Post news Report RSS Episode 2 pre-release update

Our next episode is nearing its due date and it’s time to recap what has happened up until this point and get a sneak peak of what’s to come.

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The shuttle you were supposed to catch left you behind, stranded in Mars City.

Your mission is to locate the missing agent Samuel Calloway. One way or the other. As you make your way through the base, you slowly start to remember things from your past.

Assets improvements
Since we released Episode 1, we have been joined by Arl. His role on the team is overall quality improvements to the assets we use. One of the first things he approached us with was an update to the shotgun. It still resembles and works like the old, but it has received a substantial facelift.

Shotgun Render

Shotgun

Other improvements have been made to the player’s gloves, minor props and more importantly the portraits we use for Samantha Miles and others. It has been a great pleasure to see the details, both big and small receive lifts in quality. Before Arl joined the team we didn’t have much time to spare on these things, but we do now and we will continue to improve the overall quality of the assets going forward.

Portrait

Item inspection
In Episode 1 we reintroduced the use button for certain tasks in the game.
We have since then expanded the system to include inspectable items. Select items in the world will be able to be inspected. This works more or less like what is seen in many modern games, except you won’t be able to rotate them and not everything can be inspected. We’re limiting this to items that serve a purpose to the story or current objective, so random coffee cups and pencils will not be clickable. This system also makes it much easier to read ingame texts, flyers or the likes.

Item inspect

Autosaves
We’ve added the ability for autosaves at predefined times so the game will remember to save your progress in between scripted sequences and free-roaming play. This way you don’t have to go back to a cutscene if you die before having a chance to save the game.

Health station
We’ve always thought the health stations in Doom3 were a little underwhelming. They seemed very disconnected to the world and somewhat half-baked in that they offered practically no feedback to the player in terms of sounds or visuals. We have modified them to work more like what is seen in Half-Life and games from that area where you hold the click to heal. Feedback sounds are then heard and the health bar slowly restores.

So. When is the release of Episode 2?
Episode 2 is currently in the hands of our testers and the release is pending on their findings. Hopefully this should mean you can expect a release sooner rather than later. We won’t try and put a date on the release at this point, but we will make sure to let everyone know when it’s about to come out. If all goes well you don’t have to wait too long.

Take care out there!

Sewer

Post comment Comments
Guest
Guest - - 689,961 comments

Awesome. Looking forward to this so much. Episode 1 gave me a boner

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Seaal
Seaal - - 65 comments

Very cool! Episode 1 was one of the best mods I had ever played so I'm excited for what comes next.

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Guest
Guest - - 689,961 comments

Thanks for the pre-release update! Can't wait to play episode 2! :)

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Muleke_Trairao
Muleke_Trairao - - 248 comments

****, forgot to sign in before making this comment. :P

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Argoon
Argoon - - 1,078 comments

Very nice news loved the first episode, fantastic job guys.

Btw I liked the original cartoon portraits, certainly was not among the ones complaining they were out of place, but by the looks of it the new ones are not bad either.

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BFG9001
BFG9001 - - 480 comments

Hope E2 is less linear than E1...

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DarkTestaMent
DarkTestaMent - - 76 comments

Groovey

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SweetRamona
SweetRamona - - 5,114 comments

Love the new Shotgun! 😻

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wolfprince1
wolfprince1 - - 274 comments

Thanks for the update, a release would be awesome, with all that's happened so far this year, we need something to look forward to

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CED2011
CED2011 - - 188 comments

Yesss!! it's about to happen. Such a time to be alive :D

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conroy_bumpus
conroy_bumpus - - 200 comments

not to sound ungrateful or anything, but what about dhewm compatibility this time around?

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Kristus
Kristus - - 61 comments

Looking good, really like the shotgun getting a face lift.

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StroggEnforcer
StroggEnforcer - - 15 comments

Will the item inspection feature be added to the first episode or just the second and subsequent episodes?

Also thank you for the update, keep up the good work!

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Arl.
Arl. - - 152 comments

Hi,

Yes, all those features are global for all episodes.

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StroggEnforcer
StroggEnforcer - - 15 comments

K, thank you!

One of the reasons to replay ep.1 =)

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Pyornkrachzark
Pyornkrachzark - - 13 comments

This is simply great!

I know it's a thing of personal tastes, but personally I didn't like the cartoon style of Samantha portraits. They were not bad, but a little out of place in the context...

Thank you!

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Artman2004
Artman2004 - - 22 comments

Will any of the other weapons get redesigned?

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geX Author
geX - - 271 comments

Probably not

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TheSleepingObama
TheSleepingObama - - 438 comments

Lovely work fellas!

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megafat
megafat - - 32 comments

Will there be an episode 3 after this, or do you not want to spoil anything just yet?

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AmDDRed
AmDDRed - - 605 comments

Godspeed!

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