I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (150 - 180 of 739)
CDAMJC
CDAMJC Mar 23 2014, 11:58am replied:

Without system specs there is no way to troubleshoot, either you are experiencing the infamous Mass Effect sound issues which have nothing to do with this mod, or its too much for your specs to handle, I suspect the first. I think the following page has sound fixes for your problem: Forums.steampowered.com

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 23 2014, 11:56am replied:

eventually though this has taken over 2 years lol.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 22 2014, 9:09pm says:

I have a fix in the works for the chairs as well as overall mod stability. I am rebuilding the installer now and I will upload when it's ready along with "hopefully" more compatible .mods.

Sorry for the few bugs, it seems to happen every initial release, but thanks for reporting them so quickly because with that I can get the fixes underway as fast as possible.

+5 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 22 2014, 2:57am replied:

I will attempt to upload a fix for the chairs this weekend.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 22 2014, 2:00am replied:

This is in the file description and the readme please read one. It's only in the menu in game everything will be fine.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 21 2014, 12:55pm replied:

also I am finding the tpfs and possibly .mods may be version specific because my hashes now differ from when I built the tpfs but it may be a glitch in MEExplorer I'll update more this weekend once I've dug deeper.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 21 2014, 12:54pm replied:

okay maybe not definitely I just tried and MEExplorer says it can't find any of the files, so I manually searched and they are there, but I think I may need to scan my files tree because the chair hashes for both the diff and the norm are both 0x00000000 and in texmod you can build a tpf with 2 files with the same hash names it just ignores them, so...I will have to fiddle around this weekend to find out why this is happening. The only fix for now is to extract the tpf with tpf extract "google" and the manually replace the chair files, I am seeing 4 instances all with the hash name 0x00000000 so you need to replace each of them with the appropriate file from the extracted tpf to fix the chair.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 21 2014, 11:53am replied:

Warning Note: Texmod will explode if you try to uses all of the tpfs or even a lot of the tpfs, it can't handle that many 4k textures, you are much better off learning to perma-mod with ME3Explorer or just using the installer.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 21 2014, 11:51am replied:

Nvidia really messed up the AO in Mass Effect a few drivers back they use HBAO+ now before they used SSAO so though high quality looks good most of the time sometimes in dialogue it really can mess up faces by being so strong it reveals all of the triangles in the mesh, people have reported this to nvidia so they may fix it in a new driver release, or they may not. For now I have just recently taken to shutting it off because of the faces issues, but also the flicker in certain scenes is really driving me nuts.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 20 2014, 9:16pm replied:

May be possible, but it is a lighting engine miscalculation caused by AMD CPUs not supporting their old instruction sets that Mass effect uses because Mass Effect is old. An Intel chip would fix the issue or maybe a newer AMD chip just not the FX "bulldozer brands" To fix the coding I'm not sure what would need to be done, but I think it would take a professional coder which I am definitely not. So the quickest way to see a fix is most likely the next time you upgrade go non bulldozer cpu. This is definitely something that cannot be fixed with models or texturing, its a an instruction set thing which is way out of my league.

+2 votes   media: More updates
CDAMJC
CDAMJC Mar 20 2014, 8:49pm replied:

the .mod to install is the Normandy.mod just for clarification, that is the .mod that contains the chair texture.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 20 2014, 8:42pm replied:

you can definitely fix it with the .mod it may require the no render and mip map fix, but's its possible it was just a bad take, so I would try installing the .mods 3 times in a row, then go in game and see if the glitch is gone. If not apply the 2 fixes and check again it should definitely show properly after that.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 20 2014, 5:52pm replied:

Did you use the installer or .mods? to mod the files initially?

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 20 2014, 5:50pm replied:

hmm... I'll check it out tonight it's possible I missed the glitch in testing which is a BUMMER because I have to rebuild the entire installer for one texture, but...for now you can use the .mod of the Normandy textures to re-install just that with MEExplorer without re-installing the entire mod, if you have downloaded the .mod pack. I will update when I nkow more about the issue.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 19 2014, 4:54pm replied:

Thanks I love your avatar one of my favorite series ever! I wish they would make more.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 18 2014, 3:30pm replied:

Sure I'll upload when I get home, in the meantime you could save the image from this site, it's identical except it mentions the mod where as the splash just says Mass Effect.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 18 2014, 1:56pm replied:

I added this info in the description of the download for .mods and .tpfs

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 18 2014, 1:32pm replied:

Be careful with .mods the are a real pain with ME1 not as simple as ME3. Rebuilding .mods is fine(that's why I included the tpfs) however, there are a few .mods that contain fixes to remove graphical glitches and if you rebuild those without applying the same fixes manually those glitches (black textures, glitched normal maps, and extremely low lods). They will show up again and I really dont want to troubleshoot that. So here are some pre-troubleshooting tips:

1)Make sure you are using the latest version of ME3Explorer through svn not the sourceforge version

2)Make sure you have created a fresh version of the file tree

3)Install each .mod 2 to 3 times, that's what I did to make sure the changes took in all scenes( think of scenes directly as .sfm files in the cooked pc folder) ME1 uses multiple scenes to store the same textures which is a huge waste of space and allows for MEExplorer so fail replaceing small percentages which can cause glitches.

4)Be prepared to spend 5-6 hours doing this then testing the game for glitches this if you are trying to build the entire mod (that's how long it took once I had everything ready to start installing.

5) go here Me3explorer.freeforums.org for support with .mods as I will not because it would be a full time job I built the installer so people wouldn't have to go through what I did. Though I utterly appreciate and am grateful for MEExplorer it is not easy or particularly user friendly and takes some serious familiarizing and patience to use effectively.

6)Good luck !

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 17 2014, 7:25pm replied:

ball parks: clothing 70-80%, armors 10%, weapons 0%, environment 5%, vehicles 60%, character faces/heads 90%, hologram personnel 50%, holograms omni tool and interfaces etc...0%. So there is a lot to do still but I am pretty happy with what has been covered. I eventually plan to get to at least the most popular armors, holograms, and finish NPC clothes and heads. Then maybe more who knows, we'll see how much the old ME1 engine can handle.

+2 votes   media: More updates
CDAMJC
CDAMJC Mar 17 2014, 7:14pm replied:

Oh okay maybe I was just locked out because they locked everyone out, thanks for posting and testing :)

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 17 2014, 1:16pm replied:

If you could post in the old SBN forum a link to the new SBN forum I would greatly appreciate, it as I am locked out of posting in it since I changed my user name over there.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 17 2014, 1:14pm replied:

I just hope everything works, it's so hard to build something on one PC and have it work on all pc's. Every release it seems there is something to fix so please let me know any issues with graphical glitches or subtitles. Thankss as always for the patience and support :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 17 2014, 6:31am replied:

Oh and I need feedback to see if the subtitle language fixes are working please :)

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 17 2014, 6:29am says:

Uploading in process...torrent is already ready the installer is now 7 parts instead of 9, not really sure how but building this version took less space, must be some improvements to ME3Explorer since last year :) the change list is in the detailed description of the torrent download. Enjoy :)

Parts 1-7, .mods, and .tpfs to come in the next 24 hours it's just taking forever to upload all of these files.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 16 2014, 10:15pm replied:

Please read the readme the black issue will happen with or without the mod, you are experiencing an amd CPU issue with the game

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 16 2014, 4:41pm replied:

The new version will contain all language subs, at least that's the goal and in my testing it at least works for russian and english with the same installer so it should work for all languages. I'll need to hear feedback to know if it works for everyone/every language but in theory it should. If it doesn't for whatever annoying reason, I will have .tpfs and .mods so people can use those to get around the language issue.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 12 2014, 4:44am says:

It's on sale fairly often for 5-10 dollars on Origin or Steam depending on the sale.

+3 votes   media: More updates
CDAMJC
CDAMJC Mar 12 2014, 4:32am says:

Update: new screens and Sovereign, Geth Transporter, reporter outfit, and more detailed Sheploo done. All coming very very soon. The .mods and .tpfs are compiled, now moving into the testing phase, then to build the installer, test again, and then release :) Looks like the mod with the new textures and expanded langauges will install to make your cookedPC folder 22.7GB I'll have more details later on installer size and file sizes etc...

+11 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 11 2014, 10:16pm replied:

turns out they only effected the menu sorry...it was worth testing. It appears it's the new ambient occlusion from nvidia that adds the new depth/darkness.

+1 vote   media: Coming Updates and Current WIP
CDAMJC
CDAMJC Mar 10 2014, 3:07am replied:

Just some settings I am trying seem to smooth out hitching but very experimental:

Char Texture Memory=500 MB
Vfx Texture Memory=250 MB
TotalMemory=2048 MB
Total Memory Free=4096 MB
Total Texture Memory=6144 MB
Level Texture Memory=250 MB
Light Map Size=112 MB
Shadow Map Size=12 MB
Level Texture Memory=200 MB

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 10 2014, 12:10am replied:

Well to decrease hitching I increase almost all of the load/pool sizes found in the bioengine.ini and set them to half of or all of my VRAM depending on the setting. Have a look in the bioengine.ini and give it a try it may help with crashing, it definitely helps with loading of textures more smoothly.

+4 votes   mod: M.E.U.I.T.M.
Level
Avatar
Avatar
Offline Since
Mar 3, 2015
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.7
Members
1
Mods
714
Articles
10
Media
131
Downloads
272