Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
What can I say looks awesome, whoever does the level design for this mod is a professional level designer.
Impressive! 😺
Man the maps you guys are making are the best idTech 4 maps I've seen.
Holyyyyy fuuu Looking great! No need to rush just take your time, a project this huge requires attention in every detail. So it'll be done when it's done. :D