I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (0 - 30 of 780)
CDAMJC
CDAMJC @ M.E.U.I.T.M.

You can run the game at any resolution your setup supports just use the left and right keys in the game menu at the resolution setting.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

I have been modding other games lately whilst waiting for some mip fixes to come to ME3Explorer (no luck yet). I regularly check the Nexus mod site to provide support, but my work has blocked moddb from internet access so I check it less, sorry for the absence here.

But I have contributed to "A LOT" for ME2 and ME3 texture overhauls but I am not the sole author, and I have a few updates in progress. I have worked on Mario galaxy HD texture overhaul for dolphin, Started Mario Galaxy 2, reworked the levels in DOA5LR and all of Hitomi's costumes. Lately I have been re-texturing the characters from FFX HD remaster.

As for MEUITM I am mostly satisfied, I would just like a mip fix and to tweaks a few characters. Then I want to add more armors, environments, and then weapons if the engine can handle. I think the mip fix will be crucial to this because there is already some stutter appearing from the mod with it's current re-textures.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Correct entry:
TEXTUREGROUP _ Character _ Spec = (MinLODSize=256,MaxLODSize=4096,LODBias=0)

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Very common, most people put 512 as the minimum but it must be 256.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Attempting to load unused mip #0 for Texture2D BIOG_HMF_HGR_HVY_R.BRT>HMF_BRT_HVYb_Spec means the lod setting for the spec texture is invalid

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

I haven't re-textured these so its a vanilla game issue. It will be hard to match because they use one helmet texture for all armors (a main reason I haven't re-textured the helmet yet) poor design IMO.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

re-download? I only use a 64-bit OS and the installer was built and tested in win 7 64-bit, win 8 64-bit and now win 10 64-bit something is off here.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Only Noveria is affected by the AMD chip issue and there is a work around posted in the readme so you don't need to avoid it just be ready for a few glitches, these glitches are NOT mod related but game related and will happen with or without the mod.

Good karma+3 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

This happens with typo or invalid setting in the texture lod settings in the bioengine.ini please double check, if in doubt delete the bioengine.ini and run the game, This will create a new one that should let you back into the game.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Hello there, you most likely are running out of VRAM that card has 512MB. For the mod I recommend 2 GB or more for smoothest play.

Good karma+3 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

I have no issues with windows 10 on my end. But additional feedback is always appreciated.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Hello,

Thanks for using the mod, if you downloaded via torrent try to validate the files with your torrent client.

If you used the individual links to download parts 1-7 separately make sure none are from the game front links. Those are old and will cause the installer to crash.

Let me know if you still need more help I'll see what else I can think of.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Here we go this will be fairly long lol:

Essentially what you need to do is download the tpfs of the textures you want to use then install manually with ME3xplorers Texplorer for ME1. I use revision 653 to do this. Sourceforge.net

**Sometimes while generating the tree ME3Explorer will crash because it goes over 2GB ram usage, apply LAA to Me3Explorer and ME1Explorer to avoid this.**

Start with a fresh un-modded install of Mass Effect

1 Open Me3Explorer
2 Click other engines
3 Select ME 1 Explorer
4 Select tools and the select Texplorer
5 Choose Multi-file mode
6 The tree should start building, this will take a while.
7 Now that the tree is built click the "experimental" tab
8 Choose generate mod from tpf and select the tpf you want
9 Now go back to tools and choose "Mod Maker" and install the .mod Tip: I install .mods 2 or 3 times to ensure they take, sometime MEExplorer
10 Repeat the process per tpf.
11 Play custom modded Mass Effect

Again version 653 works best for me so far, while newer version may not yet or yield weird errors etc...

Generating .mods in ME1explorer from the tpfs should be simple if you follow the steps above but again you need a vanilla file tree, one created before installing MEUITM or any other mods or you will get hit with invalid texture messages.

These tpfs will not work with MEUITM modded Mass Effect for 2 reasons:

Reason 1: the hashes of the files which are associated in the .tpfs change in the game after the mod is installed.

Reason 2: ME3Explorer cannot overwrite textures with smaller versions, so if a 4k texture is installed you cannot downgrade it to a 2k texture, it will still show the 4k texture. Basically the tool can overwrite but it can't delete so once that large file is in there the largest mip map wont go away.

Alternatively after building the file tree with vanilla Mass effect you can manually add the textures one by one in Texplorer after having extracted them from their tpfs with a program like tpf extract

Tombraiderforums.com

by browsing for the file and using the add biggest image feature in Texplorer and saving. This can work with Modded Mass Effect as long as the tpf textures you are trying to install are the same size or larger than the MEUITM versions (which is often not the case).

Long story short it can be done but it's nowhere near as user friendly as TES, DarkSouls, or the Witcher series etc...and it's going to take a good chunk of time, and effort.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

make sure not to use the gamefront links they are hosting a version from 2013 mismatching parts 1-7 from different versions will cause this, make sure it says "MEUITM" and not "ME1UTM" in the file names.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Apply LAA to MassEffect.exe and make sure there are no typos in the bioengine.ini and you should be all set. Detailed instructions are in the readme.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Update: Actually the freckled face does look modded but like it's set to low or medium detail, make sure the games textures are set to ultra, if that doesn't work try the other things I mentioned previously.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Anywhere of your choosing: desktop, new folder etc...

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Thanks for the pic, it looks like the mod has been overwritten with vanilla textures, this can happen if you install the dlc after the mod, or if steam/origin tries to restore the game. So make sure to disable "keep this game up to date" or similar option of you are using Origin/Steam. Also make sure to install the mod after installing all DLC and this issue should go away. Also make sure in-game your texture settings are set to ultra, because the Alliance uniform and the face skin in those pics are vanilla/unmodded version of those textures or at least some how set to low lod for sure.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Make sure you are installing it to the correct directory and also that steam isn't set to "keep this game up to date" because it will restore the un-modded version. I think Origin has a similar feature so make sure that is also disabled.

If all else fails install the mod to a new folder and then drag and drop the contents into the proper directory and click "yes to overwrite". that should do the trick.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

I don't think this is mod related, nothing in the mod effects this type of thing.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Turn off ambient occlusion in Nvidia control panel, it is broken since they switched to HBAO+ and for some reason enabled by default for Mass Effect.

Good karma+3 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

ME2 yes when the tools are ready and if I can get permission from Jean-Luc to add his great textures.

ME3 is covered by many many talented texture modders and there are multiple options for characters, weapons, environments, there's really nothing for me to add there..

Good karma+3 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

yes It should be located further down in the document you can change it to 4 or 5 and it should help soften the shadows. Sorry for any confusion.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Glad it worked, and don't get me wrong I am a fan of downsampling I just find for Mass Effect SGSSAA is the best way to get good AA with no glitches and decent performance.

I was just surprised to hear down-sampling didn't get rid of the jaggies because SGSSAA is, at least in my mind, sort of a precursor to Nvidia incorporating down-sampling into the drivers because so many people were using it and/or forcing down-sampling in other ways.

Anyway glad tyo hear it worked and thanks for using the mod.

Good karma+2 votes
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Looking closely at the video I see the bloom of the lights and the vignette overlay built into the game are flickering, basically the post processing effects. This makes a little sense because Mass Effect is on the Unreal engine 3.0 and that engine uses typical AA paths to perform post processing effects, which is why most forms of AA don't work with Mass Effect. I think SGSSAA should help but I still have never seen this flickering before, usually the AA either works or doesn't.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

If you use downsampling you shouldn't need any AA. My favorite way to AA in ME is SGSSAA through Nvidia Inspector with no downsampling.

Using Nvidia inspector set:
Antialiasing compatibility to "0x000010C1"
Antialiasing mode "Override any application setting"
Antialiasing setting "4x [multisampling]
Antialiasing-Transparency Supersampling "4x Sparse Grid Super Sampling"
Try those setting and see if they help.

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Wow I have definitely never seen that before, are you using injectors like sweetfx or gemfx etc...?

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

Thank you very much it means a lot :)

Good karma+1 vote
CDAMJC
CDAMJC @ M.E.U.I.T.M.

This file is located: "x:\Users\xxx\Documents\BioWare\Mass Effect\Config"

you need to run the game once for it to be generated. But once you have this is the one you want to edit. The one in the my Documents directory as stated in the quote. I hope this helps.

Good karma+1 vote
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