Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...
I'm doing some changes to the mod profile, hopefully the summary page will be redesigned as well as the news articles.
I hope all of you like these changes. Thank you!
Some kind of promotional sign ;)
Alive and kickin' :)
Hopefully I'll be posting news more often guys. Thanks for the support!
Thank you dude!
For now this will run as a Doom 3 mod
You can take a look at this article it may clear many doubts and questions you may have :)
Thank you for the comment!
Hahaha I see what you did there ;)
By the way thank you guys for your support!
Hi guys let me tell you there IS an update coming. See ya soon!
Hi dude, sorry for the huge delay! For you and all of you who are reading, this mod will actually mix both structures meaning it is set in a linear approach (accomplish your objectives, advance through the story and the levels) but there will most likely be some backtracking in order to get to your goals... The maps are meant to be complex and worth exploring so that's also another factor that adds to the gameplay.
Thanks man! Actually there's no hud at all at the very beginning of the game. Won't say much though ;)
Hi guys! No, the mod's NOT dead. Let me clear that.
However I'd like you all interested to know that I've been having some personal issues during last year, I also moved house so I'm still without any internet connection for the time being.
The mod is being worked on and there's new content to be shown in the next update. I much appreciate your support and I hope things will get better here and there. That is all for now, hope to see you soon!
Hey man, thanks for the comment! I've got a lot of new content ready to be shown, however I'm still polishing and refining as much content as possible. There's also lots of things I'm doing in my personal life already so the mod's comming along well but a bit slower than usual :P
Anyways, I plan on an update in the not so far future.
Really happy to see this is alive! The skybox looks goddamn awesome. Keep going, cheers!
The mod's in deep development! Damn I've got to update
Thank you very much man! I'm glad you liked this as it took one hell of a lot of work to complete :)
Yes, but not only.
Looking awesome man! Good work, as always.
Awesome mod again, nice to see it in development :)
Hey man, just one question, will you be replacing / making new-from-scratch weapons for this mod? I'm curious.
Oh my! That's some awesome work guys! ;)
No, for what I understand that's a problem in the Doom 3 code and so far I really don't know of a solution. I'm not even sure it has been fixed at all.
Let me also clarify that it's not a problem of my mod or any other mod out there, it's a bug that just 'comes by default in Doom 3
The font I'm using is actually the Zero-hour one and it's a pretty known font. Xirod is a different version of this font (some of the symbols are different) and has been created by the same author.
Thanks for the comment, but for the moment I'm not really taking care of the fonts yet as there are bigger things to take care of first.
You have my vote mate. Have a great one ;)
Voted for this mod, All the best guys!
Looking great so far, hope to see much more from this mod.
This looks friggin amazing!! Tracking :)
Thanks! Still in progress you know...
Good news, it seems the creator of the Absolute HD mod released a ROE version that includes my features (The 1.5 version for vanilla Doom 3 rocks, have you tried it? It also has my weapon anims and some other stuff by me.) Hopefully now everything is working and packed up for the expansion. The lack of new weapon anims for ROE is pretty self explanatory, I haven't made them. If I recall correctly, someone posted they would work on the ROE animations, hopefully I'm not wrong and that'll some day happen. I did no work whatsoever to the SSG so that may be something from your end, are you using a new md5 mesh for it?
The assets pack was was not meant for ROE, as it handles things a bit differently. It was built and released exclusively for Doom 3, and it's currently no longer being worked on, I'm sorry about that. However I can offer support if you really need it. Given the fact animations are handled the same way, they should work with no problems. But when it comes to internal stuff (Hud, scripts etc) then we're in trouble. The camera to the ground thing may be related to the raw player's bobbing mechanism I added. You can try deleting the function located in the player script file. Weapon selection, then again is because it was not meant for ROE (it has new weapons you know).
Nice to see updates! Good to see it's coming along :)