I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (30 - 60 of 687)
CDAMJC
CDAMJC Jun 8 2014, 10:35am replied:

The 610M was designed by Nvidia to compete with Intel HD 3000 graphics which is very low end when it comes to a gaming setup. That said I have only tested the mod on IntelHD4000, GTX 560Ti, and up. So it could be that your hardware isn't enough for this mod. That said you can reduce the requirements by making sure AA and AO are not being forced through the Nvidia control panel, and also gaming at a lower resolution like 1280x720 and below. Try that out and if you still have crashes AND tried all of the fixes in the README then you probably can't run the mod due to hardware constraints.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 8 2014, 12:38am replied:

That's a vanilla issue and there is an old Texmod fix floating around the internet, but I can do one of my own sure. It will be in the next update.

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:29pm replied:

Okay so I quick-aved right at the door after I've cleared the base. If I load the quick-save and try to leave it was crashing but now that's fixed.

However, if I re-enter the base after leaving and try to leave again it crashes...so you are correct that its still crashes :/ and now I have no clue what is going on on Altahe.

For now, try quick saving at the door and loading that quick save to exit the base as it works for me. But I will look into a better fix once I can figure out the cause.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:11pm replied:

.mods and .tpfs install them one by one and don't install the femshep .mod.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:03pm replied:

Add it to you antivirus exceptions list or disable your antivirus. Moddb checks files for viruses and nobody in the 2+ years this mod has been active has gotten a virus from the mod.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 7 2014, 12:01pm replied:

Thanks I'm glad you like it :)

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 4 2014, 11:48pm replied:

also follow this:

"In case anyone is interested, I am going to post some settings from my bioengine.ini file. I've been using these settings for awhile now and it's been giving me excellent results. Please note that these settings are for current video cards only. I am only listing the fields I have changed. Here they are:

[Engine.Engine]
DepthBias=.12
MinShadowResolution=16
MaxShadowResolution=4096

[Engine.GameEngine]
DepthBias=0.120000
MinShadowResolution=16
MaxShadowResolution=4096

[Engine.Physics]
NxPrimarySceneHW=True

[SystemSettings]
ShadowFilterQualityBias=4
Trilinear=TRUE
SkeletalMEshLODBias=-1
ParticleLODBias=-1
MaxAnisotropy=16
EnableHighPolyChars=TRUE

[TextureStreaming]
PoolSize=2048
HysteresisLimit=30
DropMipLevelsLimit=40
StopIncreasingLimit=30
StopStreamingLimit=12
FudgeFactorIncreaseRateOfChange=0.3
FudgeFactorDecreaseRateOfChange=-0.2
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=TRUE

[D3DDrv.D3DRenderDevice]
MaxTextureSize=4096
DisableHWShadowMaps=False
BIOPixelShaderVersion=ps_4_0
BIOVertexShaderVersion=vs_4_0

Remember to always clear local shader cache when applying any changes.

These settings will give you to best shadows, will ensure all high end textures load, and will optimize texture streaming."

+4 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 4 2014, 11:44pm replied:

unused mip errors are incorrect entries in the bioengine.ini read the readme for more info on crashes. Basically delete the bioengine.ini and run the game this will create a new one. Then play the game in the problem area, the crashes should be gone.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 3 2014, 2:04am replied:

Noveria should be all set with the latest version I just played from the docking bay through the hot labs no crashes tram and all.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 3 2014, 2:03am replied:

Torrent is just hidden because it's awaiting approval from the site, though I will delete the post because I am responding to it here.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 3 2014, 1:33am replied:

It was probably the Rachni texture, which I have updated to fix a crash on Altahe, but I haven't had any crashes on Noveria I'll test the trams on my end and report back.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 2 2014, 6:06pm says:

All files updated including tpfs and .mods (only change there is smaller geth transport texture.) Installer updated with Altahe crash fix.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jun 2 2014, 1:07pm replied:

Thanks for this great info, good IQ. I will update readme and descriptions with this info soon :)

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 30 2014, 12:31am replied:

well I plan on doing more armors and outfits, some sky boxes and maybe weapons. Right now I am gaming through my back log, finally played through the witcher 1 and 2 amazing series. I am messing with Watch Dogs now it pretty decent, runs very well on my rig but I tried to future proof with a titan, looks like ts finally paying off lol if you you can call it that...So anyways yes there is more coming to the mod but I am on a small break. I'll be sure to post screens as soon as I am working on something new.

+5 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 29 2014, 1:51pm replied:

I'll check it out tonight and let you know what happens on my end.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 28 2014, 1:30pm replied:

I would try reinstalling the game and then the mod, something sounds messed up, I can patch to the council on my end without crashing.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 28 2014, 2:30am replied:

I am not sure. My mod as far as I know is compatible with all translations of the game. Let me know if you run into issues trying to run the game without the file and also why you want to remove it.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 27 2014, 1:17am replied:

read the troubleshooting section in the readme it covers these crashes

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 26 2014, 5:51pm replied:

Almost definitely not the mod, maybe a bad save? But it doesn't sound texture related. I have no problems on my end patching through to the council, what part of the game are you at? so I can test the exact scenario on my end.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 25 2014, 1:34am replied:

yep those work just fine with the mod

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 21 2014, 1:09pm replied:

thanks, I noticed the dialogue cut out very seldom and seemingly random too, but I couldn't reproduce it so I'm not sure if its a bioengine memory setting, the game, or something to do with the mod.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 21 2014, 12:56am replied:

Because of the engine the geth transport files are spread throughout the maps folder and cooked pc folder. The best solution is to just install the new version or give your friend the entire "cooked pc" folder

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 21 2014, 12:45am replied:

looks ram related, make sure to apply large address aware and that you have more than 2 gigs of ram. Also that you have more than 1GB VRAM.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 12:01pm replied:

read the readme and follow it

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 2:45am replied:

Glad it's working :)

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 2:45am replied:

update just played the entire virmire mission with no crashes, so it's not the mod. Therefore, I would recommend trying the troubleshooting section in the readme.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 1:16am replied:

latest version is 051714

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 20 2014, 1:15am replied:

I need more info on the crash please, error message, system specs, frequency of the crash etc...make sure you have checked the readme to troubleshoot crashes as well.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 18 2014, 1:46am replied:

Thanks for the info. Just to explain why I removed mips for those 3, they do work with mips in most cases, however there are a few cutscenes and close ups where they render terribly low res or not at all, it was frequent enough for me to deem it necessary to remove the mips.

But if those issues are gone in a recent revision I'll gladly take a look, though I have been following the development of MEExplorer and all updates recently have been for ME3. Though I have made the MEExplorer devs aware of the mip issues so it could be possible they did a silent fix. I'll check it out, thanks again for the info :)

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC May 16 2014, 4:23am says:

Alright, I have tested every boss fight, every elevator, and landing on every planet, no crashes. So I am going to build the installer tomorrow and hopefully I will be able to upload by Saturday :)

+10 votes     mod: M.E.U.I.T.M.
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