I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (0 - 30 of 626)
CDAMJC
CDAMJC 17hours 15mins ago replied:

Is there a difference between the shot command and f12? I ask because I use F12 for all the screens you see here and it works fine, but I am not familiar with the shot command.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC 17hours 17mins ago replied:

for the black screen: Answers.yahoo.com

For crashes (with the exception of Feros) see the readme, mainly LAA and bioengine.ini settings.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 13 2014, 2:56am says:

Finally have some progress on the problem at Feros. The Culprit is the Geth Transport.mod I will see what I can do with it and report back.

+6 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 12 2014, 7:28pm replied:

delete you bioengine.ini the launcher is crashing because there is an invalid setting or typo in the bioengine.ini. deleting it and running the game will build a new one which won't crash.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 8 2014, 3:07am replied:

yeah some settings can't be played with or the game will crash randomly in random areas.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 6 2014, 7:13pm replied:

The mod doesn't affect gamepads, check your .ini files and make sure they are set up for gamepad usage.

+1 vote     download: M.E.U.I.T.M. Readme and Troubleshooting
CDAMJC
CDAMJC Apr 4 2014, 3:16am replied:

Yeah the crash is very bizarre and I'm working on a fix but it seems like I may have to rebuild the entire mod which will be time consuming :/, but you can currently eventually get past the crash with the waiting approach/ a little luck. I will put up a fix a s soon as I have one. I'll test out the aiming thing and see if that helps thanks for the suggestion.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 3 2014, 1:33pm replied:

If you followed the instructions in the installer then yes, just use the backup of the cooked pc folder it prompted you to make before continuing along with the warning that the mod will overwrite your files.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 30 2014, 10:53pm replied:

Only thing I can think of is you are using the enb, try not using it if you don't like the effect. Other than that no lighting has been altered. Mass Effect does have bright lights that pass through things, it's part of the game. If you had a screenshot of the problem it would be very helpful.

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 30 2014, 10:51pm replied:

I am working on it, I have no clue what the cause is so I'll post a fix as soon as I have it.

For now wait in front of the elevator without setting foot in it, at least 30 seconds maybe longer, and then enter it I has worked for me and a few others but it is far from stable.

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 27 2014, 3:13am replied:

No problem the engine still has some kinks when it comes to modding and the n7 armor in the character create is wacky but I mention it in the readme, the armor should be good the rest of the game, just that one menu it's low res.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014, 5:57pm replied:

I don't know what you are talking about sadly, the N7 armors have been re-textured for both male and female see the screenshots section for what they should look like.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014, 5:56pm replied:

also, is this with the old version or new?

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014, 5:55pm replied:

I just did a full playthrough of Therum to test and I didn't crash. Where exactly are you experiencing the crash?

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 25 2014, 10:18pm replied:

so the version from a few days ago worked fine no crashing? I'll try rebuilding the whole thing and test that area after applying each .mod...Something must have been corrupted, though it doesn't make sense as to why waiting works...very strange.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014, 3:38pm replied:

lol thanks but its kind of a sucky solution because you should be able to play like normal...I still can't find a real fix :/ I'll keep working at it but I'm worried the mod has pushed the engine too far.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014, 2:23pm replied:

Update: okay textures not directly the problem, try this for now:

stand by the door to the elevator open it but don't go in for 15-30 seconds, after that there should be no crash. This tells me we are reaching engine limits and the engine is crashing because it can't load the resources fast enough. I will see what I can do, but for now waiting at the door seems to be the only fix for me, that's why I thought it was the textures but even with them updated its still crashing unless I give it time to load.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014, 1:48pm replied:

Okay found the problem and the fix...very lucky guess which explains the speed for success lol. The .mod "humannpcclothings" was not fully installed apparently and needed to be reinstalled one more time. So if you have the .mods ready you can fix your self, in the mean time I am rebuilding the installer and re uploading...again.

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014, 1:08pm replied:

crash confirmed....damn. For me its the elevator I must have missed a pcc file or there is a conflicting one, my error message is slightly different meaning the numbers of the memory addresses aren't the same but as soon as I step into the elevator....crash.

I will work on a fix, gawd I hate modding Mass effect, I mean the textures are fun but the engine is a damn bitch...sorry venting its just really frustrating and I hate having people need to download multiple times.

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014, 12:57pm replied:

okay I will do further testing and get back could be a glitch at the elevator, I was using save states to test each area maybe I missed something

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014, 12:14pm replied:

Did you install over a vanilla mass effect or previously modded? On my end I've got 100% stability. Also if you did reinstall Mass Effect to get it to vanilla you will need to reapply large address aware fixes to the MassEffect.exe

I played through Feros and through noveria because the seem to be the problem areas.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 23 2014, 3:11pm replied:

all downloads are authorized on my end so you have torrents or manual downloads from moddb. The readme has also been updated along with files descriptions.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 23 2014, 1:10pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+1 vote     download: M.E.U.I.T.M. Readme and Troubleshooting
CDAMJC
CDAMJC Mar 23 2014, 1:09pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 7
CDAMJC
CDAMJC Mar 23 2014, 1:09pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 6
CDAMJC
CDAMJC Mar 23 2014, 1:09pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 5
CDAMJC
CDAMJC Mar 23 2014, 1:09pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 4
CDAMJC
CDAMJC Mar 23 2014, 1:09pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 3
CDAMJC
CDAMJC Mar 23 2014, 1:08pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 2
CDAMJC
CDAMJC Mar 23 2014, 1:08pm says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes     download: M.E.U.I.T.M. part 1
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