Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...
Guys, just a quick update. S.T.A.R. 1088 is undergoing HUGE changes as of now. It's just a sh*tload amount of work that I have to do for this. But for this I'm going to need some help from you, the community. I'm currently looking for someone that can help me a little bit in the MODELLING field. I'm going to post an article soon about all this. But I'd love to have someone lending a helping-hand to speed up the process and make this game look just as badass ;)
If you are interested, please don't hessitate and send me a message.
Thank you all in advance!
Hey punk! CED2011 Here. A youtuber just uploaded a review of the mod ;)
You may want to take a look. Take care
Looking awesome!! Nice to see an update :) Keep it up
I can't believe yesterday it was already four years since I released the CED assets pack! Time flies dang it!!
Thank you all who tried it :)
Hola! No, se puede disparar en todo momento pero si queres podes apuntar para ganar precisión.
Thanks dude! :)
Right on man, not only many many hours but lots of effort as well. Hopefully it will all be worth it someday. Thanks for always being there!
Hey man, thanks! If I understood correctly, for the moment S.T.A.R. 1088 is planned to only support english language
Hey guys, I've updated the mod profile again ;)
This time it looks more appealing and easy to read.
There will be BIG changes coming. Stay sharp, thank you all!
Thanks dude, thanks all of you guys!
I'll be brief: Everything might be a threat, can be human or not...
Thanks a lot guys! Damn, Gzegzolka I accidentaly deleted your comment while trying to issue good karma. Sorry about that. Thanks a lot anyways! :)
Omg omg omg!! Damn dude, I've been waiting for this for so long. I'm glad to see you back in the game mate, those screens look kick ***. Awesome work!
There won't be any doom monsters in S.T.A.R. 1088
Thanks for the interest man!
Woah dude pretty nice to hear from you! I did check your profile and the TR mod page lately, hoping for some new kick *** stuff from you! Glad to hear you're alive too mate
Have a great day, and give me a shout should you need anything!
Peace out ;)
Hi! I'm currently focusing more on the level design field of the mod. It's what takes the most time so things will go a bit slow this year. However I'm also testing and testing the gameplay so that I can deliver a fun and interesting experience while keeping the details to the max... Look, I'm not really making plans for something playable in the near future. Since I'm alone the mod is actually a mess of things that are slowly being put together. However, I'm not closing any doors. I'll keep updating as long as I can and as long as there is significative content ready to be shown. So for now, things may still remain secret. Thank you for your interest man! ;)
Sorry dude dint see that one... Well if I recall correctly the whole scavenger code is in the player.script file under "Interaction" I think I put that near the end of the file. However theres also the hud images (you know the filling bar, the "empty" corpse warning) and you can obviously find those in the hud.gui file. You should also take a look at the doom_util.script file as there's where the gui_parms that control the scavenger feature are located. I'm not at the pc now but I hope this helps.
Hey man thank you very much! Yeah there's some new areas done, I'm currently focusing on level design more than anything...
The assets pack? Damn it's been like more than 3 years already, I still use it too (actually I no longer use stock Doom 3 anymore lol) but I'm glad many of you guys out there are using it to these days!
See you around dude!
I accidentally issued bad karma. Sorry bout that, good luck!
Hi dude, the iron sights feature itself is controlled through each of the weapons scripts, however there are many interactions with the player script file as well. It's a rather complex feature. You can search through the script files I told you. Animations simply use the md5anims and make sure theyre referenced in each of the weapons defs. For new stuff such as firemode toggle you'll need the scripts as well
Voted! Good luck guys! ;)
Thank you all guys for your awesome support! I'll keep you all posted, stay tuned for more!
Thanks! Glad you liked it :)
Hi! I use 3ds max 9
Man it's good to hear some news, I know the kind of situation you're going through. All the best dude, good luck with the project
I'm doing some changes to the mod profile, hopefully the summary page will be redesigned as well as the news articles.
I hope all of you like these changes. Thank you!
Some kind of promotional sign ;)
Alive and kickin' :)
Hopefully I'll be posting news more often guys. Thanks for the support!
Thank you dude!
For now this will run as a Doom 3 mod
You can take a look at this article it may clear many doubts and questions you may have :)
Thank you for the comment!