I was a full time Chemist for 7 years, now I am a Chem lab leader(it's not my passion but it pays the bills). I have modding to make me happy. I have a BS in Biochem and Fine Art(the reason I like doing this type of mod). I have always drawn(comics, video game art, and anime etc...) I love science fiction. I play a bit of guitar(blues and rock mostly). I practiced and helped teach Goju Karate as a 1st degree black belt but work has since gotten in the way, I haven't been back for over a year:/ I like having hobbies. My latest hobby is modding. MEUITM was my first mod. I was inspired by JeanLuc's work on ME2 and the handful of ME1 textures he did. I wanted to give ME1 the graphics it deserves and seeing his work showed me it was more than possible. I still work on MEUITM. I also have done some texture mods for Dragon Age Origins and now I am working on Super Mario Galaxy 1 Dolphin HD texture mod started by Razius. I am happy to be a part of and share my work with the modding community.

Comment History  (180 - 210 of 745)
CDAMJC
CDAMJC Mar 16 2014, 10:15pm replied:

Please read the readme the black issue will happen with or without the mod, you are experiencing an amd CPU issue with the game

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 16 2014, 4:41pm replied:

The new version will contain all language subs, at least that's the goal and in my testing it at least works for russian and english with the same installer so it should work for all languages. I'll need to hear feedback to know if it works for everyone/every language but in theory it should. If it doesn't for whatever annoying reason, I will have .tpfs and .mods so people can use those to get around the language issue.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 12 2014, 4:44am says:

It's on sale fairly often for 5-10 dollars on Origin or Steam depending on the sale.

+3 votes   media: More updates
CDAMJC
CDAMJC Mar 12 2014, 4:32am says:

Update: new screens and Sovereign, Geth Transporter, reporter outfit, and more detailed Sheploo done. All coming very very soon. The .mods and .tpfs are compiled, now moving into the testing phase, then to build the installer, test again, and then release :) Looks like the mod with the new textures and expanded langauges will install to make your cookedPC folder 22.7GB I'll have more details later on installer size and file sizes etc...

+11 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 11 2014, 10:16pm replied:

turns out they only effected the menu sorry...it was worth testing. It appears it's the new ambient occlusion from nvidia that adds the new depth/darkness.

+1 vote   media: Coming Updates and Current WIP
CDAMJC
CDAMJC Mar 10 2014, 3:07am replied:

Just some settings I am trying seem to smooth out hitching but very experimental:

Char Texture Memory=500 MB
Vfx Texture Memory=250 MB
TotalMemory=2048 MB
Total Memory Free=4096 MB
Total Texture Memory=6144 MB
Level Texture Memory=250 MB
Light Map Size=112 MB
Shadow Map Size=12 MB
Level Texture Memory=200 MB

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 10 2014, 12:10am replied:

Well to decrease hitching I increase almost all of the load/pool sizes found in the bioengine.ini and set them to half of or all of my VRAM depending on the setting. Have a look in the bioengine.ini and give it a try it may help with crashing, it definitely helps with loading of textures more smoothly.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 10 2014, 12:07am replied:

If you've got the gpu juice use forced SSAA or SGSSAA to stop the flickering, the new version you wont have to do this.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 5 2014, 3:17pm replied:

The blinking is built into the models so you need to add white onto an alpha layer(black) to achieve it. It was meant to be there, but I think they removed them because the texture compression made them really ugly. Fortunately at 4096x4096 they hold up pretty well.

The omni tool I haven;t re-textured it's always animated and must be programmed into the model.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 5 2014, 11:34am replied:

Thanks it took soo long to setup and most people who comment seem to hate on it, I tried to make it as "foolproof" as possible though for a very small percentage of users it does crash...too many hardware configs out there. But I am hoping to fix this crash in the next one.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 5 2014, 11:32am replied:

Soon, though I had little time the past weekend I've been moving my grandmother, and I have to continue on Saturday so it's taking longer than expected, bust last night I got back to work on the so it should be soon but I'm not sure how this weekend is going to go...

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 5 2014, 11:30am replied:

sounds like LAA issues try using CFF explorer instead many people have trouble getting LAA patcher to work probably because the program is a little confusing, also reinstalling the game will reset the flag back to 32-bit etc... CFF Explorer seems to avoid these problems. Also check out audio issues and try this fix:

""Saw this in another Post by krissgjeng:

"finally got it to work
found this on the bioware forum
seems to be a problem with openAL
Quote:
After searching a lot I found a way to solve the crashing black screen issue at startup of the game:
1) in /Mass Effect/Binaries locate the OpenAL32.dll and wrap_oal.dll files

2) Rename OpenAL32.dll to OpenAL32.bak

3) Rename wrap_oal.dll to OpenAL32.dll

4) Launch as Admin by using the MassEffect.exe

5) Enjoy

the problem with Vista is the OpenAL dll, which is a sound api. Vista and Windows 7 has split the sound API from directx thus causing some issues.

Now the game plays flawlessly!!!!!!! "

This addresses the audio issues I mention in the readme, so it's definitely worth a shot if you have applied LAA or CFF explorer's large address aware patches and are still getting frequent CTD's.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Mar 3 2014, 5:45pm replied:

You can try cff explorer to apply LAA instead of LAA many people have trouble getting LAA patcher to work probably because the program is a little confusing, also reinstalling the game will reset the flag back to 32-bit etc... CFF Explorer seems to aviod these problems. Also thoroughly go through the readme for other various crash fixes. Lastly make sure you actually have more than 2 gigs of RAM in your system. Verifying files on steam will erase the mod and could cause crashes. My main guess is that LAA is not working for you though.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 25 2014, 1:39pm replied:

no, only save games affect dlc and the current version doesn't touch DLC textures at all. The next version includes DLC textures, but either version does not change access to dlc.

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 25 2014, 3:09am replied:

drive(x):\Users\(username)\Documents\BioWare\Mass Effect\Config

+1 vote   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 21 2014, 1:27pm replied:

I accidentally deleted your reply, there were two of the same reply so I deleted one and they both disappeared :/

+2 votes   media: Mod Spotlight by CaptainShack from TheXpGamers
CDAMJC
CDAMJC Feb 21 2014, 10:54am replied:

Thanks, I forgot to mention that he miss spoke during the video. The total mod is about 13 GB total:)

+2 votes   media: Mod Spotlight by CaptainShack from TheXpGamers
CDAMJC
CDAMJC Feb 19 2014, 11:32am replied:

Nope it's ME1 only but some textures can be manually extracted and used in ME2 (I will do this later in another mod specifically for ME2 but I have more work with ME1), and Shepard's texture is not ME3's I had tried that last year as a test a lot of people didn't like it because it's too rugged for the first game and I agree. Instead I have created a custom shep texture that more detail using he real Vanderloo as a reference but keeps the feel of ME1 intact.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 17 2014, 12:56pm replied:

Very close hang in there.

+9 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 17 2014, 2:11am replied:

nope still more to do

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 16 2014, 8:47pm says:

Some progress:

Now all 6 Tali armor sets are done! I've been meaning to do this for a long time...finally done. Screenshots are in the images section.

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 16 2014, 2:44pm replied:

That's great news but also not, because I want it to work for everyone but I'll post this in the forums thanks for letting me know.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 16 2014, 2:58am replied:

The installer plays a mass effect medley, maybe its conflicting with audio drivers. I use a native windows music dll but who knows maybe it's crashing it on some setups? Are you hearing sound during the install before the crash?

Try installing with audio/sound hardware disabled just in case.

Also try applying LAA to the installer, just in case it's a ram issue but this is a stretch, but it cant hurt to try.

+3 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 10 2014, 10:31pm replied:

cool looks like 670 and 770 should be A ok for SGSSAA

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 10 2014, 10:12pm replied:

it is coming :)

+4 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 6 2014, 7:54pm replied:

It's a nice thought but the truth is the consoles have 256mb for graphics ram, maybe 512mb I don't remember which, and there is just no way they could run the mod. If they could the textures wouldn't be bad in the first place, it was the compression applied to them to get them to run on the consoles and older PC video cards, that made the textures look so bad in the first place.

+2 votes   media: Final Saren done proper
CDAMJC
CDAMJC Feb 6 2014, 3:30am replied:

I am about 3/4's done compiling the new installer version, .mods, and fixed .tpfs, but I have been asked to fix textures (skin and teeth) and add the Geth so I can't give an exact date, I do all of this in my free time and work has been busy. I hope 1-2 weeks but for safeties sake assume 1 month.

As far as improvements to the old version I have finished so far:

I have fixed all femshep and Ash's teeth (they were miss aligned in the center and slightly yellow),
finished medium Turian Colossus armor properly,
removed a seam from Anderson's head, and whitened his teeth a bit,
overhauled Benzia (much more detail now).
Geth done,
Husks done,
Final Saren.
Nhilus Armor,

I still need to retouch the volus, and finish converting all of the textures into fixed tpfs, .mods, and the installer.

So there is still a ton of work.

+5 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 5 2014, 7:37pm says:

Okay I updated the face a bit added blood spatter from being shot, burn marks in the eye sockets and some discoloring that was in the original texture. Also toned down the pupils, but they are in the original texture, with some cracks on the eye and a burst effect out from the pupil so I cleaned them up, and shrank the pupils from my first attempt.

+1 vote   media: Final Saren done proper
CDAMJC
CDAMJC Feb 5 2014, 3:19pm replied:

No problem, SGSSAA is extremely taxing on performance. So with 4x 4x SGSSAA @1080p the game is being rendered at 4k resolution and then scaled down to fit the screen. You need 780 or better to get playable rates (which I know is ridiculous for an old game). In the next version you won't need it for the armors or femshep faces like you do now. I have added all the mips back in so the textures render normally. The trade off is during the character create menu the N7 textures will be very low res for medium and light femshep, and light male shep, but once in game all armors will show up properly and shimmering is virtually non existent. I don't know why the engine is so wonky but for now it's the best I could do.

There are a few exception textures: Garrus's, Wrex's, and Saren's faces had to be forced to full lod to render in all parts of the game. But they shimmer far less than the N7 armors...so hopefully people will be more pleased with this version.

+2 votes   mod: M.E.U.I.T.M.
CDAMJC
CDAMJC Feb 5 2014, 2:18pm replied:

hmm...I'll see what I can do with the face, I may make it, scarier, meaning dramatic and tortured/dead...lol I guess that's vague I'll update when I have something.

+1 vote   media: Final Saren done proper
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