I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (150 - 180 of 768)
CDAMJC
CDAMJC Apr 20 2014 replied:

I am working on a fix for Feros crashes, please hang in there I will have it ready soon.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 18 2014 replied:

Is there a difference between the shot command and f12? I ask because I use F12 for all the screens you see here and it works fine, but I am not familiar with the shot command.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 18 2014 replied:

for the black screen: Answers.yahoo.com

For crashes (with the exception of Feros) see the readme, mainly LAA and bioengine.ini settings.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 13 2014 says:

Finally have some progress on the problem at Feros. The Culprit is the Geth Transport.mod I will see what I can do with it and report back.

+7 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 12 2014 replied:

delete you bioengine.ini the launcher is crashing because there is an invalid setting or typo in the bioengine.ini. deleting it and running the game will build a new one which won't crash.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 8 2014 replied:

yeah some settings can't be played with or the game will crash randomly in random areas.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 4 2014 replied:

Yeah the crash is very bizarre and I'm working on a fix but it seems like I may have to rebuild the entire mod which will be time consuming :/, but you can currently eventually get past the crash with the waiting approach/ a little luck. I will put up a fix a s soon as I have one. I'll test out the aiming thing and see if that helps thanks for the suggestion.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Apr 3 2014 replied:

If you followed the instructions in the installer then yes, just use the backup of the cooked pc folder it prompted you to make before continuing along with the warning that the mod will overwrite your files.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 30 2014 replied:

Only thing I can think of is you are using the enb, try not using it if you don't like the effect. Other than that no lighting has been altered. Mass Effect does have bright lights that pass through things, it's part of the game. If you had a screenshot of the problem it would be very helpful.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 30 2014 replied:

I am working on it, I have no clue what the cause is so I'll post a fix as soon as I have it.

For now wait in front of the elevator without setting foot in it, at least 30 seconds maybe longer, and then enter it I has worked for me and a few others but it is far from stable.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 27 2014 replied:

No problem the engine still has some kinks when it comes to modding and the n7 armor in the character create is wacky but I mention it in the readme, the armor should be good the rest of the game, just that one menu it's low res.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014 replied:

I don't know what you are talking about sadly, the N7 armors have been re-textured for both male and female see the screenshots section for what they should look like.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014 replied:

also, is this with the old version or new?

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 26 2014 replied:

I just did a full playthrough of Therum to test and I didn't crash. Where exactly are you experiencing the crash?

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 25 2014 replied:

so the version from a few days ago worked fine no crashing? I'll try rebuilding the whole thing and test that area after applying each .mod...Something must have been corrupted, though it doesn't make sense as to why waiting works...very strange.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014 replied:

lol thanks but its kind of a sucky solution because you should be able to play like normal...I still can't find a real fix :/ I'll keep working at it but I'm worried the mod has pushed the engine too far.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014 replied:

Update: okay textures not directly the problem, try this for now:

stand by the door to the elevator open it but don't go in for 15-30 seconds, after that there should be no crash. This tells me we are reaching engine limits and the engine is crashing because it can't load the resources fast enough. I will see what I can do, but for now waiting at the door seems to be the only fix for me, that's why I thought it was the textures but even with them updated its still crashing unless I give it time to load.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014 replied:

Okay found the problem and the fix...very lucky guess which explains the speed for success lol. The .mod "humannpcclothings" was not fully installed apparently and needed to be reinstalled one more time. So if you have the .mods ready you can fix your self, in the mean time I am rebuilding the installer and re uploading...again.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014 replied:

crash confirmed....damn. For me its the elevator I must have missed a pcc file or there is a conflicting one, my error message is slightly different meaning the numbers of the memory addresses aren't the same but as soon as I step into the elevator....crash.

I will work on a fix, gawd I hate modding Mass effect, I mean the textures are fun but the engine is a damn bitch...sorry venting its just really frustrating and I hate having people need to download multiple times.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014 replied:

okay I will do further testing and get back could be a glitch at the elevator, I was using save states to test each area maybe I missed something

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 24 2014 replied:

Did you install over a vanilla mass effect or previously modded? On my end I've got 100% stability. Also if you did reinstall Mass Effect to get it to vanilla you will need to reapply large address aware fixes to the MassEffect.exe

I played through Feros and through noveria because the seem to be the problem areas.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 23 2014 replied:

all downloads are authorized on my end so you have torrents or manual downloads from moddb. The readme has also been updated along with files descriptions.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes   download: M.E.U.I.T.M. part 7 12/06/14
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes   download: M.E.U.I.T.M. part 6 12/06/14
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes   download: M.E.U.I.T.M. part 5 12/06/14
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes   download: M.E.U.I.T.M. part 4 12/06/14
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+3 votes   download: M.E.U.I.T.M. part 3 12/06/14
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+2 votes   download: M.E.U.I.T.M. part 2 12/06/14
CDAMJC
CDAMJC Mar 23 2014 says:

I just uploaded fixed versions of the new mod, apparently the chairs on the normandy had the black texture glitch and I missed it on in my initial testing. Now I have corrected the issue by compiling a new mod with a newer version of MEExplorer to which also helped with stability issues.

Also one setting in the bioengine.ini that really helped hitching is:

[TextureStreaming]
PoolSize=2048

Also ultimate shadow settings which may hurt performance (I didn't notice a hit, but my rig is overkill):

ShadowFilterRadius=5
DepthBias=.008
MinShadowResolution=16
MaxShadowResolution=4096

ShadowFilterQualityBias=4 (can go up to 8 but I couldn't notice a difference after 4)

So I played with the values and explored what other games were doing, particularly Batman Arkham City where the "16" came from
also the last setting makes the best difference to smooth out shadows.

Remember to clear shader cache after installing the mod to remove the "dot" shadow effect.

So feel free to play with these settings but this is what I am currently using and find it a good compromise between realistic shadows and "glitchy shadows"

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 23 2014 replied:

everything you need should be in the readme

+2 votes   mod: M.E.U.I.T.M.
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