Mapper, general coder/scripter & artist for the idTech 4 engine. Currently developing a single player campaign which you can watch in the mods section as S.T.A.R.1088...
Good news, it seems the creator of the Absolute HD mod released a ROE version that includes my features (The 1.5 version for vanilla Doom 3 rocks, have you tried it? It also has my weapon anims and some other stuff by me.) Hopefully now everything is working and packed up for the expansion. The lack of new weapon anims for ROE is pretty self explanatory, I haven't made them. If I recall correctly, someone posted they would work on the ROE animations, hopefully I'm not wrong and that'll some day happen. I did no work whatsoever to the SSG so that may be something from your end, are you using a new md5 mesh for it?
The assets pack was was not meant for ROE, as it handles things a bit differently. It was built and released exclusively for Doom 3, and it's currently no longer being worked on, I'm sorry about that. However I can offer support if you really need it. Given the fact animations are handled the same way, they should work with no problems. But when it comes to internal stuff (Hud, scripts etc) then we're in trouble. The camera to the ground thing may be related to the raw player's bobbing mechanism I added. You can try deleting the function located in the player script file. Weapon selection, then again is because it was not meant for ROE (it has new weapons you know).
Nice to see updates! Good to see it's coming along :)
Hey guys check out this amazing album I've found a couple days ago. You won't regret it
Rock on \m/
Exactly! Some of the initial influence came from the second title, being it my favourite of the franchise.
Still have to play the third one though...
Who's in for some Quiet Riot \m/
A classic every metalhead should know
Don't worry about it. The soldiers will be reworked, thanks for pointing that out.
I love it how you used the Doom 3 pentagram in your mod's image, you should take a look at that since Doom and Amnesia kind of don't fit. Just a word of advice... And yeah that pentagram does have a meaning in Doom and it's not your property.
What's up mate, thanks for your comments on my mod!
I guess I'm not the only one who's expectant for Total Recall, good luck :)
Thanks, it looks even cooler as the blade gets all dirty (you get it) ;)
Yes, the camo is a placeholder.
There are currently 6 camouflage patterns that can be assigned at will, Digital being one of them, but in the future it'll most likely reduce to 3.
No, actually the one and only influence for this project came from the DS saga, however I'm building this under my own point of view. Thanks for passing by :)
It's always necessary to find a balance between what can be shown and what can't. In this particular case, progress does not precisely mean mapping progress, which I would say is the most significant. I haven't shown any new map sections yet. There are, but they haven't gone through polishing, and I personally do not like to upload unpolished scenes, at least taking into account what I mean by "polished". It takes time, I will be updating again, so actual map progress won't lack.
However, progress can also extend to other non-mapping fields. The amount of coding done so far is pretty difficult to describe with words. I wouldn't like to write a list of all the single new features, as that would be redundant and simply unnecessary. The weapon models, the animations, the scripts, even the User Interfaces, they all count as progress, but then again remember about the small diference between "internal" and "public".
Leaving this aside, thanks for checking this out, there will be more content being uploaded here on and off.
Thank you :)
It's still being considered, the fact of a standalone release. At the moment, there are several drawbacks to think about directly releasing a standalone game. It is not a NO, but it's nothing I can make promises about.
Currently, this is being built as a Doom 3 child.
Thank you for the comment and your interest, please know this is a topic that's present and that's highly being considered.
Hmm, I've seen this mod a few months ago now but never really gave it a try. I recently came upon it once again and downloaded the file.
In my honest opinion, I think this needs a lot of work.
I walked through a quite long empty box map to finally reach a point where two zombies spawned and I couldn't even kill one of them, the map was over.
I also cannot comprehend why you start in a nightmare, wasn't the plot about a pipe worker who was just doing that, working, when the incident happened? Was he left unconscious? I wonder where will it be that you wake up.
All in all, I'd recommend you not to rush it, take your time. I personally do not recommend you to release single unmeaningful maps like this. And make sure that you follow the plot, otherwise it all makes no sense!
I know it's been two years since this alpha release, if you're still working on this mod, I'm expectant to see how it's looking as of now.
This is looking bestial so far mate.
Keep it up! ;)
Thanks a lot for letting us know.
I was wondering about the status of the site but all I knew about it was the DOS attack that took place. I wasn't even sure the site was going to be up and running anytime soon or any other details regarding data.
Now it's clear, let's hope for the best.
Regards and thank you.
Check out this album! There's so much magic there!
Every single song is full of mystical melodies, with Daniel Heiman on the vocals. This album is a must-have for every power/epic/melodic metal fan out there.
Enjoy friends \m/
Thank you very much for your kind words!!
Life isn't very forgiving. Time's sometimes scarce. I'm doing all I can to handle this on my own, it's a difficult task and hopefully you can appreciate the hard work that's being done here.
Thanks for your comment man :)
Thanks for the comment! :)
Does this really look like Crysis? Wow :)
An update is on its way, after all these months... :)
Hi, the FAQ has been updated. You can check it out in the link below if you want.
The answer is affirmative, there are going to be new enemies.
Guys check out this band and this amazing album. Pure metal here \m/
Hi Stounde, yes, about nine months since this comment, but since it takes quite a lot more to develop a project of these scales, I'm afraid I can still answer to your comment. Not to mention my apologies for the huge delay.
S.T.A.R. 1088 runs as a Doom 3 mod but that's for the time being. In the future I will consider untying it from said game for it to run as a standalone game.
Until then, see you around!
Nice Toothless avatar :)
I haven't tested this with Sikkmod, but assuming it uses no custom code whatsoever (Everything is performed through scripts and gui work) there is no logical reason for ir not to work unless there are specifical changes in sikkmod that may override my pack's. A missing file or even a missing line could lead to a non-working pack. Everything I've marked as "new" with the comments should be present in the sikkmod files as well.
Drag-dropping will not work in this case as sikkmod's not a map pack with no custom resources where you can apply my pack easily. It's all the opposite indeed, no new maps but a whole set of new resources and bunch of code.
I f*cking love this song
Thank you very much for all your comments here, they are very positive towards my work.
When I did this, I basically projected what I wanted the game to be like (no, no "how it should have been" here, that is up to every individual as it's subjective). So yeah, this is a vision of mine of how I would have wanted the game to be and play. I'm glad you share that vision.
In the present time there are uncountable new things and features that didn't make it into this pack, but these are now using the game code. This was intended to be used by anyone without any code (Not to mention I have just started coding recently, after releasing this)
And unfortunatelly life issues are keeping me away from Doom or any game for that matter, but I'm going to bring some updates when everything calms down, hopefully next year. I can't afford the time to actually sit and create brushes, but in the meanwhile I keep thinking and writing things down, and also doing light work. I'll take the chance to also announce that the main campaign has gone through several modifications in the past months, however I'll keep a low profile for the time being.
I wish you a nice New Year too, and happy holidays!