I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (30 - 60 of 761)
CDAMJC
CDAMJC Feb 16 2015, 11:54pm replied:

you need to extract all 7 parts into the same place so the installer can find part 2 which is "disc 2"

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 8 2015, 4:04pm replied:

these types of crashes are covered in the readme

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 5 2015, 2:16am replied:

Without an error message I really have no idea. Try closing all third party programs when running the game something could be conflicting, and check your temps when running the mod something could be overheating. All crashes mod related up to this point have had an error message. Also run the game vanilla to make sure it is related to the mod.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 5 2015, 2:12am replied:

Hmm this is strange... what is your gpu setup? Sometimes AA settings and or anisotropic filtering settings can cause this. Make sure you are using anisotropic filtering and turn off AA to see if it helps. But this problem shouldn't happen if you use the installer, but I will test more thoroughly this weekend to be absolutely sure.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 1 2015, 5:18am replied:

Did you use .tpfs or the installer?

If you used the .tpf you need to apply the low res fix and no render fix to the eyelash texture after installing the .tpf in ME3Explorer.

If you used the installer I will have to investigate further, I just checked my game and Femshep has lashes.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 31 2015, 4:03pm replied:

Ok I got the files, RAD video tools will convert extract and play the files, now just how to make them look better...the relay load screen is 101 frames of 720p compressed ugly, this will be a challenge. I am looking into recreating it however I don't think I'll be able to recreate the lighting easily in real time 3D :/

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 31 2015, 4:00pm replied:

Wrex and Garrus will be missing textures in game rendered cut-scenes without it, the keepers will me missing the normal map, and there are a few more I can't recall that have issues without the fix some Salarian outfits. But I'm glad you were able to use the tpfs, it's much more involved and a pain than the installer.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 31 2015, 3:05pm replied:

yes sorry for the late reply some textures absolutely need that low res fix, though I've had users argue with me, it is true as you know. If ME3Explorer ever fixes this issue, the tpfs do contain all of the mip maps which the low res fix removes. So hopefully one day we wont need to apply this fix, which will fix a few issue textures and possibly some performance issues on some setups.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 29 2015, 1:34am replied:

I would love to. I just have not been able to find where this is stored in the files. If anyone knows and can let me know, I will re-texture it, if its a movie I will rebuild it because it drives me nuts as well. I would laso like to touch up the menu backgrounds in the opening menu etc...I have a hunch they are stored similarly and ME3Explorer/Texplorer currently can't access the files.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 27 2015, 7:52pm replied:

eyebrow fix is posted in the download links

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 24 2015, 12:48am replied:

I think the mod may just be stressing the ol'ME1 engine to it's limits. It depends on how sensitive you are to micro-stutter. I haven't experienced any game freezing stutter, just tiny hitches most likely as the textures load. I was able to minimize it by setting poolsize=2048

Performance has never been ME1's strong suit especially when it first came out, but I know there are zero stutters on today's hardware with the vanilla game, and I get slight stutter on my rig with the mod mainly on the Citadel. Through most of the game however, I honestly didn't notice any, but people may be more sensitive or there may be an issue I am not having. I will do some more testing and see if I can find any settings that may help.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 21 2015, 9:18pm replied:

Probably not the specs, I have almost the same setup (except a 4790k @4.6ghz and 2 titan SC sli), at 2560x1600 I need 2 titan SC for 60 FPS if I want to use Downsampling or SGSSAA with Ambient Occlusion. I can make it stutter even on a powerful system if resources are pushed with downsampling. Try the texture streaming pool size tweak and see if that helps, it does for me. The stutters are the game not being designed to stream that much texture/vram usage. The engine is being pushed to it's limits. The tweak helps tell it to use more vram and therefore reducing frequency of loads and dumps which reduces stutter.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 21 2015, 6:55am replied:

Stuttering depends heavily on specs, also micro-stuttering can be reduced by changing the texture streaming setting in the bioengine.ini to the following:

[TextureStreaming]
PoolSize=2048

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 21 2015, 6:53am replied:

You need to apply a LAA to MassEffect.exe and check the .ini for typos. Those are the only 2 reasons that will cause rendering thread exceptions. The mod is stable if installed and setup as stated in the readme. For more info see troubleshooting in the readme.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 3 2015, 7:24pm replied:

Using TexMod does take forever to load and produces visual glitches (I don't personally recommend TexMod for these reasons and that it will crash if you choose to try to load too many textures), the only way around it is to install manually with MEExplorer or use the installer. Those methods permanently mod the game which avoids Texmod's flaws. Also TexMod is very demanding performance wise, the installer or MEExplorer methods are much nicer to hardware.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 3 2015, 1:47pm replied:

I have tried it and I enjoy it, though you will need a powerful rig, the game looks quite nice in 4k.

+1 vote   download: M.E.U.I.T.M. Torrent link 12/06/14
CDAMJC
CDAMJC Jan 3 2015, 1:45pm replied:

The first time you load it after clearing the shader cache is the worst, however I do notice a longer start time now that I have included the new soft shadows from daemonjax. I think they take longer to compile in the shaders (not entirely sure) but I think the trade off is worth it, the shadows were really bad before. Anyway I hope you enjoy the mod :).

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 1 2015, 1:36pm replied:

x:\Users\xxx\Documents\BioWare\Mass Effect\Config

Make sure you are editing the bioengine.ini that's in the above directory not the one that's in the game folder.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 20 2014, 4:18pm says:

Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

Nexusmods.com

Use this if you find your NPC's are missing eyebrows

+1 vote   download: M.E.U.I.T.M. part 1 12/06/14
CDAMJC
CDAMJC Dec 20 2014, 4:18pm says:

Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

Nexusmods.com

Use this if you find your NPC's are missing eyebrows

+1 vote   download: MEUITM (.tpfs) Direct Link 12/06/14
CDAMJC
CDAMJC Dec 20 2014, 4:18pm says:

Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

Nexusmods.com

Use this if you find your NPC's are missing eyebrows

+1 vote   download: M.E.U.I.T.M. Readme and Troubleshooting
CDAMJC
CDAMJC Dec 20 2014, 4:17pm says:

Required patch: No brows fix extract the file into your Mass Effect folder and say yes to overwrite

Nexusmods.com

Use this if you find your NPC's are missing eyebrows

+2 votes   download: M.E.U.I.T.M. Torrent link 12/06/14
CDAMJC
CDAMJC Dec 14 2014, 6:52pm replied:

This mod on 360 or PS3 is absolutely not possible due to hardware limitations of those systems.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 14 2014, 6:50pm replied:

I'm glad you like the teeth! Thanks for letting me know it resolved the issue :) Happy holidays :D

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 12 2014, 3:41am replied:

Sorry I wasn't aware of this issue :/

The shaders are in xxxx\Mass Effect\Engine\Shaders the file names are: BranchingPCFCommon.usf
BranchingPCFProjectionPixelShader.usf
BranchingPCFModProjectionPixelShader.usf

I wasn't aware of 3D fixed dynamic shadows but to undo the shader changes the mod adds just replace these 3 files with the 3D fixed shaders.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 11 2014, 1:54am replied:

Nexusmods.com

Link to enb

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 10 2014, 4:21am replied:

I beleive what you are experiencing is ambient occlusion forced through the Nvidia control panel, disable it and the issues should be gone. Currently the Mass Effect profile for Ambient Occlusion from Nvidia is broken and causes flickering making it seem like light sources are going on and off. You can disable to completely remove the flickering, or use the Haken compatibility settings to reduce, but not quite completely remove the flickering and still have the added depth that comes from Ambient Occlusion.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 9 2014, 2:30am replied:

I use Origin myself so I doubt that's the issue, sounds like maybe a bad download? I'm not really sure though, the installer worked when I tested it and for others as well :/

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 9 2014, 2:29am replied:

It could work, though I did all my testing installing over an unmodded ME. If you have issues there will be no way to know if it's because of the new version or because it wasn't installed on an unmodded copy.

So give it a try and if you have issues install over unmodded?

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Dec 7 2014, 2:50am replied: +1 vote   media: Alliance Marine WIP
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