I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (150 - 180 of 628)
CDAMJC
CDAMJC Oct 29 2013, 10:59pm replied:

You're welcome :)

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 29 2013, 10:53pm replied:

Could be ram related, try LAA (More info in the readme in the downloads section)

Or it could be a typo in the bioengine.ini, (More info in the readme in the downloads section)

Or it could be vram running out (less likely) for that I would need your system specs.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 29 2013, 10:49pm replied:

The only thing similar to this I can think of is Nvidia Ambient Occlusion, it flickers sometimes causing the scene to go light dar light dark in a pusling manor in Mass Effect and can be jarring. Try turning it of in the Nvidia control panel, or in NvidiaInspector.

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 29 2013, 1:56am replied:

There is an error in the video review above. They correct it but if you don't have captions enabled on youtube you won't see them. For clarification the mod download is about 5.5 GB it extracts to 20.0GB. About the size of a newer videogame.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 23 2013, 7:04pm replied:

black faces are covered in the readme, its the result of an incomplete install details on the fix for this are in the readme.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 21 2013, 10:22pm replied:

I am also hoping ME1Explorer gets some love and I can add those textures normally to avoid needing to use SGSSAA, the way it is now they won't render in all scenes unless I force the full lod. It's a workaround with its own issues :/

+2 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 21 2013, 7:26pm replied:

I have a theory,

with 1024mb video ram and the SGSSAA plus AO settings in nvidia inspector the video ram may be crashing if you are using something like 1920x 1080 or above as a resolution. It may be teetering on that 1024mb threshold and occasionally/randomly crashing if the textures aren't dumped from the video ram fast enough when loading a new scene such as on elevators etc...I'll check vram usage with those settings and get back to you. My setup was a 2048mb card when I started the mod, and now I have a 6144mb card, so it could very well explain why I am not seeing any crashing.

In the meantime you can try testing the theory by shutting off AA and AO just to see if there are the same crashes and frequency of crashes.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 20 2013, 10:40pm replied:

With LAA I don't get crashes at all, but many people seem to, could be driver related or just certain hardware combinations, I'm not sure. What are your specs?

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 19 2013, 4:56pm replied:

For rendering thread problems follow the readme, LAA is very important to stop these if they are mod related. Also check the other potential reasons in the readme everything you need should be there, if not let me know and I'll see what I can do.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 17 2013, 10:46pm replied:

did you resolve this? If you still need help let me know. If it says cannot find some file, it either bioengine.ini tweaks or the mod needs to be re-installed. Both are explained in the readme troubleshooting section, but let me know if you still need help.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 17 2013, 10:44pm replied:

Not sure, can you post a screenshot?

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 13 2013, 2:41am replied:

Feel free to use Jean Luc's he does amazing work. His ME1 textures are only a hand full. He has done Saren, Chakwas, and Sheploo all in HD and added Garrus default resolution from ME2. With his mod you'll need TexMod but the textures are really nice.

I cover my own versions of those textures all in HD and hundreds more, and my mod doesn't use TexMod which is great for performance and load times.

For ME1 I would use my mod simply because it covers more textures and is TexMod free, but for ME2 I use JeanLuc's textures. He has done all the main characters, armors, and more in ME2 and they are gorgeous.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 13 2013, 2:35am replied:

MassEffect.exe is in the binaries folder in you Mass Effect directory. The mod doesn't alter the .exe it only changes textures so there is no need to worry about it. Simply install the mod to your Mass effect folder and the game will be modded.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 10 2013, 7:27pm replied:

Polish version can be fixed with Polish language pack for ME1, the Russian version is being worked on but not yet available.

+3 votes     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 9 2013, 10:50pm replied:

Sorry I just saw this comment, the silver eyes has been fixed at least I think I fixed it in the last update, please let me know if you still see it.

+1 vote     media: WIP updates: 112112
CDAMJC
CDAMJC Oct 9 2013, 4:15am replied:

your answer was and is in the image description lol.

+2 votes     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 8 2013, 3:53pm replied:

No its only dx9 shader enhancements, textures are untouched, but AA will interfere it's all in the readme.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 8 2013, 5:17am replied:

Mass Effect ENB config link: Social.bioware.com

ENB download page: Enbdev.com

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 7 2013, 5:32pm replied:

Sure I wasn't sure if people were interested. I'll upload the config in in a few hours when I get home and people can download the actual enb from Boris's sight which I will link. I'm pretty sure he doesn't like his files hosted elsewhere.

+1 vote     mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Oct 4 2013, 3:40pm replied:

Here you go :)

Imageshack.us

If you are using enb it negates the AA which is the only problem :/ I'm having with the ENB. So I either need find a way/someone to fix enb (which I'm not sure is possible) or fix MEExplorer.

Saltisgood seems done with MEExplorer, at least since June I haven't seen a post from him, and no one else has been able to help me with the mip map levels and dlc though Kfreon tried and I really appreciate it, ME1 still continues to be a beast to mod.

I'll keep at it and maybe learn some programming, but these guys have years of experience and a boat load of talent and still have trouble. So my hopes aren't sky high, lol.

+3 votes     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 2:39pm replied:

yeah I tried sweetfx couldn't, get the eye adaptation effect with it and the bloom was harsher and the luighting just wasn't the same. This enb had a small impact fps because its only using a few features. I do like seetfx not bashing I just couldn't get the same results.

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:43am says:

ENB

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:43am says:

Vanilla

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:42am says:

ENB

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:41am says:

Vanilla

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:40am says:

Vanilla

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:40am says:

ENB

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:39am says:

Vanilla

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:39am says:

ENB

+1 vote     media: ENB testing comparisons
CDAMJC
CDAMJC Oct 4 2013, 3:38am says:

Vanilla

+1 vote     media: ENB testing comparisons
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