Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...
Thank you very much man! I'm glad you liked this as it took one hell of a lot of work to complete :)
Yes, but not only.
Looking awesome man! Good work, as always.
Awesome mod again, nice to see it in development :)
La verdad fue un lindo trabajo, me gusta el resultado y me alegro que a vos y a la gran mayoría de los que lo probaron tambien!
Es normal que de vez en cuando se den bajones en los fps, pero como decis es debido a algunos nuevos efectos, mayormente imágenes de mayor resolución, pero tambien hay nuevas funciones llevadas a cabo mediante scripts (y son muuuuchas), que pueden causar ciertos retrasos.
Hey quien dice que quizás lances una version en español por tu cuenta! Como dije, aquellos que descarguen el pack pueden incluso modificar lo que yo he hecho y lanzarlo por su cuenta.
El HUD es parte del mod mismo, asi que lo siento pero hasta que no salga el mod dificilmente puedas verlo tu mismo :)
It should work, but the mod is in English nevertheless. Funny fact: My native language is spanish.
You need version 188.8.131.524 for it to run properly and finally, to install the mod (assuming you were speaking about the assets pack in the downloads section), you have the instructions in the readme. All you have to do is to extract the files to your Doom 3 directory. Take a look at the readme!
Hey man, just one question, will you be replacing / making new-from-scratch weapons for this mod? I'm curious.
Oh my! That's some awesome work guys! ;)
No, for what I understand that's a problem in the Doom 3 code and so far I really don't know of a solution. I'm not even sure it has been fixed at all.
Let me also clarify that it's not a problem of my mod or any other mod out there, it's a bug that just 'comes by default in Doom 3
The font I'm using is actually the Zero-hour one and it's a pretty known font. Xirod is a different version of this font (some of the symbols are different) and has been created by the same author.
Thanks for the comment, but for the moment I'm not really taking care of the fonts yet as there are bigger things to take care of first.
You have my vote mate. Have a great one ;)
Voted for this mod, All the best guys!
Looking great so far, hope to see much more from this mod.
This looks friggin amazing!! Tracking :)
Thanks! Still in progress you know...
Good news, it seems the creator of the Absolute HD mod released a ROE version that includes my features (The 1.5 version for vanilla Doom 3 rocks, have you tried it? It also has my weapon anims and some other stuff by me.) Hopefully now everything is working and packed up for the expansion. The lack of new weapon anims for ROE is pretty self explanatory, I haven't made them. If I recall correctly, someone posted they would work on the ROE animations, hopefully I'm not wrong and that'll some day happen. I did no work whatsoever to the SSG so that may be something from your end, are you using a new md5 mesh for it?
The assets pack was was not meant for ROE, as it handles things a bit differently. It was built and released exclusively for Doom 3, and it's currently no longer being worked on, I'm sorry about that. However I can offer support if you really need it. Given the fact animations are handled the same way, they should work with no problems. But when it comes to internal stuff (Hud, scripts etc) then we're in trouble. The camera to the ground thing may be related to the raw player's bobbing mechanism I added. You can try deleting the function located in the player script file. Weapon selection, then again is because it was not meant for ROE (it has new weapons you know).
Nice to see updates! Good to see it's coming along :)
Hey guys check out this amazing album I've found a couple days ago. You won't regret it
Rock on \m/
Exactly! Some of the initial influence came from the second title, being it my favourite of the franchise.
Still have to play the third one though...
Who's in for some Quiet Riot \m/
A classic every metalhead should know
Don't worry about it. The soldiers will be reworked, thanks for pointing that out.
I love it how you used the Doom 3 pentagram in your mod's image, you should take a look at that since Doom and Amnesia kind of don't fit. Just a word of advice... And yeah that pentagram does have a meaning in Doom and it's not your property.
What's up mate, thanks for your comments on my mod!
I guess I'm not the only one who's expectant for Total Recall, good luck :)
Thanks, it looks even cooler as the blade gets all dirty (you get it) ;)
Yes, the camo is a placeholder.
There are currently 6 camouflage patterns that can be assigned at will, Digital being one of them, but in the future it'll most likely reduce to 3.
No, actually the one and only influence for this project came from the DS saga, however I'm building this under my own point of view. Thanks for passing by :)
It's always necessary to find a balance between what can be shown and what can't. In this particular case, progress does not precisely mean mapping progress, which I would say is the most significant. I haven't shown any new map sections yet. There are, but they haven't gone through polishing, and I personally do not like to upload unpolished scenes, at least taking into account what I mean by "polished". It takes time, I will be updating again, so actual map progress won't lack.
However, progress can also extend to other non-mapping fields. The amount of coding done so far is pretty difficult to describe with words. I wouldn't like to write a list of all the single new features, as that would be redundant and simply unnecessary. The weapon models, the animations, the scripts, even the User Interfaces, they all count as progress, but then again remember about the small diference between "internal" and "public".
Leaving this aside, thanks for checking this out, there will be more content being uploaded here on and off.
Thank you :)
It's still being considered, the fact of a standalone release. At the moment, there are several drawbacks to think about directly releasing a standalone game. It is not a NO, but it's nothing I can make promises about.
Currently, this is being built as a Doom 3 child.
Thank you for the comment and your interest, please know this is a topic that's present and that's highly being considered.