I'm a full time Chemist (it's not my passion but it pays the bills) but I have modding to make me happy. I have bachelor's degrees in Biochemistry and Fine Art(the reason I like doing this type of mod):) I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practice+help teach Goju Karate as a 1st degree black belt. I like having hobbies. My latest hobby is modding. The Mass Effect Updated/Improved Textures Mod is my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I am new to modding and very much still learning, open to suggestions/constructive criticism. I also will tackle requests to the best of my ability. I am happy to be a part of and share my work with the modding community :)

Comment History  (150 - 180 of 697)
CDAMJC
CDAMJC Feb 17 2014, 12:56pm replied:

Very close hang in there.

+9 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 17 2014, 2:11am replied:

nope still more to do

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 16 2014, 8:47pm says:

Some progress:

Now all 6 Tali armor sets are done! I've been meaning to do this for a long time...finally done. Screenshots are in the images section.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 16 2014, 2:44pm replied:

That's great news but also not, because I want it to work for everyone but I'll post this in the forums thanks for letting me know.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 16 2014, 2:58am replied:

The installer plays a mass effect medley, maybe its conflicting with audio drivers. I use a native windows music dll but who knows maybe it's crashing it on some setups? Are you hearing sound during the install before the crash?

Try installing with audio/sound hardware disabled just in case.

Also try applying LAA to the installer, just in case it's a ram issue but this is a stretch, but it cant hurt to try.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 10 2014, 10:31pm replied:

cool looks like 670 and 770 should be A ok for SGSSAA

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 10 2014, 10:12pm replied:

it is coming :)

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 6 2014, 7:54pm replied:

It's a nice thought but the truth is the consoles have 256mb for graphics ram, maybe 512mb I don't remember which, and there is just no way they could run the mod. If they could the textures wouldn't be bad in the first place, it was the compression applied to them to get them to run on the consoles and older PC video cards, that made the textures look so bad in the first place.

+2 votes   media: Final Saren done proper
CDAMJC
CDAMJC Feb 6 2014, 3:30am replied:

I am about 3/4's done compiling the new installer version, .mods, and fixed .tpfs, but I have been asked to fix textures (skin and teeth) and add the Geth so I can't give an exact date, I do all of this in my free time and work has been busy. I hope 1-2 weeks but for safeties sake assume 1 month.

As far as improvements to the old version I have finished so far:

I have fixed all femshep and Ash's teeth (they were miss aligned in the center and slightly yellow),
finished medium Turian Colossus armor properly,
removed a seam from Anderson's head, and whitened his teeth a bit,
overhauled Benzia (much more detail now).
Geth done,
Husks done,
Final Saren.
Nhilus Armor,

I still need to retouch the volus, and finish converting all of the textures into fixed tpfs, .mods, and the installer.

So there is still a ton of work.

+5 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 5 2014, 7:37pm says:

Okay I updated the face a bit added blood spatter from being shot, burn marks in the eye sockets and some discoloring that was in the original texture. Also toned down the pupils, but they are in the original texture, with some cracks on the eye and a burst effect out from the pupil so I cleaned them up, and shrank the pupils from my first attempt.

+1 vote   media: Final Saren done proper
CDAMJC
CDAMJC Feb 5 2014, 3:19pm replied:

No problem, SGSSAA is extremely taxing on performance. So with 4x 4x SGSSAA @1080p the game is being rendered at 4k resolution and then scaled down to fit the screen. You need 780 or better to get playable rates (which I know is ridiculous for an old game). In the next version you won't need it for the armors or femshep faces like you do now. I have added all the mips back in so the textures render normally. The trade off is during the character create menu the N7 textures will be very low res for medium and light femshep, and light male shep, but once in game all armors will show up properly and shimmering is virtually non existent. I don't know why the engine is so wonky but for now it's the best I could do.

There are a few exception textures: Garrus's, Wrex's, and Saren's faces had to be forced to full lod to render in all parts of the game. But they shimmer far less than the N7 armors...so hopefully people will be more pleased with this version.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 5 2014, 2:18pm replied:

hmm...I'll see what I can do with the face, I may make it, scarier, meaning dramatic and tortured/dead...lol I guess that's vague I'll update when I have something.

+1 vote   media: Final Saren done proper
CDAMJC
CDAMJC Feb 4 2014, 9:31pm replied:

"The Bulldozer cores support most of the instruction sets implemented by Intel processors available at its introduction (including SSE4.1, SSE4.2, AES, CLMUL, and AVX) as well as new instruction sets proposed by AMD; ABM, XOP, FMA4 and F16C"

So if we can tell Mass effect to use SSE instruction sets for the FX chips rather than the (removed from architecture) AMD 3D Now instruction sets, maybe the game won't have the glitch anymore. It's all just a theory but sounds plausible to me.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 4 2014, 9:22pm replied:

Yeah I have the issue documented and linked in the readme to the fix you are referring to, but I was responding to the idea of a permanent fix.

So view mode unlit fixes the problems but removes lighting, it must be a lighting calculation issue in the 3D NOW code. Maybe there is a way to force the Intel instruction sets on the FX processors (in other words trick the game into thinking its running on Intel)

On a bad note since it's probably in the lighting engine we can't really borrow anything from ME2 because the lighting engine was the major overhaul between games(why the game looks so damn good in comparison to 1).

I'll dig in the games files and see if I can find AMD specific files and if anything can be done with them.

Also there are lighting settings in the bioengine.ini perhaps playing with those could resolve the issue. I have a feeling though IQ could suffer as a result but it may be worth a shot.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 4 2014, 4:32pm replied:

lol no problem, it would have been funny.

That's a good idea, I just have no clue what part of the code to use.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 4 2014, 2:21am replied:

You cant really remove them directly, but the next version will fix the glitches

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 3 2014, 9:41pm replied:

Wow with the down votes that's a first for me here lol. I must have struck a nerve with a die hard AMDFX fan, sorry if I did, just paraphrasing what I have researched. The glitch is because ME uses AMD 3D NOW instruction sets for AMD processors and the FX a.k.a. Bulldozer line ditched those sets and therefor some compatibility, so Mass Effect can't communicate properly with the CPU and the black character bug is the result. I am certainly not going to buy a new (older) cpu to test the issue. I think in time the problem will work itself out anyways as FX chips are put to rest as newer chips begin to dominate the market.

On another note I am seriously skeptical about the .ini fix only because this problem is so old and so prominent. If there was a legit fix it would be all over the web not just in one youtube comment. But I figure it's worth a shot.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 3 2014, 9:26pm replied:

No problem please let me know if you make any progress.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 3 2014, 5:35pm replied:

a user posted this on the page linked above:

"For anyone still having this problem I was able to permanently able to fix the problem adjusting the LOD rendering distance in the INI"

Play with this setting maybe? I have no way of testing because I only own Intel CPUs.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 3 2014, 5:32pm replied:

No one can do that lol, that's a game engine incompatibility with "Bulldozer (AMDFX) CPUs) It's a programming/math thing not a texture thing. If I learn programming I'll have a look but I wouldn't hold my breath. I'll definitely post here if I ever find something though.

0 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 2 2014, 1:19pm replied:

I should have this uploaded by next week, but I'm going to try hard to finish today, so you could see uploads tomorrow if all goes smoothly.

+4 votes   media: Coming Updates and Current WIP
CDAMJC
CDAMJC Feb 2 2014, 1:18pm replied:

No injector enhancements just NVidia SGSSAA and Ambient Occlusion, but I found some new Bioengine.ini settings to further make the game look like ME2 and to even further smooth out the shadows! That's why the images may look better than vanilla settings.

+4 votes   media: Coming Updates and Current WIP
CDAMJC
CDAMJC Feb 2 2014, 3:43am says:

Added some screens of a few updates I squeezed in while in the middle of compiling the new version.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 2 2014, 2:15am replied:

The textures that I have done in the past should carry over properly now with the updates to Mass Effect Explorer. But There are a ton of NPC clothes I still need to do...so eventually.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 31 2014, 3:20pm replied:

I am 2/3 to 3/4's done compiling the new installer version, .mods, and fixed .tpfs, but I have been asked to fix textures (skin and teeth) and add the Geth so I can't give an exact date, I do all of this in my free time and work has been busy. I hope 1-2 weeks but for safeties sake assume 1 month.

As far as improvements to the old version I have finished so far:

I have fixed all femshep and Ash's teeth (they were miss aligned in the center and slightly yellow), finished medium Turian Colossus armor properly, removed a seam from Anderson's head, and whitened his teeth a bit, overhauled Benzia (much more detail now).

I still have to do the Geth and finish converting all of the textures into fixed tpfs, .mods, and the installer.

So there is still a ton of work.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 28 2014, 6:33pm replied:

description updated

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 28 2014, 6:07pm replied:

here were but they were removed because I didn't like them, the new version will have better ones, sorry I forgot to update the description.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 28 2014, 6:02pm replied:

Sounds like a bad install or corrupt game/save, the mod has been tested from start to finish (and cannot corrupt save games) by myself and many others, so something in the install is probably corrupt, try re-installing the mod and if that doesn't work the game and then the mod. Or you could have a corrupt save Mass Effect has its share of crashes that aren't related to the mod. Mod crashes are always a result of one of two issues: RAM managment fixed by LAA and other setting if applicable in the readme, and Bioengine.ini typos/invalid settings fixed by eliminating the errors.

Let me know if the re-install doesn't work I'll see what else I can think of.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 24 2014, 11:05am replied:

the new version will fix the language problems, mass effect puts the textures and subtitles in to the same files, so when I built the mod off of my english version it saved the english subs, the new version contains all languages, I should be done in 1 or 2 weeks hopefully.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Jan 24 2014, 11:04am replied:

the new version will fix the language problems, mass effect puts the textures and subtitles in to the same files, so when I built the mod off of my english version it saved the english subs, the new version contains all languages, I should be done in 1 or 2 weeks hopefully.

+1 vote   mod: M.E.U.I.T.M.
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