doom 3 (Public)
Offline Since
Oct 3, 2014
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