I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

MEUITM 2017 Updates:

Some progress updates:

I have been heavily researching the Unreal engine, it's texture formats, and performance tricks. What that has taught me is pretty much that using all 4K textures for everything will likely break the engine to some degree/destroy performance.

But I also learned the HQ_Norm 3DC compression and what it actually means and why they chose to use it for Mass Effect:

Docs.unrealengine.com.

Using this I have been able to make 2k normal maps look better than my existing 4k normal maps and normal maps being what they are, have really no need to be 4k with this format because it is very close to 8R8G8B in quality.

Now I know my previous releases formated the normal map textures "properly" to 3DC before but they were always converted from DXT1, so the damage was done. On the rebuild I have been recreating and saving the normals in uncompressed dds format and then compressing to 3DC using the compressonator software from ATI. This has lead to a dramitic increase in quality so I can load 2k normal maps and they look better than the old 4k. Pretty exciting, and much less stress on the vram for a visaul improvement. I did compare 2k vs 4k difference in quality when both are from an uncomprssed source, was not detectable to my eye in game so I stuck with 2k.

I have also figured out how (read how, lol ;)) to rip the models and texture directly onto them in photoshop. It requires a bit of pateince and 3 softwares (umodel-->3Dstudio Max-->Photoshop) but once setup I have been able to paint seams away, so for Liara's nude body, Kaiden's forehead hairline and sideburns, all femshep faces are all perfectly seamless and/or better blended, which is also a big deal for me since it's bothered me since 2012.

All in all, things are coming along and performance is better since going with the 2k HQ normal maps.

After talking to Aquadran I may leave the normals 4k and we can limit them to 2k at the MEM installer level to give people the option to sacrifice performance intriducing some stutter for absolute extreme visual fidelity, though I do admit again, that I couldn't notice between 2k and 4k normal maps in game using the new technique.

I am also working with Aquadran on a potential performance fixes that can be at the installer level like setting all textures to 2048 MAX for lower resource usage on lolder rigs and also a mip map glitch that has existed since the game's release when Shepard adresses the normandy crew for the first time, Garrus's face is very low res.

If we can work these out the modded version, combined with FPS and it's fix of the black character bug on AMD processors will be both graphically and technically better than the official vanilla game which would be great fo a slightly late 10th anniversary release.

Progress is going steady, I work on it almost everyday and have for almost 2 months now. Every texture is being retouched or overhauled, seams removed, details added, new textures including environment textures (Inner Normandy, the Citadel, Feros, Normandy docking platform, and Virmire so far) have also been added.

To me the update is a large quality leap over original MEUITM with performance improvements and zero glitches. So far I am very proud of it, and working with MEM is a dream.

Hang in there, the release will be in Decemeber if all goes as planned.

I am almost done with texturing itself but still need test, collect new screenshots, convert and resave some formats, build tpfs with DDS format for legacy Texmod and ME3Explorer support and .MEM files in uncompressed format for MEM which can then apply optimal compression at installation. Then I still need to organize and upload all of these things. This is a fairly monumental undertaking which is why I waited until the tools were right to do it.

Again special thanks to Aquadran for the support and for the MEM software.

Thanks to everyone else for following over the years and your continued support :)

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Mod Update:

So I have been frantically rebuilding this mod silently for well over a month now. Many new textures (including environments-I'm looking at you Feros), touched up old textures, some modular additions( example: Tali with visible face option), my own custom ReShade settings (screens to come), and even better dynamic shadows.

Since I have been testing all of these texture mods the stutter introduced by MEUITM, due to texture streaming, has increased. The increase is due to the higher number of textures I have been adding both in the Citadel and to later areas in the game and making some old 2k textures 4k.

Well the stutter was really getting to me so last night I got to digging around in my favorite place, that good old bioengine.ini.

What I have found so far is that the best setting so far to edit in the bioengine.ini is:

[TextureStreaming]
PoolSize=0

This setting unlimits the texture streaming and allows the game to use what's there I think it works as an auto method.

My test scene was landing on Ilos and the whole romance seen leading up to it. Before the tweak it was riddled with stutter and texture load, after smooth as silk.

Long story short I have had great success in reducing the stutter with even more textures added to the game.

But I feel this mod is all coming together after 6 years! The new version will be glitch free (meaning no mipmap issues/textures load as intended) and have way more textures without crashing thanks both thanks to MEM, and perform better thanks to the pool size tweak.

In the meantime try the poolsize tweak and let me know if it helps for you, it definitely did on my end.

More to come and please stay tuned for MEUITM 2017 this will be a major mod update.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

This can be caused by usinG FPS counter for AO in a non 16:9 resolution. Either disable AO or run in a 16:9 resolution to resolve. If you are not using FpS counter, this could be caused when the minshadowlod is too low, I always keep it at 32. to ovoid awkward shadows. Or if the shadow depthbias is too low, I use 0.012, the game uses 0.03 so try that setting if you have issues with 0.012.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Update:

I have finally found time to officially test my files with MEM (excluding the shadows and light maps in which I need to update some formatting).

Wow! All characters and textures rendered perfectly with all Mip Map functionality even at character create menu!!!!!

I've been waiting for this kind of tool/fix for 5 years. I will begin work on a new version of MEUITM which will be 100% proper mip rendering, this is a huge deal for me. Thanks to Aquadran for the tool and Creeperlava for pointing me in it's direction.

For those that don't want to wait get MEM here: Github.com

I has a feature which can convert all my .tpfs at once to MEM files, from there you can install all textures, or pick an choose whatever you want very quickly.

Instructions on how to use MEM: Github.com

Very exciting, happy modding.

More to come...

Reply Good karma+6 votes
CDAMJC
CDAMJC @ CDAMJC

Sorry for the delay, could you be using sli? That's the only thing I can think of is sli flicker, but I don't flicker on my sli setup so I'm not sure. maybe you have resolved by now. I rarely check my profile for mod issues, sorry again for the delay.

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CDAMJC
CDAMJC @ CDAMJC

No problem. the game needs to be run once for the lines to be generated. Also make sure you are editing the bioengine.ini in the "MyDocuments" directory.

Please let me know if you need more help.

If the installer crashes on you use the installer free version found here: Mega.co.nz

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

copy and paste version can be found here: Mega.co.nz

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Thanks!

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

A fellow modder has come up with a supposed fix, I haven;t been able to test because I have intel hardware but give it a shot, : Nexusmods.com? it is a graphic injector but also fixes the Noveria glitch on AMD CPUs according to the author. I use it personally for ambient occlusion.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Not mod related, just game related, use the left and right arrows on your keyboard to get to the higher resolutions.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Not starting is almost always from a typo or invalid setting in the bioegine.ini. check carefully for anything like that and/or use copy and paste from the readme to add the settings to ensure no typos or invalid entries.

Reply Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

I didn;t mod these, so that's just the unmodded game you are seeing. maybe in the future, still having problems getting more textures into the game without breaking it at the moment. There are some new modding tools I want to try in the near future, if they work I will do the weapons.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

The 1.63 GB is for the tpf version, this is much smaller than the installer version. When you combine the parts 1-7 of the installer version you will get the same file size as the one on the Nexus. All content is identical between the 2 websites.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Hello,

Please make sure LAA is applied to MassEffect.exe and not Masseffectlauncher.exe This is the most common mistake that causes crashes.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Yes I have worked with the creator of A Lot and supplied many conversions like MEUITM Garrus and damaged Garrus and with JeanLuc's permissions, some updates to his Miranda textures. Also many NPC textures etc... A Lot is probably at this point more comprehensive than this mod because ME2 handles the textures better, and it has many mod authors work not just mine.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Yes just install everything game, updates, and dlc before installing the mod and the textures will carry through the dlc. If you install the mod then the dlc, the dlc will undo a lot of the mod and break the game causing crashes.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

That is the Mass Effect engine glitching out, nothing to do with the mod. It's a clipping issue due to the engine, and possibly later versions of windows because I don't remember it doing it back on windows XP. But from windows 7 on I have seen the clipping. I do not know a fix unfortunately :/ It could be that back then I was gaming at lower resolutions and it was simply less noticable.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

you need to apply LAA please read the readme troubleshooting section

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

It must be AA related the disable any anti aliasing settings you have in your graphics card drivers. the mod should not and really cannot cause this because it only changes textures and shadows, not lighting or depth of field which looks to be what is affected in your screen shot etc...
If all else fails it could be a bioengine.ini setting, delete the bioengine.ini(the my documents version) and run the game once to default the values and see if the problem goes away.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

Or it could be the controller mod. The controller mod has a MEUITM variant in the controller mod download make sure you are using that one.

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

disable driver level AA, its conflicting with whatever injectors you are using, enb etc...

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CDAMJC
CDAMJC @ M.E.U.I.T.M.

should be MEUITM.exe then MEUITM.2, MEUITM.3, etc...

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CDAMJC
CDAMJC @ M.E.U.I.T.M. part 1 12/06/14

Probably the conflicting mirrors like above, make sure the files are all from 2014 and are titled MEUITM not ME1UITM/ If it has ME1UTM in the file name, it is old and incompatible. Or just use the torrent, or you can download from the Nexus website as I have uploaded there as well.

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CDAMJC
CDAMJC @ M.E.U.I.T.M. Torrent link 12/06/14

you need a torrent client, use google. If it's too complicated just do the direct downloads.

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CDAMJC
CDAMJC @ M.E.U.I.T.M. Torrent link 12/06/14

Follow the readme. Second disk just means it's looking for part 2 of the installer.

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CDAMJC
CDAMJC @ M.E.U.I.T.M. Torrent link 12/06/14

TYry the direct downloads if the torrent is working for you.

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